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mirror of https://github.com/MinetestForFun/fishing.git synced 2024-11-10 16:20:19 +01:00

finished rewriting

This commit is contained in:
crabman77 2015-06-26 22:33:51 +02:00
parent b54cc08fe3
commit 3af28b21b7
69 changed files with 1296 additions and 398 deletions

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@ -1,12 +1,9 @@
minetest fishing mod minetest fishing mod
NOT STABLE VERSION
DO NO USE
INCOMPLETE CODE
--rewriting total in progress...
--rewriting total finished 26/06/2015
--rewrited by Crabman77
-- original by Mossmanikin https://github.com/Mossmanikin/fishing -- original by Mossmanikin https://github.com/Mossmanikin/fishing

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@ -1,19 +0,0 @@
-- amorce
minetest.register_craftitem("fishing:amorce", {
description = "Amorce",
inventory_image = "fishing_amorce.png",
})
minetest.register_craft({
type = "shapeless",
output = "fishing:amorce",
recipe = {"farming:flour", "farming:corn", "food:egg", "bucket:bucket_water"}
})

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@ -2,18 +2,60 @@
-- baitball -- baitball
minetest.register_craftitem("fishing:baitball", { minetest.register_craftitem("fishing:baitball", {
description = "Bait Ball", description = fishing_setting.func.S("Bait Ball"),
inventory_image = "fishing_baitball.png", inventory_image = "fishing_baitball.png",
stack_max = 99,
}) })
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "fishing:baitball", output = "fishing:baitball 20",
recipe = {"farming:flour", "farming:corn", "food:egg", "bucket:bucket_water"} recipe = {"farming:flour", "farming:corn", "bucket:bucket_water"},
replacements = {{ "bucket:bucket_water", "bucket:bucket_empty"}}
})
-- baitball_shark
minetest.register_craftitem("fishing:baitball_shark", {
description = fishing_setting.func.S("Shark Bait Ball"),
inventory_image = "fishing_baitball_shark.png",
stack_max = 99,
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:fish", "fishing:fish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:shark", "fishing:shark"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:pike", "fishing:pike"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:fish", "fishing:shark"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:fish", "fishing:pike"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:shark", "fishing:pike"}
}) })

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@ -1,5 +1,4 @@
--fish bait --fish bait
--bait_corn --bait_corn
minetest.register_craftitem("fishing:bait_corn", { minetest.register_craftitem("fishing:bait_corn", {
@ -7,25 +6,23 @@ minetest.register_craftitem("fishing:bait_corn", {
inventory_image = "fishing_bait_corn.png", inventory_image = "fishing_bait_corn.png",
}) })
fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", ["bobber"] = "fishing:bobber_entity", ["hungry"] = 50 } fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_corn.png", ["hungry"] = 50 }
--bait_bread --bait_bread
minetest.register_craftitem("fishing:bait_bread", { minetest.register_craftitem("fishing:bait_bread", {
description = "Bait Bread", description = "Bait Bread",
inventory_image = "fishing_bait_corn.png", inventory_image = "fishing_bait_bread.png",
}) })
fishing_setting.baits["fishing:bait_bread"] = { ["bait"] = "fishing:bait_bread", ["bobber"] = "fishing:bobber_entity", ["hungry"] = 50 } fishing_setting.baits["fishing:bait_bread"] = { ["bait"] = "fishing:bait_bread", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_bread.png", ["hungry"] = 50 }
--bait_worm --bait_worm
fishing_setting.baits["fishing:bait_worm"] = { ["bait"] = "fishing:bait_worm", ["bobber"] = "fishing:bobber_entity", ["hungry"] = 50 } fishing_setting.baits["fishing:bait_worm"] = { ["bait"] = "fishing:bait_worm", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_worm.png", ["hungry"] = 50 }
--shark bait --shark bait
--bait_fish --bait_fish
fishing_setting.baits["fishing:bait_fish"] = { ["bait"] = "fishing:bait_fish", ["bobber"] = "fishing:bobber_entity_shark", ["hungry"] = 50 } fishing_setting.baits["fishing:fish"] = { ["bait"] = "fishing:fish", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_fish.png", ["hungry"] = 50 }
fishing_setting.baits["fishing:clownfish"] = { ["bait"] = "fishing:clownfish", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_clownfish.png", ["hungry"] = 50 }
fishing_setting.baits["fishing:bluefish"] = { ["bait"] = "fishing:bluefish", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_bluefish.png", ["hungry"] = 50 }

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@ -1,3 +1,10 @@
-----------------------------------------------------------------------------------------------
-- Fishing - crabman77's version - Bobber
-- Rewrited from original Fishing - Mossmanikin's version - Bobber 0.1.7
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs, throwing, volcano
-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
-----------------------------------------------------------------------------------------------
-- bobber -- bobber
minetest.register_node("fishing:bobber_box", { minetest.register_node("fishing:bobber_box", {
@ -8,7 +15,7 @@ minetest.register_node("fishing:bobber_box", {
-- { left, bottom, front, right, top , back} -- { left, bottom, front, right, top , back}
{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers {-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber {-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
} },
}, },
tiles = { tiles = {
"fishing_bobber_top.png", "fishing_bobber_top.png",
@ -32,7 +39,7 @@ local FISHING_BOBBER_ENTITY={
visual_size = {x=1/3, y=1/3, z=1/3}, visual_size = {x=1/3, y=1/3, z=1/3},
textures = {"fishing:bobber_box"}, textures = {"fishing:bobber_box"},
-- {left ,bottom, front, right, top , back} -- {left ,bottom, front, right, top , back}
collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16}, collisionbox = {-2/16, -4/16, -2/16, 2/16, 1/16, 2/16},
randomtime = 50, randomtime = 50,
baitball = 0, baitball = 0,
prize = "", prize = "",
@ -42,13 +49,13 @@ local FISHING_BOBBER_ENTITY={
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end if not puncher:is_player() then return end
local player = puncher:get_player_name() local player = puncher:get_player_name()
if player ~= self.owner then return end if playername ~= self.owner then return end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.func.S("You didn't prizes anything."), false) end if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""}) inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, fishing_setting.func.S("The bait is still there."), false) end if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end
end end
end end
-- make sound and remove bobber -- make sound and remove bobber
@ -60,16 +67,20 @@ local FISHING_BOBBER_ENTITY={
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE) -- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker) on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
local player = clicker:get_player_name() local playername = clicker:get_player_name()
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
local pos = self.object:getpos() local pos = self.object:getpos()
local item_name = item:get_name() local item_name = item:get_name()
if string.find(item_name, "fishing:pole_") ~= nil then if string.find(item_name, "fishing:pole_") ~= nil then
if player ~= self.owner then return end if playername ~= self.owner then return end
if self.prize ~= "" then if self.prize ~= "" then
if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
else
local name = self.prize[1]..":"..self.prize[2] local name = self.prize[1]..":"..self.prize[2]
local desc = self.prize[4] local desc = self.prize[4]
minetest.chat_send_player(player, "You caught "..desc, false) if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end
fishing_setting.func.add_to_trophies(clicker, self.prize[2])
local wear_value = fishing_setting.func.wear_value(self.prize[3]) local wear_value = fishing_setting.func.wear_value(self.prize[3])
if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""}) inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
@ -77,12 +88,12 @@ local FISHING_BOBBER_ENTITY={
minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""}) minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
end end
end end
end
-- weither player has fishing pole or not -- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove() self.object:remove()
elseif item:get_name() == "fishing:baitball" then elseif item_name == "fishing:baitball" then
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
inv:remove_item("main", "fishing:baitball") inv:remove_item("main", "fishing:baitball")
end end
@ -109,7 +120,7 @@ local FISHING_BOBBER_ENTITY={
--remove if not node water --remove if not node water
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z}) local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
if not node or string.find(node.name, "water_source") == nil then if not node or string.find(node.name, "water_source") == nil then
minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!") if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!") end
self.object:remove() self.object:remove()
return return
end end
@ -173,4 +184,4 @@ local FISHING_BOBBER_ENTITY={
end, end,
} }
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY) minetest.register_entity("fishing:bobber_fish_entity", FISHING_BOBBER_ENTITY)

