forked from mtcontrib/homedecor_modpack
Fix most luacheck issues.
There are 3 false positives remaining after this patch, so the bulk of the issues are fixed now.
This commit is contained in:
@ -1,4 +1,3 @@
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local S = homedecor.gettext
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-- vectors to place one node next to or behind another
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@ -67,8 +66,8 @@ end
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local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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local placer_name = placer:get_player_name() or ""
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if is_buildable_to(placer_name, pos, pos2) then
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local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = fdir })
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local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = lfdir })
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node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
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-- do not assume by default, as we still might want to allow overlapping in some cases
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local has_facedir = node2 ~= "air"
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@ -76,7 +75,7 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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has_facedir = false
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node2 = placeholder_node
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end
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minetest.set_node(pos2, { name = node2, param2 = (has_facedir and fdir) or nil })
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minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil })
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-- call after_place_node of the placed node if available
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local ctrl_node_def = minetest.registered_nodes[node1]
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@ -228,7 +227,7 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
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local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
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if rightclick_result then return rightclick_result end
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local pos, def = select_node(pointed_thing)
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local pos, _ = select_node(pointed_thing)
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if not pos then return itemstack end
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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@ -270,20 +269,19 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
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local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
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local below_node = minetest.get_node(below_pos)
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local fwd_node = minetest.get_node(fwd_pos)
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--local fwd_node = minetest.get_node(fwd_pos)
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local left_node = minetest.get_node(left_pos)
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local right_node = minetest.get_node(right_pos)
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local left_fwd_node = minetest.get_node(left_fwd_pos)
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local right_fwd_node = minetest.get_node(right_fwd_pos)
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local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
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local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
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local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
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local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
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--local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
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--local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
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local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
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local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
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local new_place_name = itemstack:get_name()
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local n = 0
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-- try to place a diagonal one on the side of blocks stacked like stairs
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-- or follow an existing diagonal with another.
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