mirror of
https://github.com/MinetestForFun/fishing.git
synced 2024-11-15 02:20:18 +01:00
368 lines
12 KiB
Lua
Executable File
368 lines
12 KiB
Lua
Executable File
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--function save settings
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function fishing_setting.func.save()
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local input = io.open(fishing_setting.file_settings, "w")
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if input then
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input:write(minetest.serialize(fishing_setting.settings))
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input:close()
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else
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minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_settings)
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end
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end
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function fishing_setting.func.set_settings(new_settings, settings)
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if settings["message"] ~= nil then
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new_settings["message"] = settings["message"]
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end
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if settings["worm_is_mob"] ~= nil then
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new_settings["worm_is_mob"] = settings["worm_is_mob"]
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end
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if settings["worm_chance"] ~= nil then
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new_settings["worm_chance"] = settings["worm_chance"]
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end
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if settings["new_worm_source"] ~= nil then
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new_settings["new_worm_source"] = settings["new_worm_source"]
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end
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if settings["wear_out"] ~= nil then
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new_settings["wear_out"] = settings["wear_out"]
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end
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if settings["bobber_view_range"] ~= nil then
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new_settings["bobber_view_range"] = settings["bobber_view_range"]
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end
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if settings["simple_deco_fishing_pole"] ~= nil then
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new_settings["simple_deco_fishing_pole"] = settings["simple_deco_fishing_pole"]
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end
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if settings["fish_chance"] ~= nil then
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new_settings["fish_chance"] = settings["fish_chance"]
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end
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if settings["tresor_chance"] ~= nil then
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new_settings["tresor_chance"] = settings["tresor_chance"]
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end
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if settings["shark_chance"] ~= nil then
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new_settings["shark_chance"] = settings["shark_chance"]
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end
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if settings["tresor_enable"] ~= nil then
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new_settings["tresor_enable"] = settings["tresor_enable"]
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end
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if settings["escape_chance"] ~= nil then
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new_settings["escape_chance"] = settings["escape_chance"]
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end
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end
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--function load settings from file
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function fishing_setting.func.load()
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local file = io.open(fishing_setting.file_settings, "r")
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local settings = {}
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if file then
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settings = minetest.deserialize(file:read("*all"))
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file:close()
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if settings and type(settings) == "table" then
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fishing_setting.func.set_settings(fishing_setting.settings, settings)
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end
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end
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end
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--function return wear tool value (old or new)
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function fishing_setting.func.wear_value(wear)
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local used = 0
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if wear == "random" then
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used = (2000*(math.random(20, 29)))
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elseif wear == "randomtools" then
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used = (65535/(30-(math.random(15, 29))))
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end
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return used
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end
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-- function return table where mods actived
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function fishing_setting.func.ignore_mod(list)
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local listOk = {}
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for i,v in ipairs(list) do
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if minetest.get_modpath(v[1]) ~= nil then
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table.insert(listOk, v)
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end
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end
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return listOk
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end
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--function random hungry by bait type
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function fishing_setting.func.hungry_random()
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for i,a in pairs(fishing_setting.baits) do
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fishing_setting.baits[i]["hungry"] = math.random(15, 80)
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end
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--change hungry after random time, min 0h30, max 6h00
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minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end)
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end
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-- show notification when player catch tresor
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function fishing_setting.func.notify(f_name, tresor)
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local title = fishing_setting.func.S("Good luck to %s, He catch the tresor, %s!"):format(f_name, tresor[4])
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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if player_name == f_name then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You catch the tresor, %s!"):format(tresor[4]))
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else
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minetest.chat_send_player(player_name, title)
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end
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end
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end
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--Menu fishing configuration
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fishing_setting.func.on_show_settings = function(player_name)
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if not fishing_setting.tmp_setting then
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fishing_setting.tmp_setting = {}
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fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings)
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end
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local formspec = "size[11,9]bgcolor[#99a8ba;]label[4,0;FISHING CONFIGURATION]"..
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--Chance fish
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"label[1.6,0.5;Chance fish]"..
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"button[0,1;1,1;cfish;-1]"..
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"button[1,1;1,1;cfish;-10]"..
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"label[2.1,1.2;"..tostring(fishing_setting.tmp_setting["fish_chance"]).."]"..
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"button[2.7,1;1,1;cfish;+10]"..
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"button[3.7,1;1,1;cfish;+1]"..
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--Chance shark
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"label[1.5,2;Chance shark]"..
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"button[0,2.5;1,1;cshark;-1]"..
