Tim
98c10fb18f
allow the swing to be placed with proper facedir
2015-09-07 11:49:15 +02:00
Tim
3dc94b67cc
label abms for profiling purposes
...
see https://github.com/t4im/profiler/#labeling
2015-08-20 14:52:01 +02:00
Tim
d7c56bfcdb
clean up furnace code a bit by removing duplicate or replacing obsolete code
2015-08-20 14:27:28 +02:00
Tim
fc8621da41
manage all handler inits in their own init file
2015-08-19 22:38:10 +02:00
Tim
908b408248
register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code
2015-08-19 22:30:27 +02:00
Tim
9773d63e8e
only set main list size if size field is given, to allow using the locked/lockable features with different listnames
2015-08-19 22:02:04 +02:00
Tim
088269a85e
streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
2015-08-19 20:28:47 +02:00
Tim
25c2262750
make desks lockable, as they commonly are
2015-08-19 20:21:56 +02:00
Tim
b6512b3add
let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
2015-08-19 20:20:58 +02:00
Tim
29f61bb899
spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
2015-08-19 19:30:03 +02:00
Tim
cc79b5fc03
register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
2015-08-19 18:48:50 +02:00
Tim
9420e9136c
use the simplified inventory format for the wardrobe, where applicable
2015-08-19 18:03:05 +02:00
Tim
4d5975d407
allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration)
...
the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
2015-08-19 18:00:45 +02:00
Tim
a6ffd1f3c6
simplify trash can code and limit the inventory size to the displayed one
2015-08-19 17:37:18 +02:00
Tim
8a91865d82
allow chaining of on_construct instead of overwriting in registration function
2015-08-19 17:30:37 +02:00
Tim
2d433f9652
remove debug statements
2015-08-19 17:09:50 +02:00
Tim
7402f30c3a
simplify calendar construction
2015-08-19 17:02:01 +02:00
Tim
2ed7ae6a56
move inventory registration functions into dedicated handler file
2015-08-19 16:14:17 +02:00
Tim
628c37e29e
replace several explicit nodebox definitions with the function-version
2015-08-19 15:49:32 +02:00
Tim
91092d99be
introduce nodebox abstractions used by fences, like corner nodeboxes, and indirectly slab_x; update fences accordingly
2015-08-19 15:32:19 +02:00
Tim
7d087815c8
fix slab_z nodebox direction inconsistencies
2015-08-19 15:06:53 +02:00
Tim
7d07e81a8c
combine chimney, roof shingles and roof slopes into roofing.lua
2015-08-16 20:05:48 +02:00
Tim
518d1432f6
change more recipes to use groups instead of nodenames
2015-08-16 19:41:26 +02:00
Tim
faf6cefa99
use the default background for all automatic inventory formspecs
2015-08-16 19:06:44 +02:00
Tim
382eba6860
combine beds and nighstands into a bedroom category
2015-08-16 18:02:12 +02:00
Tim
2ff235d5f1
aggregate foyer themed nodes into dedicated file
2015-08-16 17:55:48 +02:00
Tim
1e7fb18b0b
move office-themed nodes into an office-file
2015-08-16 17:41:44 +02:00
Tim
d2824c10e7
use the minetest provided table copy function
2015-08-16 17:26:33 +02:00
Tim
45aef81f55
simplify init.lua a little
2015-08-16 17:21:57 +02:00
Tim
799a652c91
rename misc-electrical -> electrics
2015-08-16 17:21:57 +02:00
Tim
94ac477d6a
move gastronomical furniture and utilities into a dedicated file
2015-08-16 17:21:50 +02:00
Vanessa Ezekowitz
804ee36102
fix deduction of spiral staircase
2015-08-15 05:18:04 -04:00
Craig Davison
ed3aa1e88a
Replace LIGHT_MAX with default.LIGHT_MAX
2015-08-01 10:24:43 -04:00
Vanessa Ezekowitz
23a0af58ee
add yellow and red shrubbery, crafted from green shrub + dye
2015-07-28 08:19:40 -04:00
Vanessa Ezekowitz
6aea902159
move shrubbery from gloopblocks to homedecor
2015-07-28 07:37:57 -04:00
Vanessa Ezekowitz
bc195552ed
opt-depend on 3d_armor
...
