forked from mtcontrib/homedecor_modpack
53 lines
1.7 KiB
Lua
53 lines
1.7 KiB
Lua
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-- Simplified 6d facedir rotation/prediction library
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-- by VanessaE
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-- license: WTFPL
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lib_6d = {}
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local dirs1 = { 20, 23, 22, 21 }
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local dirs2 = { 9, 18, 7, 12 }
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function lib_6d:rotate_and_place(itemstack, placer, pointed_thing, infinitestacks)
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local pitch = placer:get_look_pitch()
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local pname = minetest.get_node(under).name
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local node = minetest.get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = under
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iswall = false
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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if iswall then
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minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
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elseif isceiling then
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minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
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else
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minetest.add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
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end
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if not infinitestacks then
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itemstack:take_item()
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return itemstack
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end
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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