forked from mtcontrib/homedecor_modpack
allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes
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@ -26,7 +26,8 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
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if is_buildable_to(placer_name, pos, def, pos2) then
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local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(pos, { name = node1, param2 = fdir })
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minetest.set_node(pos2, { name = node2 or "air", param2 = node2 and fdir or nil })
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node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
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minetest.set_node(pos2, { name = node2, param2 = (node2 ~= "air" and fdir) or nil })
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-- temporary check if this is a locked node to set its infotext
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local nodename = itemstack:get_name()
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@ -93,7 +93,7 @@ function homedecor.register(name, def)
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end
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end
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def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger)
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if expand.top then
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if expand.top and expand.forward ~= "air" then
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local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
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if minetest.get_node(top_pos).name == expand.top then
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minetest.remove_node(top_pos)
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@ -103,13 +103,13 @@ function homedecor.register(name, def)
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local fdir = oldnode.param2
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if not fdir or fdir > 3 then return end
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if expand.right then
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if expand.right and expand.forward ~= "air" then
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local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] }
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if minetest.get_node(right_pos).name == expand.right then
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minetest.remove_node(right_pos)
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end
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end
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if expand.forward then
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if expand.forward and expand.forward ~= "air" then
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local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] }
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if minetest.get_node(forward_pos).name == expand.forward then
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minetest.remove_node(forward_pos)
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