194
bobber_shark.lua Normal file
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@ -0,0 +1,194 @@
-----------------------------------------------------------------------------------------------
-- Fishing - crabman77 version - Bobber Shark
-- Rewrited from original Fishing - Mossmanikin's version - Bobber Shark 0.0.6
-- License (code & textures): WTFPL
-----------------------------------------------------------------------------------------------
-- bobber shark
minetest.register_node("fishing:bobber_shark_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left, bottom, front, right, top , back}
{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
}
},
tiles = {
"fishing_bobber_top.png",
"fishing_bobber_bottom.png",
"fishing_bobber_shark.png",
"fishing_bobber_shark.png",
"fishing_bobber_shark.png",
"fishing_bobber_shark.png^[transformFX"
}, --
groups = {not_in_creative_inventory=1},
})
local FISHING_BOBBER_SHARK_ENTITY={
hp_max = 605,
water_damage = 1,
physical = true,
timer = 0,
env_damage_timer = 0,
visual = "wielditem",
visual_size = {x=1/3, y=1/3, z=1/3},
textures = {"fishing:bobber_shark_box"},
-- {left ,bottom, front, right, top , back}
collisionbox = {-3/16, -4/16, -3/16, 3/16, 4/16, 3/16},
randomtime = 50,
baitball = 0,
prize = "",
bait = "",
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end
local playername = puncher:get_player_name()
if playername ~= self.owner then return end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end
if not fishing_setting.is_creative_mode then
local inv = puncher:get_inventory()
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end
end
end
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local playername = clicker:get_player_name()
local inv = clicker:get_inventory()
local pos = self.object:getpos()
local item_name = item:get_name()
if string.find(item_name, "fishing:pole_") ~= nil then
if playername ~= self.owner then return end
if self.prize ~= "" then
if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
else
local name = self.prize[1]..":"..self.prize[2]
local desc = self.prize[4]
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, "You caught "..desc, false) end
fishing_setting.func.add_to_trophies(clicker, self.prize[2])
local wear_value = fishing_setting.func.wear_value(self.prize[3])
if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
else
minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
end
end
end
-- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove()
elseif item_name == "fishing:baitball_shark" then
if not fishing_setting.is_creative_mode then
inv:remove_item("main", "fishing:baitball_shark")
end
self.baitball = 20
--addparticle
minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
{x=pos.x,y=pos.y-0.0325,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
{x=-2,y=-0.0325,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
{x=0,y=-3.8,z=0}, {x=0,y=-9.8,z=0},
0.3, 1.2,
0.25, 0.40, -- min size, max size
false, "fishing_particle_baitball_shark.png")
-- add sound
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(), gain = 0.2, })
end
end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
--remove if no owner, no player, owner no in bobber_view_range
if self.owner == nil then self.object:remove(); return end
--remove if not node water
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
if not node or string.find(node.name, "water_source") == nil then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!")) end
self.object:remove()
return
end
local player = minetest.get_player_by_name(self.owner)
if not player then self.object:remove(); return end
local p = player:getpos()
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
if dist > fishing_setting.settings["bobber_view_range"] then
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
self.object:remove()
return
end
--rotate bobber
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end
self.timer = self.timer + 1
if self.timer < self.randomtime then
-- if fish or others items, move bobber to simulate fish on the line
if self.prize ~= "" and math.random(1,3) == 1 then
if self.old_pos2 == true then
pos.y = pos.y-0.0525
self.object:moveto(pos, false)
self.old_pos2 = false
else
pos.y = pos.y+0.0525
self.object:moveto(pos, false)
self.old_pos2 = true
end
end
return
end
--change item on line
self.timer = 0
self.prize = ""
self.object:moveto(self.old_pos, false)
--Once the fish are not hungry :), baitball increase hungry + 20%
if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
--Fish not hungry !(
self.randomtime = math.random(20,60)*10
return
end
self.randomtime = math.random(1,5)*10
local chance = math.random(1, 100)
--if 1 you catch a tresor, maybe ...
if chance == 1 then
--You are lucky ? :)
if math.random(1, 100) <= fishing_setting.settings["tresor_chance"] and fishing_setting.settings["tresor_enable"] then
self.prize = fishing_setting.prizes["tresor"][math.random(1,#fishing_setting.prizes["tresor"])]
else
self.prize = fishing_setting.prizes["stuff"][math.random(1,#fishing_setting.prizes["stuff"])]
end
elseif chance <= fishing_setting.settings["fish_chance"] then
self.prize = fishing_setting.prizes["shark"][math.random(1,#fishing_setting.prizes["shark"])]
else
if math.random(1, 100) <= 10 then
self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
end
end
if self.prize ~= "" then
pos.y = self.old_pos.y-0.2
self.object:moveto(pos, false)
minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
end
end,
}
minetest.register_entity("fishing:bobber_shark_entity", FISHING_BOBBER_SHARK_ENTITY)

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@ -1,88 +0,0 @@
minetest.register_chatcommand("fishingset", {
params = "",
description = "Display volume menu formspec",
privs = {interact=true},
func = function(name, param)
if not name then return end
fishing_setting.func.on_show_settings(name)
end
})
--FIXME server set fishing enable|disable treasure
minetest.register_chatcommand("fishing_enable", {
params = "",
description = "display trophie of treasure from the water",
privs = {server=true},
func = function(name, param)
if param == "true" then
fishing_setting.enable = true
minetest.chat_send_player(name, "treasure is enabled")
elseif param == "false" then
fishing_setting.enable = false
minetest.chat_send_player(name, "treasure is disabled")
else
minetest.chat_send_player(name, "treasure is " .. tostring(fishing_setting.enable))
minetest.chat_send_player(name, "To change, type:/fishing_enable <true|false>")
end
end
})
--[[ --FIXME server set fishing random timer
minetest.register_chatcommand("fishing_stimer", {
params = "",
description = "display trophie of treasure from the water",
privs = {server=true},
func = function(name, param)
minetest.chat_send_player(name, "treasure is " .. treasure)
end
})
]]
--[[ --FIXME server set fishing config
minetest.register_chatcommand("fishing_setting", {
params = "",
description = "display trophie of treasure from the water",
privs = {server=true},
func = function(name, param)
minetest.chat_send_player(name, "")
end
})
]]
minetest.register_chatcommand("fishing_trophies", {
params = "",
description = "display trophie of treasure from the water",
privs = {},
func = function(name, param)
--FIXME fixed treasure
local tresure = "nothing"
minetest.chat_send_player(name, "treasure is " .. treasure)
end
})
--[[
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
end)
]]

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@ -1,3 +1,13 @@
-----------------------------------------------------------------------------------------------
-- Fishing - crabman77 version
-- Rewrited from original Fishing - Mossmanikin's version - Recipes 0.0.8
-----------------------------------------------------------------------------------------------
-- License (code & textures): WTFPL
-- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage
-- Looked at code from:
-- Dependencies: default, farming
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
-----------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Fishing Pole -- Fishing Pole
@ -7,8 +17,8 @@ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "farming:string"}, {"", "group:stick", "farming:string" },
{"group:stick", "", "farming:string"}, {"group:stick", "", "farming:string" },
} }
}) })
@ -46,7 +56,6 @@ minetest.register_craft({
}) })
end end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Fishing bait -- Fishing bait
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
@ -66,11 +75,181 @@ minetest.register_craft({
} }
}) })
-----------------------------------------------------------------------------------------------
-- Roasted Fish
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:fish_cooked",
recipe = "fishing:fish",
cooktime = 2,
})
minetest.register_craft({
type = "cooking",
output = "fishing:fish_cooked",
recipe = "fishing:clownfish",
cooktime = 2,
})
minetest.register_craft({
type = "cooking",
output = "fishing:fish_cooked",
recipe = "fishing:bluefish",
cooktime = 2,
})
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Fishing bobber -- Wheat Seed
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
--bobber minetest.register_craft({
type = "shapeless",
output = "farming:seed_wheat",
recipe = {"farming:wheat"},
})
-----------------------------------------------------------------------------------------------
-- Sushi
-----------------------------------------------------------------------------------------------
if minetest.get_modpath("flowers_plus") ~= nil then
minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_cooked", "farming:seed_wheat", "flowers:seaweed" },
})
end
if minetest.get_modpath("seaplants") ~= nil then
minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_cooked", "farming:seed_wheat", "seaplants:kelpgreen" },
})
end
-----------------------------------------------------------------------------------------------
-- Roasted Shark
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:shark_cooked",
recipe = "fishing:shark",
cooktime = 2,
})
-----------------------------------------------------------------------------------------------
-- Roasted Pike
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:pike_cooked",
recipe = "fishing:pike",
cooktime = 2,
})
-- baitball
minetest.register_craftitem("fishing:baitball", {
description = fishing_setting.func.S("Bait Ball"),
inventory_image = "fishing_baitball.png",
stack_max = 99,
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball 20",
recipe = {"farming:flour", "farming:corn", "bucket:bucket_water"},
replacements = {{ "bucket:bucket_water", "bucket:bucket_empty"}}
})
-- baitball_shark
minetest.register_craftitem("fishing:baitball_shark", {
description = fishing_setting.func.S("Shark Bait Ball"),
inventory_image = "fishing_baitball_shark.png",
stack_max = 99,
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:fish", "fishing:fish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:clownfish", "fishing:clownfish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:clownfish", "fishing:fish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:bluefish", "fishing:bluefish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:bluefish", "fishing:fish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:clownfish", "fishing:bluefish"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:shark", "fishing:shark"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:pike", "fishing:pike"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:fish", "fishing:shark"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:fish", "fishing:pike"}
})
minetest.register_craft({
type = "shapeless",
output = "fishing:baitball_shark 20",
recipe = {"fishing:shark", "fishing:pike"}
})

View File

@ -1,2 +1,9 @@
default default
unified_inventory?
farming farming
moreblocks?
ropes?
moreores?
mobs?
flowers_plus?
seaplants?

