abstract most inventory handling code into a homedecor registration function

drawtype and param related defaults are being handled as well
for now we still leave the locked-node generation to locked.lua, due to its furnace-like node support

example:
homedecor.register("penbox", {
	<common defs>
	infotext=S("Penbox"),
	inventory = {
		size=8,
		formspec=…
		lockable=true -- will be supported later
	},
})
Cette révision appartient à :
Tim
2015-01-21 19:19:14 +01:00
révisé par Vanessa Ezekowitz
Parent 2cdf6667dc
révision b4b281d9ea
8 fichiers modifiés avec 203 ajouts et 512 suppressions

Voir le fichier

@ -293,7 +293,7 @@ minetest.register_node("homedecor:fishtank_lighted", {
end
})
minetest.register_node('homedecor:cardboard_box', {
homedecor.register("cardboard_box", {
drawtype = "nodebox",
description = S("Cardboard box"),
tiles = {
@ -305,10 +305,10 @@ minetest.register_node('homedecor:cardboard_box', {
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
@ -325,40 +325,13 @@ minetest.register_node('homedecor:cardboard_box', {
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;2,0;4,1;]"..
"list[current_player;main;0,2;8,4;]")
meta:set_string("infotext", S("Cardboard box"))
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in cardboard box at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to cardboard box at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from cardboard box at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
infotext=S("Cardboard box"),
inventory = {
size=8,
formspec="size[8,6]"..
"list[current_name;main;2,0;4,1;]"..
"list[current_player;main;0,2;8,4;]",
},
})
minetest.register_node("homedecor:dvd_cd_cabinet", {
@ -395,8 +368,7 @@ minetest.register_node("homedecor:dvd_cd_cabinet", {
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node('homedecor:filing_cabinet', {
drawtype = "nodebox",
homedecor.register("filing_cabinet", {
description = S("Filing Cabinet"),
tiles = {
'forniture_wood.png',
@ -407,8 +379,6 @@ minetest.register_node('homedecor:filing_cabinet', {
'homedecor_filing_cabinet_front.png'
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
@ -423,39 +393,13 @@ minetest.register_node('homedecor:filing_cabinet', {
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Filing cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in filing cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to filing cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from filing cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
infotext=S("Filing cabinet"),
inventory = {
size=16,
formspec="size[8,7]"..
"list[context;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]",
},
})
minetest.register_node("homedecor:dishwasher", {