----------------------------------------------------------------------------------------------- -- Fishing - crabman77's version -- Rewrited from original Fishing - Mossmanikin's version - Worm 0.0.2 ----------------------------------------------------------------------------------------------- -- License (code & textures): WTFPL -- Contains code from: fishing (original), mobs -- Looked at code from: my_mobs -- Dependencies: default ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- -- WORM ITEM ----------------------------------------------------------------------------------------------- minetest.register_craftitem("fishing:bait_worm", { description = fishing_setting.func.S("Worm"), groups = { fishing_bait=1 }, inventory_image = "fishing_bait_worm.png", on_place = function(itemstack, placer, pointed_thing) if not placer then -- can happen, e.g. if placed using minetest.place_node return itemstack end local pt = pointed_thing if not minetest.is_protected(pt.under, placer:get_player_name()) then minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity") itemstack:take_item() end return itemstack end, on_drop = function(itemstack, dropper, pos) minetest.add_entity({x = pos.x, y = pos.y, z = pos.z}, "fishing:bait_worm_entity") itemstack:take_item() return itemstack end, }) ----------------------------------------------------------------------------------------------- -- WORM MOB ----------------------------------------------------------------------------------------------- minetest.register_entity("fishing:bait_worm_entity", { hp_max = 300, damage_over_time = 1, collisionbox = {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16}, visual = "sprite", visual_size = {x=1/2, y=1/2}, textures = { "fishing_bait_worm.png", "fishing_bait_worm.png"}, view_range = 32, -- Don't punch this poor creature... on_punch = function(self, puncher) self.object:remove() end, -- ...softly take it into your hand. on_rightclick = function(self, clicker) if clicker:is_player() and clicker:get_inventory() then clicker:get_inventory():add_item("main", "fishing:bait_worm") self.object:remove() end end, -- AI :D on_step = function(self, dtime) local pos = self.object:get_pos() -- despawn when no player in range local remove_entity = true for _,player in pairs(minetest.get_connected_players()) do local p = player:get_pos() local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5 if dist < 25 then remove_entity = false break end end if remove_entity then self.object:remove() return end local n = minetest.get_node({x=pos.x,y=pos.y-0.3,z=pos.z}) -- move in world local look_whats_up = function(self) self.object:set_hp(self.object:get_hp()-self.damage_over_time) -- creature is getting older if n.name == "air" then -- fall when in air self.object:move_to({x=pos.x,y=pos.y-0.5,z=pos.z}) self.object:set_hp(self.object:get_hp()-75) --if n.name == "snappy" then -- fall when leaves or similar elseif minetest.get_item_group(n.name, "snappy") ~= 0 then self.object:move_to({x=pos.x+(0.001*(math.random(-32, 32))),y=pos.y-(0.001*(math.random(0, 64))),z=pos.z+(0.001*(math.random(-32, 32)))}) elseif string.find(n.name, "default:water") then -- sink when in water self.object:move_to({x=pos.x,y=pos.y-0.25,z=pos.z}) self.object:set_hp(self.object:get_hp()-37) elseif minetest.get_item_group(n.name, "soil") ~= 0 then if minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-0.1,z=pos.z}).name, "soil") == 0 and self.object:get_hp() > 200 then self.object:set_hp(199) elseif self.object:get_hp() > 200 then -- leave dirt to see whats going on self.object:move_to({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y+0.003,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif self.object:get_hp() < 199 then -- no rain here, let's get outa here self.object:move_to({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y-0.001,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif self.object:get_hp() == 0 then self.object:remove() end else -- check if there's dirt anywhere (not finished) local check_group = minetest.get_item_group local goal_01 = check_group(minetest.get_node({x = pos.x + 1, y = pos.y-0.4, z = pos.z }).name, "soil") local goal_02 = check_group(minetest.get_node({x = pos.x, y = pos.y-0.4, z = pos.z + 1}).name, "soil") local goal_03 = check_group(minetest.get_node({x = pos.x - 1, y = pos.y-0.4, z = pos.z }).name, "soil") local goal_04 = check_group(minetest.get_node({x = pos.x, y = pos.y-0.4, z = pos.z - 1}).name, "soil") local goal_1a = check_group(minetest.get_node({x = pos.x + 1, y = pos.y+0.6, z = pos.z }).name, "soil") local goal_2a = check_group(minetest.get_node({x = pos.x, y = pos.y+0.6, z = pos.z + 1}).name, "soil") local goal_3a = check_group(minetest.get_node({x = pos.x - 1, y = pos.y+0.6, z = pos.z }).name, "soil") local goal_4a = check_group(minetest.get_node({x = pos.x, y = pos.y+0.6, z = pos.z - 1}).name, "soil") -- if there's dirt nearby, go there if goal_01 ~= 0 or goal_1a ~= 0 then self.object:move_to({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif goal_02 ~= 0 or goal_2a ~= 0 then self.object:move_to({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002}) elseif goal_03 ~= 0 or goal_3a ~= 0 then self.object:move_to({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif goal_04 ~= 0 or goal_4a ~= 0 then self.object:move_to({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002}) else -- I'm lost, no dirt self.object:move_to({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))}) end end end look_whats_up(self) end, }) --- Bait Worm Entity minetest.register_craft({ output = "fishing:bait_worm 8", recipe = { {"default:dirt"}, {"default:dirt"}, } }) ----------------------------------------------------------------------------------------------- -- GETTING WORMS ----------------------------------------------------------------------------------------------- -- get worms from digging in dirt: if fishing_setting.settings["new_worm_source"] == false then minetest.register_node(":default:dirt", { description = fishing_setting.func.S("Dirt"), tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults(), after_dig_node = function (pos, oldnode, oldmetadata, digger) if math.random(1, 100) <= fishing_setting.settings["worm_chance"] then local tool_in_use = digger:get_wielded_item():get_name() if tool_in_use == "" or tool_in_use == "default:dirt" then if fishing_setting.settings["worm_is_mob"] == true then minetest.add_entity({x = pos.x, y = pos.y+0.4, z = pos.z}, "fishing:bait_worm_entity") else local inv = digger:get_inventory() if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) end end end end end, }) else -- get worms from digging with hoes: -- turns nodes with group soil=1 into soil local function hoe_on_use(itemstack, user, pointed_thing, uses) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) local upos = pointed_thing.under if minetest.is_protected(upos, user:get_player_name()) then minetest.record_protection_violation(upos, user:get_player_name()) return end local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then return end -- check if the node above the pointed thing is air if above.name ~= "air" then return end -- check if pointing at dirt if minetest.get_item_group(under.name, "soil") ~= 1 then return end -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name="farming:soil"}) minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5,}) if math.random(1, 100) < fishing_setting.settings["worm_chance"] then if fishing_setting.settings["worm_is_mob"] == true then minetest.add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity") else local inv = user:get_inventory() if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) end end end if not minetest.setting_getbool("creative_mode") then local tool_name = itemstack:get_name() itemstack:add_wear(65535/(uses-1)) if itemstack:get_wear() == 0 and minetest.get_modpath("invtweak") then local index = user:get_wield_index() minetest.sound_play("invtweak_tool_break", {pos = user:get_pos(), gain = 0.9, max_hear_distance = 5}) minetest.after(0.20, refill, user, tool_name, index) end end return itemstack end -- didn't change the hoes, just here because hoe_on_use is local minetest.register_tool(":farming:hoe_wood", { description = fishing_setting.func.S("Wooden Hoe"), inventory_image = "farming_tool_woodhoe.png", on_use = function(itemstack, user, pointed_thing) return hoe_on_use(itemstack, user, pointed_thing, 30) end, }) minetest.register_tool(":farming:hoe_stone", { description = fishing_setting.func.S("Stone Hoe"), inventory_image = "farming_tool_stonehoe.png", on_use = function(itemstack, user, pointed_thing) return hoe_on_use(itemstack, user, pointed_thing, 90) end, }) minetest.register_tool(":farming:hoe_steel", { description = fishing_setting.func.S("Steel Hoe"), inventory_image = "farming_tool_steelhoe.png", on_use = function(itemstack, user, pointed_thing) return hoe_on_use(itemstack, user, pointed_thing, 200) end, }) minetest.register_tool(":farming:hoe_bronze", { description = fishing_setting.func.S("Bronze Hoe"), inventory_image = "farming_tool_bronzehoe.png", on_use = function(itemstack, user, pointed_thing) return hoe_on_use(itemstack, user, pointed_thing, 220) end, }) end