diff --git a/signs_lib.lua b/signs_lib.lua index f21377d..afb1918 100644 --- a/signs_lib.lua +++ b/signs_lib.lua @@ -10,8 +10,6 @@ end -- CONSTANTS -local NUMBER_OF_LINES = 6 - local MP = minetest.get_modpath("homedecor") -- Used by `build_char_db' to locate the file. @@ -23,7 +21,7 @@ local FONT_FMT_SIMPLE = "hdf_%02x.png" -- Path to the textures. local TP = MP.."/textures" -local TEXT_SCALE = {x=0.9, y=0.7} +local TEXT_SCALE = {x=0.9, y=0.5} -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza @@ -48,6 +46,17 @@ local LINE_HEIGHT local SIGN_WIDTH local SIGN_PADDING +-- Size of the canvas, in characters. +-- Please note that CHARS_PER_LINE is multiplied by the average character +-- width to get the total width of the canvas, so for proportional fonts, +-- either more or fewer characters may fit on a line. +local CHARS_PER_LINE = 30 +local NUMBER_OF_LINES = 6 + +-- Separation between lines. 1.0 means no separation (ypos offset by text +-- height), 2.0 is one "line" (ypos offset by two times text height), etc. +local LINE_SEP = 1.2 + -- This holds the individual character widths. -- Indexed by the actual character (e.g. charwidth["A"]) local charwidth = { } @@ -121,18 +130,12 @@ local function build_char_db() end cdbf:close() if LINE_HEIGHT then - -- XXX: Is there a better way to calc this? - -- XXX: Remember to change similar lines below if this changes. - SIGN_WIDTH = math.floor((total_width / char_count) * 16) - SIGN_PADDING = SIGN_WIDTH / 14 -- Totally arbitrary. - -- Check some random characters to see if the file on disk differs -- from the cached one. If so, then ditch cached data and rebuild -- (font probably was changed). print("*** DEBUG: Randomly checking cache.") if not check_random_chars() then print("*** DEBUG: yey all ok.") - return end print("*** DEBUG: something's fucked up; rebuild cache.") else @@ -147,36 +150,41 @@ local function build_char_db() end end - -- OK, something went wrong... try brute force loading from texture files. + if not LINE_HEIGHT then + -- OK, something went wrong... try brute force loading from texture files. - charwidth = { } + charwidth = { } - total_width = 0 - char_count = 0 - LINE_HEIGHT = nil + total_width = 0 + char_count = 0 + LINE_HEIGHT = nil - for c = 32, 126 do - local filename = FONT_FMT:format(TP, c) - local f = io.open(filename) - if f then - local ch = string.char(c) - local w, h = read_png_size(f) - f:close() - if w and h then - charwidth[ch] = w - total_width = total_width + w - char_count = char_count + 1 - if not LINE_HEIGHT then LINE_HEIGHT = h end + for c = 32, 126 do + local filename = FONT_FMT:format(TP, c) + local f = io.open(filename) + if f then + local ch = string.char(c) + local w, h = read_png_size(f) + f:close() + if w and h then + charwidth[ch] = w + total_width = total_width + w + char_count = char_count + 1 + if not LINE_HEIGHT then LINE_HEIGHT = h end + end end end + + if not LINE_HEIGHT then + error("Could not find font line height.") + end + end - if not LINE_HEIGHT then - error("Could not find font line height.") - end - - SIGN_WIDTH = math.floor((total_width / char_count) * 16) - SIGN_PADDING = SIGN_WIDTH / 14 -- Totally arbitrary. + -- XXX: Is there a better way to calc this? + -- XXX: Remember to change similar lines below if this changes. + SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE) + SIGN_PADDING = SIGN_WIDTH / 16 -- Totally arbitrary. -- Try to save cached list back to disk. @@ -206,10 +214,10 @@ local signs = { } local signs_yard = { - {delta = {x = 0, y = 0.05, z = -0.05}, yaw = 0}, - {delta = {x = -0.05, y = 0.05, z = 0}, yaw = math.pi / -2}, - {delta = {x = 0, y = 0.05, z = 0.05}, yaw = math.pi}, - {delta = {x = 0.05, y = 0.05, z = 0}, yaw = math.pi / 2}, + {delta = {x = 0, y = 0.15, z = -0.05}, yaw = 0}, + {delta = {x = -0.05, y = 0.15, z = 0}, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.15, z = 0.05}, yaw = math.pi}, + {delta = {x = 0.05, y = 0.15, z = 0}, yaw = math.pi / 2}, } local signs_post = { @@ -280,7 +288,7 @@ local homedecor_generate_line = function(s, lineno) width = width + w + 1 if width > max_line_w then xpos = start_xpos - ypos = ypos + (LINE_HEIGHT * 1.05) + ypos = ypos + (LINE_HEIGHT * LINE_SEP) width = 0 lineno = lineno + 1 end @@ -303,7 +311,7 @@ local function copy ( t ) end local homedecor_generate_texture = function(lines) - local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, SIGN_WIDTH) } + local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES * LINE_SEP) } local lineno = 0 for i = 1, #lines do if lineno >= NUMBER_OF_LINES then break end