fishing_setting.prizes["fish"] = { {"fishing", "fish_raw", 0, "a Fish."}, {"fishing", "clownfish_raw", 0, "a Clownfish."}, {"fishing", "bluewhite_raw", 0, "a Bluewhite."} } fishing_setting.prizes["shark"] = { {"fishing", "shark_raw", 0, "a small Shark."}, {"fishing", "pike_raw", 0, "a Northern Pike."} } -- Here's what you can prizes local plants = { -- MoD iTeM WeaR MeSSaGe ("You caught "..) {"default", "stick", 0, "a Twig."}, {"mobs", "rat", 0, "a Rat."}, {"flowers", "seaweed", 0, "some Seaweed."}, {"seaplants", "kelpgreen", 0, "a Green Kelp."}, {"farming", "string", 0, "a String."}, {"trunks", "twig_1", 0, "a Twig."} } fishing_setting.prizes["plants"] = fishing_setting.func.ignore_mod(plants) local stuff = { {"fishing", "pole_wood", "randomtools", "an old Fishing Pole."}, {"3d_armor", "boots_wood", "random", "some very old Boots."}, {"maptools", "gold_coin", 0, "a Gold Coin."}, {"3d_armor", "helmet_diamond", "random", "a very old Helmet."}, {"shields", "shield_enhanced_cactus", "random", "a very old Shield."}, {"default", "sword_bronze", "random", "a very old Sword."}, {"default", "sword_mese", "random", "a very old Sword."}, {"default", "sword_nyan", "random", "a very old Sword."} } fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff) local treasure = { {"default", "mese", 0, "a mese block."}, {"default", "nyancat", 0, "a Nyan Cat."}, {"default", "diamondblock", 0, "a Diamond Block."}, } fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)