fishing/chatcommands.lua

76 lines
1.6 KiB
Lua

--FIXME server set fishing enable|disable treasure
minetest.register_chatcommand("fishing_enable", {
params = "",
description = "display trophie of treasure from the water",
privs = {server=true},
func = function(name, param)
if param == "true" then
fishing_setting.enable = true
minetest.chat_send_player(name, "treasure is enabled")
elseif param == "false" then
fishing_setting.enable = false
minetest.chat_send_player(name, "treasure is disabled")
else
minetest.chat_send_player(name, "unknow param ".. tostring(param))
minetest.chat_send_player(name, "command is /fishing_enable <true|false>")
end
end
})
--[[ --FIXME server set fishing random timer
minetest.register_chatcommand("fishing_stimer", {
params = "",
description = "display trophie of treasure from the water",
privs = {server=true},
func = function(name, param)
minetest.chat_send_player(name, "treasure is " .. treasure)
end
})
]]
--[[ --FIXME server set fishing config
minetest.register_chatcommand("fishing_setting", {
params = "",
description = "display trophie of treasure from the water",
privs = {server=true},
func = function(name, param)
minetest.chat_send_player(name, "")
end
})
]]
minetest.register_chatcommand("fishing_trophies", {
params = "",
description = "display trophie of treasure from the water",
privs = {},
func = function(name, param)
--FIXME fixed treasure
local tresure = "nothing"
minetest.chat_send_player(name, "treasure is " .. treasure)
end
})
--[[
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
end)
]]