split signs_lib from homedecor, put them into their own separate mods

package the two together as a modpack so that regular homedecor users don't
see a functional change, but others can take signs_lib and use it as a
standalone mod.

also get rid of some *~ files
This commit is contained in:
Vanessa Ezekowitz
2014-01-25 12:57:05 -05:00
parent 6295e2699d
commit e057d357c8
897 changed files with 231 additions and 155 deletions

813
homedecor/LICENSE Normal file
View File

@ -0,0 +1,813 @@
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----------
For the textures and everything else:
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
This license is commonly known as "WTFPL".
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Changelog
---------
2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not
showing the text. This also fixed a potential undesired replacement bug. He
also fixed many of the sounds in the mod so that they aren't based on leaves.
:-)
2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's
3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code
in homedecor. If you have any of those three versions of the signs mod,
uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the
contribution! Also, now signs-on-fences work slightly differently than before
when digging - dig to get the sign back from the post, then dig the remaining
post to get that back as well.
2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now
uses moreblocks glowglass *and* super glowglass together), made IC rely on
moreores copper ingot, added recipes to craft glow cubes back into glowlight
slabs. See crafting guide for details.
2012-02-09: Add ability to place a sign directly onto a brass/wrought iron
fencepost, rather than crafting a sign-on-fencepost from one of each. Place a
brass or wrought iron fencepost, then attempt to place a sign against it.
Instead of the sign floating in air, the fencepost will be replaced with one
bearing the sign in the same node. Dig to get the two pieces back as separate
items, right click the resultant sign to edit the text thereon.
2012-02-08: Added ability to add signs to brass/wrought iron fenceposts.
2013-01-23: Completely rewrote all doors code to condense them into two files -
one with the nodebox models, and one with the actual node definitions. In the
process, cleaned up the code that handles node_ownership and protection mods.
Also made the mod automatically enable either left-click or right-click to
open/close a door, depending on whether the game supports it (actually it
checks for the existance of an unrelated function that happened to be added the
same time as the new right-click function). Renamed some textures, duplicated
all of the _lr.png textures to make it easier to register the textures in a
loop and to allow for more flexible texturing.
2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing
mod. Unprocessed plastic, when made from jungle grass or dry shrubs, now
requires three jungle grass (yields 6) or three dry shrubs (yields 3). Still
works with 6 leaves also. Extended the above owned-node support to work with
glomie's "protector" mod since it has a similar bug as node_ownership has.
All server Admins: If you have Home Decor and you use either node_ownership
or protector (or both), please update your copy of Home Decor as soon as
practical.
2012-10-09: Added code to all doors to check for the presence of node_ownership
and adapt accordingly. If that mod is present, you can only place doors in
land you own, or land you have been given permission by the owner to build in,
or land that is not owned at all. Singleplayer mode still works the same as
before. Works around a bug in node_ownership where it doesn't completely
handle the on_place= construct in register_node(), causing it to only delete
half of an illegally-placed door.
2012-10-05: Added titanium dioxide and white paint from Unified Dyes as
alternates if that mod isn't present. Both are compatible/interchangeable with
the ones from that mod. Uses the same crafting recipes as UD uses, plus a
couple of alternates in case of materials shortages. Added white and mahogany
variants of the aforementioned grid-style glass-and-wood door.
2012-10-04: Added a couple new types of doors, converted the others to
nodeboxes. All door code has been rewritten mostly from scratch. These new
doors should convert over just fine, or at least you won't lose anything. You
may have to dig and re-place a few if their orientation is wrong. Also note
that these always return the left-opening version when you dig one.
2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory
space. If you have two stacked up already before this update, you'll need to
empty them, dig them, and then re-place one or both, and put their contents
back in. Sorry about the inconvenience, the one-node-tall ones were only
supposed to be temporary anyway. Besides, now one stores more than twice as
much as before. :-) The associated crafting recipe yields only one now, in
keeping with this change.
2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to
indicate that they're supposed to be yellow (you'll need to destroy and
re-craft them, sorry).
2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and
classic white picket fences, chainlink, barbed wire, and wooden privacy fence
(e.g to put around a backyard pool).
Also added gates that open/close on a click, for the picket fences, chainlink
fence, and barbed wire fence. For the privacy fence, use a regular door if you
need a gate.
2012-09-30: Big set of updates today to make the mod a little easier to use in
places and to add some more nodes. Recipe changes: Brass and wrought iron
poles, table legs, and fences/railings were too expensive in practice.
Increased recipe outputs. Small square glass table now comes from one small
round table (instead of three-to-two). Large square glass table comes from one
small square now instead of two. Small round, small square, and large wooden
tables follow the same pattern.
Recycling: All glass tables can be recycled back into glass blocks via the
Vessels mod's recipes. All are 3:1 with glass fragments (and thus, 3:1 with
glass blocks), so there's no glass wasted. All wooden tables can be crafted
into sticks by putting three of a given item onto the crafting grid. Any
such craft yields 4 sticks, so there's no waste. Glass skylights recycle
3:1 also, which does result in a little waste.
New nodes:
Added working oven (really just a furnace with new textures/recipe)
Added mini-fridge that stores 24 slots
Added kitchen cabinet that stores 24 slots
Added half-size kitchen cabinet that stores 12 slots (6x2)
Added kitchen sink with under-sink cabinet that stores 16 slots
Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g.
ceiling fixtures and yard/sidewalk lighting)
Added curtains in 6 colors: red, green, blue, purple, pink, white
Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their
textures somewhat. Got rid of the dressers - they were never brought to a
working state, but they're obsolete now (stacked two-drawer nightstands look
the same anyway).
Notes about this update: This mod now requires Moreblocks for some recipes -
namely fridge and oven, and uses the Vessels mod's recycle crafts.
2012-09-27: Changed most uses of dyes so that they can come from the game's
in-built groups-based dye system, where appropriate. Unified Dyes can still
supply the colors, this just makes it possible to use any other dye system that
might come about as long as it uses the groups method. Improved recipe outputs
for all shutters and mahogany folding door (better ratios of objects to
colorants).
Added intermediate "unprocessed plastic" step to get from materials to
plastic sheeting (now craft some materials to get unprocessed plastic, then
smelt that to get the sheeting), added alternate recipes to produce it,
improved ratio of materials to plastic. Minor code cleanups.
Later in the day: Nightstands now offer small inventories - one-drawer units
get 8 slots, while two-drawer nightstands get 16 slots (8x2). They're
smaller than chests because they're cheaper to make. Note that if you have
nightstands already placed, dig them up and place them again to enable their
new inventory capabilities.
2012-09-25: Added alternate recipes for most items that use dyes. Removed
Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons
isn't present). Replaced speakers' Mesecons Noteblocks with copper ingots from
Moreores.
2012-08-01: Added optional recipes for items that use wool to also use cotton
instead. Choose one or the other in any given recipe (you can't mix the two).
No, it isn't a Kosher thing. ;-)
2012-07-28: Noticed I technically had left/right textures swapped on a few
blocks. The textures were drawn to counteract this, without my realizing I was
doing just that. :-) Fixed. Also replaced all "tile_images" references with
"tiles", since the former is deprecated in favor of the latter.
2012-07-26: Updated to use the Vessels mod to give back empty dye bottles.
2012-07-24: Made all objects that use a dye require a more appropriate color,
made all objects that use a dye give back empty bottles on craft, made grey
shutters use the various grey paints directly. Moved this changelog out of the
forum post and into this separate file.
2012-07-12: Moved project to github.
2012-07-02: Deleted a few redundant files from the unified dyes mod.
2012-06-30: Added a fancy wood-and-glass door. Textures used here were
formerly used for (and have been replaced by new textures for) the default wood
door in my realistic texture packs.
2012-06-27: Relaxed dependency on UnifiedDyes to prevent depending on Flowers.
The mod will still use them if available; if not, you just can't craft the
various colored objects.
2012-06-26: Separated dyes into their own mod ("unifieddyes"). Added a copy of
flowers and made this mod depend on it and unified dyes. Updated all crafting
recipes to fit, got rid of the conditional code for flowers (since it is a
dependency now), removed a bunch of redundant register_craftitem code, fixed
some copy&paste errors on the window shutters. As a consequence of these
changes, white paint, titanium dioxide, and all colors of dyes will have to be
removed and replaced (but the things that depend on them are fine).
2012-06-25: Removed all of the old legacy_wallmounted references - I didn't
realize they were deprecated (and they were causing out-of-nodes issues also).
2012-06-23: Added small speaker, round brass pole, square wrought iron pole
(without connecting rungs). Fairly recent version of Minetest required for
these to work (uses nodeboxes). Note that if you've placed brass or wrought
iron poles in your world already, they will be drawn using these newer styles;
if you need the square poles and/or connecting rungs, you'll need to remove
them and craft brass/wrought iron fences instead.
2012-06-16: Tweaked terracotta roof tiles/shingles to give the 4 pieces back on
digging a 'shingle'.
2012-06-15 (a bit later): Did the same for the stereo and television and
improved them in the process.
2012-06-15: Tweaked the speaker textures, added separate images for all 6
sides.
2012-06-14: Added right-opening versions of oak and mahogany "folding" doors -
allows one to create double doors. Split the two colors into separate files.
Inspired by Calinou's update to the default doors mod - works the same way too.
:-)
2012-06-13 (a lot later): Changed the crafting recipe slightly for nightstands
- they're designated as 'oak' now. Added crafting recipe for mahogany
variants. If you've already placed nightstands into your world, you should
remove them before updating - sorry, you'll have to rebuild them due my having
had to change the node names. Added initial crafting recipes for oak and
mahogany drawers and complete dressers (dresser components are not yet useful,
work in progress. See crafts.lua for more details).
2012-06-13: Changed buckets of white paint so that the empty bucket is returned
when the bucket of paint is crafted into something else (rather than when the
bucket of paint is first created). * Fixed copy&paste error from the previous
bucket change. * Moved smelting and crafting of white paint from crafts.lua
over to dyes.lua.
2012-06-12: Multiple post-release updates over the course of the day. * Fixed
recipe collision with glass panes. * Implemented a full set of dyes derived
from flowers, updated all related crafting recipes and screenshots to match. *
Collected all dyes into one file. Changed recipes for blue and purple dyes to
something that makes a bit more sense. :-) * Tweaked oak shutters to give two
pieces on crafting. * Added alternate recipes for orange and green dyes.
2012-06-12: Initial release.

12
homedecor/copyright.txt Normal file
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Most code and all textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Licenses:
* For the lua code, GPL.
* For the door open/close sound, CC-By-SA 3.0 by Slanesh on freesound.org
http://freesound.org/people/Slanesh/sounds/31768/
* For the gate open/close sound, CC0, by j1987 on freesound.org
http://freesound.org/people/j1987/sounds/106116/
* For all images and everything else, WTFPL.

1399
homedecor/crafts.lua Normal file

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2
homedecor/depends.txt Normal file
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default
signs_lib

320
homedecor/door_models.lua Normal file
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local S = homedecor.gettext
homedecor.door_models = {
{
"closet_mahogany",
S("Mahogany Closet Door"),
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}
},
----------
{
"closet_oak",
S("Oak Closet Door"),
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 5/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0/32, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -12/32, 13/32, 8/16, -11/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -13/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16},
{ -8/16, 10/32, 13/32, 8/16, 11/32, 15/32 },
{ -8/16, 8/32, 13/32, 8/16, 9/32, 15/32 },
{ -8/16, 6/32, 13/32, 8/16, 7/32, 15/32 },
{ -8/16, 4/32, 13/32, 8/16, 5/32, 15/32 },
{ -8/16, 2/32, 13/32, 8/16, 3/32, 15/32 },
{ -8/16, 0, 13/32, 8/16, 1/32, 15/32 },
{ -8/16, -2/32, 13/32, 8/16, -1/32, 15/32 },
{ -8/16, -4/32, 13/32, 8/16, -3/32, 15/32 },
{ -8/16, -6/32, 13/32, 8/16, -5/32, 15/32 },
{ -8/16, -8/32, 13/32, 8/16, -7/32, 15/32 },
{ -8/16, -10/32, 13/32, 8/16, -9/32, 15/32 },
{ -8/16, -16/32, 6/16, 8/16, -11/32, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
},
----------
{
"exterior_fancy",
S("Fancy Wood/Glass Door"),
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"glass",
S("Glass Office Door"),
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}
},
----------
{
"wood_glass",
S("Glass and Wood, Oak-colored"),
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"wood_glass_mahogany",
S("Glass and Wood, Mahogany-colored"),
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"wood_glass_white",
S("Glass and Wood, White"),
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -3/32, 6/16, 8/16, 1/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -7/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }},
{{ -8/16, 7/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -1/32, 6/16, 8/16, 3/32, 8/16 },
{ -8/16, -8/16, 6/16, 8/16, -6/16, 8/16 },
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 },
{ -1/16, -8/16, 6/16, 1/16, 8/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }}
},
----------
{
"wood_plain",
S("Plain Wooden Door"),
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }},
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}
},
}

