remove right-opening doors from creative inv

This commit is contained in:
Vanessa Ezekowitz 2015-04-25 10:15:43 -04:00
parent 9ccb6b5188
commit aadbe21841

View File

@ -221,10 +221,12 @@ for i in ipairs(sides) do
local selbox = door_model.selectbox or def_selbox local selbox = door_model.selectbox or def_selbox
local colbox = door_model.collisionbox or door_model.selectbox or def_selbox local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
local mesh = door_model.mesh local mesh = door_model.mesh
local groups = {snappy = 3}
if side == "right" then if side == "right" then
mesh = string.gsub(door_model.mesh, ".obj", "_right.obj") mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
groups = {snappy = 3, not_in_creative_inventory = 1}
end end
minetest.register_node("homedecor:door_"..doorname.."_"..side, { minetest.register_node("homedecor:door_"..doorname.."_"..side, {
@ -236,7 +238,7 @@ for i in ipairs(sides) do
wield_image = "homedecor_door_"..doorname.."_inv.png", wield_image = "homedecor_door_"..doorname.."_inv.png",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy = 3}, groups = groups,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
use_texture_alpha = door_model.usealpha, use_texture_alpha = door_model.usealpha,
selection_box = selbox, selection_box = selbox,