add support to modpack mobs_fish and mobs_sharks, fish|sharks mobs can be now catched
re-add craft worms with 2 dirt
This commit is contained in:
crabman77 2015-12-09 00:34:11 +01:00
parent ce70da5b49
commit fe52e29d0e
12 changed files with 194 additions and 41 deletions

View File

@ -28,3 +28,10 @@ fishing_setting.baits["fishing:clownfish_raw"] = { ["bait"] = "fishing:clownfish
fishing_setting.baits["fishing:bluewhite_raw"] = { ["bait"] = "fishing:bluewhite_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_bluewhite_raw.png", ["hungry"] = 50 } fishing_setting.baits["fishing:bluewhite_raw"] = { ["bait"] = "fishing:bluewhite_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_bluewhite_raw.png", ["hungry"] = 50 }
fishing_setting.baits["fishing:exoticfish_raw"] = { ["bait"] = "fishing:exoticfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_exoticfish_raw.png", ["hungry"] = 50 } fishing_setting.baits["fishing:exoticfish_raw"] = { ["bait"] = "fishing:exoticfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_exoticfish_raw.png", ["hungry"] = 50 }
-- to mob_fish modpack
if (minetest.get_modpath("mobs_fish")) then
fishing_setting.baits["mobs_fish:clownfish"] = { ["bait"] = "mobs_fish:clownfish", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
fishing_setting.baits["mobs_fish:tropical"] = { ["bait"] = "mobs_fish:tropical", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
end

View File

@ -48,14 +48,18 @@ local FISHING_BOBBER_ENTITY={
-- DESTROY BOBBER WHEN PUNCHING IT -- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end if not puncher:is_player() then return end
local player = puncher:get_player_name() local player_name = puncher:get_player_name()
if playername ~= self.owner then return end if player_name ~= self.owner then return end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false)
end
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""}) inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false)
end
end end
end end
-- make sound and remove bobber -- make sound and remove bobber
@ -67,19 +71,19 @@ local FISHING_BOBBER_ENTITY={
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE) -- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker) on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
local playername = clicker:get_player_name() local player_name = clicker:get_player_name()
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
local pos = self.object:getpos() local pos = self.object:getpos()
local item_name = item:get_name() local item_name = item:get_name()
if string.find(item_name, "fishing:pole_") ~= nil then if string.find(item_name, "fishing:pole_") ~= nil then
if playername ~= self.owner then return end if player_name ~= self.owner then return end
if self.prize ~= "" then if self.prize ~= "" then
if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
else else
local name = self.prize[1]..":"..self.prize[2] local name = self.prize[1]..":"..self.prize[2]
local desc = self.prize[4] local desc = self.prize[4]
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You caught "..desc), false) end
fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc) fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
local wear_value = fishing_setting.func.wear_value(self.prize[3]) local wear_value = fishing_setting.func.wear_value(self.prize[3])
if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
@ -88,6 +92,12 @@ local FISHING_BOBBER_ENTITY={
minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""}) minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
end end
end end
else
if not fishing_setting.is_creative_mode then
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
end
end
end end
-- weither player has fishing pole or not -- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
@ -120,7 +130,9 @@ local FISHING_BOBBER_ENTITY={
--remove if not node water --remove if not node water
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z}) local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
if not node or string.find(node.name, "water_source") == nil then if not node or string.find(node.name, "water_source") == nil then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!") end if fishing_setting.settings["message"] == true then
minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!")
end
self.object:remove() self.object:remove()
return return
end end
@ -158,6 +170,9 @@ local FISHING_BOBBER_ENTITY={
--change item on line --change item on line
self.timer = 0 self.timer = 0
if self.prize ~= "" and fishing_setting.have_true_fish and fishing_setting.prizes["true_fish"]["little"][self.prize[1]..":"..self.prize[2]] then
minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
end
self.prize = "" self.prize = ""
self.object:moveto(self.old_pos, false) self.object:moveto(self.old_pos, false)
--Once the fish are not hungry :), baitball increase hungry + 20% --Once the fish are not hungry :), baitball increase hungry + 20%
@ -174,10 +189,24 @@ local FISHING_BOBBER_ENTITY={
else else
self.prize = fishing_setting.prizes["rivers"]["little"][math.random(1,#fishing_setting.prizes["rivers"]["little"])] self.prize = fishing_setting.prizes["rivers"]["little"][math.random(1,#fishing_setting.prizes["rivers"]["little"])]
end end
else
if math.random(1, 100) <= 10 then -- to mobs_fish modpack
self.prize = fishing_setting.func.get_loot() if fishing_setting.have_true_fish then
local objs = minetest.get_objects_inside_radius({x=pos.x, y=pos.y-1, z=pos.z}, 1)
for _, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
local name = obj:get_luaentity().name
if fishing_setting.prizes["true_fish"]["little"][name] then
self.prize = fishing_setting.prizes["true_fish"]["little"][name]
obj:remove()
self.randomtime = math.random(3,7)*10
break
end
end
end
end end
elseif math.random(1, 100) <= 10 then
self.prize = fishing_setting.func.get_loot()
end end
if self.prize ~= "" then if self.prize ~= "" then