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-- Node definitions for Homedecor doors
local S = homedecor.gettext
-- doors
local function isSolid(pos,adj)
local adj = {x=adj[1],y=adj[2],z=adj[3]}
local node = minetest.get_node(vector.add(pos,adj))
if node then
local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
if idef then
return idef.walkable
end
end
return false
end
local function countSolids(pos,node,level)
local solids = 0
for x = -1, 1 do
for z = -1, 1 do
local y = 0
if node.param2 == 5 then
y = -level
else
y = level
end
-- special cases when x == z == 0
if x == 0 and z == 0 then
if level == 1 then
-- when looking past the trap door, cannot be solid in center
if isSolid(pos,{x,y,z}) then
return false
end
-- no else. it doesn't matter if x == y == z is solid, that's us.
end
elseif isSolid(pos,{x,y,z}) then
solids = solids + 1
end
end
end
return solids
end
local function calculateClosed(pos)
local node = minetest.get_node(pos)
-- the door is considered closed if it is closing off something.
local solids = 0
local direction = node.param2 % 6
local isTrap = direction == 0 or direction == 5
if isTrap then
-- the trap door is considered closed when all nodes on its sides are solid
-- or all nodes in the 3x3 above/below it are solid except the center
for level = 0, 1 do
local fail = false
local solids = countSolids(pos,node,level)
if solids == 8 then
return true
end
end
return false
else
-- the door is considered closed when the nodes on its sides are solid
-- or the 3 nodes in its facing direction are solid nonsolid solid
-- if the door has two levels (i.e. not a gate) then this must
-- be true for the top node as well.
-- sorry I dunno the math to figure whether to x or z
if direction == 1 or direction == 2 then
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local x
if direction == 1 then
x = 1
else
x = -1
end
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
else
-- direction == 3 or 4
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local z
if direction == 3 then
z = 1
else
z = -1
end
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
end
error("What direction is this???",direction)
end
end
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
local function getClosed(pos)
local isClosed = minetest.get_meta(pos):get_string('closed')
if isClosed=='' then
if calculateClosed(pos) then
return true
else
return false
end
else
isClosed = tonumber(isClosed)
-- may be closed or open (1 or 0)
return isClosed == 1
end
end
local function addDoorNode(pos,def,isClosed)
if isClosed then
isClosed = 1
else
isClosed = 0
end
minetest.add_node(pos, def)
minetest.get_meta(pos):set_int('closed',isClosed)
end
local sides = {"left", "right"}
local rsides = {"right", "left"}
for i in ipairs(sides) do
local side = sides[i]
local rside = rsides[i]
for j in ipairs(homedecor.door_models) do
local doorname = homedecor.door_models[j][1]
local doordesc = homedecor.door_models[j][2]
local nodeboxes_top = homedecor.door_models[j][5]
local nodeboxes_bottom = homedecor.door_models[j][6]
local texalpha = false
if doorname == "exterior_fancy" then
texalpha = true
end
if side == "left" then
nodeboxes_top = homedecor.door_models[j][3]
nodeboxes_bottom = homedecor.door_models[j][4]
end
local lower_top_side = "homedecor_door_"..doorname.."_tb.png"
local upper_bottom_side = "homedecor_door_"..doorname.."_tb.png"
if doorname == "glass" then
lower_top_side = "homedecor_blanktile.png"
upper_bottom_side = "homedecor_blanktile.png"
end
local tiles_upper = {
"homedecor_door_"..doorname.."_tb.png",
upper_bottom_side,
"homedecor_door_"..doorname.."_lrt.png",
"homedecor_door_"..doorname.."_lrt.png",
"homedecor_door_"..doorname.."_"..rside.."_top.png",
"homedecor_door_"..doorname.."_"..side.."_top.png",
}
local tiles_lower = {
lower_top_side,
"homedecor_door_"..doorname.."_tb.png",
"homedecor_door_"..doorname.."_lrb.png",
"homedecor_door_"..doorname.."_lrb.png",
"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
"homedecor_door_"..doorname.."_"..side.."_bottom.png",
}
local selectboxes_top = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
}
local selectboxes_bottom = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
}
minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
drawtype = "nodebox",
tiles = tiles_upper,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
use_texture_alpha = texalpha,
selection_box = selectboxes_top,
node_box = {
type = "fixed",
fixed = nodeboxes_top
},
drop = "homedecor:door_"..doorname.."_bottom_"..side,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
minetest.remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_rightclick = function(pos, node, clicker)
homedecor.flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
end
})
local dgroups = {snappy=3, not_in_creative_inventory=1}
if side == "left" then
dgroups = {snappy=3}
end
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
description = doordesc.." "..S("(%s-opening)"):format(side),
drawtype = "nodebox",
tiles = tiles_lower,
inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
wield_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
use_texture_alpha = texalpha,
selection_box = selectboxes_bottom,
node_box = {
type = "fixed",
fixed = nodeboxes_bottom
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
minetest.remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
homedecor.place_door(itemstack, placer, pointed_thing, doorname, keys["sneak"])
return itemstack
end,
on_rightclick = function(pos, node, clicker)
homedecor.flip_door(pos, node, clicker, doorname, side)
end,
-- both left and right doors may be used for open or closed doors
-- so they have to have both action_on and action_off and just
-- check when that action is invoked if to continue
on_punch = function(pos, node, puncher)
minetest.get_meta(pos):set_string('closed',nil)
end,
drop = "homedecor:door_"..doorname.."_bottom_left",
mesecons = {
effector = {
action_on = function(pos,node)
local isClosed = getClosed(pos)
if isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end,
action_off = function(pos,node)
local isClosed = getClosed(pos)
if not isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end
}
}
})
end
end
-- Gates
local gates_list = { "picket", "picket_white", "barbed_wire", "chainlink" }
local gate_names = { "Unpainted Picket", "White Picket", "Barbed Wire", "Chainlink" }
local gate_models_closed = {
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }} -- the lump representing the lock
}
local gate_models_open = {
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }} -- the lump representing the lock
}
for i in ipairs(gates_list) do
local gate=gates_list[i]
local def = {
drawtype = "nodebox",
description = S(gate_names[i].." Fence Gate"),
tiles = {
"homedecor_gate_"..gate.."_top.png",
"homedecor_gate_"..gate.."_bottom.png",
"homedecor_gate_"..gate.."_left.png",
"homedecor_gate_"..gate.."_right.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_front.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker)
homedecor.flip_gate(pos, node, clicker, gate, "closed")
end,
mesecons = {
effector = {
action_on = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "closed") end
}
}
}
-- gates when placed default to closed, closed.
minetest.register_node("homedecor:gate_"..gate.."_closed", def)
-- this is either a terrible idea or a great one
def = homedecor.table_copy(def)
def.groups.not_in_creative_inventory = 1
def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
def.tiles = {
"homedecor_gate_"..gate.."_top.png",
"homedecor_gate_"..gate.."_bottom.png",
"homedecor_gate_"..gate.."_front.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_left.png",
"homedecor_gate_"..gate.."_right.png"
}
def.node_box.fixed = gate_models_open[i]
def.drop = "homedecor:gate_"..gate.."_closed"
def.on_rightclick = function(pos, node, clicker)
homedecor.flip_gate(pos, node, clicker, gate, "open")
end
def.mesecons.effector = {
action_off = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "open") end
}
minetest.register_node("homedecor:gate_"..gate.."_open", def)
end
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
----- helper functions
local function get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
function homedecor.place_door(itemstack, placer, pointed_thing, name, forceright)
local pointed = pointed_thing.under
local pnode = minetest.get_node(pointed)
local pname = pnode.name
if not minetest.registered_nodes[pname]
or not minetest.registered_nodes[pname].on_rightclick then
local pos1 = nil
local pos2 = nil
if minetest.registered_nodes[pname]["buildable_to"] then
pos1 = pointed
pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z}
else
pos1 = pointed_thing.above
pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
end
local node_bottom = minetest.get_node(pos1)
local node_top = minetest.get_node(pos2)
if not homedecor.node_is_owned(pos1, placer)
and not homedecor.node_is_owned(pos2, placer) then
if not get_nodedef_field(node_bottom.name, "buildable_to")
or not get_nodedef_field(node_top.name, "buildable_to") then
minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local p_tests = {
{x=pos1.x-1, y=pos1.y, z=pos1.z},
{x=pos1.x, y=pos1.y, z=pos1.z+1},
{x=pos1.x+1, y=pos1.y, z=pos1.z},
{x=pos1.x, y=pos1.y, z=pos1.z-1},
}
print("fdir="..fdir)
local testnode = minetest.get_node(p_tests[fdir+1])
local side = "left"
if string.find(testnode.name, "homedecor:door_"..name.."_bottom_left") or forceright then
side = "right"
end
local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}
addDoorNode(pos1, def, true)
minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
end
else
minetest.registered_nodes[pname].on_rightclick(pointed_thing.under, pnode, placer, itemstack)
end
end
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
-- also adjusting param2 so the node is at 90 degrees.
function homedecor.flip_door(pos, node, player, name, side, isClosed)
if isClosed == nil then
isClosed = getClosed(pos)
end
-- this is where we swap the isClosed status!
-- i.e. if isClosed, we're adding an open door
-- and if not isClosed, a closed door
isClosed = not isClosed
local rside = nil
local nfdir = nil
local ofdir = node.param2 or 0
if side == "left" then
rside = "right"
nfdir=ofdir - 1
if nfdir < 0 then nfdir = 3 end
else
rside = "left"
nfdir=ofdir + 1
if nfdir > 3 then nfdir = 0 end
end
local sound;
if isClosed then
sound = 'close'
else
sound = 'open'
end
minetest.sound_play("homedecor_door_"..sound, {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
-- XXX: does the top half have to remember open/closed too?
minetest.add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
end
function homedecor.flip_gate(pos, node, player, gate, oc)
local isClosed = getClosed(pos);
minetest.sound_play("homedecor_gate_open_close", {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
local fdir = node.param2 or 0
-- since right facing gates use "open" nodes for closed, we need an
-- isClosed flag to tell if it's "really" closed.
local gateresult = nil
if oc == "closed" then
gateresult = "homedecor:gate_"..gate.."_open"
else
gateresult = "homedecor:gate_"..gate.."_closed"
end
local def = {name=gateresult, param2=fdir}
addDoorNode(pos, def, isClosed)
-- the following opens and closes gates below and above in sync with this one
-- (without three gate open/close sounds)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local nodeabove = minetest.get_node(above)
local nodebelow = minetest.get_node(below)
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
addDoorNode(above, def, isClosed)
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
addDoorNode(below, def, isClosed)
end
end

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-- Various home electronics
local S = homedecor.gettext
minetest.register_node('homedecor:speaker', {
description = S("Large Stereo Speaker"),
tiles = { 'homedecor_speaker_top.png',
'homedecor_speaker_bottom.png',
'homedecor_speaker_right.png',
'homedecor_speaker_left.png',
'homedecor_speaker_back.png',
'homedecor_speaker_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:speaker_small', {
description = S("Small Surround Speaker"),
drawtype = "nodebox",
tiles = {
'homedecor_speaker_top.png',
'homedecor_speaker_bottom.png',
'homedecor_speaker_right.png',
'homedecor_speaker_left.png',
'homedecor_speaker_back.png',
'homedecor_speaker_front.png'
},
selection_box = {
type = "fixed",
fixed = { -0.2, -0.5, 0, 0.2, 0, 0.4 }
},
node_box = {
type = "fixed",
fixed = { -0.2, -0.5, 0, 0.2, 0, 0.4 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:stereo', {
description = S("Stereo Receiver"),
tiles = { 'homedecor_stereo_top.png',
'homedecor_stereo_bottom.png',
'homedecor_stereo_right.png',
'homedecor_stereo_left.png',
'homedecor_stereo_back.png',
'homedecor_stereo_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:projection_screen', {
description = S("Projection Screen Material"),
drawtype = 'signlike',
tiles = { 'homedecor_projection_screen.png' },
wield_image = 'homedecor_projection_screen_inv.png',
inventory_image = 'homedecor_projection_screen_inv.png',
sunlight_propagates = false,
paramtype = 'light',
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
minetest.register_node('homedecor:television', {
description = S("Small CRT Television"),
tiles = { 'homedecor_television_top.png',
'homedecor_television_bottom.png',
'homedecor_television_right.png',
'homedecor_television_left.png',
'homedecor_television_back.png',
{ name="homedecor_television_front_animated.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=80.0
}
}
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX - 1,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})

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-- This file adds fences of various types
local S = homedecor.gettext
minetest.register_node("homedecor:fence_brass", {
description = S("Brass Fence/railing"),
drawtype = "fencelike",
tiles = {"homedecor_tile_brass.png"},
inventory_image = "homedecor_fence_brass.png",
wield_image = "homedecor_pole_brass.png",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
})
minetest.register_node("homedecor:fence_wrought_iron", {
description = S("Wrought Iron Fence/railing"),
drawtype = "fencelike",
tiles = {"homedecor_tile_wrought_iron.png"},
inventory_image = "homedecor_fence_wrought_iron.png",
wield_image = "homedecor_pole_wrought_iron.png",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
})
-- brass/wrought iron with signs:
minetest.register_node("homedecor:fence_brass_with_sign", {
description = S("Brass Fence/railing with sign"),
drawtype = "nodebox",
tiles = {
"homedecor_sign_brass_post_top.png",
"homedecor_sign_brass_post_bottom.png",
"homedecor_sign_brass_post_side.png",
"homedecor_sign_brass_post_side.png",
"homedecor_sign_brass_post_back.png",
"homedecor_sign_brass_post_front.png",
},
wield_image = "homedecor_sign_brass_post.png",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
{ -0.45, -0.1875, -0.225, 0.45, 0.4375, -0.125 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
{ -0.45, -0.1875, -0.225, 0.45, 0.4375, -0.125 },
}
},
groups = {snappy=3,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = {
max_items = 2,
items = {
{ items = { "default:sign_wall" }},
{ items = { "homedecor:fence_brass" }},
},
},
})
minetest.register_node("homedecor:fence_wrought_iron_with_sign", {
description = S("Wrought Iron Fence/railing with sign"),
drawtype = "nodebox",
tiles = {
"homedecor_sign_wrought_iron_post_top.png",
"homedecor_sign_wrought_iron_post_bottom.png",
"homedecor_sign_wrought_iron_post_side.png",
"homedecor_sign_wrought_iron_post_side.png",
"homedecor_sign_wrought_iron_post_back.png",
"homedecor_sign_wrought_iron_post_front.png",
},
wield_image = "homedecor_sign_wrought_iron_post.png",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
{ -0.45, -0.1875, -0.225, 0.45, 0.4375, -0.125 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 },
{ -0.45, -0.1875, -0.225, 0.45, 0.4375, -0.125 },
}
},
groups = {snappy=3,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = {
max_items = 2,
items = {
{ items = { "default:sign_wall" }},
{ items = { "homedecor:fence_wrought_iron" }},
},
},
})
-- other types of fences
minetest.register_node("homedecor:fence_picket", {
drawtype = "nodebox",
description = S("Unpainted Picket Fence"),
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_fence_picket.png",
"homedecor_fence_picket.png",
"homedecor_fence_picket_backside.png",
"homedecor_fence_picket.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }
},
})
minetest.register_node("homedecor:fence_picket_corner", {
drawtype = "nodebox",
description = S("Unpainted Picket Fence Corner"),
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_fence_picket.png",
"homedecor_fence_picket_backside.png",
"homedecor_fence_picket_backside.png",
"homedecor_fence_picket.png",
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -0.4, 0.5, 0.4 }
}
},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -0.498, 0.5, 0.5 }
}
},
})
minetest.register_node("homedecor:fence_picket_white", {
drawtype = "nodebox",
description = S("White Picket Fence"),
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_fence_picket_white.png",
"homedecor_fence_picket_white.png",
"homedecor_fence_picket_white_backside.png",
"homedecor_fence_picket_white.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }
},
})
minetest.register_node("homedecor:fence_picket_corner_white", {
drawtype = "nodebox",
description = S("White Picket Fence Corner"),
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_fence_picket_white.png",
"homedecor_fence_picket_white_backside.png",
"homedecor_fence_picket_white_backside.png",
"homedecor_fence_picket_white.png",
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -0.4, 0.5, 0.4 }
}
},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -0.498, 0.5, 0.5 }
}
},
})
minetest.register_node("homedecor:fence_privacy", {
drawtype = "nodebox",
description = S("Wooden Privacy Fence"),
tiles = {
"homedecor_fence_privacy_tb.png",
"homedecor_fence_privacy_tb.png",
"homedecor_fence_privacy_sides.png",
"homedecor_fence_privacy_sides.png",
"homedecor_fence_privacy_backside.png",
"homedecor_fence_privacy_front.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 5/16, 0.5, 0.5, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 5/16, -5/16, 8/16, 7/16 }, -- left part
{ -4/16, -8/16, 5/16, 3/16, 8/16, 7/16 }, -- middle part
{ 4/16, -8/16, 5/16, 8/16, 8/16, 7/16 }, -- right part
{ -8/16, -2/16, 7/16, 8/16, 2/16, 8/16 }, -- connecting rung
}
},
})
minetest.register_node("homedecor:fence_privacy_corner", {
drawtype = "nodebox",
description = S("Wooden Privacy Fence"),
tiles = {
"homedecor_fence_privacy_corner_top.png",
"homedecor_fence_privacy_corner_bottom.png",
"homedecor_fence_privacy_corner_right.png",
"homedecor_fence_privacy_backside2.png",
"homedecor_fence_privacy_backside.png",
"homedecor_fence_privacy_corner_front.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 5/16, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -5/16, 0.5, 5/16 },
}
},
node_box = {
type = "fixed",
fixed = {
{ -7/16, -8/16, 5/16, -5/16, 8/16, 7/16 }, -- left part
{ -4/16, -8/16, 5/16, 3/16, 8/16, 7/16 }, -- middle part
{ 4/16, -8/16, 5/16, 8/16, 8/16, 7/16 }, -- right part
{ -8/16, -2/16, 7/16, 8/16, 2/16, 8/16 }, -- back-side connecting rung
{ -7/16, -8/16, 4/16, -5/16, 8/16, 7/16 }, -- back-most part
{ -7/16, -8/16, -4/16, -5/16, 8/16, 3/16 }, -- middle part
{ -7/16, -8/16, -8/16, -5/16, 8/16, -5/16 }, -- front-most part
{ -8/16, -2/16, -8/16, -7/16, 2/16, 7/16 }, -- left-side connecting rung
}
},
})
minetest.register_node("homedecor:fence_barbed_wire", {
drawtype = "nodebox",
description = S("Barbed Wire Fence"),
tiles = {"homedecor_fence_barbed_wire.png"},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 } -- the wire
}
},
})
minetest.register_node("homedecor:fence_barbed_wire_corner", {
drawtype = "nodebox",
description = S("Barbed Wire Fence"),
tiles = {
"homedecor_fence_barbed_wire.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -0.375, 0.5, 0.375 }
}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }, -- the wire
{ -8/16, -8/16, -8/16, -6/16, 8/16, -6/16 }, -- front post
{ -7/16, -8/16, -6/16, -7/16, 8/16, 6/16 } -- more wire
}
},
})
minetest.register_node("homedecor:fence_chainlink", {
drawtype = "nodebox",
description = S("Chainlink Fence"),
tiles = {
"homedecor_fence_chainlink_tb.png",
"homedecor_fence_chainlink_tb.png",
"homedecor_fence_chainlink_sides.png",
"homedecor_fence_chainlink_sides.png",
"homedecor_fence_chainlink_fb.png",
"homedecor_fence_chainlink_fb.png",
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 7/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 } -- the chainlink itself
}
},
})
minetest.register_node("homedecor:fence_chainlink_corner", {
drawtype = "nodebox",
description = "Chainlink Fence",
tiles = {
"homedecor_fence_chainlink_corner_top.png",
"homedecor_fence_chainlink_corner_bottom.png",
"homedecor_fence_chainlink_corner_left.png",
"homedecor_fence_chainlink_corner_right.png",
"homedecor_fence_chainlink_corner_front.png",
"homedecor_fence_chainlink_corner_back.png",
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, 0.375, 0.5, 0.5, 0.5 },
{ -0.5, -0.5, -0.5, -0.375, 0.5, 0.375 }
}
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post, rear
{ -8/16, -8/16, -8/16, -6/16, 8/16, -7/16 }, -- left post, front
{ 7/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post, rear
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece, rear
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece, rear
{ -15/32, 7/16, -8/16, -13/32, 8/16, 8/16 }, -- top piece, side
{ -15/32, -8/16, -8/16, -13/32, -7/16, 8/16 }, -- bottom piece, side
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself, rear
{ -7/16, -8/16, -8/16, -7/16, 8/16, 8/16 } -- the chainlink itself, side
}
},
})
signs_lib.register_fence_with_sign("homedecor:fence_brass", "homedecor:fence_brass_with_sign")
signs_lib.register_fence_with_sign("homedecor:fence_wrought_iron", "homedecor:fence_wrought_iron_with_sign")

