Merge branch 'master' into HEAD

Conflicts:
	doors_and_gates.lua
This commit is contained in:
Cy 2013-10-27 19:24:03 -07:00
commit fcc7414716
596 changed files with 783 additions and 1107 deletions

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@ -1,283 +0,0 @@
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@ -6,14 +6,7 @@
-- License: GPL -- License: GPL
-- --
-- Boilerplate to support localized strings if intllib mod is installed. local S = homedecor.gettext
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- misc stuff :D -- misc stuff :D
@ -53,7 +46,7 @@ minetest.register_craft( {
}) })
minetest.register_craft( { minetest.register_craft( {
output = "homedecor:roof_tile_terracotta 4", output = "homedecor:roof_tile_terracotta 8",
recipe = { recipe = {
{ "homedecor:shingles_terracotta", "homedecor:shingles_terracotta" } { "homedecor:shingles_terracotta", "homedecor:shingles_terracotta" }
} }
@ -101,12 +94,13 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "homedecor:plastic_base 4", output = "homedecor:plastic_base 4",
recipe = { "default:leaves", recipe = {
"default:leaves", "group:leaves",
"default:leaves", "group:leaves",
"default:leaves", "group:leaves",
"default:leaves", "group:leaves",
"default:leaves" "group:leaves",
"group:leaves"
} }
}) })

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@ -1,14 +1,7 @@
-- Boilerplate to support localized strings if intllib mod is installed. local S = homedecor.gettext
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
homedecor_door_models = { homedecor.door_models = {
{ {
"closet_mahogany", "closet_mahogany",
S("Mahogany Closet Door"), S("Mahogany Closet Door"),

