From 3b2dc854c9bd24d1dd23e065430479925436cbd6 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 15 May 2015 19:27:05 -0400 Subject: [PATCH] delete changelog, it's badly outdated and beyond salvation :P --- homedecor/changelog.txt | 229 ---------------------------------------- 1 file changed, 229 deletions(-) delete mode 100644 homedecor/changelog.txt diff --git a/homedecor/changelog.txt b/homedecor/changelog.txt deleted file mode 100644 index 9e287e7..0000000 --- a/homedecor/changelog.txt +++ /dev/null @@ -1,229 +0,0 @@ -Changelog ---------- - -2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not -showing the text. This also fixed a potential undesired replacement bug. He -also fixed many of the sounds in the mod so that they aren't based on leaves. -:-) - -2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's -3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code -in homedecor. If you have any of those three versions of the signs mod, -uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the -contribution! Also, now signs-on-fences work slightly differently than before -when digging - dig to get the sign back from the post, then dig the remaining -post to get that back as well. - -2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now -uses moreblocks glowglass *and* super glowglass together), made IC rely on -moreores copper ingot, added recipes to craft glow cubes back into glowlight -slabs. See crafting guide for details. - -2012-02-09: Add ability to place a sign directly onto a brass/wrought iron -fencepost, rather than crafting a sign-on-fencepost from one of each. Place a -brass or wrought iron fencepost, then attempt to place a sign against it. -Instead of the sign floating in air, the fencepost will be replaced with one -bearing the sign in the same node. Dig to get the two pieces back as separate -items, right click the resultant sign to edit the text thereon. - -2012-02-08: Added ability to add signs to brass/wrought iron fenceposts. - -2013-01-23: Completely rewrote all doors code to condense them into two files - -one with the nodebox models, and one with the actual node definitions. In the -process, cleaned up the code that handles node_ownership and protection mods. -Also made the mod automatically enable either left-click or right-click to -open/close a door, depending on whether the game supports it (actually it -checks for the existance of an unrelated function that happened to be added the -same time as the new right-click function). Renamed some textures, duplicated -all of the _lr.png textures to make it easier to register the textures in a -loop and to allow for more flexible texturing. - -2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing -mod. Unprocessed plastic, when made from jungle grass or dry shrubs, now -requires three jungle grass (yields 6) or three dry shrubs (yields 3). Still -works with 6 leaves also. Extended the above owned-node support to work with -glomie's "protector" mod since it has a similar bug as node_ownership has. - - All server Admins: If you have Home Decor and you use either node_ownership - or protector (or both), please update your copy of Home Decor as soon as - practical. - -2012-10-09: Added code to all doors to check for the presence of node_ownership -and adapt accordingly. If that mod is present, you can only place doors in -land you own, or land you have been given permission by the owner to build in, -or land that is not owned at all. Singleplayer mode still works the same as -before. Works around a bug in node_ownership where it doesn't completely -handle the on_place= construct in register_node(), causing it to only delete -half of an illegally-placed door. - -2012-10-05: Added titanium dioxide and white paint from Unified Dyes as -alternates if that mod isn't present. Both are compatible/interchangeable with -the ones from that mod. Uses the same crafting recipes as UD uses, plus a -couple of alternates in case of materials shortages. Added white and mahogany -variants of the aforementioned grid-style glass-and-wood door. - -2012-10-04: Added a couple new types of doors, converted the others to -nodeboxes. All door code has been rewritten mostly from scratch. These new -doors should convert over just fine, or at least you won't lose anything. You -may have to dig and re-place a few if their orientation is wrong. Also note -that these always return the left-opening version when you dig one. - -2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory -space. If you have two stacked up already before this update, you'll need to -empty them, dig them, and then re-place one or both, and put their contents -back in. Sorry about the inconvenience, the one-node-tall ones were only -supposed to be temporary anyway. Besides, now one stores more than twice as -much as before. :-) The associated crafting recipe yields only one now, in -keeping with this change. - -2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to -indicate that they're supposed to be yellow (you'll need to destroy and -re-craft them, sorry). - -2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and -classic white picket fences, chainlink, barbed wire, and wooden privacy fence -(e.g to put around a backyard pool). - -Also added gates that open/close on a click, for the picket fences, chainlink -fence, and barbed wire fence. For the privacy fence, use a regular door if you -need a gate. - -2012-09-30: Big set of updates today to make the mod a little easier to use in -places and to add some more nodes. Recipe changes: Brass and wrought iron -poles, table legs, and fences/railings were too expensive in practice. -Increased recipe outputs. Small square glass table now comes from one small -round table (instead of three-to-two). Large square glass table comes from one -small square now instead of two. Small round, small square, and large wooden -tables follow the same pattern. - - Recycling: All glass tables can be recycled back into glass blocks via the - Vessels mod's recipes. All are 3:1 with glass fragments (and thus, 3:1 with - glass blocks), so there's no glass wasted. All wooden tables can be crafted - into sticks by putting three of a given item onto the crafting grid. Any - such craft yields 4 sticks, so there's no waste. Glass skylights recycle - 3:1 also, which does result in a little waste. - - New nodes: - - Added working oven (really just a furnace