View File

@ -1,13 +1,13 @@
------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Fishes 0.0.4 -- Fishing - crabman77 version
-- Rewrited from original Fishing - Mossmanikin's version - Fishes 0.0.4
-- License (code & textures): WTFPL -- License (code & textures): WTFPL
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Fish -- Fish
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:fish_raw", { minetest.register_craftitem("fishing:fish", {
description = fishing_setting.func.S("Fish"), description = fishing_setting.func.S("Fish"),
groups = {}, groups = {},
inventory_image = "fishing_fish.png", inventory_image = "fishing_fish.png",
@ -16,7 +16,7 @@ minetest.register_craftitem("fishing:fish_raw", {
----------------------------------------------------- -----------------------------------------------------
-- Roasted Fish -- Roasted Fish
----------------------------------------------------- -----------------------------------------------------
minetest.register_craftitem("fishing:fish", { minetest.register_craftitem("fishing:fish_cooked", {
description = fishing_setting.func.S("Roasted Fish"), description = fishing_setting.func.S("Roasted Fish"),
groups = {}, groups = {},
inventory_image = "fishing_fish_cooked.png", inventory_image = "fishing_fish_cooked.png",
@ -32,6 +32,26 @@ minetest.register_craftitem("fishing:fish_raw", {
on_use = minetest.item_eat(6), on_use = minetest.item_eat(6),
}) })
-----------------------------------------------------------------------------------------------
-- clownfish
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:clownfish", {
description = fishing_setting.func.S("Clownfish"),
groups = {},
inventory_image = "fishing_clownfish.png",
on_use = minetest.item_eat(2),
})
-----------------------------------------------------------------------------------------------
-- bluefish
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:bluefish", {
description = fishing_setting.func.S("Bluefish"),
groups = {},
inventory_image = "fishing_bluefish.png",
on_use = minetest.item_eat(2),
})
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Whatthef... it's a freakin' Shark! -- Whatthef... it's a freakin' Shark!
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------

