minetest fishing mod
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38 lines
2.0KB

  1. --fish bait
  2. --bait_corn
  3. minetest.register_craftitem("fishing:bait_corn", {
  4. description = fishing_setting.func.S("Bait Corn"),
  5. inventory_image = "fishing_bait_corn.png",
  6. })
  7. fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_corn.png", ["hungry"] = 50 }
  8. --bait_bread
  9. minetest.register_craftitem("fishing:bait_bread", {
  10. description = fishing_setting.func.S("Bait Bread"),
  11. inventory_image = "fishing_bait_bread.png",
  12. })
  13. fishing_setting.baits["fishing:bait_bread"] = { ["bait"] = "fishing:bait_bread", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_bread.png", ["hungry"] = 50 }
  14. --bait_worm
  15. fishing_setting.baits["fishing:bait_worm"] = { ["bait"] = "fishing:bait_worm", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_worm.png", ["hungry"] = 50 }
  16. --shark bait
  17. --bait_fish
  18. fishing_setting.baits["fishing:fish_raw"] = { ["bait"] = "fishing:fish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_fish_raw.png", ["hungry"] = 50 }
  19. fishing_setting.baits["fishing:clownfish_raw"] = { ["bait"] = "fishing:clownfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_clownfish_raw.png", ["hungry"] = 50 }
  20. fishing_setting.baits["fishing:bluewhite_raw"] = { ["bait"] = "fishing:bluewhite_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_bluewhite_raw.png", ["hungry"] = 50 }
  21. fishing_setting.baits["fishing:exoticfish_raw"] = { ["bait"] = "fishing:exoticfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_exoticfish_raw.png", ["hungry"] = 50 }
  22. -- to mob_fish modpack
  23. if (minetest.get_modpath("mobs_fish")) then
  24. fishing_setting.baits["mobs_fish:clownfish"] = { ["bait"] = "mobs_fish:clownfish", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
  25. fishing_setting.baits["mobs_fish:tropical"] = { ["bait"] = "mobs_fish:tropical", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
  26. end