should fix this issue:
https://forum.minetest.net/viewtopic.php?f=11&t=2041&start=625#p185494
2015-07-27 06:52:29 -04:00
Vanessa Ezekowitz
3e26b64d94
fix female skins in wardrobe when 3d armor is installed
2015-07-27 06:51:32 -04:00
Vanessa Ezekowitz
b20b3bb8e9
replaced two skins with something less likely to be confused for the modpack's author :-)
2015-07-20 22:12:21 -04:00
Vanessa Ezekowitz
a949238a0d
alternate recipe if neither technic nor moreores is installed
...
(default gold + steel + copper == 3 brass)
2015-07-17 17:55:55 -04:00
Vanessa Ezekowitz
492f13fd8f
fix potted-flower model (re-derived it from the standard flowerpot)
...
delete an obsolete texture.
2015-06-25 02:57:07 -04:00
Vanessa Ezekowitz
e67bdcafd3
made potted flowers directly reference minetest_game flower images where possible.
2015-06-21 21:03:09 -04:00
Vanessa Ezekowitz
fd741795f4
fix misaligned UVs on round table model
2015-06-19 04:56:15 -04:00
Vanessa Ezekowitz
6bf41d0159
fix buckets getting lost if hotbar is full to the left of the bucket
2015-06-14 02:41:20 -04:00
Vanessa Ezekowitz
87c334a9e5
get rid of unused variable
2015-06-14 01:58:18 -04:00
Vanessa Ezekowitz
81f3c96680
better table and standing lamp inv images
2015-06-08 13:43:46 -04:00
Vanessa Ezekowitz
e00742a93a
make redefined buckets return their itemstacks properly
2015-05-29 21:54:25 -04:00
Vanessa Ezekowitz
f0da8f3d6f
minor tweak to gold coin desc
2015-05-28 20:38:29 -04:00
Vanessa Ezekowitz
6e8c321ab6
take "open" speaker out of creative inv
2015-05-27 18:05:06 -04:00
Vanessa Ezekowitz
9959270e77
improve windowblind inv images
2015-05-27 15:19:49 -04:00
Vanessa Ezekowitz
adc8cd0303
new oil extract, drinking glass, glass bottle, oil lamp inv images
...
adjusted vessels shelf glass texture accordingly
2015-05-26 18:42:03 -04:00
Vanessa Ezekowitz
a025f83bf9
same for standing lamp
2015-05-26 18:01:13 -04:00
Vanessa Ezekowitz
bec0177800
trim edges of table lampshade
2015-05-26 17:55:30 -04:00
Vanessa Ezekowitz
5f0fe66eba
new inv image for radiator
2015-05-26 17:05:06 -04:00
Vanessa Ezekowitz
79020e380e
new inventory images for window shutter and large benches
2015-05-26 16:43:19 -04:00
kilbith
5ffce841a6
Minor tweaks
2015-05-23 15:17:14 +02:00
kilbith
493e74ab42
Fix crash for dummy bucket
2015-05-22 17:42:18 -04:00
Vanessa Ezekowitz
e041ca9115
same for bathroom tiles
2015-05-18 17:36:48 -04:00
Vanessa Ezekowitz
898bdb1c82
fix missing paramtype = "light" on skylights
2015-05-18 17:31:05 -04:00
kilbith
dc3521488b
Fix faucet's particlespawner not stopped after destruct
2015-05-18 13:04:10 +02:00
LeMagnesium
17e066b9b1
Fixed bucket overwrite inhibiting its role
...
- Buckets couldn't be used to take default:water_source nor default:lava_source
because the overwrite made in homdecor/exterior.lua replaced that way of
working. This patch makes both well and sources work.