View File

@ -1,12 +1,12 @@
--function save settings
function fishing_setting.func.save() function fishing_setting.func.save()
local input = io.open(fishing_setting.file, "w") local input = io.open(fishing_setting.file_settings, "w")
if input then if input then
input:write(minetest.serialize(fishing_setting.settings)) input:write(minetest.serialize(fishing_setting.settings))
input:close() input:close()
else else
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file) minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_settings)
end end
end end
@ -51,19 +51,20 @@ function fishing_setting.func.set_settings(new_settings, settings)
new_settings["shark_chance"] = settings["shark_chance"] new_settings["shark_chance"] = settings["shark_chance"]
end end
if settings["tresor_timer"] ~= nil then if settings["tresor_enable"] ~= nil then
new_settings["tresor_timer"] = settings["tresor_timer"] new_settings["tresor_enable"] = settings["tresor_enable"]
end end
if settings["tresor_random_enable"] ~= nil then if settings["escape_chance"] ~= nil then
new_settings["tresor_random_enable"] = settings["tresor_random_enable"] new_settings["escape_chance"] = settings["escape_chance"]
end end
end end
--function load settings from file --function load settings from file
function fishing_setting.func.load() function fishing_setting.func.load()
local file = io.open(fishing_setting.file, "r") local file = io.open(fishing_setting.file_settings, "r")
local settings = {} local settings = {}
if file then if file then
settings = minetest.deserialize(file:read("*all")) settings = minetest.deserialize(file:read("*all"))
@ -85,95 +86,51 @@ function fishing_setting.func.wear_value(wear)
return used return used
end end
minetest.register_on_shutdown(function()
minetest.log("action", "[fishing] Server shuts down. Saving config") -- function return table where mods actived
fishing_setting.func.save() function fishing_setting.func.ignore_mod(list)
end) local listOk = {}
for i,v in ipairs(list) do
if minetest.get_modpath(v[1]) ~= nil then
table.insert(listOk, v)
end
end
return listOk
end
--function random hungry by bait type --function random hungry by bait type
function fishing_setting.func.hungry_random() function fishing_setting.func.hungry_random()
for i,a in pairs(fishing_setting.baits) do for i,a in pairs(fishing_setting.baits) do
fishing_setting.baits[i]["hungry"] = math.random(15, 80) fishing_setting.baits[i]["hungry"] = math.random(15, 80)
print("hungry " ..i..": " ..fishing_setting.baits[i]["hungry"])
end end
--change hungry after random time, min 0h30, max 6h00
minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end)
end end
-- show notification when player catch tresor -- show notification when player catch tresor
function fishing_setting.func.notify(f_name, tresor) function fishing_setting.func.notify(f_name, tresor)
local title = f_name .." catch a tresor" local title = "Good luck to "..f_name ..", He catch the tresor, "..tresor[4].."!"
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name() local player_name = player:get_player_name()
--FIXME display message if player_name == f_name then
--if name == f_name then minetest.chat_send_player(player_name, "You catch the tresor, "..tresor[4].."!")
-- fishing_setting.func.notify_send(name, tresor, message) else
--else minetest.chat_send_player(player_name, title)
fishing_setting.func.notify_send(name, title, tresor[4]) end
--end
end end
end end
-- show notification when player catch tresor
function fishing_setting.func.notify_send(name, title, message)
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = "bg_default.png",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = message,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = "fishing_pole_perfect.png",
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(6, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
end
--Menu fishing configuration --Menu fishing configuration
fishing_setting.func.on_show_settings = function(name) fishing_setting.func.on_show_settings = function(player_name)
if not fishing_setting.tmp_setting then if not fishing_setting.tmp_setting then
fishing_setting.tmp_setting = {} fishing_setting.tmp_setting = {}
fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings) fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings)
end end
local formspec = "size[11,9]label[4,0;FISHING CONFIGURATION]".. local formspec = "size[11,9]bgcolor[#99a8ba;]label[4,0;FISHING CONFIGURATION]"..
--Chance fish --Chance fish
"label[1.6,0.5;Chance fish]".. "label[1.6,0.5;Chance fish]"..
"button[0,1;1,1;cfish;-1]".. "button[0,1;1,1;cfish;-1]"..
@ -195,25 +152,23 @@ fishing_setting.func.on_show_settings = function(name)
"label[2.1,4.2;"..tostring(fishing_setting.tmp_setting["tresor_chance"]).."]".. "label[2.1,4.2;"..tostring(fishing_setting.tmp_setting["tresor_chance"]).."]"..
"button[2.7,4;1,1;ctresor;+10]".. "button[2.7,4;1,1;ctresor;+10]"..
"button[3.7,4;1,1;ctresor;+1]".. "button[3.7,4;1,1;ctresor;+1]"..
--Bobber view range
"label[7.2,0.5;Bobber view range]"..
"button[7,1;1,1;bvrange;-1]"..
"label[8.1,1.2;"..tostring(fishing_setting.tmp_setting["bobber_view_range"]).."]"..
"button[8.7,1;1,1;bvrange;+1]"..
--Chance worm --Chance worm
"label[7.5,2;Chance worm]".. "label[7.5,0.5;Chance worm]"..
"button[6,2.5;1,1;cworm;-1]".. "button[6,1;1,1;cworm;-1]"..
"button[7,2.5;1,1;cworm;-10]".. "button[7,1;1,1;cworm;-10]"..
"label[8.1,2.7;"..tostring(fishing_setting.tmp_setting["worm_chance"]).."]".. "label[8.1,1.2;"..tostring(fishing_setting.tmp_setting["worm_chance"]).."]"..
"button[8.7,2.5;1,1;cworm;+10]".. "button[8.7,1;1,1;cworm;+10]"..
"button[9.7,2.5;1,1;cworm;+1]".. "button[9.7,1;1,1;cworm;+1]"..
--Timer tresor --Chance escape
"label[7.2,3.5;Timer tresor (in sec)]".. "label[7.2,2;Chance escape]"..
"button[6,4.;1,1;ttresor;-60]".. "button[7,2.5;1,1;cescape;-1]"..
"button[7,4;1,1;ttresor;-600]".. "label[8.1,2.7;"..tostring(fishing_setting.tmp_setting["escape_chance"]).."]"..
"label[7.9,4.2;"..tostring(fishing_setting.tmp_setting["tresor_timer"]).."]".. "button[8.7,2.5;1,1;cescape;+1]"..
"button[8.7,4;1,1;ttresor;+600]".. --Bobber view range
"button[9.7,4;1,1;ttresor;+60]".. "label[7.2,3.5;Bobber view range]"..
"button[7,4;1,1;bvrange;-1]"..
"label[8.1,4.2;"..tostring(fishing_setting.tmp_setting["bobber_view_range"]).."]"..
"button[8.7,4;1,1;bvrange;+1]"..
--messages display --messages display
"label[0,5.7;Display messages in chat]".. "label[0,5.7;Display messages in chat]"..
"button[3.7,5.5;1,1;dmessages;"..tostring(fishing_setting.tmp_setting["message"]).."]".. "button[3.7,5.5;1,1;dmessages;"..tostring(fishing_setting.tmp_setting["message"]).."]"..
@ -223,9 +178,9 @@ fishing_setting.func.on_show_settings = function(name)
--wearout --wearout
"label[0,7.3;Poles Wear]".. "label[0,7.3;Poles Wear]"..
"button[3.7,7.1;1,1;wearout;"..tostring(fishing_setting.tmp_setting["wear_out"]).."]".. "button[3.7,7.1;1,1;wearout;"..tostring(fishing_setting.tmp_setting["wear_out"]).."]"..
--TRESOR_RANDOM_ENABLE --TRESOR_ENABLE
"label[6,5.7;Random tresor enable]".. "label[6,5.7;Tresor enable]"..
"button[9.7,5.5;1,1;tresorenable;"..tostring(fishing_setting.tmp_setting["tresor_random_enable"]).."]".. "button[9.7,5.5;1,1;tresorenable;"..tostring(fishing_setting.tmp_setting["tresor_enable"]).."]"..
--NEW_WORM_SOURCE --NEW_WORM_SOURCE
"label[6,6.5;New worm source]".. "label[6,6.5;New worm source]"..
"button[9.7,6.3;1,1;newworm;"..tostring(fishing_setting.tmp_setting["new_worm_source"]).."]".. "button[9.7,6.3;1,1;newworm;"..tostring(fishing_setting.tmp_setting["new_worm_source"]).."]"..
@ -235,7 +190,7 @@ fishing_setting.func.on_show_settings = function(name)
"button_exit[0.5,8.2;1.5,1;save;Abort]".. "button_exit[0.5,8.2;1.5,1;save;Abort]"..
"button_exit[9,8.2;1.5,1;save;Ok]" "button_exit[9,8.2;1.5,1;save;Ok]"
minetest.show_formspec( name, "fishing:settings", formspec) minetest.show_formspec(player_name, "fishing:settings", formspec)
end end
@ -247,16 +202,12 @@ local inc = function(value, field, min, max)
v = value + 10 v = value + 10
elseif field == "+60" then elseif field == "+60" then
v = value + 60 v = value + 60
elseif field == "+600" then
v = value + 600
elseif field == "-1" then elseif field == "-1" then
v = value - 1 v = value - 1
elseif field == "-10" then elseif field == "-10" then
v = value - 10 v = value - 10
elseif field == "-60" then elseif field == "-60" then
v = value - 60 v = value - 60
elseif field == "-600" then
v = value - 600
else -- useless, prevent crash else -- useless, prevent crash
return value return value
end end
@ -286,9 +237,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name() local name = player:get_player_name()
if not name then return end if not name then return end
if fields["save"] == "Ok" then if fields["save"] == "Ok" then
print("ok")
fishing_setting.func.set_settings(fishing_setting.settings, fishing_setting.tmp_setting) fishing_setting.func.set_settings(fishing_setting.settings, fishing_setting.tmp_setting)
fishing_setting.func.save() fishing_setting.func.save()
fishing_setting.tmp_setting = nil
return return
elseif fields["quit"] or fields["abort"] then elseif fields["quit"] or fields["abort"] then
fishing_setting.tmp_setting = nil fishing_setting.tmp_setting = nil
@ -303,8 +254,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
fishing_setting.tmp_setting["bobber_view_range"] = inc(fishing_setting.tmp_setting["bobber_view_range"], fields["bvrange"], 4, 20) fishing_setting.tmp_setting["bobber_view_range"] = inc(fishing_setting.tmp_setting["bobber_view_range"], fields["bvrange"], 4, 20)
elseif fields["cworm"] then elseif fields["cworm"] then
fishing_setting.tmp_setting["worm_chance"] = inc(fishing_setting.tmp_setting["worm_chance"], fields["cworm"], 1, 100) fishing_setting.tmp_setting["worm_chance"] = inc(fishing_setting.tmp_setting["worm_chance"], fields["cworm"], 1, 100)
elseif fields["ttresor"] then elseif fields["cescape"] then
fishing_setting.tmp_setting["tresor_timer"] = inc(fishing_setting.tmp_setting["tresor_timer"], fields["ttresor"], 1800, 36000) fishing_setting.tmp_setting["escape_chance"] = inc(fishing_setting.tmp_setting["escape_chance"], fields["cescape"], 1, 30)
elseif fields["dmessages"] then elseif fields["dmessages"] then
fishing_setting.tmp_setting["message"] = bool(fields["dmessages"]) fishing_setting.tmp_setting["message"] = bool(fields["dmessages"])
elseif fields["poledeco"] then elseif fields["poledeco"] then
@ -312,7 +263,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields["wearout"] then elseif fields["wearout"] then
fishing_setting.tmp_setting["wear_out"] = bool(fields["wearout"]) fishing_setting.tmp_setting["wear_out"] = bool(fields["wearout"])
elseif fields["tresorenable"] then elseif fields["tresorenable"] then
fishing_setting.tmp_setting["tresor_random_enable"] = bool(fields["tresorenable"]) fishing_setting.tmp_setting["tresor_enable"] = bool(fields["tresorenable"])
elseif fields["newworm"] then elseif fields["newworm"] then
fishing_setting.tmp_setting["new_worm_source"] = bool(fields["newworm"]) fishing_setting.tmp_setting["new_worm_source"] = bool(fields["newworm"])
elseif fields["wormmob"] then elseif fields["wormmob"] then
@ -325,3 +276,92 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end) end)
--function load settings from file
function fishing_setting.func.load_trophies()
local file = io.open(fishing_setting.file_trophies, "r")
fishing_setting.trophies = {}
if file then
fishing_setting.trophies = minetest.deserialize(file:read("*all"))
file:close()
if fishing_setting.trophies and type(fishing_setting.trophies) ~= "table" then
fishing_setting.trophies = {}
end
end
end
function fishing_setting.func.save_trophies()
local input = io.open(fishing_setting.file_trophies, "w")
if input then
input:write(minetest.serialize(fishing_setting.trophies))
input:close()
else
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_trophies)
end
end
minetest.register_on_shutdown(function()
minetest.log("action", "[fishing] Server shuts down. saving trophies table")
fishing_setting.func.save_trophies()
end)
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
if fishing_setting.trophies[playername] == nil then
fishing_setting.trophies[playername] = { ["fish"] = 0,["shark"] = 0, ["pike"] = 0, ["clownfish"]= 0, ["bluefish"] = 0 }
end
end)
function fishing_setting.func.add_to_trophies(player, fish)
local player_name = player:get_player_name()
if not player_name then return end
if fish == "fish" or fish == "shark" or fish == "pike" or fish == "clownfish" or fish == "bluefish" then
fishing_setting.trophies[player_name][fish] = fishing_setting.trophies[player_name][fish] + 1
if fishing_setting.trophies[player_name][fish]%100 == 0 then
minetest.chat_send_player(player_name, fishing_setting.func.S("You win a new trophie, you have catched %s " .. fish.."."):format(fishing_setting.trophies[player_name][fish]))
local inv = player:get_inventory()
local name = "fishing:trophy_"..fish
if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
else
minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
end
end
end
end
if (minetest.get_modpath("unified_inventory")) then
unified_inventory.register_button("menu_fishing", {
type = "image",
image = "fishing_fish.png",
tooltip = "fishing menu configuration",
action = function(player)
local player_name = player:get_player_name()
if not player_name then return end
if minetest.check_player_privs(player_name, {server=true}) then
fishing_setting.func.on_show_settings(player_name)
else
minetest.chat_send_player(player_name, fishing_setting.func.S("You don't have the server priviledge!"))
end
end,
})
end
minetest.register_chatcommand("fishing_config", {
params = "",
description = "Display fishing configuration menu (admin only)",
privs = {server=true},
func = function(player_name, param)
if not player_name then return end
fishing_setting.func.on_show_settings(player_name)
end
})