View File

@ -1,13 +1,6 @@
-- Node definitions for Homedecor doors -- Node definitions for Homedecor doors
-- Boilerplate to support localized strings if intllib mod is installed. local S = homedecor.gettext
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- doors -- doors
@ -158,9 +151,9 @@ for i in ipairs(sides) do
local side = sides[i] local side = sides[i]
local rside = rsides[i] local rside = rsides[i]
for j in ipairs(homedecor_door_models) do for j in ipairs(homedecor.door_models) do
local doorname = homedecor_door_models[j][1] local doorname = homedecor.door_models[j][1]
local doordesc = homedecor_door_models[j][2] local doordesc = homedecor.door_models[j][2]
local nodeboxes_top = nil local nodeboxes_top = nil
local nodeboxes_bottom = nil local nodeboxes_bottom = nil
local texalpha = false local texalpha = false
@ -169,11 +162,11 @@ for i in ipairs(sides) do
end end
if side == "left" then if side == "left" then
nodeboxes_top = homedecor_door_models[j][3] nodeboxes_top = homedecor.door_models[j][3]
nodeboxes_bottomtom = homedecor_door_models[j][4] nodeboxes_bottomtom = homedecor.door_models[j][4]
else else
nodeboxes_top = homedecor_door_models[j][5] nodeboxes_top = homedecor.door_models[j][5]
nodeboxes_bottomtom = homedecor_door_models[j][6] nodeboxes_bottomtom = homedecor.door_models[j][6]
end end
local lower_top_side = "homedecor_door_"..doorname.."_tb.png" local lower_top_side = "homedecor_door_"..doorname.."_tb.png"
@ -234,9 +227,8 @@ for i in ipairs(sides) do
end end
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side) homedecor.flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
end end
}) })
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, { minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
@ -261,11 +253,11 @@ for i in ipairs(sides) do
end end
end, end,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
homedecor_place_door(itemstack, placer, pointed_thing, doorname, side) homedecor.place_door(itemstack, placer, pointed_thing, doorname, side)
return itemstack return itemstack
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
homedecor_flip_door(pos, node, clicker, doorname, side) homedecor.flip_door(pos, node, clicker, doorname, side)
end, end,
-- both left and right doors may be used for open or closed doors -- both left and right doors may be used for open or closed doors
-- so they have to have both action_on and action_off and just -- so they have to have both action_on and action_off and just
@ -279,13 +271,13 @@ for i in ipairs(sides) do
action_on = function(pos,node) action_on = function(pos,node)
local isClosed = getClosed(pos) local isClosed = getClosed(pos)
if isClosed then if isClosed then
homedecor_flip_door(pos,node,nil,doorname,side,isClosed) homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end end
end, end,
action_off = function(pos,node) action_off = function(pos,node)
local isClosed = getClosed(pos) local isClosed = getClosed(pos)
if not isClosed then if not isClosed then
homedecor_flip_door(pos,node,nil,doorname,side,isClosed) homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end end
end end
} }
@ -367,11 +359,11 @@ for i in ipairs(gates_list) do
fixed = gate_models_closed[i] fixed = gate_models_closed[i]
}, },
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
homedecor_flip_gate(pos, node, clicker, gate, "closed") homedecor.flip_gate(pos, node, clicker, gate, "closed")
end, end,
mesecons = { mesecons = {
effector = { effector = {
action_on = function(pos,node) homedecor_flip_gate(pos,node,player,gate, "closed") end action_on = function(pos,node) homedecor.flip_gate(pos,node,player,gate, "closed") end
} }
} }
} }
@ -391,7 +383,7 @@ for i in ipairs(gates_list) do
"homedecor_gate_"..gate.."_back.png", "homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_left.png", "homedecor_gate_"..gate.."_left.png",
"homedecor_gate_"..gate.."_right.png" "homedecor_gate_"..gate.."_right.png"
}, }
def.node_box.fixed = gate_models_open[i] def.node_box.fixed = gate_models_open[i]
def.drop = "homedecor:gate_"..gate.."_closed" def.drop = "homedecor:gate_"..gate.."_closed"
def.on_rightclick = function(pos, node, clicker) def.on_rightclick = function(pos, node, clicker)
@ -422,7 +414,7 @@ local function get_nodedef_field(nodename, fieldname)
return minetest.registered_nodes[nodename][fieldname] return minetest.registered_nodes[nodename][fieldname]
end end
function homedecor_place_door(itemstack, placer, pointed_thing, name, side) function homedecor.place_door(itemstack, placer, pointed_thing, name, side)
local pointed = pointed_thing.under local pointed = pointed_thing.under
local pnode = minetest.get_node(pointed) local pnode = minetest.get_node(pointed)
@ -445,8 +437,8 @@ function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
local node_bottom = minetest.get_node(pos1) local node_bottom = minetest.get_node(pos1)
local node_top = minetest.get_node(pos2) local node_top = minetest.get_node(pos2)
if not homedecor_node_is_owned(pos1, placer) if not homedecor:node_is_owned(pos1, placer)
and not homedecor_node_is_owned(pos2, placer) then and not homedecor:node_is_owned(pos2, placer) then
if not get_nodedef_field(node_bottom.name, "buildable_to") if not get_nodedef_field(node_bottom.name, "buildable_to")
or not get_nodedef_field(node_top.name, "buildable_to") then or not get_nodedef_field(node_top.name, "buildable_to") then
@ -456,7 +448,7 @@ function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir} local def = { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir}
addDoorNode(pos1, def, true) addDoorNode(pos1, def, true)
minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir}) minetest.add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
if not homedecor_expect_infinite_stacks then if not homedecor.expect_infinite_stacks then
itemstack:take_item() itemstack:take_item()
return itemstack return itemstack
end end
@ -471,7 +463,7 @@ end
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes. -- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
-- also adjusting param2 so the node is at 90 degrees. -- also adjusting param2 so the node is at 90 degrees.
function homedecor_flip_door(pos, node, player, name, side, isClosed) function homedecor.flip_door(pos, node, player, name, side, isClosed)
if isClosed == nil then if isClosed == nil then
isClosed = getClosed(pos) isClosed = getClosed(pos)
end end

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@ -1,13 +1,6 @@
-- Various home electronics -- Various home electronics
-- Boilerplate to support localized strings if intllib mod is installed. local S = homedecor.gettext
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
minetest.register_node('homedecor:speaker', { minetest.register_node('homedecor:speaker', {
description = S("Large Stereo Speaker"), description = S("Large Stereo Speaker"),

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