with new textures/recipe) - Added mini-fridge that stores 24 slots - Added kitchen cabinet that stores 24 slots - Added half-size kitchen cabinet that stores 12 slots (6x2) - Added kitchen sink with under-sink cabinet that stores 16 slots - Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g. - ceiling fixtures and yard/sidewalk lighting) - Added curtains in 6 colors: red, green, blue, purple, pink, white - - Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their - textures somewhat. Got rid of the dressers - they were never brought to a - working state, but they're obsolete now (stacked two-drawer nightstands look - the same anyway). - - Notes about this update: This mod now requires Moreblocks for some recipes - - namely fridge and oven, and uses the Vessels mod's recycle crafts. - -2012-09-27: Changed most uses of dyes so that they can come from the game's -in-built groups-based dye system, where appropriate. Unified Dyes can still -supply the colors, this just makes it possible to use any other dye system that -might come about as long as it uses the groups method. Improved recipe outputs -for all shutters and mahogany folding door (better ratios of objects to -colorants). - - Added intermediate "unprocessed plastic" step to get from materials to - plastic sheeting (now craft some materials to get unprocessed plastic, then - smelt that to get the sheeting), added alternate recipes to produce it, - improved ratio of materials to plastic. Minor code cleanups. - - Later in the day: Nightstands now offer small inventories - one-drawer units - get 8 slots, while two-drawer nightstands get 16 slots (8x2). They're - smaller than chests because they're cheaper to make. Note that if you have - nightstands already placed, dig them up and place them again to enable their - new inventory capabilities. - -2012-09-25: Added alternate recipes for most items that use dyes. Removed -Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons -isn't present). Replaced speakers' Mesecons Noteblocks with copper ingots from -Moreores. - -2012-08-01: Added optional recipes for items that use wool to also use cotton -instead. Choose one or the other in any given recipe (you can't mix the two). -No, it isn't a Kosher thing. ;-) - -2012-07-28: Noticed I technically had left/right textures swapped on a few -blocks. The textures were drawn to counteract this, without my realizing I was -doing just that. :-) Fixed. Also replaced all "tile_images" references with -"tiles", since the former is deprecated in favor of the latter. - -2012-07-26: Updated to use the Vessels mod to give back empty dye bottles. - -2012-07-24: Made all objects that use a dye require a more appropriate color, -made all objects that use a dye give back empty bottles on craft, made grey -shutters use the various grey paints directly. Moved this changelog out of the -forum post and into this separate file. - -2012-07-12: Moved project to github. - -2012-07-02: Deleted a few redundant files from the unified dyes mod. - -2012-06-30: Added a fancy wood-and-glass door. Textures used here were -formerly used for (and have been replaced by new textures for) the default wood -door in my realistic texture packs. - -2012-06-27: Relaxed dependency on UnifiedDyes to prevent depending on Flowers. -The mod will still use them if available; if not, you just can't craft the -various colored objects. - -2012-06-26: Separated dyes into their own mod ("unifieddyes"). Added a copy of -flowers and made this mod depend on it and unified dyes. Updated all crafting -recipes to fit, got rid of the conditional code for flowers (since it is a -dependency now), removed a bunch of redundant register_craftitem code, fixed -some copy&paste errors on the window shutters. As a consequence of these -changes, white paint, titanium dioxide, and all colors of dyes will have to be -removed and replaced (but the things that depend on them are fine). - -2012-06-25: Removed all of the old legacy_wallmounted references - I didn't -realize they were deprecated (and they were causing out-of-nodes issues also). - -2012-06-23: Added small speaker, round brass pole, square wrought iron pole -(without connecting rungs). Fairly recent version of Minetest required for -these to work (uses nodeboxes). Note that if you've placed brass or wrought -iron poles in your world already, they will be drawn using these newer styles; -if you need the square poles and/or connecting rungs, you'll need to remove -them and craft brass/wrought iron fences instead. - -2012-06-16: Tweaked terracotta roof tiles/shingles to give the 4 pieces back on -digging a 'shingle'. - -2012-06-15 (a bit later): Did the same for the stereo and television and -improved them in the process. - -2012-06-15: Tweaked the speaker textures, added separate images for all 6 -sides. - -2012-06-14: Added right-opening versions of oak and mahogany "folding" doors - -allows one to create double doors. Split the two colors into separate files. -Inspired by Calinou's update to the default doors mod - works the same way too. -:-) - -2012-06-13 (a lot later): Changed the crafting recipe slightly for nightstands -- they're designated as 'oak' now. Added crafting recipe for mahogany -variants. If you've already placed nightstands into your world, you should -remove them before updating - sorry, you'll have to rebuild them due my having -had to change the node names. Added initial crafting recipes for oak and -mahogany drawers and complete dressers (dresser components are not yet useful, -work in progress. See crafts.lua for more details). - -2012-06-13: Changed buckets of white paint so that the empty bucket is returned -when the bucket of paint is crafted into something else (rather than when the -bucket of paint is first created). * Fixed copy&paste error from the previous -bucket change. * Moved smelting and crafting of white paint from crafts.lua -over to dyes.lua. - -2012-06-12: Multiple post-release updates over the course of the day. * Fixed -recipe collision with glass panes. * Implemented a full set of dyes derived -from flowers, updated all related crafting recipes and screenshots to match. * -Collected all dyes into one file. Changed recipes for blue and purple dyes to -something that makes a bit more sense. :-) * Tweaked oak shutters to give two -pieces on crafting. * Added alternate recipes for orange and green dyes. - -2012-06-12: Initial release.