when consuming beer, return the empty glass

(drop the glass on the ground, if necessary)
This commit is contained in:
Vanessa Ezekowitz 2017-02-22 17:28:13 -05:00
parent 2c034ebba0
commit e8981367d6

View File

@ -177,7 +177,25 @@ homedecor.register("beer_mug", {
walkable = false, walkable = false,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
selection_box = beer_cbox, selection_box = beer_cbox,
on_use = minetest.item_eat(2) on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if not creative.is_enabled_for(user:get_player_name()) then
if inv:room_for_item("main", "vessels:drinking_glass 1") then
inv:add_item("main", "vessels:drinking_glass 1")
else
local pos = user:get_pos()
local dir = user:get_look_dir()
local fdir = minetest.dir_to_facedir(dir)
local pos_fwd = { x = pos.x + homedecor.fdir_to_fwd[fdir+1][1],
y = pos.y + 1,
z = pos.z + homedecor.fdir_to_fwd[fdir+1][2] }
minetest.add_item(pos_fwd, "vessels:drinking_glass 1")
end
minetest.item_eat(2)
itemstack:take_item()
return itemstack
end
end
}) })
local svm_cbox = { local svm_cbox = {