377
homedecor/furnaces.lua Normal file
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@ -0,0 +1,377 @@
-- This code supplies an oven/stove. Basically it's just a copy of the default furnace with different textures.
local S = homedecor.gettext
local function hacky_swap_node(pos,name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
node.name = name
local meta0 = meta:to_table()
minetest.set_node(pos,node)
meta = minetest.get_meta(pos)
meta:from_table(meta0)
end
local function make_formspec(furnacedef, percent)
local fire
if percent and (percent > 0) then
fire = ("%s^[lowpart:%d:%s"):format(
furnacedef.fire_bg,
(100-percent),
furnacedef.fire_fg
)
else
fire = "default_furnace_fire_bg.png"
end
local w = furnacedef.output_width
local h = math.ceil(furnacedef.output_slots / furnacedef.output_width)
return "size["..math.max(8, 6 + w)..",9]"..
"image[2,2;1,1;"..fire.."]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;"..w..","..h..";]"..
"list[current_player;main;0,5;8,4;]"
end
--[[
furnacedef = {
description = "Oven",
tiles = { ... },
tiles_active = { ... },
^ +Y -Y +X -X +Z -Z
tile_format = "oven_%s%s.png",
^ First '%s' replaced by one of "top", "bottom", "side", "front".
^ Second '%s' replaced by "" for inactive, and "_active" for active "front"
^ "side" is used for left, right and back.
^ tiles_active for front is set
output_slots = 4,
output_width = 2,
cook_speed = 1,
^ Higher values cook stuff faster.
extra_nodedef_fields = { ... },
^ Stuff here is copied verbatim into both active and inactive nodedefs
^ Useful for overriding drawtype, etc.
}
]]
local function make_tiles(tiles, fmt, active)
if not fmt then return tiles end
tiles = { }
for i,side in ipairs{"top", "bottom", "side", "side", "side", "front"} do
if active and (i == 6) then
tiles[i] = fmt:format(side, "_active")
else
tiles[i] = fmt:format(side, "")
end
end
return tiles
end
function homedecor.register_furnace(name, furnacedef)
local furnacedef = furnacedef
local tiles = make_tiles(furnacedef.tiles, furnacedef.tile_format, false)
local tiles_active = make_tiles(furnacedef.tiles_active, furnacedef.tile_format, true)
furnacedef.fire_fg = furnacedef.fire_bg or "default_furnace_fire_fg.png"
furnacedef.fire_bg = furnacedef.fire_bg or "default_furnace_fire_bg.png"
furnacedef.output_slots = furnacedef.output_slots or 4
furnacedef.output_width = furnacedef.output_width or 2
furnacedef.cook_speed = furnacedef.cook_speed or 1
local name_active = name.."_active"
local desc = furnacedef.description or "Furnace"
local def = {
description = furnacedef.description,
tiles = tiles,
paramtype2 = furnacedef.paramtype2 or "facedir",
groups = furnacedef.groups or {cracky=2},
legacy_facedir_simple = true,
sounds = furnacedef.sounds or default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", make_formspec(furnacedef, 0))
meta:set_string("infotext", desc)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", furnacedef.output_slots)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", desc.." is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", desc.." is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
}
local def_active = {
description = furnacedef.description.." (active)",
tiles = tiles_active,
paramtype = furnacedef.paramtype,
paramtype2 = furnacedef.paramtype2 or "facedir",
light_source = 8,
drop = name,
groups = furnacedef.groups or {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = furnacedef.sounds or default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", make_formspec(furnacedef, 0))
meta:set_string("infotext", desc)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", furnacedef.output_slots)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext",desc.." is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext",desc.." is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
return 0
end
end,
}
if furnacedef.extra_nodedef_fields then
for k, v in pairs(furnacedef.extra_nodedef_fields) do
def[k] = v
def_active[k] = v
end
end
minetest.register_node(name, def)
minetest.register_node(name_active, def_active)
minetest.register_abm({
nodenames = {name, name_active, name.."_locked", name_active.."_locked"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if meta:get_string(name) == "" then
meta:set_float(name, 0.0)
end
end
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local cooked = nil
local aftercooked
if srclist then
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
meta:set_float("src_time", meta:get_float("src_time") + furnacedef.cook_speed)
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
inv:set_stack("src", 1, aftercooked.items[1])
else
print(S("Could not insert '%s'"):format(cooked.item:to_string()))
end
meta:set_string("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext",desc..((" active: %d%%"):format(percent)))
hacky_swap_node(pos,name_active)
meta:set_string("formspec", make_formspec(furnacedef, percent))
return
end
local fuel = nil
local afterfuel
local cooked = nil
local fuellist = inv:get_list("fuel")
local srclist = inv:get_list("src")
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if (not fuel) or (fuel.time <= 0) then
meta:set_string("infotext",desc..": Out of fuel")
hacky_swap_node(pos,name)
meta:set_string("formspec", make_formspec(furnacedef, 0))
return
end
if cooked.item:is_empty() then
if was_active then
meta:set_string("infotext",desc.." is empty")
hacky_swap_node(pos,name)
meta:set_string("formspec", make_formspec(furnacedef, 0))
end
return
end
if not inv:room_for_item("dst", cooked.item) then
meta:set_string("infotext", desc..": output bins are full")
hacky_swap_node(pos, name)
meta:set_string("formspec", make_formspec(furnacedef, 0))
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})
end
homedecor.register_furnace("homedecor:oven", {
description = "Oven",
tile_format = "homedecor_oven_%s%s.png",
output_slots = 4,
output_width = 2,
cook_speed = 1.25,
})
homedecor.register_furnace("homedecor:microwave_oven", {
description = "Microwave Oven",
tiles = {
"homedecor_microwave_top.png", "homedecor_microwave_bottom.png",
"homedecor_microwave_right.png", "homedecor_microwave_left.png",
"homedecor_microwave_back.png", "homedecor_microwave_front.png"
},
tiles_active = {
"homedecor_microwave_top.png", "homedecor_microwave_bottom.png",
"homedecor_microwave_right.png", "homedecor_microwave_left.png",
"homedecor_microwave_back.png", "homedecor_microwave_front_active.png"
},
output_slots = 2,
output_width = 2,
cook_speed = 1.5,
extra_nodedef_fields = {
drawtype = "nodebox",
paramtype = "light",
--paramtype2 = "facedir", -- Not needed, set by register_furnace
node_box = {
type = "fixed",
fixed = { { -0.5, -0.5, -0.125, 0.5, 0.125, 0.5 } },
},
},
})

184
homedecor/furniture.lua Normal file
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-- Test
minetest.register_node("homedecor:table", {
description = "Table",
tiles = {
"forniture_wood.png",
"forniture_wood.png",
"forniture_wood_s1.png",
"forniture_wood_s1.png",
"forniture_wood_s2.png",
"forniture_wood_s2.png",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
minetest.register_node("homedecor:chair", {
description = "Chair",
tiles = {
"forniture_wood.png",
"forniture_wood.png",
"forniture_wood_s1.png",
"forniture_wood_s1.png",
"forniture_wood_s2.png",
"forniture_wood_s2.png",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.3, -0.5, 0.20, -0.2, 0.5, 0.30 },
{ 0.2, -0.5, 0.20, 0.3, 0.5, 0.30 },
{ -0.3, -0.5, -0.30, -0.2, -0.1, -0.20 },
{ 0.2, -0.5, -0.30, 0.3, -0.1, -0.20 },
{ -0.3, -0.1, -0.30, 0.3, 0.0, 0.20 },
{ -0.2, 0.1, 0.25, 0.2, 0.4, 0.26 },
},
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
local chaircolors = {
{ "black", "Black" },
{ "red", "Red" },
{ "pink", "Pink" },
{ "violet", "Violet" },
{ "blue", "Blue" },
{ "dark_green", "Dark Green" },
}
for i in ipairs(chaircolors) do
local color = chaircolors[i][1]
local name = chaircolors[i][2]
minetest.register_node("homedecor:armchair_"..color, {
description = "Armchair ("..name..")",
tiles = {
"forniture_armchair_top_"..color..".png",
"forniture_armchair_top_"..color..".png",
"forniture_armchair_lat1_"..color..".png",
"forniture_armchair_lat1_"..color..".png",
"forniture_armchair_lat2_"..color..".png",
"forniture_armchair_lat2_"..color..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.50, -0.50, -0.45, -0.30, 0.05, 0.30 },
{ -0.45, -0.50, -0.50, -0.35, 0.05, -0.45 },
{ -0.45, 0.05, -0.45, -0.35, 0.10, 0.15 },
{ 0.30, -0.50, -0.45, 0.50, 0.05, 0.30 },
{ 0.35, -0.50, -0.50, 0.45, 0.05, -0.45 },
{ 0.35, 0.05, -0.45, 0.45, 0.10, 0.15 },
{ -0.50, -0.50, 0.30, 0.50, 0.45, 0.50 },
{ -0.45, 0.45, 0.35, 0.45, 0.50, 0.45 },
{ -0.30, -0.45, -0.35, 0.30, -0.10, 0.30 },
{ -0.30, -0.45, -0.40, 0.30, -0.15, -0.35 },
{ -0.50, 0.05, 0.15, -0.30, 0.45, 0.30 },
{ -0.45, 0.10, 0.10, -0.35, 0.45, 0.15 },
{ -0.45, 0.45, 0.15, -0.35, 0.50, 0.35 },
{ 0.30, 0.05, 0.15, 0.50, 0.45, 0.30 },
{ 0.35, 0.10, 0.10, 0.45, 0.45, 0.15 },
{ 0.35, 0.45, 0.15, 0.45, 0.50, 0.35 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
minetest.register_craft({
output = "homedecor:armchair_"..color.." 2",
recipe = {
{ "wool:"..color,""},
{ "group:wood","group:wood" },
{ "wool:"..color,"wool:"..color },
},
})
end
local repl = { off="low", low="med", med="hi", hi="max", max="off", }
local function reg_lamp(suffix, nxt, desc, tilesuffix, light)
minetest.register_node("homedecor:table_lamp_"..suffix, {
description = desc,
drawtype = "nodebox",
tiles = {
"forniture_table_lamp_s"..tilesuffix..".png",
"forniture_table_lamp_s"..tilesuffix..".png",
"forniture_table_lamp_l"..tilesuffix..".png",
},
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{ -0.1500, -0.500, -0.1500, 0.1500, -0.45, 0.1500 },
{ -0.0500, -0.450, -0.0500, 0.0500, -0.40, 0.0500 },
{ -0.0250, -0.400, -0.0250, 0.0250, -0.10, 0.0250 },
{ -0.0125, -0.125, -0.2000, 0.0125, -0.10, 0.2000 },
{ -0.2000, -0.125, -0.0125, 0.2000, -0.10, 0.0125 },
{ -0.2000, -0.100, -0.2000, -0.1750, 0.30, 0.2000 },
{ 0.1750, -0.100, -0.2000, 0.2000, 0.30, 0.2000 },
{ -0.1750, -0.100, -0.2000, 0.1750, 0.30, -0.1750 },
{ -0.1750, -0.100, 0.1750, 0.1750, 0.30, 0.2000 },
},
},
walkable = false,
light_source = light,
selection_box = {
type = "fixed",
fixed = { -0.2, -0.5, -0.2, 0.2, 0.30, 0.2 },
},
groups = {cracky=2,oddly_breakable_by_hand=1,
not_in_creative_inventory=((desc == nil) and 1) or nil,
},
drop = "homedecor:table_lamp_off",
on_punch = function(pos, node, puncher)
node.name = "homedecor:table_lamp_"..repl[suffix]
minetest.set_node(pos, node)
nodeupdate(pos)
end,
})
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
end
reg_lamp("off", "low", "Table Lamp", "", nil )
reg_lamp("low", "med", nil, "l", 3 )
reg_lamp("med", "hi" , nil, "m", 7 )
reg_lamp("hi" , "max", nil, "h", 11 )
reg_lamp("max", "off", nil, "x", 14 )
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias("3dforniture:chair", "homedecor:chair")
minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
minetest.register_alias('table', 'homedecor:table')
minetest.register_alias('chair', 'homedecor:chair')
minetest.register_alias('armchair', 'homedecor:armchair')

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local S = homedecor.gettext
minetest.register_node("homedecor:toilet", {
description = S("Toilet"),
tiles = {
"forniture_marble.png", "forniture_marble.png",
"forniture_marble_s1.png", "forniture_marble_s1.png",
"forniture_marble_s2.png", "forniture_marble_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.20, -0.50, -0.20, 0.20, -0.45, 0.50, },
{ -0.10, -0.45, -0.10, 0.10, 0.00, 0.50, },
{ -0.30, -0.20, -0.30, 0.30, 0.00, 0.35, },
{ -0.25, 0.00, -0.25, 0.25, 0.05, 0.25, },
{ -0.30, 0.00, 0.30, 0.30, 0.40, 0.50, },
{ -0.05, 0.40, 0.35, 0.05, 0.45, 0.45, },
},
},
drop = "3dforniture:toilet",
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
on_punch = function (pos, node, puncher)
node.name = "homedecor:toilet_open"
minetest.set_node(pos, node)
end,
})
minetest.register_node("homedecor:toilet_open", {
tiles = {
"forniture_marble_top_toilet.png", "forniture_marble.png",
"forniture_marble_sb1.png", "forniture_marble_sb1.png",
"forniture_marble_sb2.png", "forniture_marble_sb2.png",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.20, -0.50, -0.20, 0.20, -0.45, 0.50, },
{ -0.10, -0.45, -0.10, 0.10, -0.20, 0.50, },
{ -0.10, -0.20, 0.30, 0.10, 0.00, 0.50, },
{ -0.30, -0.20, 0.10, 0.30, 0.00, 0.35, },
{ -0.30, -0.20, -0.30, -0.10, -0.15, 0.10, },
{ -0.10, -0.20, -0.30, 0.10, -0.15, -0.10, },
{ 0.10, -0.20, -0.30, 0.30, -0.15, 0.10, },
{ -0.30, -0.15, -0.30, -0.20, 0.00, 0.10, },
{ -0.20, -0.15, -0.30, 0.20, 0.00, -0.20, },
{ 0.20, -0.15, -0.30, 0.30, 0.00, 0.10, },
{ -0.25, 0.00, 0.20, 0.25, 0.50, 0.25, },
{ -0.30, 0.00, 0.30, 0.30, 0.40, 0.50, },
},
},
drop = "3dforniture:toilet",
groups = {cracky = 3,},
--sounds = {dig = "3dforniture_dig_toilet", gain=0.5},
sounds = default.node_sound_stone_defaults(),
on_punch = function (pos, node, puncher)
node.name = "homedecor:toilet"
minetest.set_node(pos, node)
minetest.sound_play("homedecor_toilet_flush",{pos=pos, max_hear_distance=5,})
end,
})
--Sink
minetest.register_node("homedecor:sink", {
description = S("Sink"),
tiles = {
"forniture_marble_top_sink.png", "forniture_marble.png",
"forniture_marble_sb1.png", "forniture_marble_sb1.png",
"forniture_marble_sb2.png", "forniture_marble_sb2.png",
},
inventory_image="3dforniture_inv_sink.png",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.15, 0.35, 0.20, 0.15, 0.40, 0.50, },
{ -0.25, 0.40, 0.40, 0.25, 0.45, 0.50, },
{ -0.25, 0.40, 0.15, -0.15, 0.45, 0.40, },
{ 0.15, 0.40, 0.15, 0.25, 0.45, 0.40, },
{ -0.15, 0.40, 0.15, 0.15, 0.45, 0.20, },
{ -0.30, 0.45, 0.40, 0.30, 0.50, 0.50, },
{ -0.30, 0.45, 0.10, -0.25, 0.50, 0.40, },
{ 0.25, 0.45, 0.10, 0.30, 0.50, 0.40, },
{ -0.25, 0.45, 0.10, 0.25, 0.50, 0.15, },
},
},
selection_box = {
type = "fixed",
fixed = {-0.3,0.35,0.1, 0.3,0.5,0.5},
},
groups = {cracky=2,},
sounds = default.node_sound_stone_defaults(),
})
--Taps
minetest.register_node("homedecor:taps", {
description = S("Taps"),
tiles = {
"forniture_metal.png", "forniture_metal.png",
"forniture_metal_s1.png", "forniture_metal_s1.png",
"forniture_metal_s2.png", "forniture_metal_s2.png",
},
inventory_image="3dforniture_inv_taps.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.450, 0.49, 0.25, -0.30, 0.50, },
{ -0.05, -0.400, 0.25, 0.05, -0.35, 0.50, },
{ -0.05, -0.425, 0.25, 0.05, -0.40, 0.30, },
{ -0.20, -0.400, 0.45, -0.15, -0.35, 0.50, },
{ -0.20, -0.450, 0.40, -0.15, -0.30, 0.45, },
{ -0.25, -0.400, 0.40, -0.10, -0.35, 0.45, },
{ 0.15, -0.400, 0.45, 0.20, -0.35, 0.50, },
{ 0.15, -0.450, 0.40, 0.20, -0.30, 0.45, },
{ 0.10, -0.400, 0.40, 0.25, -0.35, 0.45, },
},
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.45, 0.25, 0.25, -0.3, 0.5 },
},
groups = {cracky=2,},
sounds = default.node_sound_stone_defaults(),
})
--Shower Tray
minetest.register_node("homedecor:shower_tray", {
description = S("Shower Tray"),
tiles = {
"forniture_marble_base_ducha_top.png",
"forniture_marble_base_ducha_top.png",
"forniture_marble_sb1.png",
"forniture_marble_sb1.png",
"forniture_marble_sb2.png",
"forniture_marble_sb2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
legacy_facedir_simple = true,
node_box = {
type = "fixed",
fixed = {
{ -0.50, -0.50, -0.50, 0.50, -0.45, 0.50, },
{ -0.50, -0.45, -0.50, 0.50, -0.40, -0.45, },
{ -0.50, -0.45, 0.45, 0.50, -0.40, 0.50, },
{ -0.50, -0.45, -0.45, -0.45, -0.40, 0.45, },
{ 0.45, -0.45, -0.45, 0.50, -0.40, 0.45, },
},
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
},
groups = {cracky=2,},
sounds = default.node_sound_stone_defaults(),
})
--Shower Head
minetest.register_node("homedecor:shower_head", {
description = S("Shower Head"),
tiles = {
"forniture_metal.png",
"forniture_metal.png",
"forniture_metal_s1.png",
"forniture_metal_s1.png",
"forniture_metal_s2.png",
"forniture_metal_s2.png",
},
inventory_image="3dforniture_inv_shower_head.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.10, -0.50, 0.10, 0.10, -0.40, 0.30, },
{ -0.05, -0.40, 0.15, 0.05, -0.30, 0.25, },
{ -0.05, -0.35, 0.25, 0.05, -0.30, 0.50, },
{ -0.10, -0.40, 0.49, 0.10, -0.25, 0.50, },
},
},
selection_box = {
type = "fixed",
fixed = { -0.1, -0.5, 0.1, 0.1, -0.25, 0.5 },
},
groups = {cracky=2,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_alias("3dforniture:toilet", "homedecor:toilet")
minetest.register_alias("3dforniture:toilet_open", "homedecor:toilet_open")
minetest.register_alias("3dforniture:sink", "homedecor:sink")
minetest.register_alias("3dforniture:taps", "homedecor:taps")
minetest.register_alias("3dforniture:shower_tray", "homedecor:shower_tray")
minetest.register_alias("3dforniture:shower_head", "homedecor:shower_head")
minetest.register_alias("3dforniture:table_lamp", "homedecor:table_lamp_off")
minetest.register_alias("toilet", "homedecor:toilet")
minetest.register_alias("sink", "homedecor:sink")
minetest.register_alias("taps", "homedecor:taps")
minetest.register_alias("shower_tray", "homedecor:shower_tray")
minetest.register_alias("shower_head", "homedecor:shower_head")
minetest.register_alias("table_lamp", "homedecor:table_lamp_off")