View File

@ -48,12 +48,16 @@ local FISHING_BOBBER_SHARK_ENTITY={
if not puncher:is_player() then return end if not puncher:is_player() then return end
local player_name = puncher:get_player_name() local player_name = puncher:get_player_name()
if player_name ~= self.owner then return end if player_name ~= self.owner then return end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false) end if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false)
end
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""}) inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false) end if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false)
end
end end
end end
-- make sound and remove bobber -- make sound and remove bobber
@ -86,6 +90,12 @@ local FISHING_BOBBER_SHARK_ENTITY={
minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""}) minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
end end
end end
else
if not fishing_setting.is_creative_mode then
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
end
end
end end
-- weither player has fishing pole or not -- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
@ -118,7 +128,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
--remove if not node water --remove if not node water
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z}) local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
if not node or string.find(node.name, "water_source") == nil then if not node or string.find(node.name, "water_source") == nil then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!")) end if fishing_setting.settings["message"] == true then
minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!"))
end
self.object:remove() self.object:remove()
return return
end end
@ -156,6 +168,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
--change item on line --change item on line
self.timer = 0 self.timer = 0
if self.prize ~= "" and fishing_setting.have_true_fish and fishing_setting.prizes["true_fish"]["big"][self.prize[1]..":"..self.prize[2]] then
minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
end
self.prize = "" self.prize = ""
self.object:moveto(self.old_pos, false) self.object:moveto(self.old_pos, false)
--Once the fish are not hungry :), baitball increase hungry + 20% --Once the fish are not hungry :), baitball increase hungry + 20%
@ -168,8 +183,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.randomtime = math.random(1,5)*10 self.randomtime = math.random(1,5)*10
local chance = math.random(1, 100) local chance = math.random(1, 100)
--if 1 you catch a treasure --if 1 you catch a treasure
if chance == 1 then if fishing_setting.settings["treasure_enable"] and chance == 1 then
if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] then
self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])] self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])]
end end
elseif chance <= fishing_setting.settings["fish_chance"] then elseif chance <= fishing_setting.settings["fish_chance"] then
@ -178,10 +193,24 @@ local FISHING_BOBBER_SHARK_ENTITY={
else else
self.prize = fishing_setting.prizes["rivers"]["big"][math.random(1,#fishing_setting.prizes["rivers"]["big"])] self.prize = fishing_setting.prizes["rivers"]["big"][math.random(1,#fishing_setting.prizes["rivers"]["big"])]
end end
else
if math.random(1, 100) <= 10 then -- to mobs_fish modpack
self.prize = fishing_setting.func.get_loot() if fishing_setting.have_true_fish then
local objs = minetest.get_objects_inside_radius({x=pos.x, y=pos.y-2, z=pos.z}, 3)
for _, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
local name = obj:get_luaentity().name
if fishing_setting.prizes["true_fish"]["big"][name] then
self.prize = fishing_setting.prizes["true_fish"]["big"][name]
obj:remove()
self.randomtime = math.random(3,7)*10
break
end
end
end
end end
elseif math.random(1, 100) <= 10 then
self.prize = fishing_setting.func.get_loot()
end end
if self.prize ~= "" then if self.prize ~= "" then

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@ -127,6 +127,21 @@ minetest.register_craft({
cooktime = 2, cooktime = 2,
}) })
if minetest.get_modpath("mobs_fish") ~= nil then
minetest.register_craft({
type = "cooking",
output = "fishing:fish_cooked",
recipe = "mobs_fish:clownfish",
cooktime = 2,
})
minetest.register_craft({
type = "cooking",
output = "fishing:fish_cooked",
recipe = "mobs_fish:tropical",
cooktime = 2,
})
end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Wheat Seed -- Wheat Seed
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
@ -166,6 +181,27 @@ minetest.register_craft({
cooktime = 2, cooktime = 2,
}) })
if minetest.get_modpath("mobs_sharks") ~= nil then
minetest.register_craft({
type = "cooking",
output = "fishing:shark_cooked",
recipe = "mobs_sharks:shark_lg",
cooktime = 2,
})
minetest.register_craft({
type = "cooking",
output = "fishing:shark_cooked",
recipe = "mobs_sharks:shark_md",
cooktime = 2,
})
minetest.register_craft({
type = "cooking",
output = "fishing:shark_cooked",
recipe = "mobs_sharks:shark_sm",
cooktime = 2,
})
end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Roasted Pike -- Roasted Pike
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------

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@ -7,3 +7,5 @@ moreores?
mobs? mobs?
flowers_plus? flowers_plus?
seaplants? seaplants?
mobs_fish?
mobs_sharks?

