----------------------------------------------------------------------------------------------- local title = "Fishing - Crabman77's (MFF team) version" local version = "1.0.0" local mname = "fishing" ----------------------------------------------------------------------------------------------- -- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375) -- rewrited by Mossmanikin (https://forum.minetest.net/viewtopic.php?id=6480) -- this version rewrited by Crabman77 -- License (code & textures): WTFPL -- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage -- Looked at code from: default, farming -- Dependencies: default -- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs ----------------------------------------------------------------------------------------------- minetest.log("action","[mod fishing] Loading...") local path = minetest.get_modpath("fishing").."/" fishing_setting = {} fishing_setting.func = {} fishing_setting.is_creative_mode = minetest.setting_getbool("creative_mode") fishing_setting.file_settings = minetest.get_worldpath() .. "/fishing_config.txt" fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.txt" fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt" fishing_setting.file_planned = minetest.get_worldpath() .. "/fishing_planned.txt" fishing_setting.settings = {} fishing_setting.contest = {} fishing_setting.planned = {} --for random object random_objects = {} fishing_setting.baits = {} fishing_setting.hungry = {} fishing_setting.prizes = {} fishing_setting.trophies = {} if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") fishing_setting.func.S = intllib.Getter(minetest.get_current_modname()) else fishing_setting.func.S = function ( s ) return s end end dofile(path .."settings.txt") dofile(path .."functions.lua") --default_settings fishing_setting.settings["message"] = MESSAGES fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB fishing_setting.settings["worm_chance"] = WORM_CHANCE fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE fishing_setting.settings["wear_out"] = WEAR_OUT fishing_setting.settings["simple_deco_fishing_pole"] = SIMPLE_DECO_FISHING_POLE fishing_setting.settings["bobber_view_range"] = BOBBER_VIEW_RANGE fishing_setting.settings["fish_chance"] = FISH_CHANCE fishing_setting.settings["shark_chance"] = SHARK_CHANCE fishing_setting.settings["treasure_chance"] = TREASURE_CHANCE fishing_setting.settings["treasure_enable"] = TREASURE_RANDOM_ENABLE fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE -- to mobs_fish|mobs_sharks modpack if (minetest.get_modpath("mobs_fish") ~= nil or minetest.get_modpath("mobs_sharks") ~= nil) then fishing_setting.have_true_fish = true end -- load config file if exist in worldpath fishing_setting.func.load() dofile(path .."worms.lua") dofile(path .."crafting.lua") dofile(path .."baits.lua") dofile(path .."prizes.lua") dofile(path .."baitball.lua") dofile(path .."bobber.lua") dofile(path .."bobber_shark.lua") dofile(path .."fishes.lua") dofile(path .."trophies.lua") dofile(path .."poles.lua") --random hungry bait fishing_setting.func.hungry_random() --load table caught fish by players fishing_setting.func.load_trophies() --load table contest fishing_setting.func.load_contest() fishing_setting.func.tick() fishing_setting.func.planned_tick() ----------------------------------------------------------------------------------------------- minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...") -----------------------------------------------------------------------------------------------