2015-05-16 13:47:46 +02:00
Vanessa Ezekowitz
3b2dc854c9
delete changelog, it's badly outdated and beyond salvation :P
2015-05-15 19:27:05 -04:00
Vanessa Ezekowitz
70efd9186e
fix flowerpot alias
2015-05-15 19:13:41 -04:00
Vanessa Ezekowitz
4b3976fd4b
clarify the license info for the modpack and combine all such files into one
2015-05-15 19:12:01 -04:00
kilbith
45d1419478
Trash can drop fix and pot recipe tweak
2015-05-15 22:58:12 +02:00
kilbith
142fce09a7
Import plantlife's small flower pots
2015-05-15 21:11:30 +02:00
kilbith
f1dca4e990
Fix screwdriver variables
2015-05-15 13:22:05 +02:00
kilbith
e374b83bc0
Disallow partially or entirely some items to rotate with the screwdriver
2015-05-14 12:41:11 +02:00
kilbith
246a38832a
Allow water to be picked up from well
2015-05-14 10:07:21 +02:00
kilbith
e0fe854c5d
Add stained glass
2015-05-13 00:05:24 +02:00
kilbith
b93ec107d7
Add garden lattices
2015-05-12 17:09:33 +02:00
Vanessa Ezekowitz
dad8ad1428
new inv image for beer taps
...
got rid of a couple obsolete images
2015-05-12 09:03:51 -04:00
Vanessa Ezekowitz
704870b7d1
fix banister recipes to point to the "horizontal" ones
2015-05-11 20:30:00 -04:00
Vanessa Ezekowitz
01b55f1a9a
better prediction for placing diagonals at the top of the stack
...
better prediction for placing horizontals at the top and bottom of the
stack, particularly if they're placed within 1 node of the correct spot.
2015-05-11 20:14:02 -04:00
Vanessa Ezekowitz
d5188661da
do the same for the "L" bars
2015-05-11 18:35:10 -04:00
Vanessa Ezekowitz
5210351139
rotate black metal texture on 3dforniture bars
2015-05-11 18:15:24 -04:00
Vanessa Ezekowitz
be751e3267
new inv images for the banisters
2015-05-11 18:11:19 -04:00
Vanessa Ezekowitz
10b859ba59
add a horizontal banister, rename the diagonals (+alias)
...
includes just enough code to try to auto-route them as they're placed.
the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
Vanessa Ezekowitz
610f2e0bdc
fix broken right-banister model, re-write left one to make sure the normals match
2015-05-11 15:05:50 -04:00
kilbith
3f16e7dbc0
Move sit function
2015-05-11 20:21:27 +02:00
Vanessa Ezekowitz
f59e0448c7
optimize all PNGs
2015-05-11 12:51:03 -04:00
Vanessa Ezekowitz
dfcd8154eb
add recipe for persian rug
2015-05-11 12:46:41 -04:00
Vanessa Ezekowitz
8e1670e3b9
use mesh node for round-cornered ("small") rugs,
...
nodebox for square-cornered ("large", "persian") rugs.
2015-05-11 12:37:49 -04:00
Vanessa Ezekowitz
a32e723ee2
add another rug type
2015-05-11 11:50:58 -04:00
kilbith
8311c7d87d
Add soda vending machine
2015-05-11 14:22:36 +02:00
kilbith
3c891aa24e
Add adequate sound for faucet/tap
2015-05-11 10:35:22 +02:00
Vanessa Ezekowitz
bcf9269235
add proper air-checking and stacking of spiral staircases
...
also added a register_on_placenode hook to make sure other stuff can be placed on top of the staircase
2015-05-11 02:25:47 -04:00
Vanessa Ezekowitz
e010bdeb27
pass outlet position to particle handler as a table rather than separate vars
2015-05-10 22:34:30 -04:00
Vanessa Ezekowitz
b5433d8c39
don't use string.find() where == will do.