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local S = homedecor.gettext
minetest.register_node("homedecor:bars", {
description = S("Bars"),
tiles = {
"forniture_black_metal.png",
"forniture_black_metal.png",
"forniture_black_metal_s1.png",
"forniture_black_metal_s1.png",
"forniture_black_metal_s2.png",
"forniture_black_metal_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.50, -0.10, -0.4, 0.50, 0.10 },
{ -0.1, -0.50, -0.10, 0.1, 0.50, 0.10 },
{ 0.4, -0.50, -0.10, 0.5, 0.50, 0.10 },
{ -0.5, -0.50, -0.05, 0.5, -0.45, 0.05 },
{ -0.5, 0.45, -0.05, 0.5, 0.50, 0.05 },
},
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.1, 0.5, 0.5, 0.1 },
},
groups = {cracky=1},
})
--L Binding Bars
minetest.register_node("homedecor:L_binding_bars", {
description = S("Binding Bars"),
tiles = {
"forniture_black_metal.png",
"forniture_black_metal.png",
"forniture_black_metal_s1.png",
"forniture_black_metal_s1.png",
"forniture_black_metal_s2.png",
"forniture_black_metal_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.10, -0.50, -0.50, 0.10, 0.50, -0.40 },
{ -0.15, -0.50, -0.15, 0.15, 0.50, 0.15 },
{ 0.40, -0.50, -0.10, 0.50, 0.50, 0.10 },
{ 0.00, -0.50, -0.05, 0.50, -0.45, 0.05 },
{ -0.05, -0.50, -0.50, 0.05, -0.45, 0.00 },
{ 0.00, 0.45, -0.05, 0.50, 0.50, 0.05 },
{ -0.05, 0.45, -0.50, 0.05, 0.50, 0.00 },
},
},
groups = {cracky=1,}
})
minetest.register_node("homedecor:chains", {
description = S("Chains"),
tiles = {
"forniture_black_metal.png",
"forniture_black_metal.png",
"forniture_black_metal_s1.png",
"forniture_black_metal_s1.png",
"forniture_black_metal_s2.png",
"forniture_black_metal_s2.png",
},
inventory_image="3dforniture_inv_chains.png",
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.45, 0.25, 0.45, -0.20, 0.50, 0.50, },
{ -0.35, 0.40, 0.35, -0.30, 0.45, 0.45, },
{ -0.35, 0.30, 0.35, -0.30, 0.35, 0.45, },
{ -0.35, 0.35, 0.30, -0.30, 0.40, 0.35, },
{ -0.40, 0.35, 0.35, -0.25, 0.40, 0.40, },
{ -0.40, 0.15, 0.35, -0.25, 0.20, 0.40, },
{ -0.45, 0.20, 0.35, -0.40, 0.35, 0.40, },
{ -0.25, 0.20, 0.35, -0.20, 0.35, 0.40, },
{ -0.35, 0.20, 0.30, -0.30, 0.25, 0.45, },
{ -0.35, 0.00, 0.30, -0.30, 0.05, 0.45, },
{ -0.35, 0.05, 0.25, -0.30, 0.20, 0.30, },
{ -0.35, 0.05, 0.45, -0.30, 0.20, 0.50, },
{ -0.40, 0.05, 0.35, -0.25, 0.10, 0.40, },
{ -0.40, -0.15, 0.35, -0.25, -0.10, 0.40, },
{ -0.45, -0.10, 0.35, -0.40, 0.05, 0.40, },
{ -0.25, -0.10, 0.35, -0.20, 0.05, 0.40, },
{ -0.35, -0.10, 0.30, -0.30, -0.05, 0.45, },
{ -0.35, -0.30, 0.30, -0.30, -0.25, 0.45, },
{ -0.35, -0.25, 0.25, -0.30, -0.10, 0.30, },
{ -0.35, -0.25, 0.45, -0.30, -0.10, 0.50, },
{ -0.40, -0.25, 0.35, -0.25, -0.20, 0.40, },
{ -0.40, -0.45, 0.35, -0.25, -0.40, 0.40, },
{ -0.45, -0.40, 0.35, -0.40, -0.25, 0.40, },
{ -0.25, -0.40, 0.35, -0.20, -0.25, 0.40, },
{ 0.20, 0.25, 0.45, 0.45, 0.50, 0.50, },
{ 0.30, 0.40, 0.35, 0.35, 0.45, 0.45, },
{ 0.30, 0.30, 0.35, 0.35, 0.35, 0.45, },
{ 0.30, 0.35, 0.30, 0.35, 0.40, 0.35, },
{ 0.25, 0.35, 0.35, 0.40, 0.40, 0.40, },
{ 0.25, 0.15, 0.35, 0.40, 0.20, 0.40, },
{ 0.20, 0.20, 0.35, 0.25, 0.35, 0.40, },
{ 0.40, 0.20, 0.35, 0.45, 0.35, 0.40, },
{ 0.30, 0.20, 0.30, 0.35, 0.25, 0.45, },
{ 0.30, 0.00, 0.30, 0.35, 0.05, 0.45, },
{ 0.30, 0.05, 0.25, 0.35, 0.20, 0.30, },
{ 0.30, 0.05, 0.45, 0.35, 0.20, 0.50, },
{ 0.25, 0.05, 0.35, 0.40, 0.10, 0.40, },
{ 0.25, -0.15, 0.35, 0.40, -0.10, 0.40, },
{ 0.20, -0.10, 0.35, 0.25, 0.05, 0.40, },
{ 0.40, -0.10, 0.35, 0.45, 0.05, 0.40, },
{ 0.30, -0.10, 0.30, 0.35, -0.05, 0.45, },
{ 0.30, -0.30, 0.30, 0.35, -0.25, 0.45, },
{ 0.30, -0.25, 0.25, 0.35, -0.10, 0.30, },
{ 0.30, -0.25, 0.45, 0.35, -0.10, 0.50, },
{ 0.25, -0.25, 0.35, 0.40, -0.20, 0.40, },
{ 0.25, -0.45, 0.35, 0.40, -0.40, 0.40, },
{ 0.20, -0.40, 0.35, 0.25, -0.25, 0.40, },
{ 0.40, -0.40, 0.35, 0.45, -0.25, 0.40, },
},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, 1/4, 1/2, 1/2, 1/2},
},
groups = {cracky=1},
})
minetest.register_node("homedecor:torch_wall", {
description = S("Wall Torch"),
drawtype = "nodebox",
tiles = {
"forniture_torch_wall_s.png",
"forniture_torch_wall_i.png",
{
name="forniture_torch_wall_anim.png",
animation={
type="vertical_frames",
aspect_w=40,
aspect_h=40,
length=1.0,
},
},
},
inventory_image="3dforniture_inv_torch_wall.png",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.05, -0.45, 0.45, 0.05, -0.35, 0.50, },
{ -0.05, -0.35, 0.40, 0.05, -0.25, 0.50, },
{ -0.05, -0.25, 0.35, 0.05, -0.15, 0.45, },
{ -0.05, -0.15, 0.30, 0.05, -0.05, 0.40, },
{ -0.05, -0.05, 0.25, 0.05, 0.00, 0.35, },
{ -0.10, 0.00, 0.20, 0.10, 0.05, 0.40, },
{ -0.15, 0.05, 0.15, 0.15, 0.15, 0.45, },
{ -0.10, 0.15, 0.20, 0.10, 0.25, 0.40, },
{ -0.05, 0.25, 0.25, 0.05, 0.35, 0.35, },
},
},
sunlight_propagates = true,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
},
groups = {cracky=2},
})
minetest.register_alias("3dforniture:bars", "homedecor:bars")
minetest.register_alias("3dforniture:L_binding_bars", "homedecor:L_binding_bars")
minetest.register_alias("3dforniture:chains", "homedecor:chains")
minetest.register_alias("3dforniture:torch_wall", "homedecor:torch_wall")
minetest.register_alias('bars', 'homedecor:bars')
minetest.register_alias('binding_bars', 'homedecor:L_binding_bars')
minetest.register_alias('chains', 'homedecor:chains')
minetest.register_alias('torch_wall', 'homedecor:torch_wall')

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minetest.register_craft({
output = "homedecor:table", "homedecor:chair 2",
recipe = {
{ "group:wood","group:wood", "group:wood" },
{ "default:stick", "", "default:stick" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:table",
burntime = 30,
})
minetest.register_craft({
output = "homedecor:chair 2",
recipe = {
{ "default:stick",""},
{ "group:wood","group:wood" },
{ "default:stick","default:stick" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:chair",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:armchair",
burntime = 30,
})
minetest.register_craft({
output = "homedecor:table_lamp_off",
recipe = {
{"default:paper","default:torch" ,"default:paper"},
{"","default:stick",""},
{"","stairs:slab_wood",""},
},
})
minetest.register_craft({
output = "homedecor:table_lamp_off",
recipe = {
{"default:paper","default:torch" ,"default:paper"},
{"","default:stick",""},
{"","stairsplus:slab_wood",""},
},
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:table_lamp_off",
burntime = 10,
})
minetest.register_craft({
output = "homedecor:toilet",
recipe = {
{"","","bucket:bucket_water"},
{ "default:cobble","default:cobble", "default:cobble" },
{ "", "bucket:bucket_empty", "" },
},
})
minetest.register_craft({
output = "homedecor:sink",
recipe = {
{ "default:cobble","bucket:bucket_empty", "default:cobble" },
},
})
minetest.register_craft({
output = "homedecor:taps",
recipe = {
{ "default:steel_ingot","bucket:bucket_water", "default:steel_ingot" },
},
})
minetest.register_craft({
output = "homedecor:shower_tray",
recipe = {
{ "default:cobble","bucket:bucket_water", "default:cobble" },
},
})
minetest.register_craft({
output = "homedecor:shower_head",
recipe = {
{"default:steel_ingot", "bucket:bucket_water"},
},
})
minetest.register_craft({
output = "homedecor:bars 10",
recipe = {
{ "default:steel_ingot","default:steel_ingot","default:steel_ingot" },
{ "default:steel_ingot","default:steel_ingot","default:steel_ingot" },
},
})
minetest.register_craft({
output = "homedecor:L_binding_bars 4",
recipe = {
{ "homedecor:bars","" },
{ "homedecor:bars","homedecor:bars" },
},
})
minetest.register_craft({
output = "homedecor:chains 4",
recipe = {
{"","default:steel_ingot","default:steel_ingot"},
{ "default:steel_ingot","", "default:steel_ingot" },
{ "default:steel_ingot", "default:steel_ingot", "" },
},
})
minetest.register_craft({
output = "homedecor:chains 4",
recipe = {
{ "default:steel_ingot", "", "default:steel_ingot"},
{ "glooptest:chainlink", "", "glooptest:chainlink" },
{ "glooptest:chainlink", "", "glooptest:chainlink" },
},
})
minetest.register_craft({
output = "homedecor:torch_wall 10",
recipe = {
{ "default:coal_lump" },
{ "default:steel_ingot" },
},
})

93
homedecor/init.lua Normal file
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-- Home Decor mod by VanessaE
-- 2013-03-17
--
-- Mostly my own code, with bits and pieces lifted from Minetest's default
-- lua files and from ironzorg's flowers mod. Many thanks to GloopMaster
-- for helping me figure out the inventories used in the nightstands/dressers.
--
-- The code for ovens, nightstands, refrigerators are basically modified
-- copies of the code for chests and furnaces.
--
-- License: LGPL 2.0 or higher
--
homedecor = {}
homedecor.debug = 0
homedecor.modpath = minetest.get_modpath("homedecor")
homedecor.intllib_modpath = minetest.get_modpath("intllib")
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if homedecor.intllib_modpath then
dofile(homedecor.intllib_modpath.."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
homedecor.gettext = S
-- debug
local dbg = function(s)
if homedecor.debug == 1 then
print('[HomeDecor] ' .. s)
end
end
-- infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
homedecor.expect_infinite_stacks = false
else
homedecor.expect_infinite_stacks = true
end
--table copy
function homedecor.table_copy(t)
local nt = { };
for k, v in pairs(t) do
if type(v) == "table" then
nt[k] = homedecor.table_copy(v)
else
nt[k] = v
end
end
return nt
end
-- load various other components
dofile(homedecor.modpath.."/ownership.lua")
dofile(homedecor.modpath.."/misc_nodes.lua") -- the catch-all for all misc nodes
dofile(homedecor.modpath.."/tables.lua")
dofile(homedecor.modpath.."/electronics.lua")
dofile(homedecor.modpath.."/shutters.lua")
dofile(homedecor.modpath.."/shingles.lua")
dofile(homedecor.modpath.."/slopes.lua")
dofile(homedecor.modpath.."/door_models.lua")
dofile(homedecor.modpath.."/doors_and_gates.lua")
dofile(homedecor.modpath.."/fences.lua")
dofile(homedecor.modpath.."/lighting.lua")
dofile(homedecor.modpath.."/kitchen_cabinet.lua")
dofile(homedecor.modpath.."/refrigerator.lua")
dofile(homedecor.modpath.."/furnaces.lua")
dofile(homedecor.modpath.."/nightstands.lua")
dofile(homedecor.modpath.."/crafts.lua")
dofile(homedecor.modpath.."/furniture.lua")
dofile(homedecor.modpath.."/furniture_medieval.lua")
dofile(homedecor.modpath.."/furniture_bathroom.lua")
dofile(homedecor.modpath.."/furniture_recipes.lua")
dofile(homedecor.modpath.."/locked.lua")
print("[HomeDecor] "..S("Loaded!"))

