forked from mtcontrib/homedecor_modpack
make homedecor game agnostic (#28)
* make materials.lua with hades, minetest game, farlands items * make textures file for central handling * make mods game agnostic * take out the trash * handle multiple seats in sofas * add github luacheck workflow and various luacheck fixes * add fluxionary scope creep * fix devtest breaking right to a name policy Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com> Co-authored-by: SFENCE <sfence.software@gmail.com>
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@ -5,29 +5,44 @@ local ob_cbox = {
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fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
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}
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minetest.register_node(":homedecor:openframe_bookshelf", {
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local wood_tex = homedecor.textures.default_wood
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homedecor.register("openframe_bookshelf", {
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description = S("Bookshelf (open-frame)"),
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drawtype = "mesh",
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mesh = "homedecor_openframe_bookshelf.obj",
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tiles = {
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"homedecor_openframe_bookshelf_books.png",
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"default_wood.png"
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wood_tex
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},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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_sound_def = {
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key = "node_sound_wood_defaults",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = ob_cbox,
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collision_box = ob_cbox,
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crafts = {
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{
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recipe = {
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{"group:wood", "", "group:wood"},
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{"book", "book", "book"},
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{"group:wood", "", "group:wood"},
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},
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}
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}
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})
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homedecor.register("wall_shelf", {
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description = S("Wall Shelf"),
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tiles = {
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"default_wood.png",
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wood_tex,
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},
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groups = { snappy = 3, dig_tree = 2 },
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_sound_def = {
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key = "node_sound_wood_defaults",
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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