mirror of
https://github.com/MinetestForFun/fishing.git
synced 2025-01-09 10:30:16 +01:00
convert globalstep in minetest.after, loop only when there is a contest
changes the inventory texture
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parent
14bdc521f2
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@ -386,8 +386,8 @@ end
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if (minetest.get_modpath("unified_inventory")) then
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if (minetest.get_modpath("unified_inventory")) then
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unified_inventory.register_button("menu_fishing", {
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unified_inventory.register_button("menu_fishing", {
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type = "image",
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type = "image",
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image = "fishing_fish_raw.png",
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image = "fishing_perch_raw.png",
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tooltip = "fishing menu configuration",
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tooltip = "Fishing Menu Configuration",
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action = function(player)
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action = function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if not player_name then return end
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if not player_name then return end
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@ -497,6 +497,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local time = fishing_setting.func.timetostr(fishing_setting.contest["duration"])
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local time = fishing_setting.func.timetostr(fishing_setting.contest["duration"])
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minetest.chat_send_all(S("Attention, Fishing contest start (duration %s)!!!"):format(time))
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minetest.chat_send_all(S("Attention, Fishing contest start (duration %s)!!!"):format(time))
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minetest.sound_play("fishing_contest_start",{gain=0.8})
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minetest.sound_play("fishing_contest_start",{gain=0.8})
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fishing_setting.func.tick()
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elseif progress == true and fishing_setting.tmp_setting["contest"] == false then
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elseif progress == true and fishing_setting.tmp_setting["contest"] == false then
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fishing_setting.func.end_contest()
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fishing_setting.func.end_contest()
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end
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end
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@ -621,3 +622,20 @@ function fishing_setting.func.show_result()
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end
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end
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end)
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end)
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end
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end
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local UPDATE_TIME = 1
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function fishing_setting.func.tick()
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
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fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - UPDATE_TIME
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if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
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minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
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fishing_setting.contest["warning_said"] = true
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end
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if fishing_setting.contest["duration"] < 0 then
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fishing_setting.func.end_contest()
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else
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minetest.after(UPDATE_TIME, fishing_setting.func.tick)
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end
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end
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end
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15
init.lua
15
init.lua
@ -75,21 +75,8 @@ fishing_setting.func.hungry_random()
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fishing_setting.func.load_trophies()
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fishing_setting.func.load_trophies()
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--load table contest
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--load table contest
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fishing_setting.func.load_contest()
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fishing_setting.func.load_contest()
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fishing_setting.func.tick()
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minetest.register_globalstep(function(dtime)
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
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fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime
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if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
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minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
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fishing_setting.contest["warning_said"] = true
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end
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if fishing_setting.contest["duration"] < 0 then
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fishing_setting.func.end_contest()
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end
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end
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end)
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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