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@ -102,8 +102,19 @@ end
--function random hungry by bait type --function random hungry by bait type
function fishing_setting.func.hungry_random() function fishing_setting.func.hungry_random()
for i,a in pairs(fishing_setting.baits) do for i,a in pairs(fishing_setting.baits) do
fishing_setting.baits[i]["hungry"] = math.random(15, 80) if string.find(i, "fishing:") ~= nil then
fishing_setting.baits[i]["hungry"] = math.random(15, 80)
end
end end
-- to mobs_fish modpack
if fishing_setting.baits["mobs_fish:clownfish"] then
fishing_setting.baits["mobs_fish:clownfish"]["hungry"] = fishing_setting.baits["fishing:clownfish_raw"]["hungry"]
end
if fishing_setting.baits["mobs_fish:tropical"] then
fishing_setting.baits["mobs_fish:tropical"]["hungry"] = fishing_setting.baits["fishing:exoticfish_raw"]["hungry"]
end
--change hungry after random time, min 0h30, max 6h00 --change hungry after random time, min 0h30, max 6h00
minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end) minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end)
end end
@ -344,22 +355,23 @@ end)
function fishing_setting.func.add_to_trophies(player, fish, desc) function fishing_setting.func.add_to_trophies(player, fish, desc)
local player_name = player:get_player_name() local player_name = player:get_player_name()
if not player_name then return end if not player_name then return end
if string.find(fish, "_raw") ~= nil then if string.find(fish, "_raw") ~= nil or fishing_setting.prizes["true_fish"]["little"][fish] or fishing_setting.prizes["true_fish"]["big"][fish] then
if fishing_setting.trophies[fish] == nil then if string.find(fish, "_raw") ~= nil then
fishing_setting.trophies[fish] = {} if fishing_setting.trophies[fish] == nil then
end fishing_setting.trophies[fish] = {}
fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1 end
if fishing_setting.trophies[fish][player_name]%100 == 0 then fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1
minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name])) if fishing_setting.trophies[fish][player_name]%100 == 0 then
local inv = player:get_inventory() minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
local name = "fishing:trophy_"..fish local inv = player:get_inventory()
if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then local name = "fishing:trophy_"..fish
inv:add_item("main", {name=name, count=1, wear=0, metadata=""}) if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
else inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""}) else
minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
end
end end
end end
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
if fishing_setting.contest["nb_fish"] == nil then if fishing_setting.contest["nb_fish"] == nil then
fishing_setting.contest["nb_fish"] = {} fishing_setting.contest["nb_fish"] = {}
@ -582,9 +594,11 @@ function fishing_setting.func.get_hunger_info(player_name)
local formspec = "size[6,9]label[1.9,0;Fishing Info Center]" local formspec = "size[6,9]label[1.9,0;Fishing Info Center]"
local y = 0.8 local y = 0.8
for i, a in pairs(fishing_setting.baits) do for i, a in pairs(fishing_setting.baits) do
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]".. if string.find(i, "fishing:") ~= nil then
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]" formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
y = y+1 "label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
y = y+1
end
end end
formspec = formspec .."button_exit[2,8.5;2,1;close;"..S("Close").."]" formspec = formspec .."button_exit[2,8.5;2,1;close;"..S("Close").."]"
minetest.show_formspec(player_name,"fishing:material_info", formspec) minetest.show_formspec(player_name,"fishing:material_info", formspec)

View File

@ -1,6 +1,6 @@
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
local title = "Fishing - Crabman77's version" local title = "Fishing - Crabman77's version"
local version = "0.0.3" local version = "0.0.4"
local mname = "fishing" local mname = "fishing"
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375) -- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
@ -55,6 +55,11 @@ fishing_setting.settings["treasure_chance"] = TREASURE_CHANCE
fishing_setting.settings["treasure_enable"] = TREASURE_RANDOM_ENABLE fishing_setting.settings["treasure_enable"] = TREASURE_RANDOM_ENABLE
fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE
-- to mobs_fish|mobs_sharks modpack
if (minetest.get_modpath("mobs_fish") ~= nil or minetest.get_modpath("mobs_sharks") ~= nil) then
fishing_setting.have_true_fish = true
end
-- load config file if exist in worldpath -- load config file if exist in worldpath
fishing_setting.func.load() fishing_setting.func.load()