View File

@ -1,10 +1,26 @@
print("loading [fishing] mod") -----------------------------------------------------------------------------------------------
local title = "Fishing - Crabman77's version"
local version = "0.0.1"
local mname = "fishing"
-----------------------------------------------------------------------------------------------
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
-- rewrited by Mossmanikin (https://forum.minetest.net/viewtopic.php?id=6480)
-- this version rewrited by Crabman77
-- License (code & textures): WTFPL
-- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage
-- Looked at code from: default, farming
-- Dependencies: default
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
-----------------------------------------------------------------------------------------------
minetest.log("action","[mod fishing] Loading...")
local path = minetest.get_modpath("fishing").."/" local path = minetest.get_modpath("fishing").."/"
fishing_setting = {} fishing_setting = {}
fishing_setting.func = {} fishing_setting.func = {}
fishing_setting.is_creative_mode = minetest.setting_getbool("creative_mode") fishing_setting.is_creative_mode = minetest.setting_getbool("creative_mode")
fishing_setting.file = minetest.get_worldpath() .. "/fishing_config.txt" fishing_setting.file_settings = minetest.get_worldpath() .. "/fishing_config.txt"
fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.txt"
fishing_setting.settings = {} fishing_setting.settings = {}
--for random object --for random object
@ -12,6 +28,7 @@ random_objects = {}
fishing_setting.baits = {} fishing_setting.baits = {}
fishing_setting.hungry = {} fishing_setting.hungry = {}
fishing_setting.prizes = {} fishing_setting.prizes = {}
fishing_setting.trophies = {}
if (minetest.get_modpath("intllib")) then if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua") dofile(minetest.get_modpath("intllib").."/intllib.lua")
@ -20,7 +37,6 @@ else
fishing_setting.func.S = function ( s ) return s end fishing_setting.func.S = function ( s ) return s end
end end
dofile(path .."settings.txt") dofile(path .."settings.txt")
dofile(path .."functions.lua") dofile(path .."functions.lua")
@ -35,48 +51,28 @@ fishing_setting.settings["bobber_view_range"] = BOBBER_VIEW_RANGE
fishing_setting.settings["fish_chance"] = FISH_CHANCE fishing_setting.settings["fish_chance"] = FISH_CHANCE
fishing_setting.settings["shark_chance"] = SHARK_CHANCE fishing_setting.settings["shark_chance"] = SHARK_CHANCE
fishing_setting.settings["tresor_chance"] = TRESOR_CHANCE fishing_setting.settings["tresor_chance"] = TRESOR_CHANCE
fishing_setting.settings["tresor_timer"] = TRESOR_TIMER fishing_setting.settings["tresor_enable"] = TRESOR_RANDOM_ENABLE
fishing_setting.settings["tresor_random_enable"] = TRESOR_RANDOM_ENABLE fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE
-- load config file if exist in worldpath -- load config file if exist in worldpath
fishing_setting.func.load() fishing_setting.func.load()
dofile(path .."worms.lua")
dofile(path .."crafting.lua") dofile(path .."crafting.lua")
dofile(path .."baits.lua") dofile(path .."baits.lua")
dofile(path .."prizes.lua") dofile(path .."prizes.lua")
dofile(path .."baitball.lua") dofile(path .."baitball.lua")
dofile(path .."bobber.lua") dofile(path .."bobber.lua")
--dofile(path .."bobber_shark.lua") dofile(path .."bobber_shark.lua")
dofile(path .."fishes.lua") dofile(path .."fishes.lua")
dofile(path .."trophies.lua") dofile(path .."trophies.lua")
dofile(path .."poles.lua") dofile(path .."poles.lua")
dofile(path .."chatcommands.lua") --dofile(path .."material.lua")
--random hungry bait --random hungry bait
fishing_setting.func.hungry_random() fishing_setting.func.hungry_random()
--load table catched fish by players
fishing_setting.func.load_trophies()
-- timer -----------------------------------------------------------------------------------------------
fishing_setting.timer = fishing_setting.settings["tresor_timer"] minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
minetest.register_globalstep(function(dtime) -----------------------------------------------------------------------------------------------
if fishing_setting.enable == false then return end
fishing_setting.timer = fishing_setting.timer - dtime
-- if fishing.new_object then
-- new object is item, time to catch is timer
-- fishing_setting.timer = fishing_setting.settings["tresor_timer"]
-- end
-- if timer == 300 then
--you have 5min for catch item
-- end
if fishing_setting.timer < 0 then
for _, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
--FIXME display message
end
--set random object
fishing_setting.timer = fishing_setting.settings["tresor_timer"]
end
end)
print("loaded [fishing] mod")

