Better inv. images for computer items

This commit is contained in:
kilbith
2015-05-10 11:12:22 +02:00
parent ee038d9ced
commit 8ef4e8c39d
15 changed files with 20 additions and 9 deletions

View File

@ -29,12 +29,12 @@ local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png"
"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[4.2,4.5;0.6,0.6;down;V]"
.."button[4.2,5.3;0.6,0.6;drop;]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[5.4,4.5;0.6,0.6;right;]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;New Game]"
local formsize = "size[5.9,5.7]"
@ -240,7 +240,7 @@ local function step(pos, fields)
return run
end
local arcade = {
minetest.register_node("computer:tetris_arcade", {
description="Tetris Arcade",
drawtype = "mesh",
mesh = "tetris_arcade.obj",
@ -276,7 +276,6 @@ local arcade = {
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
return itemstack
end
}
minetest.register_node("computer:tetris_arcade", arcade)
})