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finished rewriting
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194
bobber_shark.lua
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194
bobber_shark.lua
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-----------------------------------------------------------------------------------------------
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-- Fishing - crabman77 version - Bobber Shark
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-- Rewrited from original Fishing - Mossmanikin's version - Bobber Shark 0.0.6
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-- License (code & textures): WTFPL
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-----------------------------------------------------------------------------------------------
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-- bobber shark
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minetest.register_node("fishing:bobber_shark_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
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{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
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}
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},
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tiles = {
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"fishing_bobber_top.png",
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"fishing_bobber_bottom.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png^[transformFX"
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}, --
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groups = {not_in_creative_inventory=1},
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})
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local FISHING_BOBBER_SHARK_ENTITY={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_shark_box"},
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-- {left ,bottom, front, right, top , back}
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collisionbox = {-3/16, -4/16, -3/16, 3/16, 4/16, 3/16},
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randomtime = 50,
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baitball = 0,
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prize = "",
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bait = "",
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher:is_player() then return end
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local playername = puncher:get_player_name()
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if playername ~= self.owner then return end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end
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if not fishing_setting.is_creative_mode then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end
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end
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end
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local playername = clicker:get_player_name()
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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if playername ~= self.owner then return end
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if self.prize ~= "" then
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if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
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else
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local name = self.prize[1]..":"..self.prize[2]
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local desc = self.prize[4]
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, "You caught "..desc, false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2])
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local wear_value = fishing_setting.func.wear_value(self.prize[3])
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if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
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else
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minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
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end
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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elseif item_name == "fishing:baitball_shark" then
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if not fishing_setting.is_creative_mode then
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inv:remove_item("main", "fishing:baitball_shark")
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end
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self.baitball = 20
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--addparticle
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minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
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{x=pos.x,y=pos.y-0.0325,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
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{x=-2,y=-0.0325,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
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{x=0,y=-3.8,z=0}, {x=0,y=-9.8,z=0},
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0.3, 1.2,
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0.25, 0.40, -- min size, max size
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false, "fishing_particle_baitball_shark.png")
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-- add sound
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(), gain = 0.2, })
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end
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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--remove if no owner, no player, owner no in bobber_view_range
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if self.owner == nil then self.object:remove(); return end
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--remove if not node water
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!")) end
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self.object:remove()
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return
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end
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local player = minetest.get_player_by_name(self.owner)
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if not player then self.object:remove(); return end
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local p = player:getpos()
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local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
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if dist > fishing_setting.settings["bobber_view_range"] then
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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self.object:remove()
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return
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end
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--rotate bobber
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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self.timer = self.timer + 1
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if self.timer < self.randomtime then
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-- if fish or others items, move bobber to simulate fish on the line
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if self.prize ~= "" and math.random(1,3) == 1 then
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if self.old_pos2 == true then
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pos.y = pos.y-0.0525
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self.object:moveto(pos, false)
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self.old_pos2 = false
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else
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pos.y = pos.y+0.0525
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self.object:moveto(pos, false)
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self.old_pos2 = true
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end
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end
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return
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end
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--change item on line
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self.timer = 0
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
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--Fish not hungry !(
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self.randomtime = math.random(20,60)*10
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return
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end
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self.randomtime = math.random(1,5)*10
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local chance = math.random(1, 100)
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--if 1 you catch a tresor, maybe ...
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if chance == 1 then
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--You are lucky ? :)
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if math.random(1, 100) <= fishing_setting.settings["tresor_chance"] and fishing_setting.settings["tresor_enable"] then
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self.prize = fishing_setting.prizes["tresor"][math.random(1,#fishing_setting.prizes["tresor"])]
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else
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self.prize = fishing_setting.prizes["stuff"][math.random(1,#fishing_setting.prizes["stuff"])]
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end
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elseif chance <= fishing_setting.settings["fish_chance"] then
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self.prize = fishing_setting.prizes["shark"][math.random(1,#fishing_setting.prizes["shark"])]
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
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end
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end
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if self.prize ~= "" then
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pos.y = self.old_pos.y-0.2
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self.object:moveto(pos, false)
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minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
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end
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end,
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}
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minetest.register_entity("fishing:bobber_shark_entity", FISHING_BOBBER_SHARK_ENTITY)
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