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@ -1,56 +1,87 @@
# Translation by Xanthin # Translation original by Xanthin
# adapted for new fishing version by crabman77
### bobber.lua ### ### bobber.lua ###
You didn't catch anything. = Du hast nichts gefangen.
The bait is still there. =
Your fish escaped. = Dein Fisch ist entkommen.
You caught a Fish. = Du hast einen Fisch gefangen. You caught a Fish. = Du hast einen Fisch gefangen.
You caught a Clownfish. = Du hast einen Clownfisch gefangen. You caught a Clownfish. = Du hast einen Clownfisch gefangen.
You caught a Blue white fish. = Du hast einen blau-weissen Fisch gefangen. You caught a Bluefish. = Du hast einen blau-weissen Fisch gefangen.
You caught a Twig. = Du hast einen Zweig gefangen. You caught a Twig. = Du hast einen Zweig gefangen.
You caught a Rat. = Du hast eine Ratte gefangen. You caught a Rat. = Du hast eine Ratte gefangen.
You caught some Seaweed. = Du hast etwas Seetang gefangen. You caught some Seaweed. = Du hast etwas Seetang gefangen.
You caught a Green Kelp. = Du hast etwas gruenen Kelp gefangen. You caught a Green Kelp. = Du hast etwas gruenen Kelp gefangen.
You caught a String. = Du hast eine Schnur gefangen. You caught a String. = Du hast eine Schnur gefangen.
You caught an old Fishing Pole. = Du hast eine alte Angelrute gefangen.
You caught some very old Boots. = Du hast ein Paar sehr alte Schuhe gefangen.
You caught a Waterlily. = Du hast eine Seerose gefangen.
You didn't catch anything. = Du hast nichts gefangen.
The bait is still there. = Der Koeder ist noch vorhanden.
Your fish escaped. = Dein Fisch ist entkommen.
### bobber_shark.lua ### ### bobber_shark.lua ###
You caught a small Shark. = Du hast einen kleinen Hai gefangen. You caught a small Shark. = Du hast einen kleinen Hai gefangen.
You caught a Northern Pike. = Du hast einen Hecht gefangen. You caught a Northern Pike. = Du hast einen Hecht gefangen.
You didn't catch any fish. = Du hast keinen Fisch gefangen. You caught an old Fishing Pole. = Du hast eine alte Angelrute gefangen.
You caught some very old Boots. = Du hast ein Paar sehr alte Schuhe gefangen.
You caught a Gold Coin. =
You caught a very old Helmet. =
You caught a very old Shield. =
You caught a very old Sword. =
You caught a mese block. =
You caught a Nyan Cat. =
You caught a Diamond Block. =
Haha, Fishing is prohibited outside water! =
### crafting.lua ### ### crafting.lua ###
Bait Ball =
Shark Bait Ball =
### fishes.lua ### ### fishes.lua ###
Fish = Fisch Fish = Fisch
Roasted Fish = Gebratener Fisch Roasted Fish = Gebratener Fisch
Sushi (Hoso Maki) = Sushi (Hoso Maki) Sushi (Hoso Maki) = Sushi (Hoso Maki)
Clownfish = Clownfisch
Bluefish = blau-weisse Fisch
Shark = Hai Shark = Hai
Roasted Shark = Gebratener Hai Roasted Shark = Gebratener Hai
Northern Pike = Hecht Northern Pike = Hecht
Roasted Northern Pike = Gebratener Hecht Roasted Northern Pike = Gebratener Hecht
### init.lua ###
### functions.lua ###
You don't have the server priviledge! =
You win a new trophie, you have catched %s fish. =
You win a new trophie, you have catched %s shark. =
You win a new trophie, you have catched %s pike. =
You win a new trophie, you have catched %s clownfish. =
You win a new trophie, you have catched %s bluefish. =
### material.lua ###
Show information about hunger fish =
### poles.lua ###
Fishing Pole = Angelrute Fishing Pole = Angelrute
Dirt = Erde Perfect Fishing Pole =
Wooden Hoe = Holzhacke
Stone Hoe = Steinhacke
Steel Hoe = Stahlhacke
Bronze Hoe = Bronzehacke
### trophies.lua ### ### trophies.lua ###
Fish Trophy = Fisch-Trophaee Fish Trophy = Fisch-Trophaee
Northern Pike Trophy = Hecht-Trophaee Northern Pike Trophy = Hecht-Trophaee
Shark Trophy = Hai-Trophaee Shark Trophy = Hai-Trophaee
Clownfish Trophy = Clownfisch-Trophaee Clownfish Trophy = Clownfisch-Trophaee
Blue white fish Trophy = Blau-weisser-Fisch-Trophaee Bluefish Trophy = Blau-weisser-Fisch-Trophaee
Trophy = Trophaee
This Huge Fish was caught by the Famous Angler %s ! = Dieser riesige Fisch wurde vom beruehmten Angler %s gefangen! This Huge Fish was caught by the Famous Angler %s ! = Dieser riesige Fisch wurde vom beruehmten Angler %s gefangen!
This Huge Northern Pike was caught by the Famous Angler %s ! = Dieser riesige Hecht wurde vom beruehmten Angler %s gefangen! This Huge Northern Pike was caught by the Famous Angler %s ! = Dieser riesige Hecht wurde vom beruehmten Angler %s gefangen!
This Huge Shark was caught by the Famous Angler %s ! = Dieser riesige Hai wurde vom beruehmten Angler %s gefangen! This Huge Shark was caught by the Famous Angler %s ! = Dieser riesige Hai wurde vom beruehmten Angler %s gefangen!
This Huge Clownfish was caught by the Famous Angler %s ! = Dieser riesige Clownfisch wurde vom beruehmten Angler %s gefangen! This Huge Clownfish was caught by the Famous Angler %s ! = Dieser riesige Clownfisch wurde vom beruehmten Angler %s gefangen!
This Huge Blue white fish was caught by the Famous Angler %s ! = Dieser riesige blau-weisse Fisch wurde vom beruehmten Angler %s gefangen! This Huge Bluefish was caught by the Famous Angler %s ! = Dieser riesige blau-weisse Fisch wurde vom beruehmten Angler %s gefangen!
### worms.lua ### ### worms.lua ###
Worm = Wurm Worm = Wurm
Dirt = Erde
Wooden Hoe = Holzhacke
Stone Hoe = Steinhacke
Steel Hoe = Stahlhacke
Bronze Hoe = Bronzehacke

85
locale/fr.txt Normal file
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@ -0,0 +1,85 @@
### bobber.lua ###
You didn't catch anything. = Vous n'avez rien attrape.
The bait is still there. = L'appat est toujours la.
Your fish escaped. = Le poisson s'est decroche.
You caught a Fish. = Vous avez attrape un poisson.
You caught a Clownfish. = Vous avez attrape un poisson clown.
You caught a Bluefish. = Vous avez attrape un poisson bleu.
You caught a Twig. = Vous avez attrape une brindille .
You caught a Rat. = Vous avez attrape un rat.
You caught some Seaweed. = Vous avez attrape des algues.
You caught a Green Kelp. = Vous avez attrape une algue verte.
You caught a String. = Vous avez attrape une ficelle.
### bobber_shark.lua ###
You caught a small Shark. = Vous avez attrape un requin
You caught a Northern Pike. = Vous avez attrape un brochet.
You caught an old Fishing Pole. = Vous avez attrape une vielle canne a peche.
You caught some very old Boots. = Vous avez attrape de tres vieilles bottes.
You caught a Gold Coin. = Vous avez attrape une pice en or.
You caught a very old Helmet. = Vous avez attrape un casque tres vieux.
You caught a very old Shield. = Vous avez attrape un bouclier tres vieux.
You caught a very old Sword. = Vous avez attrape une epee tres ancienne.
You caught a mese block. = Vous avez attrape un bloc de mese.
You caught a Nyan Cat. = Vous avez attrape un Nyan Cat.
You caught a Diamond Block. = Vous avez attrape block de diamant.
Haha, Fishing is prohibited outside water! = Haha, pecher est interdit en dehors de l'eau!
### crafting.lua ###
Bait Ball = Amorce
Shark Bait Ball = Amorce a carnassier
### fishes.lua ###
Fish = Poisson
Roasted Fish = Poisson grille
Sushi (Hoso Maki) = Sushi (Hoso Maki)
Clownfish = Poisson clown
Bluefish = Poisson bleu
Shark = Requin
Roasted Shark = Requin grille
Northern Pike = Brochet
Roasted Northern Pike = Brochet grille
### functions.lua ###
You don't have the server priviledge! = Vous n'avez pas les privilèges serveur!
You win a new trophie, you have catched %s fish. = Vous gagnez un trophee, vous avez attrape %s poissons.
You win a new trophie, you have catched %s shark. = Vous gagnez un trophee, vous avez attrape %s requins.
You win a new trophie, you have catched %s pike. = Vous gagnez un trophee, vous avez attrape %s brochets.
You win a new trophie, you have catched %s clownfish. = Vous gagnez un trophee, vous avez attrape %s poissons clown.
You win a new trophie, you have catched %s bluefish. = Vous gagnez un trophee, vous avez attrape %s poissons bleu.
### material.lua ###
View information about hunger fish = Afficher les informations sur la faim des poissons
### poles.lua ###
Fishing Pole = Canne a peche
Perfect Fishing Pole = Canne a peche parfaite
### trophies.lua ###
Fish Trophy = Trophee poisson
Northern Pike Trophy = Trophee brochet
Shark Trophy = Trophee requin
Clownfish Trophy = Trophee poisson clown
Bluefish Trophy = Trophee poisson bleu
This Huge Fish was caught by the Famous Angler %s ! =
This Huge Northern Pike was caught by the Famous Angler %s ! =
This Huge Shark was caught by the Famous Angler %s ! =
This Huge Clownfish was caught by the Famous Angler %s ! =
This Huge Bluefish was caught by the Famous Angler %s ! =
### worms.lua ###
Worm = ver
Dirt = terre
Wooden Hoe = Hoe en bois
Stone Hoe = Hoe en pierre
Steel Hoe = Hoe en fer
Bronze Hoe = Hoe en bronze