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-- This file supplies Kitchen cabinets and kitchen sink
local S = homedecor.gettext
minetest.register_node('homedecor:kitchen_cabinet', {
description = S("Kitchen Cabinet"),
tiles = { 'homedecor_kitchen_cabinet_top.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,8]"..
"list[current_name;main;0,0;8,3;]"..
"list[current_player;main;0,4;8,4;]")
meta:set_string("infotext", S("Kitchen Cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 24)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:kitchen_cabinet_half', {
drawtype="nodebox",
description = 'Half-height Kitchen Cabinet (on ceiling)',
tiles = { 'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_front_half.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 }
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;1,0;6,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Kitchen Cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 12)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:kitchen_cabinet_with_sink', {
description = S("Kitchen Cabinet with sink"),
tiles = { 'homedecor_kitchen_cabinet_sinktop.png',
'homedecor_kitchen_cabinet_bottom.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_sides.png',
'homedecor_kitchen_cabinet_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Under-sink cabinet"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from kitchen cabinet at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})

250
homedecor/lighting.lua Normal file
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-- This file supplies glowlights
local dirs1 = { 20, 23, 22, 21 }
local dirs2 = { 9, 18, 7, 12 }
local S = homedecor.gettext
local colors = {"yellow","white"}
for i in ipairs(colors) do
local color = colors[i]
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = 20})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thin_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "homedecor:glowlight_quarter_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_thick_"..color.."_wall" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "homedecor:glowlight_half_"..color, param2 = nfdir})
end,
})
minetest.register_abm({
nodenames = { "homedecor:glowlight_small_cube_"..color.."_ceiling" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.add_node(pos, {name = "homedecor:glowlight_small_cube_"..color, param2 = 20})
end,
})
end
-- Yellow
minetest.register_node('homedecor:glowlight_half_yellow', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_yellow_top.png',
'homedecor_glowlight_yellow_bottom.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png',
'homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = homedecor.protect_and_rotate
})
minetest.register_node('homedecor:glowlight_quarter_yellow', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_yellow_top.png',
'homedecor_glowlight_yellow_bottom.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png',
'homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = homedecor.protect_and_rotate
})
-- White
minetest.register_node('homedecor:glowlight_half_white', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_white_top.png',
'homedecor_glowlight_white_bottom.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png',
'homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
on_place = homedecor.protect_and_rotate
})
minetest.register_node('homedecor:glowlight_quarter_white', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_white_top.png',
'homedecor_glowlight_white_bottom.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png',
'homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = homedecor.protect_and_rotate
})
-- Glowlight "cubes"
minetest.register_node('homedecor:glowlight_small_cube_yellow', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_tb.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png',
'homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = homedecor.protect_and_rotate
})
minetest.register_node('homedecor:glowlight_small_cube_white', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_tb.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png',
'homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
on_place = homedecor.protect_and_rotate
})

13
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#!/bin/bash
echo "Node listing as of "`date` > nodes.txt
for i in *.lua; do
echo -e "\nIn $i:\n" >> nodes.txt
cat $i | grep "minetest.register_node(" | \
sed "s/minetest.register_node(.homedecor:/homedecor:/; s/., {//" | \
sort >> nodes.txt
done
less nodes.txt
rm -f nodes.txt

194
homedecor/locale/es.txt Normal file
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#
# Language: Español
# Author: Diego Martínez <lkaezadl3@gmail.com>
#
### kitchen_cabinet.lua ###
Kitchen Cabinet = Gabinete de Cocina
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s mueve cosas en gabinete de cocina en %s
%s moves stuff to kitchen cabinet at %s = %s mueve cosas al gabinete de cocina en %s
%s takes stuff from kitchen cabinet at %s = %s toma cosas del gabinete de cocina en %s
Half-height Kitchen Cabinet (on ceiling) = Gabinete de cocina de media altura (en techo)
Under-sink cabinet = Gabinete con Lavabo
Kitchen Cabinet with sink = Gabinete de cocina con lavabo
### door_models.lua ###
Mahogany Closet Door = Puerta de Armario de Caoba
Oak Closet Door = Puerta de Armario de Roble
Fancy Wood/Glass Door = Puerta de Madera y Cristal de Lujo
Glass Office Door = Puerta de Oficina de Cristal
Glass and Wood, Mahogany-colored = Cristal y Madera, color Caoba
Glass and Wood, Oak-colored = Cristal y Madera, color Roble
Glass and Wood, White = Cristal y Madera, color Blanco
Plain Wooden Door = Puerta Simple de Madera
left = izquierda
right = derecha
## 1: Side the doors opens to
(Top Half, %s-opening) = (Parte Superior, abre a la %s)
(%s-opening) = (abre a la %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = ¡No hay suficiente espacio vertical para colocar una puerta!
### crafts.lua ###
Brass Ingot = Lingote de Latón
Bucket of white paint = Cubo de Pintura Blanca
Legs for Small Utility table = Patas de Mesa Utilitaria Pequeña
Plastic sheet = Lámina de Plástico
Silicon lump = Terrón de Silicio
Simple Integrated Circuit = Circuito Integrado Simple
Small Wooden Drawer = Cajón Pequeño de Madera
Terracotta Roof Tile = Teja de Terracota
Titanium Dioxide = Dióxido de Titanio
Uncooked Terracotta Base = Base de Terracota sin Cocer
Unprocessed Plastic base = Base de Plástico sin Procesar
### fences.lua ###
Barbed Wire Fence = Cerca de Alambre de Púas
Barbed Wire Fence Gate = Portón de Cerca de Alambre de Púas
Brass Fence/railing = Cerca/Barandilla de Latón
Brass Fence/railing with sign = Cerca/Barandilla de Latón con Letrero
Chainlink Fence = Cerca de Cadenas
Chainlink Fence Gate = Portón de Cerca de Cadenas
Chainlink Fence Gate (open) = Portón de Cerca de Cadenas (Abierto)
Unpainted Picket Fence = Cerca de Piquete sin pintar
Unpainted Picket Fence Gate = Portón de Cerca de Piquete sin pintar
White Picket Fence = Cerca de Piquete blanca
White Picket Fence Gate = Portón de Cerca de Piquete blanca
Wooden Privacy Fence = Cerca privada de madera
Wrought Iron Fence/railing = Cerca/Barandilla de Hierro Forjado
Wrought Iron Fence/railing with sign = Cerca/Barandilla de Hierro Forjado con Letrero
want to simply place the wielded item like usual. = solo se desea colocar el objeto empuñado normalmente.
### furniture_medieval.lua ###
Bars = Barras
Binding Bars = Barras de Unión
Chains = Cadenas
Wall Torch = Antorcha de Pared
### furniture_bathroom.lua ###
Toilet = Inodoro
Sink = Lavabo
Taps = Grifo
Shower Tray = Piso de Ducha
Shower Head = Ducha
### init.lua ###
Loaded! = ¡Cargado!
Asphalt Shingles = Tejas de Asfalto
Black Plastic Flower Pot = Florero de Plástico Negro
Brass Pole = Poste de Latón
Brass Table Legs = Patas de Mesa de Latón
red = rojas
green = verdes
blue = azules
white = blancas
pink = rosas
violet = violetas
## 1: Color name
Curtains (%s) = Cortinas (%s)
Drop-Ceiling Tile = Cielorraso
Glass Skylight = Claraboya de Cristal
Glass Table (Small, Round) = Mesa de Cristal (Pequeña, Redonda)
Glass Table (Small, Square) = Mesa de Cristal (Pequeña, Cuadrada)
Green Plastic Flower Pot = Florero de Plástico Negro
Large Area Rug = Manta Grande
Large Glass Table Piece = Pieza de Mesa de Cristal Grande
Large Stereo Speaker = Altavoz de Estéreo Grande
Legs for Utility Table = Patas de Mesa Utilitaria
Projection Screen Material = Material de Pantalla de Proyección
Small Surround Speaker = Pequeño Altavoz Envolvente
Small Throw Rug = Manta Pequeña
Stereo Receiver = Receptor Estéreo
Terracotta Flower Pot = Florero de Terracota
Terracotta Roofing = Tejado de Terracota
Textured Ceiling Paint = Pintura Texturada para Techo
Utility Table = Mesa Utilitaria
Utility table mk2 = Mesa Utilitaria mk2
Wooden Shutter (Black) = Obturador de Madera (Negro)
Wooden Shutter (Dark Grey) = Obturador de Madera (Gris Oscuro)
Wooden Shutter (Forest Green) = Obturador de Madera (Verde Bosque)
Wooden Shutter (Grey) = Obturador de Madera (Gris)
Wooden Shutter (Light Blue) = Obturador de Madera (Azul Claro)
Wooden Shutter (Purple) = Obturador de Madera (Púrpura)
Wooden Shutter (Red) = Obturador de Madera (Rojo)
Wooden Shutter (Unpainted Mahogany) = Obturador de Madera (Caoba sin Pintar)
Wooden Shutter (Unpainted Oak) = Obturador de Madera (Roble sin Pintar)
Wooden Shutter (White) = Obturador de Madera (Blanco)
Wooden Shutter (Yellow) = Obturador de Madera (Amarillo)
Wooden Tabletop piece = Pieza de Mesa de Madera
Wooden Tabletop (Small, Round) = Pieza de Mesa de Madera (Pequeña, Redonda)
Wooden Tabletop (Small, Square) = Pieza de Mesa de Madera (Pequeña, Cuadrada)
Wood Shingles = Tejas de Madera
Wrought Iron Pole = Poste de Hierro Forjado
someone = alguien
## 1: Player name
Sorry, %s owns that spot. = Lo siento, %s es dueño de ése lugar.
### lighting.lua ###
White Glowlight (small cube) = Luz Blanca (cubo pequeño)
White Glowlight (small cube, on ceiling) = Luz Blanca (cubo pequeño, en techo)
White Glowlight (thick) = Luz Blanca (Gruesa)
White Glowlight (thick, on wall) = Luz Blanca (Gruesa, en pared)
White Glowlight (thin) = Luz Blanca (Fina)
White Glowlight (thin, on wall) = Luz Blanca (Fina, en pared)
Yellow Glowlight (small cube) = Luz Amarilla (cubo pequeño)
Yellow Glowlight (small cube, on ceiling) = Luz Amarilla (cubo pequeño, en techo)
Yellow Glowlight (thick) = Luz Amarilla (Gruesa)
Yellow Glowlight (thick, on wall) = Luz Amarilla (Gruesa, en pared)
Yellow Glowlight (thin) = Luz Amarilla (Fina)
Yellow Glowlight (thin, on wall) = Luz Amarilla (Fina, en pared)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (propiedad de %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s ha intentado acceder un(a) %s propiedad de %s en %s
## 1: Item description
%s (Locked) = %s (Cerrado)
Locked Cabinet = Gabinete Cerrado
Locked Nightstand = Mesa de Noche Cerrada
Locked Fridge = Refri Cerrado
Locked Oven = Estufa Cerrada
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Mesa de Noche de Caoba, un Cajón
Mahogany Nightstand with Two Drawers = Mesa de Noche de Caoba, dos Cajones
Oak Nightstand with One Drawer = Mesa de Noche de Roble, un Cajón
Oak Nightstand with Two Drawers = Mesa de Noche de Roble, dos Cajones
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s mueve cosas en mesa de noche en %s
%s moves stuff to nightstand at %s = %s mueve cosas hacia mesa de noche en %s
%s takes stuff from nightstand at %s = %s mueve cosas desde mesa de noche en %s
One-drawer Nightstand = Mesa de Noche de un Cajón
Two-drawer Nightstand = Mesa de Noche de dos Cajones
### oven.lua ###
Oven = Estufa
## 1: Item name
Could not insert '%s' = No se pudo insertar '%s'
## 1: Percentage
Oven active: %d%% = Estufa activa: %d%%
Oven out of fuel = Estufa sin combustible
Oven is empty = Estufavacía
### refrigerator.lua ###
Refrigerator = Refrigerador
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s mueve cosas en refrigerador en %s
%s moves stuff to refrigerator at %s = %s mueve cosas hacia refrigerador en %s
%s takes stuff from refrigerator at %s = %s mueve cosas desde refrigerador en %s
Not enough vertical space to place a refrigerator! = ¡No hay suficiente espacio vertical para colocar un refrigerador!
### television.lua ###
Small CRT Television = Pequeña Televisión CRT
### signs_lib.lua ###
%s wrote "%s" to sign at %s = %s ha escrito "%s" en el letrero en %s
Reading cached character database. = Leyendo base de datos de catacteres.
Font seems to have changed. Rebuilding cache. = La fuente parece haber cambiado. Reconstruyendo información guardada.
Could not find font line height in cached DB. Trying brute force. = No se pudo encontrar la altura de línea en la base de datos. Intentando con fuerza bruta.
Registered %s and %s = Registrados %s y %s
signs loaded = letreros cargados

