forked from mtcontrib/homedecor_modpack
Move sit function
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f59e0448c7
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3f16e7dbc0
@ -84,12 +84,10 @@ for i in ipairs(chaircolors) do
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collision_box = kc_cbox,
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collision_box = kc_cbox,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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--[[
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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pos.y = pos.y+0 -- where do I put my ass ?
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homedecor.sit_exec(pos, node, clicker)
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homedecor.sit(pos, node, clicker)
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end,
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end
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--]]
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})
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})
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if color ~= "" then
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if color ~= "" then
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@ -187,50 +185,6 @@ homedecor.register("office_chair_"..c, {
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end
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end
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-- Sitting functions disabled for now because of buggyness.
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--[[
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function homedecor.sit(pos, node, clicker)
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local name = clicker:get_player_name()
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local meta = minetest:get_meta(pos)
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local param2 = node.param2
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if clicker:get_player_name() == meta:get_string("player") then
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meta:set_string("player", "")
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand", 30)
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else
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meta:set_string("player", clicker:get_player_name())
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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if param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif param2 == 3 then
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clicker:set_look_yaw(4.75)
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elseif param2 == 0 then
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clicker:set_look_yaw(3.15)
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else
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clicker:set_look_yaw(6.28)
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end
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end
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end
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function homedecor.sit_exec(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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homedecor.sit(pos, node, clicker)
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end
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--]]
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-- Aliases for 3dforniture mod.
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-- Aliases for 3dforniture mod.
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minetest.register_alias("3dforniture:table", "homedecor:table")
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minetest.register_alias("3dforniture:table", "homedecor:table")
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32
homedecor/handlers/sit.lua
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32
homedecor/handlers/sit.lua
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@ -0,0 +1,32 @@
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function homedecor.sit(pos, node, clicker)
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do return end -- delete it when the engine is stabler for the player's physics
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local meta = minetest.get_meta(pos)
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local param2 = node.param2
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local name = clicker:get_player_name()
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if name == meta:get_string("is_sit") then
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meta:set_string("is_sit", "")
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand", 30)
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else
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meta:set_string("is_sit", clicker:get_player_name())
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:set_physics_override(0, 0, 0)
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clicker:setpos(pos)
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default.player_attached[name] = true
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default.player_set_animation(clicker, "sit", 30)
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if param2 == 0 then
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clicker:set_look_yaw(3.15)
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elseif param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif param2 == 2 then
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clicker:set_look_yaw(6.28)
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elseif param2 == 3 then
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clicker:set_look_yaw(4.75)
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else return end
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end
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end
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@ -122,6 +122,7 @@ dofile(homedecor.modpath.."/handlers/furnaces.lua")
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dofile(homedecor.modpath.."/handlers/registration.lua")
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dofile(homedecor.modpath.."/handlers/registration.lua")
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-- some nodes have particle spawners
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-- some nodes have particle spawners
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dofile(homedecor.modpath.."/handlers/water_particles.lua")
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dofile(homedecor.modpath.."/handlers/water_particles.lua")
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dofile(homedecor.modpath.."/handlers/sit.lua")
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-- load various other components
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-- load various other components
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dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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dofile(homedecor.modpath.."/misc-nodes.lua") -- the catch-all for all misc nodes
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