fishing_setting.prizes.fish = { {"fishing", "fish_raw", 0, "a Fish.", 1, 60} } -- Here's what you can prizes fishing_setting.prizes.loose = { -- MoD iTeM WeaR MeSSaGe ("You caught "..) NRMiN CHaNCe (../120) {"default", "stick", 0, "a Twig.", 81, 2}, {"mobs", "rat", 0, "a Rat.", 83, 1}, {"flowers_plus", "seaweed", 0, "some Seaweed.", 86, 20}, {"seaplants", "kelpgreen", 0, "a Green Kelp.", 106, 10}, {"farming", "string", 0, "a String.", 116, 2}, {"trunks", "twig_1", 0, "a Twig.", 121, 2} } fishing_setting.prizes.tresor = { {"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 118, 2}, {"3d_armor", "boots_wood", "random", "some very old Boots.", 120, 1} }