180
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#
# Language: Français
# Author: Calinou
#
### kitchen_cabinet.lua ###
Kitchen Cabinet = Meuble de cuisine
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s déplace des objets dans un meuble de cuisine à %s
%s moves stuff to kitchen cabinet at %s = %s édplace des objets vers un meuble de cuisine à %s
%s takes stuff from kitchen cabinet at %s = %s prend des objets d'un meuble de cuisine à %s
Half-height Kitchen Cabinet (on ceiling) = Meuble de cuisine réduit en hauteur (sur le plafond)
Under-sink cabinet = Meuble sous évier
Kitchen Cabinet with sink = Meuble de cuisine avec lavabo
### door_models.lua ###
Mahogany Closet Door = Porte en bois d'acajou
Oak Closet Door = Porte en bois de chêne
Fancy Wood/Glass Door = Porte artistique en bois et verre
Glass Office Door = Porte en verre
Glass and Wood, Mahogany-colored = Porte couleur acajou en bois et verre
Glass and Wood, Oak-colored = Porte couleur chêne en bois et verre
Glass and Wood, White = Porte blanche en bois et verre
Plain Wooden Door = Porte en bois simple
left = gauche
right = droite
## 1: Side the doors opens to
(Top Half, %s-opening) = (partie supérieur, charnière à %s)
(%s-opening) = (charnière à %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = Pas assez d'espace vertical pour placer une porte !
### crafts.lua ###
Brass Ingot = Lingot de laiton
Bucket of white paint = Seau de peinture blanche
Legs for Small Utility table = Pieds pour table basse
Plastic sheet = Bout de plastique
Silicon lump = Silicone
Simple Integrated Circuit = Circuit intégré simple
Small Wooden Drawer = Petit tiroir en bois
Terracotta Roof Tile = Tuile de toit en terre cuite
Titanium Dioxide = Dioxide de titane
Uncooked Terracotta Base = Base de terre non cuite
Unprocessed Plastic base = Base de plastique non transformée
### fences.lua ###
Barbed Wire Fence = Barrière en fil barbelé
Barbed Wire Fence Gate = Porte de barrière en fil barbelé
Brass Fence/railing = Barrière en laiton
Brass Fence/railing with sign = Barrière en laiton avec pancarte
Chainlink Fence = Grillage
Chainlink Fence Gate = Porte de grillage
Chainlink Fence Gate (open) = Porte de grillage (ouverte)
Unpainted Picket Fence = Barrière en piquets non peinte
Unpainted Picket Fence Gate = Porte de barrière en piquets non peinte
White Picket Fence = Barrière en piquets blanche
White Picket Fence Gate = Porte de barrière en piquets blanche
Wooden Privacy Fence = Barrière en bois
Wrought Iron Fence/railing = Barrière en fer forgé
Wrought Iron Fence/railing with sign = Barrière en fer forgé avec pancarte
want to simply place the wielded item like usual. = veut simplement placer l'objet comme d'habitude.
### init.lua ###
Loaded! = Chargé !
Asphalt Shingles = Bardeaux d'asphalte
Black Plastic Flower Pot = Pot de fleur en plastique noir
Brass Pole = Barre en laiton
Brass Table Legs = Pieds de table en laiton
red = rouges
green = vertes
blue = bleues
white = blanches
pink = roses
violet = violettes
## 1: Color name
Curtains (%s) = Volets (%s)
Drop-Ceiling Tile = Dalle suspendue au plafond
Glass Skylight = Verre
Glass Table (Small, Round) = Table en verre (petite, ronde)
Glass Table (Small, Square) = Table en verre (petite, carrée)
Green Plastic Flower Pot = Pot de fleur en plastique vert
Large Area Rug = Grande couverture
Large Glass Table Piece = Grand bout de verre de table
Large Stereo Speaker = Grand haut-parleur stéréo
Legs for Utility Table = Pieds pour table basse
Projection Screen Material = Matériel pour projecteur
Small Surround Speaker = Petit haut-parleur surround
Small Throw Rug = Petite couverture
Stereo Receiver = Récepteur stéréo
Terracotta Flower Pot = Pot de fleur en terre cuite
Terracotta Roofing = Tuile en terre cuite
Textured Ceiling Paint = Papier peint avec motif pour plafond
Utility Table = Table basse
Utility table mk2 = Table basse MK2
Wooden Shutter (Black) = Volet en bois (noir)
Wooden Shutter (Dark Grey) = Volet en bois (gris foncé)
Wooden Shutter (Forest Green) = Volet en bois (vert foncé)
Wooden Shutter (Grey) = Volet en bois (gris)
Wooden Shutter (Light Blue) = Volet en bois (bleu clair)
Wooden Shutter (Purple) = Volet en bois (violet)
Wooden Shutter (Red) = Volet en bois (rouge)
Wooden Shutter (Unpainted Mahogany) = Volet en bois (acajou non peint)
Wooden Shutter (Unpainted Oak) = Volet en bois (chêne non peint)
Wooden Shutter (White) = Volet en bois (blanc)
Wooden Shutter (Yellow) = Volet en bois (jaune)
Wooden Tabletop piece = Bout de dessus de table
Wooden Tabletop (Small, Round) = Dessus de table (petit, rond)
Wooden Tabletop (Small, Square) = Dessus de table (petit, carré)
Wood Shingles = Bardeaux de bois
Wrought Iron Pole = Barre de fer forgé
someone = quelqu'un
## 1: Player name
Sorry, %s owns that spot. = Désolé, %s est propriétaire de cette zone.
### lighting.lua ###
White Glowlight (small cube) = Lampe blanche (petit cube)
White Glowlight (small cube, on ceiling) = Lampe blanche (petit cube, sur le plafond)
White Glowlight (thick) = Lampe blanche (épaisse)
White Glowlight (thick, on wall) = Lampe blanche (épaisse, sur le mur)
White Glowlight (thin) = Lampe blanche (fine)
White Glowlight (thin, on wall) = Lampe blanche (fine, sur le mur)
Yellow Glowlight (small cube) = Lampe jaune (petit cube)
Yellow Glowlight (small cube, on ceiling) = Lampe jaune (petit cube, sur le plafond)
Yellow Glowlight (thick) = Lampe jaune (épaisse)
Yellow Glowlight (thick, on wall) = Lampe jaune (épaisse, sur le mur)
Yellow Glowlight (thin) = Lampe jaune (fine)
Yellow Glowlight (thin, on wall) = Lampe jaune (fine, sur le mur)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (propriété de %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s a essayé d'accéder à %s qui est propriété de %s à %s
## 1: Item description
%s (Locked) = %s (verrouillé)
Locked Cabinet = Meuble verrouillé
Locked Nightstand = Table de chevet verrouillée
Locked Fridge = Réfrégirateur verrouillé
Locked Oven = Four verrouillé
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Table de chevet en acajou avec un tiroir
Mahogany Nightstand with Two Drawers = Table de chevet en acajou avec deux tiroirs
Oak Nightstand with One Drawer = Table de chevet en chêne avec un tiroir
Oak Nightstand with Two Drawers = Table de chevet en chêne avec deux tiroirs
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s déplace des objets dans une table de chevet à %s
%s moves stuff to nightstand at %s = %s déplace des objets vers une table de chevet à %s
%s takes stuff from nightstand at %s = %s prend des objets d'une table de chevet à %s
One-drawer Nightstand = Table de chevet avec un tiroir
Two-drawer Nightstand = Table de chevet avec deux tiroirs
### oven.lua ###
Oven = Four
## 1: Item name
Could not insert '%s' = Ne peut insérer '%s'
## 1: Percentage
Oven active: %d%% = Four actif : %d%%
Oven out of fuel = Four sans carburant
Oven is empty = Four vide
### refrigerator.lua ###
Refrigerator = Réfrégirateur
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s déplace des objets dans un réfrégirateur à %s
%s moves stuff to refrigerator at %s = %s déplace des objets vers un réfrégirateur à %s
%s takes stuff from refrigerator at %s = %s prend des objets d'un réfrégirateur à %s
Not enough vertical space to place a refrigerator! = Pas assez d'espace vertical pour placer un réfrégirateur !
### television.lua ###
Small CRT Television = Petite télévision à tube cathodique
### signs_lib.lua ###
E: character map file not found = E: fichier de table de caractère non trouvé
## 1: Full String, 2: pos in string, 3: current char at pos
W: unknown symbol in '%s' at %d (probably %s) = A: symbole inconnu dans '%s' dans %d (probablement %s)
%s wrote "%s" to sign at %s =
signs loaded =

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# Brazilian Portuguese translation of homedecor
# Last update: 2013/11/10
# Last translator: Aracnus <frederico@teia.bio.br>
### Special strings ###
### kitchen_cabinet.lua ###
Kitchen Cabinet = Armário de cozinha
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s moveu itens no armário de cozinha em %s
%s moves stuff to kitchen cabinet at %s = %s moveu itens para o armário de cozinha em %s
%s takes stuff from kitchen cabinet at %s = %s retirou itens do armário de cozinha em %s
Half-height Kitchen Cabinet (on ceiling) = Meio armário de cozinha (no teto)
Under-sink cabinet = Armário sob a pia
Kitchen Cabinet with sink = Armário de cozinha com pia
### door_models.lua ###
Mahogany Closet Door = Porta do armário de mogno
Oak Closet Door = Porta do armário de carvalho
Fancy Wood/Glass Door = Porta de madeira/vidro trabalhada
Glass Office Door = Porta de escritório de vidro
Glass and Wood, Mahogany-colored = Vidro e madeira (mogno)
Glass and Wood, Oak-colored = Vidro e madeira (carvalho)
Glass and Wood, White = Vidro e madeira (branca)
Plain Wooden Door = Porta de madeira simples
left = esquerda
right = direita
## 1: Side the doors opens to
(Top Half, %s-opening) = (Metade superior, abre para %s)
(%s-opening) = (abre para %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = Não existe espaço vertical suficiente para colocar uma porta.
### crafts.lua ###
Brass Ingot = Lingote de bronze
Bucket of white paint = Balde de tinta branca
Legs for Small Utility table = Pernas para mesa pequena
Plastic sheet = Folha de plástico
Silicon lump = Massa de silício
Simple Integrated Circuit = Circuito integrado simples
Small Wooden Drawer = Gaveta pequena de madeira
Terracotta Roof Tile = Telha de terracota
Titanium Dioxide = Dióxido de titânio
Uncooked Terracotta Base = Base bruta de terracota
Unprocessed Plastic base = Base de plástico não processada
### door_models.lua ###
### door_nodes.lua ###
### fences.lua ###
Barbed Wire Fence = Cerca de arame farpado
Barbed Wire Fence Gate = Portão da cerca de arame farpado
Brass Fence/railing = Cerca/corrimão de bronze
Brass Fence/railing with sign = Cerca/corrimão de bronze, com placa
Chainlink Fence = Cerca de tela de arame
Chainlink Fence Gate = Portão da cerca de tela de arame
Chainlink Fence Gate (open) = Portão da cerca de tela de arame (aberto)
Unpainted Picket Fence = Cerca de tábuas não pintada
Unpainted Picket Fence Gate = Portão da cerca de madeira não pintado
White Picket Fence = Cerca de madeira branca
White Picket Fence Gate = Portão da cerca de madeira branco
Wooden Privacy Fence = Cerca fechada de mandeira
Wrought Iron Fence/railing = Cerca/corrimão de ferro forjado
Wrought Iron Fence/railing with sign = Cerca/corrimão de ferro forjado, com placa
want to simply place the wielded item like usual. = quer somente colocar o item empunhado normalmente.
### furniture_medieval.lua ###
Bars = Barras
Binding Bars = Barras do canto
Chains = Correntes
Wall Torch = Tocha de parede
### furniture_bathroom.lua ###
Toilet = Vaso sanitário
Sink = Pia
Taps = Torneira
Shower Tray = Ralo do chuveiro
Shower Head = Chuveiro
### init.lua ###
Loaded! = Carregado!
Asphalt Shingles = Telhas de asfalto
Black Plastic Flower Pot = Vaso de flor de plástico preto
Brass Pole = Poste de bronze
Brass Table Legs = Pernas da mesa de bronze
red = vermelho
green = verde
blue = azul
white = branco
pink = rosa
violet = violeta
## 1: Color name
Curtains (%s) = Cortina (%s)
Drop-Ceiling Tile = Placa de teto
Glass Skylight = Claraboia de vidro
Glass Table (Small, Round) = Mesa de vidro (pequena, redonda)
Glass Table (Small, Square) = Mesa de vidro (pequena, quadrada)
Green Plastic Flower Pot = Vaso de flor de plástico verde
Large Area Rug = Tapete grande
Large Glass Table Piece = Pedaço da mesa grande de vidro
Large Stereo Speaker = Auto-falante grande
Legs for Utility Table = Pernas para mesa
Projection Screen Material = Material de tela de projeção
Small Surround Speaker = Auto-falante pequeno
Small Throw Rug = Tapete pequeno
Stereo Receiver = Aparelho de som
Terracotta Flower Pot = Vaso de flor de terracota
Terracotta Roofing = Telhado de terracota
Textured Ceiling Paint = Pintura texturizada do teto
Utility Table = Mesa de trabalho
Utility table mk2 = Mesa de trabalho mk2
Wooden Shutter (Black) = Persiana de madeira (preta)
Wooden Shutter (Dark Grey) = Persiana de madeira (cinza escura)
Wooden Shutter (Forest Green) = Persiana de madeira (verde)
Wooden Shutter (Grey) = Persiana de madeira (cinza)
Wooden Shutter (Light Blue) = Persiana de madeira (azul clara)
Wooden Shutter (Purple) = Persiana de madeira (roxa)
Wooden Shutter (Red) = Persiana de madeira (vermelha)
Wooden Shutter (Unpainted Mahogany) = Persiana de madeira (mogno)
Wooden Shutter (Unpainted Oak) = Persiana de madeira (carvalho)
Wooden Shutter (White) = Persiana de madeira (branca)
Wooden Shutter (Yellow) = Persiana de madeira (amarela)
Wooden Tabletop piece = Pedaço do tampo da mesa
Wooden Tabletop (Small, Round) = Tampo da mesa (pequeno, arredondado)
Wooden Tabletop (Small, Square) = Tampo da mesa (pequeno, quadrado)
Wood Shingles = Telhas de madeira
Wrought Iron Pole = Poste de ferro forjado
someone = alguém
## 1: Player name
Sorry, %s owns that spot. = Desculpe, mas esse local pertence a %s.
### lighting.lua ###
White Glowlight (small cube) = Arandela branca (cubo pequeno)
White Glowlight (small cube, on ceiling) = Arandela branca (cubo pequeno, na parede)
White Glowlight (thick) = Arandela branca (grossa)
White Glowlight (thick, on wall) = Arandela branca (grossa, na parede)
White Glowlight (thin) = Arandela branca (fina)
White Glowlight (thin, on wall) = Arandela branca (fina, na parede)
Yellow Glowlight (small cube) = Arandela amarela (cubo pequeno)
Yellow Glowlight (small cube, on ceiling) = Arandela amarela (cubo pequeno, na parede)
Yellow Glowlight (thick) = Arandela amarela (grossa)
Yellow Glowlight (thick, on wall) = Arandela amarela (grossa, na parede)
Yellow Glowlight (thin) = Arandela amarela (fina)
Yellow Glowlight (thin, on wall) = Arandela amarela (fina, na parede)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (pertence a %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s tentou acessar %s pertencente a %s em %s
## 1: Item description
%s (Locked) = %s (trancado)
Locked Cabinet = Armário trancado
Locked Nightstand = Criado-mudo trancado
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Criado-mudo de mogno, com uma gaveta
Mahogany Nightstand with Two Drawers = Criado-mudo de mogno, com duas gavetas
Oak Nightstand with One Drawer = Criado-mudo de carvalho, com uma gaveta
Oak Nightstand with Two Drawers = Criado-mudo de carvalho, com duas gavetas
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s moveu item(ns) no criado-mudo em %s
%s moves stuff to nightstand at %s = %s moveu item(ns) para o criado-mudo em %s
%s takes stuff from nightstand at %s = %s tirou item(ns) do criado-mudo em %s
One-drawer Nightstand = Criado-mudo com uma gaveta
Two-drawer Nightstand = Criado-mudo com duas gavetas
### oven.lua ###
Oven = Forno
## 1: Item name
Could not insert '%s' = Não foi possível inserir '%s'
## 1: Percentage
Oven active: %d%% = Forno ativo: %d%%
Oven out of fuel = O forno está sem combustível
Oven is empty = O forno está vazio
### refrigerator.lua ###
Refrigerator = Geladeira
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s moveu item(ns) na geladeira em %s
%s moves stuff to refrigerator at %s = %s moveu item(ns) para a geladeira em %s
%s takes stuff from refrigerator at %s = %s tirou item(ns) da geladeira em %s
Not enough vertical space to place a refrigerator! = Não existe espaço vertical suficiente para adicionar uma geladeira.
### television.lua ###
Small CRT Television = TV de tubo pequena
### signs_lib.lua ###
%s wrote "%s" to sign at %s = %s escreveu "%s" na placa em %s
Reading cached character database. = Lendo banco de dados de caracteres no cache.
Font seems to have changed. Rebuilding cache. = Aparentemente as fontes foram alteradas. Reconstruindo o cache.
Could not find font line height in cached DB. Trying brute force. = Não foi possível encontrar a altura da linha da fonte no cache do BD. Tentando na marra.
Registered %s and %s = %s e %s registrados
signs loaded = placas carregadas

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##########################
# Template language file #
##########################
### Special strings ###
### kitchen_cabinet.lua ###
Kitchen Cabinet =
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s =
%s moves stuff to kitchen cabinet at %s =
%s takes stuff from kitchen cabinet at %s =
Half-height Kitchen Cabinet (on ceiling) =
Under-sink cabinet =
Kitchen Cabinet with sink =
### door_models.lua ###
Mahogany Closet Door =
Oak Closet Door =
Fancy Wood/Glass Door =
Glass Office Door =
Glass and Wood, Mahogany-colored =
Glass and Wood, Oak-colored =
Glass and Wood, White =
Plain Wooden Door =
left =
right =
## 1: Side the doors opens to
(Top Half, %s-opening) =
(%s-opening) =
### door_nodes.lua ###
Not enough vertical space to place a door! =
### crafts.lua ###
Brass Ingot =
Bucket of white paint =
Legs for Small Utility table =
Plastic sheet =
Silicon lump =
Simple Integrated Circuit =
Small Wooden Drawer =
Terracotta Roof Tile =
Titanium Dioxide =
Uncooked Terracotta Base =
Unprocessed Plastic base =
### door_models.lua ###
### door_nodes.lua ###
### fences.lua ###
Barbed Wire Fence =
Barbed Wire Fence Gate =
Brass Fence/railing =
Brass Fence/railing with sign =
Chainlink Fence =
Chainlink Fence Gate =
Chainlink Fence Gate (open) =
Unpainted Picket Fence =
Unpainted Picket Fence Gate =
White Picket Fence =
White Picket Fence Gate =
Wooden Privacy Fence =
Wrought Iron Fence/railing =
Wrought Iron Fence/railing with sign =
want to simply place the wielded item like usual. =
### furniture_medieval.lua ###
Bars =
Binding Bars =
Chains =
Wall Torch =
### furniture_bathroom.lua ###
Toilet =
Sink =
Taps =
Shower Tray =
Shower Head =
### init.lua ###
Loaded! =
Asphalt Shingles =
Black Plastic Flower Pot =
Brass Pole =
Brass Table Legs =
red =
green =
blue =
white =
pink =
violet =
## 1: Color name
Curtains (%s) =
Drop-Ceiling Tile =
Glass Skylight =
Glass Table (Small, Round) =
Glass Table (Small, Square) =
Green Plastic Flower Pot =
Large Area Rug =
Large Glass Table Piece =
Large Stereo Speaker =
Legs for Utility Table =
Projection Screen Material =
Small Surround Speaker =
Small Throw Rug =
Stereo Receiver =
Terracotta Flower Pot =
Terracotta Roofing =
Textured Ceiling Paint =
Utility Table =
Utility table mk2 =
Wooden Shutter (Black) =
Wooden Shutter (Dark Grey) =
Wooden Shutter (Forest Green) =
Wooden Shutter (Grey) =
Wooden Shutter (Light Blue) =
Wooden Shutter (Purple) =
Wooden Shutter (Red) =
Wooden Shutter (Unpainted Mahogany) =
Wooden Shutter (Unpainted Oak) =
Wooden Shutter (White) =
Wooden Shutter (Yellow) =
Wooden Tabletop piece =
Wooden Tabletop (Small, Round) =
Wooden Tabletop (Small, Square) =
Wood Shingles =
Wrought Iron Pole =
someone =
## 1: Player name
Sorry, %s owns that spot. =
### lighting.lua ###
White Glowlight (small cube) =
White Glowlight (small cube, on ceiling) =
White Glowlight (thick) =
White Glowlight (thick, on wall) =
White Glowlight (thin) =
White Glowlight (thin, on wall) =
Yellow Glowlight (small cube) =
Yellow Glowlight (small cube, on ceiling) =
Yellow Glowlight (thick) =
Yellow Glowlight (thick, on wall) =
Yellow Glowlight (thin) =
Yellow Glowlight (thin, on wall) =
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) =
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s =
## 1: Item description
%s (Locked) =
Locked Cabinet =
Locked Nightstand =
### nightstands.lua ###
Mahogany Nightstand with One Drawer =
Mahogany Nightstand with Two Drawers =
Oak Nightstand with One Drawer =
Oak Nightstand with Two Drawers =
## 1: Player name, 2: position
%s moves stuff in nightstand at %s =
%s moves stuff to nightstand at %s =
%s takes stuff from nightstand at %s =
One-drawer Nightstand =
Two-drawer Nightstand =
### oven.lua ###
Oven =
## 1: Item name
Could not insert '%s' =
## 1: Percentage
Oven active: %d%% =
Oven out of fuel =
Oven is empty =
### refrigerator.lua ###
Refrigerator =
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s =
%s moves stuff to refrigerator at %s =
%s takes stuff from refrigerator at %s =
Not enough vertical space to place a refrigerator! =
### television.lua ###
Small CRT Television =
### signs_lib.lua ###
%s wrote "%s" to sign at %s =
Reading cached character database. =
Font seems to have changed. Rebuilding cache. =
Could not find font line height in cached DB. Trying brute force. =
Registered %s and %s =
signs loaded =