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@ -1,56 +1,84 @@
# Template
### bobber.lua ### ### bobber.lua ###
You didn't catch anything. =
The bait is still there. =
Your fish escaped. =
You caught a Fish. = You caught a Fish. =
You caught a Clownfish. = You caught a Clownfish. =
You caught a Blue white fish. = You caught a Bluefish. =
You caught a Twig. = You caught a Twig. =
You caught a Rat. = You caught a Rat. =
You caught some Seaweed. = You caught some Seaweed. =
You caught a Green Kelp. = You caught a Green Kelp. =
You caught a String. = You caught a String. =
You caught an old Fishing Pole. =
You caught some very old Boots. =
You caught a Waterlily. =
You didn't catch anything. =
The bait is still there. =
Your fish escaped. =
### bobber_shark.lua ### ### bobber_shark.lua ###
You caught small Shark. = You caught a small Shark. =
You caught a Northern Pike. = You caught a Northern Pike. =
You didn't catch any fish. = You caught an old Fishing Pole. =
You caught some very old Boots. =
You caught a Gold Coin. =
You caught a very old Helmet. =
You caught a very old Shield. =
You caught a very old Sword. =
You caught a mese block. =
You caught a Nyan Cat. =
You caught a Diamond Block. =
Haha, Fishing is prohibited outside water! =
### crafting.lua ### ### crafting.lua ###
Bait Ball =
Shark Bait Ball =
### fishes.lua ### ### fishes.lua ###
Fish = Fish =
Roasted Fish = Roasted Fish =
Sushi (Hoso Maki) = Sushi (Hoso Maki) =
Clownfish =
Bluefish =
Shark = Shark =
Roasted Shark = Roasted Shark =
Northern Pike = Northern Pike =
Roasted Northern Pike = Roasted Northern Pike =
### init.lua ###
### functions.lua ###
You don't have the server priviledge! =
You win a new trophie, you have catched %s fish. =
You win a new trophie, you have catched %s shark. =
You win a new trophie, you have catched %s pike. =
You win a new trophie, you have catched %s clownfish. =
You win a new trophie, you have catched %s bluefish. =
### material.lua ###
Show information about hunger fish =
### poles.lua ###
Fishing Pole = Fishing Pole =
Dirt = Perfect Fishing Pole =
Wooden Hoe =
Stone Hoe =
Steel Hoe =
Bronze Hoe =
### trophies.lua ### ### trophies.lua ###
Fish Trophy = Fish Trophy =
Northern Pike Trophy = Northern Pike Trophy =
Shark Trophy = Shark Trophy =
Clownfish Trophy = Clownfish Trophy =
Blue white fish Trophy = Bluefish Trophy =
Trophy =
This Huge Fish was caught by the Famous Angler %s ! = This Huge Fish was caught by the Famous Angler %s ! =
This Huge Northern Pike was caught by the Famous Angler %s ! = This Huge Northern Pike was caught by the Famous Angler %s ! =
This Huge Shark was caught by the Famous Angler %s ! = This Huge Shark was caught by the Famous Angler %s ! =
This Huge Clownfish was caught by the Famous Angler %s ! = This Huge Clownfish was caught by the Famous Angler %s ! =
This Huge Blue white fish was caught by the Famous Angler %s ! = This Huge Bluefish was caught by the Famous Angler %s ! =
### worms.lua ### ### worms.lua ###
Worm = Worm =
Dirt =
Wooden Hoe =
Stone Hoe =
Steel Hoe =
Bronze Hoe =

35
material.lua Normal file
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@ -0,0 +1,35 @@
-- useless or useful ???
minetest.register_node("fishing:material_info", {
description = fishing_setting.func.S("Show information about hunger fish"),
name = "Fishing Info Center",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png", "default_wood.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, _, clicker)
local formspec = "size[6,8]label[1.7,0;Fishing Info Center]"
local y = 1
for i, a in pairs(fishing_setting.baits) do
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
--formspec = formspec .."image[1,"..tostring(y)..";1,1;"..tostring(a["texture"]).."]"..
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
y = y+1
end
minetest.show_formspec(clicker:get_player_name(),"fishing:material_info", formspec)
end
})
minetest.register_craft({
output = 'fishing:material_info',
type = 'shapeless',
recipe = { 'default:steel_ingot', 'default:steel_ingot' },
})

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@ -26,7 +26,6 @@ for _,pole in pairs(fishing_setting.poles) do
if pointed_thing and pointed_thing.under then if pointed_thing and pointed_thing.under then
local pt = pointed_thing local pt = pointed_thing
local node = minetest.get_node(pt.under) local node = minetest.get_node(pt.under)
--if node.name ~= "default:water_source" and node.name ~= "noairblocks:water_sourcex" and node.name ~= "default:river_water_source" then return nil end
if not node or string.find(node.name, "water_source") == nil then return nil end if not node or string.find(node.name, "water_source") == nil then return nil end
local player = user:get_player_name() local player = user:get_player_name()
local inv = user:get_inventory() local inv = user:get_inventory()
@ -68,7 +67,7 @@ for _,pole in pairs(fishing_setting.poles) do
end end
--if water == -3 nodes --if water == -3 nodes
if #nodes < 2 then if #nodes < 2 then
minetest.chat_send_player(player, "You don't fishing in a bottle!!! ") if fishing_setting.settings["message"] == true then minetest.chat_send_player(player, "You don't fishing in a bottle!!! ") end
return nil return nil
end end
local new_pos = nodes[math.random(1, #nodes)] local new_pos = nodes[math.random(1, #nodes)]
@ -96,6 +95,7 @@ for _,pole in pairs(fishing_setting.poles) do
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if fishing_setting.settings["simple_deco_fishing_pole"] == false then return end
local pt = pointed_thing local pt = pointed_thing
local pt_under_name = minetest.get_node(pt.under).name local pt_under_name = minetest.get_node(pt.under).name
if pt_under_name ~= "default:water_source" and pt_under_name ~= "default:water_flowing" then if pt_under_name ~= "default:water_source" and pt_under_name ~= "default:water_flowing" then
@ -156,4 +156,3 @@ for _,pole in pairs(fishing_setting.poles) do
}) })
end end

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@ -1,28 +1,46 @@
minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed") -- exception
fishing_setting.prizes["fish"] = { fishing_setting.prizes["fish"] = {
{"fishing", "fish_raw", 0, "a Fish."} {"fishing", "fish", 0, "a Fish."},
{"fishing", "clownfish", 0, "a Clownfish."},
{"fishing", "bluefish", 0, "a Bluefish."}
}
fishing_setting.prizes["shark"] = {
{"fishing", "shark", 0, "a small Shark."},
{"fishing", "pike", 0, "a Northern Pike."}
} }
-- Here's what you can prizes -- Here's what you can prizes
fishing_setting.prizes["plants"] = { local plants = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..) -- MoD iTeM WeaR MeSSaGe ("You caught "..)
{"default", "stick", 0, "a Twig."}, {"default", "stick", 0, "a Twig."},
{"mobs", "rat", 0, "a Rat."}, {"mobs", "rat", 0, "a Rat."},
{"flowers_plus", "seaweed", 0, "some Seaweed."}, {"flowers", "seaweed", 0, "some Seaweed."},
{"seaplants", "kelpgreen", 0, "a Green Kelp."}, {"seaplants", "kelpgreen", 0, "a Green Kelp."},
{"farming", "string", 0, "a String."}, {"farming", "string", 0, "a String."},
{"trunks", "twig_1", 0, "a Twig."} {"trunks", "twig_1", 0, "a Twig."}
} }
fishing_setting.prizes["plants"] = fishing_setting.func.ignore_mod(plants)
local stuff = {
fishing_setting.prizes["stuff"] = {
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole."}, {"fishing", "pole_wood", "randomtools", "an old Fishing Pole."},
{"3d_armor", "boots_wood", "random", "some very old Boots."} {"3d_armor", "boots_wood", "random", "some very old Boots."},
{"maptools", "gold_coin", 0, "a Gold Coin."},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet."},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield."},
{"default", "sword_bronze", "random", "a very old Sword."},
{"default", "sword_mese", "random", "a very old Sword."},
{"default", "sword_nyan", "random", "a very old Sword."}
} }
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
fishing_setting.prizes["tresor"] = {"default", "mese", 0, "a mese block."} local tresor = {
{"default", "mese", 0, "a mese block."},
{"default", "nyancat", 0, "a Nyan Cat."},
{"default", "diamondblock", 0, "a Diamond Block."},
}
fishing_setting.prizes["tresor"] = fishing_setting.func.ignore_mod(tresor)

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@ -1,3 +0,0 @@
random_objects = {}

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@ -8,5 +8,5 @@ WORM_CHANCE = 66
FISH_CHANCE = 60 FISH_CHANCE = 60
SHARK_CHANCE = 50 SHARK_CHANCE = 50
TRESOR_CHANCE = 5 TRESOR_CHANCE = 5
TRESOR_TIMER = 3600
TRESOR_RANDOM_ENABLE = true TRESOR_RANDOM_ENABLE = true
ESCAPE_CHANCE = 5

