mirror of
https://github.com/MinetestForFun/fishing.git
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crabman77
14bdc521f2
fish, carp, perch, catfish and pike only catched in rivers clownfish, bluewhite,exoticfish and shark only catched in sea convert sound stereo in mono
196 lines
7.4 KiB
Lua
Executable File
196 lines
7.4 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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-- Fishing - crabman77 version - Bobber Shark
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-- Rewrited from original Fishing - Mossmanikin's version - Bobber Shark 0.0.6
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-- License (code & textures): WTFPL
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-----------------------------------------------------------------------------------------------
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-- bobber shark
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minetest.register_node("fishing:bobber_shark_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
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{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
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}
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},
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tiles = {
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"fishing_bobber_top.png",
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"fishing_bobber_bottom.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png^[transformFX"
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},
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groups = {not_in_creative_inventory=1},
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})
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local FISHING_BOBBER_SHARK_ENTITY={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_shark_box"},
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-- {left ,bottom, front, right, top , back}
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collisionbox = {-3/16, -4/16, -3/16, 3/16, 4/16, 3/16},
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randomtime = 50,
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baitball = 0,
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prize = "",
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bait = "",
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher:is_player() then return end
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local player_name = puncher:get_player_name()
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if player_name ~= self.owner then return end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false) end
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if not fishing_setting.is_creative_mode then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false) end
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end
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end
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local player_name = clicker:get_player_name()
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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if player_name ~= self.owner then return end
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if self.prize ~= "" then
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if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
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else
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local name = self.prize[1]..":"..self.prize[2]
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local desc = self.prize[4]
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You caught "..desc), false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
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local wear_value = fishing_setting.func.wear_value(self.prize[3])
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if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
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else
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minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
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end
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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elseif item_name == "fishing:baitball_shark" then
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if not fishing_setting.is_creative_mode then
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inv:remove_item("main", "fishing:baitball_shark")
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end
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self.baitball = 20
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--addparticle
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minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
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{x=pos.x,y=pos.y-0.0325,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
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{x=-2,y=-0.0325,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
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{x=0,y=-3.8,z=0}, {x=0,y=-9.8,z=0},
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0.3, 1.2,
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0.25, 0.40, -- min size, max size
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false, "fishing_particle_baitball_shark.png")
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-- add sound
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minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
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end
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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--remove if no owner, no player, owner no in bobber_view_range
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if self.owner == nil then self.object:remove(); return end
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--remove if not node water
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!")) end
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self.object:remove()
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return
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end
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local player = minetest.get_player_by_name(self.owner)
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if not player then self.object:remove(); return end
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local p = player:getpos()
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local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
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if dist > fishing_setting.settings["bobber_view_range"] then
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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self.object:remove()
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return
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end
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--rotate bobber
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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self.timer = self.timer + 1
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if self.timer < self.randomtime then
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-- if fish or others items, move bobber to simulate fish on the line
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if self.prize ~= "" and math.random(1,3) == 1 then
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if self.old_pos2 == true then
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pos.y = pos.y-0.050
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self.object:moveto(pos, false)
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self.old_pos2 = false
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else
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pos.y = pos.y+0.050
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self.object:moveto(pos, false)
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self.old_pos2 = true
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end
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end
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return
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end
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--change item on line
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self.timer = 0
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
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--Fish not hungry !(
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self.randomtime = math.random(20,60)*10
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return
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end
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self.randomtime = math.random(1,5)*10
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local chance = math.random(1, 100)
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--if 1 you catch a treasure
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if chance == 1 then
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if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then
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self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])]
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end
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elseif chance <= fishing_setting.settings["fish_chance"] then
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if self.water_type and self.water_type == "sea" then
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self.prize = fishing_setting.prizes["sea"]["big"][math.random(1,#fishing_setting.prizes["sea"]["big"])]
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else
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self.prize = fishing_setting.prizes["rivers"]["big"][math.random(1,#fishing_setting.prizes["rivers"]["big"])]
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end
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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end
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end
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if self.prize ~= "" then
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pos.y = self.old_pos.y-0.140
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self.object:moveto(pos, false)
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minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
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end
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end,
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}
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minetest.register_entity("fishing:bobber_shark_entity", FISHING_BOBBER_SHARK_ENTITY)
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