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-- Locked Stuff for Home Decor mod, by Kaeza
-- 2013-02-19
--
-- The code is mostly copypasta from default:chest_locked, with a few
-- tidbits to ease creation of new items, should need arise.
--
-- License: LGPL
--
local S = homedecor.gettext
--[[
| create_locked ( name, infotext )
|
| Description:
| This function takes a base node name such as "homedecor:refrigerator",
| copies the definition from the original item into a new table, modifies
| it a bit, and registers a new node with a "_locked" suffix such as
| "homedecor:refrigerator_locked". The new node behaves identically to
| the base node, except that moving items to/from the node's inventory
| is only allowed for the original placer. In addition, it register a new
| shapeless recipe for the node, using the base node plus a steel ingot.
|
| Arguments:
| name The base node name
| infotext The infotext description (in case the name is too long).
|
| Example Usage:
| create_locked("homedecor:refrigerator", "Locked Fridge")
| ^ This generates a new "Locked Refrigerator" node, whose infotext is
| "Locked Fridge (owned by <placer>)".
|
| Notes:
| If <infotext> is not specified (or is nil), the infotext will be the
| base node's description prefixed by "Locked ".
|
| The ABM for the locked oven is defined in oven.lua.
]]
local function create_locked ( name, infotext )
local def = { }
for k, v in pairs(minetest.registered_nodes[name]) do
def[k] = v
end
def.type = nil
def.name = nil
def.description = S("%s (Locked)"):format(def.description)
local after_place_node = def.after_place_node
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("%s (owned by %s)"):format(infotext,meta:get_string("owner")))
if (after_place_node) then
return after_place_node(pos, placer)
end
end
local allow_metadata_inventory_move = def.allow_metadata_inventory_move;
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if (player:get_player_name() ~= meta:get_string("owner")) then
minetest.log("action", S("%s tried to access a %s belonging to %s at %s"):format(
player:get_player_name(),
infotext,
meta:get_string("owner"),
minetest.pos_to_string(pos)
))
return 0
end
if (allow_metadata_inventory_move) then
return allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
else
return count
end
end
local allow_metadata_inventory_put = def.allow_metadata_inventory_put;
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if (player:get_player_name() ~= meta:get_string("owner")) then
minetest.log("action", S("%s tried to access a %s belonging to %s at %s"):format(
player:get_player_name(),
infotext,
meta:get_string("owner"),
minetest.pos_to_string(pos)
))
return 0
end
if (allow_metadata_inventory_put) then
return allow_metadata_inventory_put(pos, listname, index, stack, player)
else
return stack:get_count()
end
end
local allow_metadata_inventory_take = def.allow_metadata_inventory_take;
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if (player:get_player_name() ~= meta:get_string("owner")) then
minetest.log("action", S("%s tried to access a %s belonging to %s at %s"):format(
player:get_player_name(),
infotext,
meta:get_string("owner"),
minetest.pos_to_string(pos)
))
return 0
end
if (allow_metadata_inventory_take) then
return allow_metadata_inventory_take(pos, listname, index, stack, player)
else
return stack:get_count()
end
end
minetest.register_node(name.."_locked", def)
minetest.register_craft({
output = name.."_locked",
type = "shapeless",
recipe = {
name,
"default:steel_ingot",
}
})
end
local items = {
{ "refrigerator",
"Cabinet" },
{ "kitchen_cabinet",
"Cabinet" },
{ "kitchen_cabinet_half",
"Cabinet" },
{ "kitchen_cabinet_with_sink",
"Cabinet" },
{ "nightstand_oak_one_drawer",
"Nightstand" },
{ "nightstand_oak_two_drawers",
"Nightstand" },
{ "nightstand_mahogany_one_drawer",
"Nightstand" },
{ "nightstand_mahogany_two_drawers",
"Nightstand" },
{ "oven",
"Oven" },
{ "oven_active",
"Oven (active)" },
{ "microwave_oven",
"Microwave Oven" },
{ "microwave_oven_active",
"Microwave Oven (active)" },
}
for _,item in ipairs(items) do
local name, info = item[1], item[2];
create_locked("homedecor:"..name, S("Locked "..info));
end

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-- Various misc. nodes
local S = homedecor.gettext
minetest.register_node('homedecor:ceiling_paint', {
description = S("Textured Ceiling Paint"),
drawtype = 'signlike',
tiles = { 'homedecor_ceiling_paint.png' },
inventory_image = 'homedecor_ceiling_paint_roller.png',
wield_image = 'homedecor_ceiling_paint_roller.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
})
minetest.register_node('homedecor:ceiling_tile', {
description = S("Drop-Ceiling Tile"),
drawtype = 'signlike',
tiles = { 'homedecor_ceiling_tile.png' },
wield_image = 'homedecor_ceiling_tile.png',
inventory_image = 'homedecor_ceiling_tile.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
})
minetest.register_node('homedecor:rug_small', {
description = S("Small Throw Rug"),
drawtype = 'signlike',
tiles = { 'homedecor_rug_small.png' },
wield_image = 'homedecor_rug_small.png',
inventory_image = 'homedecor_rug_small.png',
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "wallmounted",
is_ground_content = true,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
})
minetest.register_node('homedecor:rug_large', {
description = S("Large Area Rug"),
drawtype = 'signlike',
tiles = { 'homedecor_rug_large.png' },
wield_image = 'homedecor_rug_large.png',
inventory_image = 'homedecor_rug_large.png',
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "wallmounted",
is_ground_content = true,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
})
minetest.register_node('homedecor:flower_pot_terracotta', {
description = S("Terracotta Flower Pot"),
tiles = { 'homedecor_flower_pot_terracotta_top.png',
'homedecor_flower_pot_terracotta_bottom.png',
'homedecor_flower_pot_terracotta_sides.png',
'homedecor_flower_pot_terracotta_sides.png',
'homedecor_flower_pot_terracotta_sides.png',
'homedecor_flower_pot_terracotta_sides.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:flower_pot_black', {
description = S("Black Plastic Flower Pot"),
tiles = { 'homedecor_flower_pot_black_top.png',
'homedecor_flower_pot_black_bottom.png',
'homedecor_flower_pot_black_sides.png',
'homedecor_flower_pot_black_sides.png',
'homedecor_flower_pot_black_sides.png',
'homedecor_flower_pot_black_sides.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node('homedecor:flower_pot_green', {
description = S("Green Plastic Flower Pot"),
tiles = { 'homedecor_flower_pot_green_top.png',
'homedecor_flower_pot_green_bottom.png',
'homedecor_flower_pot_green_sides.png',
'homedecor_flower_pot_green_sides.png',
'homedecor_flower_pot_green_sides.png',
'homedecor_flower_pot_green_sides.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
-- cylinder-shaped objects courtesy Jeija
local cylbox = {}
local detail = 50
local sehne
local size = 0.2
for i = 1, detail-1 do
sehne = math.sqrt(0.25 - (((i/detail)-0.5)^2))
cylbox[i]={((i/detail)-0.5)*size, -0.5, -sehne*size, ((i/detail)+(1/detail)-0.5)*size, 0.5, sehne*size}
end
minetest.register_node("homedecor:pole_brass", {
description = S("Brass Pole"),
drawtype = "nodebox",
tiles = {"homedecor_tile_brass2.png"},
inventory_image = "homedecor_pole_brass2.png",
wield_image = "homedecor_pole_brass2.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-size/2, -0.5, -size/2, size/2, 0.5, size/2},
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
node_box = {
type = "fixed",
fixed = cylbox,
}
})
minetest.register_node("homedecor:pole_wrought_iron", {
description = S("Wrought Iron Pole"),
drawtype = "nodebox",
tiles = {"homedecor_tile_wrought_iron2.png"},
inventory_image = "homedecor_pole_wrought_iron.png",
wield_image = "homedecor_pole_wrought_iron.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}
},
node_box = {
type = "fixed",
fixed = {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
})
--
local curtaincolors = {
"red",
"green",
"blue",
"white",
"pink",
"violet"
}
for c in ipairs(curtaincolors) do
local color = curtaincolors[c]
local color_d = S(curtaincolors[c])
minetest.register_node("homedecor:curtain_"..color, {
description = S("Curtains (%s)"):format(color_d),
tiles = { "homedecor_curtain_"..color..".png" },
inventory_image = "homedecor_curtain_"..color..".png",
wield_image = "homedecor_curtain_"..color..".png",
drawtype = 'signlike',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
if color_d ~= color then
minetest.register_alias("homedecor:curtain_"..color_d, "homedecor:curtain_"..color)
end
end
minetest.register_node('homedecor:air_conditioner', {
drawtype = "nodebox",
description = S("Air Conditioner"),
tiles = { 'homedecor_ac_tb.png',
'homedecor_ac_tb.png',
'homedecor_ac_sides.png',
'homedecor_ac_sides.png',
'homedecor_ac_back.png',
'homedecor_ac_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.124, 0.5 }, -- off by just a tad to force the adjoining faces to be drawn.
{-0.5, 0.125, -0.5, 0.5, 0.5, 0.5 },
}
},
selection_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
})

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-- This file supplies nightstands
local S = homedecor.gettext
minetest.register_node('homedecor:nightstand_oak_one_drawer', {
drawtype = "nodebox",
description = S("Oak Nightstand with One Drawer"),
tiles = { 'homedecor_nightstand_oak_top.png',
'homedecor_nightstand_oak_bottom.png',
'homedecor_nightstand_oak_right.png',
'homedecor_nightstand_oak_left.png',
'homedecor_nightstand_oak_back.png',
'homedecor_nightstand_oak_1_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
meta:set_string("infotext", S("One-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:nightstand_oak_two_drawers', {
drawtype = "nodebox",
description = S("Oak Nightstand with Two Drawers"),
tiles = { 'homedecor_nightstand_oak_top.png',
'homedecor_nightstand_oak_bottom.png',
'homedecor_nightstand_oak_right.png',
'homedecor_nightstand_oak_left.png',
'homedecor_nightstand_oak_back.png',
'homedecor_nightstand_oak_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Two-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:nightstand_mahogany_one_drawer', {
drawtype = "nodebox",
description = S("Mahogany Nightstand with One Drawer"),
tiles = { 'homedecor_nightstand_mahogany_top.png',
'homedecor_nightstand_mahogany_bottom.png',
'homedecor_nightstand_mahogany_right.png',
'homedecor_nightstand_mahogany_left.png',
'homedecor_nightstand_mahogany_back.png',
'homedecor_nightstand_mahogany_1_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,6]"..
"list[current_name;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]")
meta:set_string("infotext", S("One-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 8)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
minetest.register_node('homedecor:nightstand_mahogany_two_drawers', {
drawtype = "nodebox",
description = S("Mahogany Nightstand with Two Drawers"),
tiles = { 'homedecor_nightstand_mahogany_top.png',
'homedecor_nightstand_mahogany_bottom.png',
'homedecor_nightstand_mahogany_right.png',
'homedecor_nightstand_mahogany_left.png',
'homedecor_nightstand_mahogany_back.png',
'homedecor_nightstand_mahogany_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Two-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})

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local S = homedecor.gettext
function homedecor.node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
-- protection wrapper for 6d stuff
function homedecor.protect_and_rotate(itemstack, placer, pointed_thing)
if not homedecor.node_is_owned(pointed_thing.under, placer)
and not homedecor.node_is_owned(pointed_thing.above, placer) then
local keys=placer:get_player_control()
minetest.rotate_and_place(itemstack, placer, pointed_thing,
homedecor.expect_infinite_stacks, {invert_wall = keys.sneak})
end
return itemstack
end

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-- This file supplies refrigerators
local S = homedecor.gettext
minetest.register_node('homedecor:refrigerator', {
drawtype = "nodebox",
description = S("Refrigerator"),
tiles = {
'homedecor_refrigerator_top.png',
'homedecor_refrigerator_bottom.png',
'homedecor_refrigerator_right.png',
'homedecor_refrigerator_left.png',
'homedecor_refrigerator_back.png',
'homedecor_refrigerator_front.png'
},
inventory_image = "homedecor_refrigerator_inv.png",
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = { snappy = 3 },
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[10,10]"..
"list[current_name;main;0,0;10,5;]"..
"list[current_player;main;1,6;8,4;]")
meta:set_string("infotext", S("Refrigerator"))
local inv = meta:get_inventory()
inv:set_size("main",50)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place a refrigerator!') )
return
end
return minetest.item_place(itemstack, placer, pointed_thing)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in refrigerator at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to refrigerator at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from refrigerator at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})

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-- Various kidns of shingles
local S = homedecor.gettext
minetest.register_node("homedecor:skylight", {
description = S("Glass Skylight"),
drawtype = "raillike",
tiles = { "default_glass.png" },
wield_image = "default_glass.png",
inventory_image = "homedecor_skylight_inv.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }
}
})
minetest.register_node("homedecor:skylight_frosted", {
description = S("Glass Skylight"),
drawtype = "raillike",
tiles = { "homedecor_skylight_frosted.png" },
wield_image = "homedecor_skylight_frosted.png",
inventory_image = "homedecor_skylight_frosted_inv.png",
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = true,
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }
}
})
minetest.register_node("homedecor:shingles_wood", {
description = S("Wood Shingles"),
drawtype = "raillike",
tiles = { "homedecor_shingles_wood.png" },
wield_image = "homedecor_shingles_wood.png",
inventory_image = "homedecor_shingles_wood_inv.png",
paramtype = "light",
sunlight_propagates = false,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }
}
})
minetest.register_node("homedecor:shingles_asphalt", {
description = S("Asphalt Shingles"),
drawtype = "raillike",
tiles = { "homedecor_shingles_asphalt.png" },
wield_image = "homedecor_shingles_asphalt.png",
inventory_image = "homedecor_shingles_asphalt_inv.png",
paramtype = "light",
sunlight_propagates = false,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }
}
})
minetest.register_node("homedecor:shingles_terracotta", {
description = S("Terracotta Roofing"),
drawtype = "raillike",
tiles = { "homedecor_shingles_terracotta.png" },
wield_image = "homedecor_shingles_terracotta.png",
inventory_image = "homedecor_shingles_terracotta_inv.png",
paramtype = "light",
sunlight_propagates = false,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }
}
})