2015-05-10 22:30:53 -04:00
Vanessa Ezekowitz
3621d35bfd
same for kitchen faucet
2015-05-10 22:27:35 -04:00
Vanessa Ezekowitz
9c9e525cd7
make bathroom taps use the new particles code
...
also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
Vanessa Ezekowitz
12f5ac9d02
abstract the particle spawner start/stop functions
2015-05-10 21:03:50 -04:00
Vanessa Ezekowitz
6907237654
added experimental spiral staircase
2015-05-09 03:17:12 -04:00
Vanessa Ezekowitz
0578282ff9
use mesh node for beer taps
2015-05-09 00:15:07 -04:00
Vanessa Ezekowitz
791f58d790
fix plasma globe material ordering
...
so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz
f6cc071483
rework oil lamp to make the wick in the center visible
2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz
c698cf8167
rework fishtank model again
2015-05-08 19:45:34 -04:00
Vanessa Ezekowitz
b99763d351
rework fishtank model and textures
2015-05-08 15:52:41 -04:00
Vanessa Ezekowitz
dbb0786ebc
add recipe for plasma ball
2015-05-08 14:22:18 -04:00
Vanessa Ezekowitz
b276b0f2a2
drop the "off" fishtank when digging the lighted one
2015-05-08 14:22:00 -04:00
Vanessa Ezekowitz
0b6b74678d
use mesh node for fishtank
2015-05-08 14:06:51 -04:00
Vanessa Ezekowitz
27652c4401
add inv image for plasma ball
2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz
db38184ff2
add plasma ball
...
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
Vanessa Ezekowitz
970bd4a630
better glass shingles texture
2015-05-07 18:46:25 -04:00
Vanessa Ezekowitz
2faa8d7ae3
use mesh node for paintings
2015-05-07 18:45:49 -04:00
Vanessa Ezekowitz
05d41327d7
use mesh node for Air conditioner
...
(to get rid of the "metal" top face where there should be glass)
2015-05-07 18:05:46 -04:00
Vanessa Ezekowitz
e414163e5e
phase out redundant wrought-iron fence #2 image
2015-05-07 14:50:22 -04:00
Vanessa Ezekowitz
5b3e87031e
rename all skin/clothes textures to follow usual naming convention
2015-05-07 14:46:22 -04:00
kilbith
e115b34873
Phase out excess desk lamp inv images
2015-05-07 14:46:11 -04:00
Vanessa Ezekowitz
54275987fd
phase out redundant slope images
...
(modified the models so that they can use the existing shingle images instead)
2015-05-07 14:13:12 -04:00
Vanessa Ezekowitz
a6056d69de
phase out separate inv textures for beds
...
reduce them to just the wood+white sheet base images plus colorized blanket/pillow overlays
2015-05-07 13:30:49 -04:00
Diego Martinez
4c6a98b593
books: Allow editing while placed and open.
...
Removes the ability to edit the book by "using" it, but instead
allows to edit the book by right-clicking it while open. Also
changes the interface to open/close the books by punching instead
of right-clicking. In addition, fixes wrong handling of metadata.
2015-05-06 20:36:34 -03:00
kilbith
81bb309bc6
Fix broken recipes and missing aliases (again)
2015-05-05 19:26:38 +02:00
kilbith
5f9928d027
Fix missing aliases
2015-05-05 15:34:55 +02:00
Vanessa Ezekowitz
251795988c
rework the "open" book model
2015-05-04 11:45:26 -04:00
Vanessa Ezekowitz
029eda2dee
delete some unused textures
2015-05-04 05:39:16 -04:00
Vanessa Ezekowitz
92a77b43fe
phase out redundant kitchen cabinet images
2015-05-04 05:34:10 -04:00
Vanessa Ezekowitz
6f6b3e2b43
remove some obsolete textures
2015-05-04 05:17:21 -04:00
kilbith
5cfc2a12c6
Phase out redundant standing/table inv. images
2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz
495af4ce5c
add middle shelf to open medicine cabinet,
...
make closed and opened both non-walkable
2015-05-04 04:21:11 -04:00
Vanessa Ezekowitz
9d76512cd0
phase out baked colored book textures
...
in favor colorizing a couple of base textures + overlays
reworked the meshes as well.