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"button[1,2.5;1,1;cshark;-10]"..
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"label[2.1,2.7;"..tostring(fishing_setting.tmp_setting["shark_chance"]).."]"..
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"button[2.7,2.5;1,1;cshark;+10]"..
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"button[3.7,2.5;1,1;cshark;+1]"..
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--Chance tresor
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"label[1.5,3.5;Chance tresor]"..
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"button[0,4.;1,1;ctresor;-1]"..
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"button[1,4;1,1;ctresor;-10]"..
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"label[2.1,4.2;"..tostring(fishing_setting.tmp_setting["tresor_chance"]).."]"..
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"button[2.7,4;1,1;ctresor;+10]"..
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"button[3.7,4;1,1;ctresor;+1]"..
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--Chance worm
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"label[7.5,0.5;Chance worm]"..
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"button[6,1;1,1;cworm;-1]"..
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"button[7,1;1,1;cworm;-10]"..
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"label[8.1,1.2;"..tostring(fishing_setting.tmp_setting["worm_chance"]).."]"..
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"button[8.7,1;1,1;cworm;+10]"..
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"button[9.7,1;1,1;cworm;+1]"..
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--Chance escape
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"label[7.3,2;Chance escape]"..
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"button[7,2.5;1,1;cescape;-1]"..
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"label[8.1,2.7;"..tostring(fishing_setting.tmp_setting["escape_chance"]).."]"..
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"button[8.7,2.5;1,1;cescape;+1]"..
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--Bobber view range
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"label[7.2,3.5;Bobber view range]"..
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"button[7,4;1,1;bvrange;-1]"..
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"label[8.1,4.2;"..tostring(fishing_setting.tmp_setting["bobber_view_range"]).."]"..
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"button[8.7,4;1,1;bvrange;+1]"..
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--messages display
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"label[0,5.7;Display messages in chat]"..
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"button[3.7,5.5;1,1;dmessages;"..tostring(fishing_setting.tmp_setting["message"]).."]"..
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--poledeco
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"label[0,6.5;Simple pole deco]"..
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"button[3.7,6.3;1,1;poledeco;"..tostring(fishing_setting.tmp_setting["simple_deco_fishing_pole"]).."]"..
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--wearout
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"label[0,7.3;Poles Wear]"..
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"button[3.7,7.1;1,1;wearout;"..tostring(fishing_setting.tmp_setting["wear_out"]).."]"..
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--TRESOR_ENABLE
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"label[6,5.7;Tresor enable]"..
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"button[9.7,5.5;1,1;tresorenable;"..tostring(fishing_setting.tmp_setting["tresor_enable"]).."]"..
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--NEW_WORM_SOURCE
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"label[6,6.5;New worm source]"..
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"button[9.7,6.3;1,1;newworm;"..tostring(fishing_setting.tmp_setting["new_worm_source"]).."]"..
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--WORM_IS_MOB
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"label[6,7.3;Worm is mob]"..
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"button[9.7,7.1;1,1;wormmob;"..tostring(fishing_setting.tmp_setting["worm_is_mob"]).."]"..
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"button_exit[0.5,8.2;1.5,1;save;Abort]"..
