fishing_setting.prizes["rivers"] = {} fishing_setting.prizes["rivers"]["little"] = { {"fishing", "fish_raw", 0, "a Fish."}, {"fishing", "carp_raw", 0, "a Carp."}, } fishing_setting.prizes["rivers"]["big"] = { {"fishing", "pike_raw", 0, "a Northern Pike."}, {"fishing", "perch_raw", 0, "a Perch."}, {"fishing", "catfish_raw", 0, "a Catfish."}, } fishing_setting.prizes["sea"] = {} fishing_setting.prizes["sea"]["little"] = { {"fishing", "clownfish_raw", 0, "a Clownfish."}, {"fishing", "bluewhite_raw", 0, "a Bluewhite."}, {"fishing", "exoticfish_raw", 0, "a Exoticfish."}, } fishing_setting.prizes["sea"]["big"] = { {"fishing", "shark_raw", 0, "a small Shark."}, } local stuff = { -- mod item wear message ("You caught "..) nrmin chance (1/67) {"flowers", "seaweed", 0, "some Seaweed.", 1, 5}, {"farming", "string", 0, "a String.", 6, 5}, {"trunks", "twig_1", 0, "a Twig.", 11, 5}, {"mobs", "rat", 0, "a Rat.", 16, 5}, {"default", "stick", 0, "a Twig.", 21, 5}, {"seaplants", "kelpgreen", 0, "a Green Kelp.", 26, 5}, {"3d_armor", "boots_steel", "random", "some very old Boots.", 31, 2}, {"3d_armor", "leggings_gold", "random", "some very old Leggings.", 33, 5}, {"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 38, 5}, {"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 43, 10}, {"3d_armor", "boots_wood", "random", "some very old Boots.", 53, 5}, {"maptools", "gold_coin", 0, "a Gold Coin.", 58, 1}, {"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 59, 1}, {"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 60, 2}, {"default", "sword_bronze", "random", "a very old Sword.", 62, 2}, {"default", "sword_mese", "random", "a very old Sword.", 64, 2}, {"default", "sword_nyan", "random", "a very old Sword.", 66, 2}, -- nom mod nom item durabilité message dans le chat -- fin 67 -- de l'objet } fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff) local treasure = { {"default", "mese", 0, "a mese block."}, {"default", "nyancat", 0, "a Nyan Cat."}, {"default", "diamondblock", 0, "a Diamond Block."}, } fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)