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-----------------------------------------------------------------------------------------------
-- Fishing - crabman77's version
-- Rewrited from original Fishing - Mossmanikin's version - Trophies 0.0.2
-- License (code & textures): WTFPL
-- Contains code from: default
-- Supports: animal_clownfish, animal_fish_blue_white
-----------------------------------------------------------------------------------------------
local trophy = {
-- mod item name icon
{"fishing", "fish", "Fish", "fishing_fish.png"},
{"fishing", "pike", "Northern Pike", "fishing_pike.png"},
{"fishing", "shark", "Shark", "fishing_shark.png"},
{"fishing", "clownfish", "Clownfish", "fishing_clownfish.png"},
{"fishing", "bluefish", "Bluefish", "fishing_bluefish.png"},
}
local function has_trophy_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
for i in pairs(trophy) do
local mod = trophy[i][1]
local item = trophy[i][2]
local name = trophy[i][3]
local icon = trophy[i][4]
minetest.register_node("fishing:trophy_"..item, {
description = fishing_setting.func.S(name.." Trophy"),
inventory_image = "default_chest_top.png^"..icon.."^fishing_trophy_label.png",
drawtype = "nodebox",
tiles = {
"default_chest_top.png", -- top
"default_chest_top.png", -- bottom
"default_chest_top.png", -- right
"default_chest_top.png", -- left
"default_chest_top.png", -- back
"default_chest_top.png^"..icon.."^fishing_trophy_label.png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{ -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 },
}
},
groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", fishing_setting.func.S("This Huge "..name.." was caught by the Famous Angler %s !"):format((placer:get_player_name() or "")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", name)
meta:set_string("owner", "")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
return has_trophy_privilege(meta, player)
end,
})
--[[
minetest.register_craft({
type = "shapeless",
output = "fishing:trophy_"..item,
recipe = {mod..":"..item, "default:sign_wall"},
})
--]]
end

245
worms.lua
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-----------------------------------------------------------------------------------------------
-- Fishing - crabman77's version
-- Rewrited from original Fishing - Mossmanikin's version - Worm 0.0.2
-----------------------------------------------------------------------------------------------
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs
-- Looked at code from: my_mobs
-- Dependencies: default
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- WORM ITEM
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:bait_worm", {
description = fishing_setting.func.S("Worm"),
groups = { fishing_bait=1 },
inventory_image = "fishing_bait_worm.png",
on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")
itemstack:take_item()
return itemstack
end,
on_drop = function(itemstack, dropper, pos)
minetest.add_entity({x = pos.x, y = pos.y, z = pos.z}, "fishing:bait_worm_entity")
itemstack:take_item()
return itemstack
end,
})
-----------------------------------------------------------------------------------------------
-- WORM MOB
-----------------------------------------------------------------------------------------------
minetest.register_entity("fishing:bait_worm_entity", {
hp_max = 300,
damage_over_time = 1,
collisionbox = {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16},
visual = "sprite",
visual_size = {x=1/2, y=1/2},
textures = { "fishing_bait_worm.png", "fishing_bait_worm.png"},
view_range = 32,
-- Don't punch this poor creature...
on_punch = function(self, puncher)
self.object:remove()
end,
-- ...softly take it into your hand.
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "fishing:bait_worm")
self.object:remove()
end
end,
-- AI :D
on_step = function(self, dtime)
local pos = self.object:getpos()
-- despawn when no player in range
local remove_entity = true
for _,player in pairs(minetest.get_connected_players()) do
local p = player:getpos()
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
if dist < 25 then
remove_entity = false
break
end
end
if remove_entity then
self.object:remove()
return
end
local n = minetest.get_node({x=pos.x,y=pos.y-0.3,z=pos.z})
-- move in world
local look_whats_up = function(self)
self.object:set_hp(self.object:get_hp()-self.damage_over_time) -- creature is getting older
if n.name == "air" then -- fall when in air
self.object:moveto({x=pos.x,y=pos.y-0.5,z=pos.z})
self.object:set_hp(self.object:get_hp()-75)
--if n.name == "snappy" then -- fall when leaves or similar
elseif minetest.get_item_group(n.name, "snappy") ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-32, 32))),y=pos.y-(0.001*(math.random(0, 64))),z=pos.z+(0.001*(math.random(-32, 32)))})
elseif string.find(n.name, "default:water") then -- sink when in water
self.object:moveto({x=pos.x,y=pos.y-0.25,z=pos.z})
self.object:set_hp(self.object:get_hp()-37)
elseif minetest.get_item_group(n.name, "soil") ~= 0 then
if minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-0.1,z=pos.z}).name, "soil") == 0 and self.object:get_hp() > 200 then
self.object:set_hp(199)
elseif self.object:get_hp() > 200 then -- leave dirt to see whats going on
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y+0.003,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif self.object:get_hp() < 199 then -- no rain here, let's get outa here
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y-0.001,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif self.object:get_hp() == 0 then
self.object:remove()
end
else -- check if there's dirt anywhere (not finished)
local check_group = minetest.get_item_group
local goal_01 = check_group(minetest.get_node({x = pos.x + 1, y = pos.y-0.4, z = pos.z }).name, "soil")
local goal_02 = check_group(minetest.get_node({x = pos.x, y = pos.y-0.4, z = pos.z + 1}).name, "soil")
local goal_03 = check_group(minetest.get_node({x = pos.x - 1, y = pos.y-0.4, z = pos.z }).name, "soil")
local goal_04 = check_group(minetest.get_node({x = pos.x, y = pos.y-0.4, z = pos.z - 1}).name, "soil")
local goal_1a = check_group(minetest.get_node({x = pos.x + 1, y = pos.y+0.6, z = pos.z }).name, "soil")
local goal_2a = check_group(minetest.get_node({x = pos.x, y = pos.y+0.6, z = pos.z + 1}).name, "soil")
local goal_3a = check_group(minetest.get_node({x = pos.x - 1, y = pos.y+0.6, z = pos.z }).name, "soil")
local goal_4a = check_group(minetest.get_node({x = pos.x, y = pos.y+0.6, z = pos.z - 1}).name, "soil")
-- if there's dirt nearby, go there
if goal_01 ~= 0 or goal_1a ~= 0 then
self.object:moveto({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif goal_02 ~= 0 or goal_2a ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002})
elseif goal_03 ~= 0 or goal_3a ~= 0 then
self.object:moveto({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif goal_04 ~= 0 or goal_4a ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002})
else -- I'm lost, no dirt
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
end
end
end
look_whats_up(self)
end,
})
-- Bait Worm Entity
minetest.register_craft({
output = "fishing:bait_worm_entity 8",
recipe = {
{"default:dirt"},
{"default:dirt"},
}
})
-----------------------------------------------------------------------------------------------
-- GETTING WORMS
-----------------------------------------------------------------------------------------------
-- get worms from digging in dirt:
if fishing_setting.settings["new_worm_source"] == false then
minetest.register_node(":default:dirt", {
description = fishing_setting.func.fishing_setting.func.S("Dirt"),
tiles = {"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
after_dig_node = function (pos, oldnode, oldmetadata, digger)
if math.random(1, 100) <= fishing_setting.settings["worm_chance"] then
local tool_in_use = digger:get_wielded_item():get_name()
if tool_in_use == "" or tool_in_use == "default:dirt" then
if fishing_setting.settings["worm_is_mob"] == true then
minetest.add_entity({x = pos.x, y = pos.y+0.4, z = pos.z}, "fishing:bait_worm_entity")
else
local inv = digger:get_inventory()
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
end
end
end
end
end,
})
else
-- get worms from digging with hoes:
-- turns nodes with group soil=1 into soil
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, play sound, get worm and wear out item
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
if math.random(1, 100) < fishing_setting.settings["worm_chance"] then
if fishing_setting.settings["worm_is_mob"] == true then
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity")
else
local inv = user:get_inventory()
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
end
end
end
itemstack:add_wear(65535/(uses-1))
return itemstack
end
-- didn't change the hoes, just here because hoe_on_use is local
minetest.register_tool(":farming:hoe_wood", {
description = fishing_setting.func.S("Wooden Hoe"),
inventory_image = "farming_tool_woodhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 30)
end,
})
minetest.register_tool(":farming:hoe_stone", {
description = fishing_setting.func.S("Stone Hoe"),
inventory_image = "farming_tool_stonehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 90)
end,
})
minetest.register_tool(":farming:hoe_steel", {
description = fishing_setting.func.S("Steel Hoe"),
inventory_image = "farming_tool_steelhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 200)
end,
})
minetest.register_tool(":farming:hoe_bronze", {
description = fishing_setting.func.S("Bronze Hoe"),
inventory_image = "farming_tool_bronzehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 220)
end,
})
end