2015-05-04 04:11:24 -04:00
Vanessa Ezekowitz
5c3699eba1
use mesh node for medicine cabinet
...
(allows better usage of textures, and fewer thereof)
2015-05-04 02:16:36 -04:00
Vanessa Ezekowitz
9c9fc8f334
phase out redundant nightstand images
2015-05-04 01:36:27 -04:00
Vanessa Ezekowitz
7c5ccaf43f
remove some unused images
2015-05-04 01:28:57 -04:00
Vanessa Ezekowitz
dee9e2587f
phase out several more redundant fence and gate images
2015-05-04 01:26:37 -04:00
Vanessa Ezekowitz
176f1db354
phase out duplicate textures from barbed wire fence/gate
...
and phase out most fence/gate "back" images
2015-05-04 00:53:16 -04:00
Vanessa Ezekowitz
597471d439
phase out some oil lamp textures
...
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz
853cc4904c
use default gold block for plasma_lamp
2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz
458082e4da
phase out separate colors of shutter textures
...
in favor of colorizing a base texture
also all-new inventory image
2015-05-03 23:47:43 -04:00
Vanessa Ezekowitz
e53e46e285
use default dirt for potting soil, darkened
2015-05-03 23:22:46 -04:00
Vanessa Ezekowitz
a2b464892c
use luxury wood for picture frame
2015-05-03 23:19:24 -04:00
Vanessa Ezekowitz
8873559795
phase out separate colored bathroom tiles textures
...
use entirely new, better-looking separate fg and bg images, colorized as needed.
2015-05-03 23:12:30 -04:00
Vanessa Ezekowitz
9736e3d187
phase out extra curtain textures
...
use a single "base" color and colorize it
2015-05-03 22:20:06 -04:00
Vanessa Ezekowitz
fa6289b282
no need for cobweb inv texture, it's identical to the regular one
2015-05-03 22:00:30 -04:00
Vanessa Ezekowitz
961178da7d
rename "neutral" generic wood to "old"
...
since it is derived from minetest's old/"minimal" wood texture.
2015-05-03 21:56:14 -04:00
Vanessa Ezekowitz
245ca4c102
phase out various "luxury" woods in favor of colorizing just one
2015-05-03 21:52:52 -04:00
Vanessa Ezekowitz
3996b55c03
phase out generic dark, mahogany, and white wood
...
and rename the base wood to _plain instead of beech
2015-05-03 21:18:35 -04:00
Vanessa Ezekowitz
5041ae2cdd
phase out brown and white plastic images
...
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz
d6cdff41aa
phase out the generic red, green, white and neutral metals
...
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
Vanessa Ezekowitz
94f7e63ba7
phase out light marble
...
rename regular marble
2015-05-03 18:58:04 -04:00
kilbith
9ab2b50629
Delete obsolete files
2015-05-03 23:48:14 +02:00
kilbith
492780e59a
Better UV-maps for desk lamps
2015-05-03 23:39:28 +02:00
kilbith
fa7a0716b7
Update inv. images for lanterns
2015-05-03 19:49:46 +02:00
kilbith
9f66f0fc33
Wardrobe's skins : add support for 3d_armor
2015-05-03 18:43:18 +02:00
kilbith
fab1a56f32
Better UV-maps for wall lamp
2015-05-03 12:22:49 -04:00
kilbith
358d606e0e
Better UV-maps for lanterns
2015-05-02 15:59:05 +02:00
Vanessa Ezekowitz
a5094f481a
consense preview display and skin-set code into loops
2015-05-01 12:13:10 -04:00
kilbith
b3a7a3bb73
Enhanced wardrobe formspec
2015-05-01 11:28:06 -04:00
kilbith
fa9d73201c
Fix params (again)
2015-05-01 00:12:21 +02:00
kilbith
add43c9529
More cleanup/tweaking
2015-04-30 09:53:44 -04:00
kilbith
3eb9d192d0
Params fix
2015-04-30 00:24:47 +02:00