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"button_exit[9,8.2;1.5,1;save;Ok]"
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minetest.show_formspec(player_name, "fishing:settings", formspec)
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end
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local inc = function(value, field, min, max)
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local v
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if field == "+1" then
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v = value + 1
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elseif field == "+10" then
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v = value + 10
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elseif field == "+60" then
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v = value + 60
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elseif field == "-1" then
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v = value - 1
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elseif field == "-10" then
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v = value - 10
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elseif field == "-60" then
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v = value - 60
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else -- useless, prevent crash
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return value
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end
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if v > max then
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v = max
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end
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if v < min then
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v = min
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end
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return v
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end
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local bool = function(field)
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local v
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if field == "true" then
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v = false
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else
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v = true
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end
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return v
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "fishing:settings" then
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local name = player:get_player_name()
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if not name then return end
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if fields["save"] == "Ok" then
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fishing_setting.func.set_settings(fishing_setting.settings, fishing_setting.tmp_setting)
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fishing_setting.func.save()
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fishing_setting.tmp_setting = nil
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return
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elseif fields["quit"] or fields["abort"] then
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fishing_setting.tmp_setting = nil
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return
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elseif fields["cfish"] then
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fishing_setting.tmp_setting["fish_chance"] = inc(fishing_setting.tmp_setting["fish_chance"], fields["cfish"], 1, 100)
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elseif fields["cshark"] then
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fishing_setting.tmp_setting["shark_chance"] = inc(fishing_setting.tmp_setting["shark_chance"], fields["cshark"], 1, 100)
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elseif fields["ctresor"] then
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fishing_setting.tmp_setting["tresor_chance"] = inc(fishing_setting.tmp_setting["tresor_chance"], fields["ctresor"], 1, 100)
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elseif fields["bvrange"] then
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fishing_setting.tmp_setting["bobber_view_range"] = inc(fishing_setting.tmp_setting["bobber_view_range"], fields["bvrange"], 4, 20)
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elseif fields["cworm"] then
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fishing_setting.tmp_setting["worm_chance"] = inc(fishing_setting.tmp_setting["worm_chance"], fields["cworm"], 1, 100)
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elseif fields["cescape"] then
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fishing_setting.tmp_setting["escape_chance"] = inc(fishing_setting.tmp_setting["escape_chance"], fields["cescape"], 1, 30)
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elseif fields["dmessages"] then
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fishing_setting.tmp_setting["message"] = bool(fields["dmessages"])
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elseif fields["poledeco"] then
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fishing_setting.tmp_setting["simple_deco_fishing_pole"] = bool(fields["poledeco"])
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elseif fields["wearout"] then
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fishing_setting.tmp_setting["wear_out"] = bool(fields["wearout"])
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elseif fields["tresorenable"] then
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fishing_setting.tmp_setting["tresor_enable"] = bool(fields["tresorenable"])
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elseif fields["newworm"] then
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fishing_setting.tmp_setting["new_worm_source"] = bool(fields["newworm"])
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elseif fields["wormmob"] then
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fishing_setting.tmp_setting["worm_is_mob"] = bool(fields["wormmob"])
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else
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return
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end
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fishing_setting.func.on_show_settings(name)
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end
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end)
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--function load settings from file
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function fishing_setting.func.load_trophies()
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local file = io.open(fishing_setting.file_trophies, "r")
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fishing_setting.trophies = {}
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if file then
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fishing_setting.trophies = minetest.deserialize(file:read("*all"))
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file:close()
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if fishing_setting.trophies and type(fishing_setting.trophies) ~= "table" then
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fishing_setting.trophies = {}
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end
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end
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end
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function fishing_setting.func.save_trophies()
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local input = io.open(fishing_setting.file_trophies, "w")
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if input then
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input:write(minetest.serialize(fishing_setting.trophies))
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input:close()
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else
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minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_trophies)
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end
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end
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minetest.register_on_shutdown(function()
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minetest.log("action", "[fishing] Server shuts down. saving trophies table")
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fishing_setting.func.save_trophies()
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end)
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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if fishing_setting.trophies[playername] == nil then
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fishing_setting.trophies[playername] = { ["fish"] = 0,["shark"] = 0, ["pike"] = 0, ["clownfish"]= 0, ["bluefish"] = 0 }
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end
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end)
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function fishing_setting.func.add_to_trophies(player, fish, desc)
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local player_name = player:get_player_name()
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if not player_name then return end
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if fish == "fish" or fish == "shark" or fish == "pike" or fish == "clownfish" or fish == "bluefish" then
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fishing_setting.trophies[player_name][fish] = fishing_setting.trophies[player_name][fish] + 1
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if fishing_setting.trophies[player_name][fish]%100 == 0 then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You win a new trophie, you have catched %s " .. fish.."."):format(fishing_setting.trophies[player_name][fish]))
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local inv = player:get_inventory()
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local name = "fishing:trophy_"..fish
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if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
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else
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minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
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end
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end
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end
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end
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if (minetest.get_modpath("unified_inventory")) then
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unified_inventory.register_button("menu_fishing", {
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type = "image",
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image = "fishing_fish.png",
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tooltip = "fishing menu configuration",
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action = function(player)
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local player_name = player:get_player_name()
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if not player_name then return end
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if minetest.check_player_privs(player_name, {server=true}) then
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fishing_setting.func.on_show_settings(player_name)
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else
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minetest.chat_send_player(player_name, fishing_setting.func.S("You don't have the server priviledge!"))
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end
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end,
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})
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end
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minetest.register_chatcommand("fishing_config", {
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params = "",
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description = "Display fishing configuration menu (admin only)",
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privs = {server=true},
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func = function(player_name, param)
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if not player_name then return end
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fishing_setting.func.on_show_settings(player_name)
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end
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})
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