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-- Various kinds of window shutters
local S = homedecor.gettext
local shutters = {
{"oak", "Unpainted oak"},
{"mahogany", "Mahogany"},
{"red", "Red"},
{"yellow", "Yellow"},
{"forest_green", "Forest green"},
{"light_blue", "Light blue"},
{"violet", "Violet"},
{"black", "Black"},
{"dark_grey", "Dark grey"},
{"grey", "Grey"},
{"white", "White"},
}
for i in ipairs(shutters) do
local name = shutters[i][1]
local desc = shutters[i][2]
minetest.register_node("homedecor:shutter_"..name, {
description = S("Wooden Shutter ("..desc..")"),
tiles = { "homedecor_window_shutter_"..name..".png" },
inventory_image = "homedecor_window_shutter_"..name..".png",
wield_image = "homedecor_window_shutter_"..name..".png",
drawtype = 'signlike',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
end
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")

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-- Various kinds of shingles
local S = homedecor.gettext
-- Corner shingle nodes, courtesy Bas080
homedecor.detail_level = 16
homedecor.register_outer_corner = function(modname, subname, groups, images, description)
local slopeboxedge = {}
local detail = homedecor.detail_level
for i = 0, detail-1 do
slopeboxedge[i+1]={-0.5, -0.5, (i/detail)-0.5, 0.5-(i/detail), (i/detail)-0.5+(1.25/detail), 0.5}
end
minetest.register_node(modname..":shingle_outer_corner_" .. subname, {
description = S(description.. " (outer corner)"),
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.25, 0, 0.5},
{-0.5, 0, 0, 0, 0.25, 0.5},
{-0.5, 0.25, 0.25, -0.25, 0.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = slopeboxedge
},
groups = groups,
})
end
homedecor.register_inner_corner = function(modname, subname, groups, images, description)
local slopeboxedge = {}
local detail = homedecor.detail_level
for i = 0, detail-1 do
slopeboxedge[i+1]={-0.5, -0.5, -0.5, 0.5-(i/detail), (i/detail)-0.5+(1.25/detail), 0.5}
slopeboxedge[i+detail+1]={-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1.25/detail), 0.5}
end
minetest.register_node(modname..":shingle_inner_corner_" .. subname, {
description = S(description.. " (inner corner)"),
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = slopeboxedge
},
groups = groups,
})
end
homedecor.register_slope = function(modname, subname, recipeitem, groups, images, description)
local slopeboxedge = {}
local detail = homedecor.detail_level
for i = 0, detail-1 do
slopeboxedge[i+1]={-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1.25/detail), 0.5}
end
minetest.register_node(modname..":shingle_side_" .. subname, {
description = S(description),
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = slopeboxedge,
},
groups = groups,
})
-- convert between flat shingles and slopes
minetest.register_craft({
output = modname..":shingle_side_"..subname.." 3",
recipe = {
{recipeitem, recipeitem, recipeitem}
}
})
minetest.register_craft({
output = recipeitem.." 3",
recipe = {
{modname..":shingle_side_"..subname, modname..":shingle_side_"..subname, modname..":shingle_side_"..subname},
}
})
-- craft outer corners
minetest.register_craft({
output = modname..":shingle_outer_corner_"..subname.." 3",
recipe = {
{ "", recipeitem, "" },
{ recipeitem, "", recipeitem }
}
})
minetest.register_craft({
output = modname..":shingle_outer_corner_"..subname.." 3",
recipe = {
{ "", modname..":shingle_side_"..subname, "" },
{ modname..":shingle_side_"..subname, "", modname..":shingle_side_"..subname },
}
})
-- craft inner corners
minetest.register_craft({
output = modname..":shingle_inner_corner_"..subname.." 3",
recipe = {
{recipeitem, recipeitem},
{"", recipeitem}
}
})
minetest.register_craft({
output = modname..":shingle_inner_corner_"..subname.." 3",
recipe = {
{modname..":shingle_side_"..subname, modname..":shingle_side_"..subname},
{"", modname..":shingle_side_"..subname}
}
})
-- convert between flat shingles and inner/outer corners
minetest.register_craft({
type = "shapeless",
output = recipeitem.." 1",
recipe = { modname..":shingle_outer_corner_"..subname }
})
minetest.register_craft({
type = "shapeless",
output = recipeitem.." 1",
recipe = { modname..":shingle_inner_corner_"..subname }
})
end
minetest.register_craft( {
output = "homedecor:roof_tile_terracotta 8",
recipe = {
{ "homedecor:shingle_outer_corner_terracotta", "homedecor:shingle_outer_corner_terracotta" }
}
})
minetest.register_craft( {
output = "homedecor:roof_tile_terracotta 8",
recipe = {
{ "homedecor:shingle_inner_corner_terracotta", "homedecor:shingle_inner_corner_terracotta" }
}
})
minetest.register_craft( {
output = "homedecor:roof_tile_terracotta 8",
recipe = {
{ "homedecor:shingle_side_terracotta", "homedecor:shingle_side_terracotta" }
}
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:shingle_inner_corner_wood",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:shingle_outer_corner_wood",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "homedecor:shingle_side_wood",
burntime = 30,
})
homedecor.register_roof = function(modname, subname, groups, images , description)
homedecor.register_outer_corner(modname, subname, groups, images, description)
homedecor.register_inner_corner(modname, subname, groups, images, description)
end
-- corners
homedecor.register_roof("homedecor", "wood",
{ snappy = 3 },
{
"homedecor_shingles_wood_c_t.png",
"homedecor_shingles_wood_c_x.png",
"homedecor_shingles_wood_c_x.png",
"homedecor_shingles_wood_c_x.png",
"homedecor_shingles_wood_c_z.png",
"homedecor_shingles_wood_c_z.png",
},
"Wood Shingles"
)
homedecor.register_roof("homedecor", "asphalt",
{ snappy = 3 },
{
"homedecor_shingles_asphalt_c_t.png",
"homedecor_shingles_asphalt_c_x.png",
"homedecor_shingles_asphalt_c_x.png",
"homedecor_shingles_asphalt_c_x.png",
"homedecor_shingles_asphalt_c_z.png",
"homedecor_shingles_asphalt_c_z.png",
},
"Asphalt Shingles"
)
homedecor.register_roof("homedecor", "terracotta",
{ snappy = 3 },
{
"homedecor_shingles_terracotta_c_t.png",
"homedecor_shingles_terracotta_c_x.png",
"homedecor_shingles_terracotta_c_x.png",
"homedecor_shingles_terracotta_c_x.png",
"homedecor_shingles_terracotta_c_z.png",
"homedecor_shingles_terracotta_c_z.png",
},
"Terracotta Shingles"
)
-- register just the slopes
homedecor.register_slope("homedecor", "wood",
"homedecor:shingles_wood",
{ snappy = 3 },
{
"homedecor_shingles_wood_s_t.png",
"homedecor_shingles_wood_s_z.png",
"homedecor_shingles_wood_s_z.png",
"homedecor_shingles_wood_s_z.png",
"homedecor_shingles_wood_s_z.png",
"homedecor_shingles_wood_s_z.png",
},
"Wood Shingles"
)
homedecor.register_slope("homedecor", "asphalt",
"homedecor:shingles_asphalt",
{ snappy = 3 },
{
"homedecor_shingles_asphalt_s_t.png",
"homedecor_shingles_asphalt_s_z.png",
"homedecor_shingles_asphalt_s_z.png",
"homedecor_shingles_asphalt_s_z.png",
"homedecor_shingles_asphalt_s_z.png",
"homedecor_shingles_asphalt_s_z.png",
},
"Asphalt Shingles"
)
homedecor.register_slope("homedecor", "terracotta",
"homedecor:shingles_terracotta",
{ snappy = 3 },
{
"homedecor_shingles_terracotta_s_t.png",
"homedecor_shingles_terracotta_s_z.png",
"homedecor_shingles_terracotta_s_z.png",
"homedecor_shingles_terracotta_s_z.png",
"homedecor_shingles_terracotta_s_z.png",
"homedecor_shingles_terracotta_s_z.png",
},
"Terracotta Shingles"
)

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homedecor/tables.lua Normal file
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@ -0,0 +1,491 @@
-- Various kinds of tables
local S = homedecor.gettext
local materials = {
{"glass","Glass"},
{"wood","Wood"}
}
for i in ipairs(materials) do
local m = materials[i][1]
local d = materials[i][2]
local s = nil
if m == "glass" then
s = default.node_sound_glass_defaults()
else
s = default.node_sound_wood_defaults()
end
-- small square tables
minetest.register_node("homedecor:"..m.."_table_small_square_b", {
description = S(d.." Table (Small, Square)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_small_square_tb.png',
'homedecor_'..m..'_table_small_square_tb.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png'
},
wield_image = 'homedecor_'..m..'_table_small_square_tb.png',
inventory_image = 'homedecor_'..m..'_table_small_square_tb.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.4375, -0.5, -0.5, 0.4375, -0.4375, 0.5 },
{ -0.5, -0.5, -0.4375, 0.5, -0.4375, 0.4375 }
},
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
},
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(above, {name = 'homedecor:'..m..'_table_small_square_s', param2 = fdir})
elseif pitch > 0 then
minetest.add_node(above, {name = 'homedecor:'..m..'_table_small_square_t'})
else
minetest.add_node(above, {name = 'homedecor:'..m..'_table_small_square_b'})
end
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:'..m..'_table_small_square_t', {
description = S(d.."Glass Table (Small, Square)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_small_square_tb.png',
'homedecor_'..m..'_table_small_square_tb.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png'
},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.4375, 0.4375, -0.5, 0.4375, 0.5, 0.5 },
{ -0.5, 0.4375, -0.4375, 0.5, 0.5, 0.4375 }
},
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
},
drop = 'homedecor:'..m..'_table_small_square_b'
})
minetest.register_node('homedecor:'..m..'_table_small_square_s', {
description = S(d.." Table (Small, Square)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_edges.png',
'homedecor_'..m..'_table_small_square_tb.png',
'homedecor_'..m..'_table_small_square_tb.png',
},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.4375, -0.5, 0.4375, 0.4375, 0.5, 0.5 },
{ -0.5, -0.4375, 0.4375, 0.5, 0.4375, 0.5 }
}
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4375, 0.5, 0.5, 0.5 },
},
drop = 'homedecor:'..m..'_table_small_square_b'
})
-- small round tables
minetest.register_node('homedecor:'..m..'_table_small_round_b', {
description = S(d.." Table (Small, Round)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_small_round_tb.png',
'homedecor_'..m..'_table_small_round_tb.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png'
},
wield_image = 'homedecor_'..m..'_table_small_round_tb.png',
inventory_image = 'homedecor_'..m..'_table_small_round_tb.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.5, 0.25, -0.4375, 0.5 },
{ -0.375, -0.5, -0.4375, 0.375, -0.4375, 0.4375 },
{ -0.5, -0.5, -0.25, 0.5, -0.4375, 0.25 },
{ -0.4375, -0.5, -0.375, 0.4375, -0.4375, 0.375 },
{ -0.25, -0.5, -0.5, 0.25, -0.4375, 0.5 },
}
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
},
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(above, {name = 'homedecor:'..m..'_table_small_round_s', param2 = fdir})
elseif pitch > 0 then
minetest.add_node(above, {name = 'homedecor:'..m..'_table_small_round_t'})
else
minetest.add_node(above, {name = 'homedecor:'..m..'_table_small_round_b'})
end
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:'..m..'_table_small_round_t', {
description = S(d.." Table (Small, Round)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_small_round_tb.png',
'homedecor_'..m..'_table_small_round_tb.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png'
},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.25, 0.4375, -0.5, 0.25, 0.5, 0.5 },
{ -0.375, 0.4375, -0.4375, 0.375, 0.5, 0.4375 },
{ -0.5, 0.4375, -0.25, 0.5, 0.5, 0.25 },
{ -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.375 },
{ -0.25, 0.4375, -0.5, 0.25, 0.5, 0.5 },
}
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
},
drop = 'homedecor:'..m..'_table_small_round_b'
})
minetest.register_node('homedecor:'..m..'_table_small_round_s', {
description = S(d.." Table (Small, Round)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_edges.png',
'homedecor_'..m..'_table_small_round_tb.png',
'homedecor_'..m..'_table_small_round_tb.png',
},
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, 0.4375, 0.25, 0.5, 0.5 },
{ -0.375, -0.4375, 0.4375, 0.375, 0.4375, 0.5 },
{ -0.5, -0.25, 0.4375, 0.5, 0.25, 0.5 },
{ -0.4375, -0.375, 0.4375, 0.4375, 0.375, 0.5 },
{ -0.25, -0.5, 0.4375, 0.25, 0.5, 0.5 },
}
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4375, 0.5, 0.5, 0.5 },
},
drop = 'homedecor:'..m..'_table_small_round_b'
})
-- Large square table pieces
minetest.register_node('homedecor:'..m..'_table_large_b', {
description = S(d.."Table Piece (large)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_large_tb.png',
'homedecor_'..m..'_table_large_tb.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png'
},
wield_image = 'homedecor_'..m..'_table_large_tb.png',
inventory_image = 'homedecor_'..m..'_table_large_tb.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
},
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.get_node(above)
if node.name ~= "air" then return end
if above.x ~= under.x or above.z ~= under.z then
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(above, {name = 'homedecor:'..m..'_table_large_s', param2 = fdir})
elseif pitch > 0 then
minetest.add_node(above, {name = 'homedecor:'..m..'_table_large_t'})
else
minetest.add_node(above, {name = 'homedecor:'..m..'_table_large_b'})
end
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end
})
minetest.register_node('homedecor:'..m..'_table_large_t', {
description = S(d.."Table Piece (large)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_large_tb.png',
'homedecor_'..m..'_table_large_tb.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png'
},
wield_image = 'homedecor_'..m..'_table_large_tb.png',
inventory_image = 'homedecor_'..m..'_table_large_tb.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
},
selection_box = {
type = "fixed",
fixed = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
},
drop = 'homedecor:'..m..'_table_large_b'
})
minetest.register_node('homedecor:'..m..'_table_large_s', {
description = S(d.."Table Piece (large)"),
drawtype = 'nodebox',
tiles = {
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_edges.png',
'homedecor_'..m..'_table_large_tb.png',
'homedecor_'..m..'_table_large_tb.png',
},
wield_image = 'homedecor_'..m..'_table_large_tb.png',
inventory_image = 'homedecor_'..m..'_table_large_tb.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = true,
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = s,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4375, 0.5, 0.5, 0.5 },
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4375, 0.5, 0.5, 0.5 },
},
drop = 'homedecor:'..m..'_table_large_b'
})
minetest.register_alias('homedecor:'..m..'_table_large', 'homedecor:'..m..'_table_large_b')
minetest.register_alias('homedecor:'..m..'_table_small_square', 'homedecor:'..m..'_table_small_square_b')
minetest.register_alias('homedecor:'..m..'_table_small_round', 'homedecor:'..m..'_table_small_round_b')
end
minetest.register_node('homedecor:utility_table_top', {
description = S("Utility Table"),
tiles = {
'homedecor_utility_table_tb.png',
'homedecor_utility_table_tb.png',
'homedecor_utility_table_edges.png',
'homedecor_utility_table_edges.png',
'homedecor_utility_table_edges.png',
'homedecor_utility_table_edges.png'
},
wield_image = 'homedecor_utility_table_tb.png',
inventory_image = 'homedecor_utility_table_tb.png',
drawtype = "nodebox",
sunlight_propagates = false,
paramtype = "light",
walkable = true,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
paramtype2 = "wallmounted",
node_box = {
type = "wallmounted",
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 },
},
selection_box = {
type = "wallmounted",
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 },
},
})
-- Various kinds of table legs
minetest.register_node("homedecor:table_legs_brass", {
description = S("Brass Table Legs"),
drawtype = "plantlike",
tiles = {"homedecor_table_legs_brass.png"},
inventory_image = "homedecor_table_legs_brass.png",
wield_image = "homedecor_table_legs_brass.png",
paramtype = "light",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.37, -0.5, -0.37, 0.37, 0.5, 0.37 }
},
})
minetest.register_node("homedecor:table_legs_wrought_iron", {
description = S("Brass Table Legs"),
drawtype = "plantlike",
tiles = {"homedecor_table_legs_wrought_iron.png"},
inventory_image = "homedecor_table_legs_wrought_iron.png",
wield_image = "homedecor_table_legs_wrought_iron.png",
paramtype = "light",
walkable = false,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.37, -0.5, -0.37, 0.37, 0.5, 0.37 }
},
})
minetest.register_node('homedecor:utility_table_legs', {
description = S("Legs for Utility Table"),
drawtype = "plantlike",
tiles = { 'homedecor_utility_table_legs.png' },
inventory_image = 'homedecor_utility_table_legs_inv.png',
wield_image = 'homedecor_utility_table_legs.png',
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.37, -0.5, -0.37, 0.37, 0.5, 0.37 }
},
})

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