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mirror of https://github.com/MinetestForFun/fishing.git synced 2025-07-22 18:10:27 +02:00

remove material.lua useless

added formspec to display hunger baits chance(admin only)
remove worm eat function
update hoes function
new prizes method
decrement bobber move when fish,too hard to click this
remove whitespace
remove function to place bobber on random node
This commit is contained in:
2015-08-20 16:08:03 +02:00
parent fe062390ed
commit f5486507b1
9 changed files with 143 additions and 155 deletions

View File

@ -24,7 +24,7 @@ minetest.register_node("fishing:bobber_box", {
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png^[transformFX"
}, --
},
groups = {not_in_creative_inventory=1},
})
@ -144,11 +144,11 @@ local FISHING_BOBBER_ENTITY={
-- if fish or others items, move bobber to simulate fish on the line
if self.prize ~= "" and math.random(1,3) == 1 then
if self.old_pos2 == true then
pos.y = pos.y-0.0325
pos.y = pos.y-0.0280
self.object:moveto(pos, false)
self.old_pos2 = false
else
pos.y = pos.y+0.0325
pos.y = pos.y+0.0280
self.object:moveto(pos, false)
self.old_pos2 = true
end
@ -172,7 +172,7 @@ local FISHING_BOBBER_ENTITY={
self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])]
else
if math.random(1, 100) <= 10 then
self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
self.prize = fishing_setting.func.get_loot()
end
end