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@ -8,6 +8,11 @@ Your fish escaped. = Dein Fisch ist entkommen.
You caught a Fish. = Du hast einen Fisch gefangen. You caught a Fish. = Du hast einen Fisch gefangen.
You caught a Clownfish. = Du hast einen Clownfisch gefangen. You caught a Clownfish. = Du hast einen Clownfisch gefangen.
You caught a Bluewhite. = Du hast einen blau-weissen Fisch gefangen. You caught a Bluewhite. = Du hast einen blau-weissen Fisch gefangen.
You caught a Carp. =
You caught a Perch. =
You caught a Catfish. =
You caught a Exoticfish. =
You caught a tropical fish. =
You caught a Twig. = Du hast einen Zweig gefangen. You caught a Twig. = Du hast einen Zweig gefangen.
You caught a Rat. = Du hast eine Ratte gefangen. You caught a Rat. = Du hast eine Ratte gefangen.
You caught some Seaweed. = Du hast etwas Seetang gefangen. You caught some Seaweed. = Du hast etwas Seetang gefangen.

View File

@ -14,7 +14,8 @@ You caught a Carp. = Vous avez attrape une carpe.
You caught a Perch. = Vous avez attrape une perche. You caught a Perch. = Vous avez attrape une perche.
You caught a Catfish. = Vous avez attrape un poisson chat. You caught a Catfish. = Vous avez attrape un poisson chat.
You caught a Exoticfish. = Vous avez attrape un poisson exotic. You caught a Exoticfish. = Vous avez attrape un poisson exotic.
You caught a Twig. = Vous avez attrape une brindille . You caught a Tropical fish. = Vous avez attrape un poisson tropicale.
You caught a Twig. = Vous avez attrape une brindille.
You caught a Rat. = Vous avez attrape un rat. You caught a Rat. = Vous avez attrape un rat.
You caught some Seaweed. = Vous avez attrape des algues. You caught some Seaweed. = Vous avez attrape des algues.
You caught a Green Kelp. = Vous avez attrape une algue verte. You caught a Green Kelp. = Vous avez attrape une algue verte.

View File

@ -10,10 +10,12 @@ The bait is still there. =
Your fish escaped. = Your fish escaped. =
You caught a Fish. = You caught a Fish. =
You caught a Clownfish. = You caught a Clownfish. =
You caught a Bluewhite. =
You caught a Carp. = You caught a Carp. =
You caught a Perch. = You caught a Perch. =
You caught a Catfish. = You caught a Catfish. =
You caught a Exoticfish. = You caught a Exoticfish. =
You caught a tropical fish. =
You caught a Twig. = You caught a Twig. =
You caught a Rat. = You caught a Rat. =
You caught some Seaweed. = You caught some Seaweed. =

View File

@ -24,7 +24,6 @@ fishing_setting.prizes["sea"]["big"] = {
} }
local stuff = { local stuff = {
-- mod item wear message ("You caught "..) nrmin chance (1/67) -- mod item wear message ("You caught "..) nrmin chance (1/67)
{"flowers", "seaweed", 0, "some Seaweed.", 1, 5}, {"flowers", "seaweed", 0, "some Seaweed.", 1, 5},
@ -57,3 +56,18 @@ local treasure = {
} }
fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure) fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)
-- to true fish mobs
fishing_setting.prizes["true_fish"] = {little = {}, big = {}}
--to mobs_fish modpack
if (minetest.get_modpath("mobs_fish")) then
fishing_setting.prizes["true_fish"]["little"]["mobs_fish:clownfish"] = {"mobs_fish", "clownfish", 0, "a Clownfish."}
fishing_setting.prizes["true_fish"]["little"]["mobs_fish:tropical"] = {"mobs_fish", "tropical", 0, "a tropical fish."}
end
--to mobs_fish modpack
if (minetest.get_modpath("mobs_sharks")) then
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_lg"] = {"mobs_sharks", "shark_lg", 0, "a small Shark."}
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_md"] = {"mobs_sharks", "shark_md", 0, "a small Shark."}
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_sm"] = {"mobs_sharks", "shark_sm", 0, "a small Shark."}
end

View File

@ -122,6 +122,15 @@ minetest.register_entity("fishing:bait_worm_entity", {
end, end,
}) })
--- Bait Worm Entity
minetest.register_craft({
output = "fishing:bait_worm 8",
recipe = {
{"default:dirt"},
{"default:dirt"},
}
})
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- GETTING WORMS -- GETTING WORMS
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------