Foz
a14722eb98
Add support for protection_bypass priv.
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Closes #330
2017-01-06 21:05:58 -08:00
Foz
bf0c918d4e
Fix variable name.
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Fixes #334 .
2017-01-02 01:40:50 -03:00
Auke Kok
923198a2dd
Fix most luacheck issues.
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There are 3 false positives remaining after this patch, so
the bulk of the issues are fixed now.
2016-12-31 12:33:46 -08:00
Auke Kok
138e078f1b
Whitespace damage fixes.
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This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00
placki
653f8f8b60
add shift-click support to ovens/microwaves
2016-09-29 12:45:34 +02:00
Tim
9e7ddd4a40
add listring support to homedecor inventories
2016-08-27 21:10:43 +02:00
Amaz
5d0c6c3515
Add name of item moved to all inventories. Fixes https://github.com/minetest-mods/homedecor_modpack/issues/307
2016-05-05 07:37:31 -07:00
Tim
aa0519b13b
let is_buildable_to take any number of positions
2015-09-08 17:29:17 +02:00
Tim
2896f48ed1
let selection and buildable_to checks test for content_ignore; also fixes some border cases for banisters and replacing of unknown nodes
2015-09-08 16:52:52 +02:00
Tim
d5fbfbf305
fix right click oddities of expansion nodes and make sure to always return the leftover itemstack
2015-09-08 16:24:15 +02:00
Tim
fb1b620316
add placeholders as not-buildable_to nodes, that can be set to prevent other nodes to build or expanded into expansions
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this fixes #292
2015-09-08 09:26:40 +02:00
Tim
26a874d919
set defaults for limiting rotations on expanded nodes
2015-09-08 09:10:25 +02:00
Tim
3dc94b67cc
label abms for profiling purposes
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see https://github.com/t4im/profiler/#labeling
2015-08-20 14:52:01 +02:00
Tim
d7c56bfcdb
clean up furnace code a bit by removing duplicate or replacing obsolete code
2015-08-20 14:27:28 +02:00
Tim
fc8621da41
manage all handler inits in their own init file
2015-08-19 22:38:10 +02:00
Tim
908b408248
register the furnaces internally via homedecor.register as well, getting rid of the last dependency on deprecated lock-code
2015-08-19 22:30:27 +02:00
Tim
9773d63e8e
only set main list size if size field is given, to allow using the locked/lockable features with different listnames
2015-08-19 22:02:04 +02:00
Tim
088269a85e
streamline locked description/infotext setting; avoid double brackets "Node (Locked) (owned by .. )"
2015-08-19 20:28:47 +02:00
Tim
b6512b3add
let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
2015-08-19 20:20:58 +02:00
Tim
29f61bb899
spawn lockable nodes for "inventory = { lockable = true }", and migrate all lockable nodes to this mechanism, but the furnaces
2015-08-19 19:30:03 +02:00
Tim
cc79b5fc03
register a copy of the def instead of the passed def, this allows us later to spawn supporting nodes from the same original def
2015-08-19 18:48:50 +02:00
Tim
4d5975d407
allow inventories to be locked (not just have a locked version of it being spawned later, but be locked by registration)
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the code will also be used later to replace locked.lua that spawns a locked version from an unlocked version
2015-08-19 18:00:45 +02:00
Tim
8a91865d82
allow chaining of on_construct instead of overwriting in registration function
2015-08-19 17:30:37 +02:00
Tim
2d433f9652
remove debug statements
2015-08-19 17:09:50 +02:00
Tim
2ed7ae6a56
move inventory registration functions into dedicated handler file
2015-08-19 16:14:17 +02:00
Tim
91092d99be
introduce nodebox abstractions used by fences, like corner nodeboxes, and indirectly slab_x; update fences accordingly
2015-08-19 15:32:19 +02:00
Tim
7d087815c8
fix slab_z nodebox direction inconsistencies
2015-08-19 15:06:53 +02:00
Tim
faf6cefa99
use the default background for all automatic inventory formspecs
2015-08-16 19:06:44 +02:00
Vanessa Ezekowitz
01b55f1a9a
better prediction for placing diagonals at the top of the stack
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better prediction for placing horizontals at the top and bottom of the
stack, particularly if they're placed within 1 node of the correct spot.
2015-05-11 20:14:02 -04:00
Vanessa Ezekowitz
10b859ba59
add a horizontal banister, rename the diagonals (+alias)
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includes just enough code to try to auto-route them as they're placed.
the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
kilbith
3f16e7dbc0
Move sit function
2015-05-11 20:21:27 +02:00
Vanessa Ezekowitz
e010bdeb27
pass outlet position to particle handler as a table rather than separate vars
2015-05-10 22:34:30 -04:00
Vanessa Ezekowitz
9c9e525cd7
make bathroom taps use the new particles code
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also make shower tray turn off taps above it, if any
minor tweak to particles function to add Y velocity
added more detailed collision boxes to the sinks to accommodate particles
2015-05-10 22:10:26 -04:00
Vanessa Ezekowitz
12f5ac9d02
abstract the particle spawner start/stop functions
2015-05-10 21:03:50 -04:00
Vanessa Ezekowitz
c8633be1dc
add banisters, placed on side of blocks
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when placing, code will try to determine if the bannister should be
left- or right-sided. Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00
Vanessa Ezekowitz
67d4da05f6
make king size placement work right-first as well as left-first
2015-04-22 04:50:49 -04:00
Vanessa Ezekowitz
5cb73ffa7e
Add king-sized bed model
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create it by placing two twins of the same color side by side, left first
also moved the bed extension functions into handlers/expansion.lua,
renamed them, and made a few other minor tweaks to that file accordingly.
2015-04-22 00:43:22 -04:00
Vanessa Ezekowitz
34b05db22e
use mesh nodes for refrigerators
2015-03-21 01:11:31 -04:00
Tim
db703e555d
add sanity check to avoid cases in which expanded items would be placed against unknown nodes into other unknown nodes as pointed_think.above node
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this resolves #205
2015-03-03 18:53:02 +01:00
Tim
af402c56a5
also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else
2015-02-05 10:51:34 +01:00
Tim
a19f3753b9
don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames
2015-02-05 10:34:17 +01:00
Tim
b0714c7897
fix #176
2015-01-26 15:58:37 +01:00
Tim
5fb4bff628
move handlers into subdirectory to split them apart from the actual game content
2015-01-23 22:53:57 +01:00