Commit Graph

873 Commits

Author SHA1 Message Date
Diego Martínez
53b62463fc Fix wrong check for ownership on fence placement, respect pointed_thing on_rightclick callback, and support placing fences in buildable_to nodes 2013-05-23 08:56:21 -03:00
Vanessa Ezekowitz
049b358c31 fix missing ownership check on editing yard signs 2013-05-20 21:55:40 -04:00
Vanessa Ezekowitz
987f070069 fixed inverted condition in sign ownership check 2013-05-20 21:39:25 -04:00
Vanessa Ezekowitz
0ae531e054 Merge branch 'master' of github.com:VanessaE/homedecor 2013-05-20 21:11:15 -04:00
VanessaE
5fe3519aab Merge pull request #19 from kaeza/master
Various fixes and additions
2013-05-20 18:11:06 -07:00
Diego Martínez
581b63a6b3 signs can now only be edited by owner 2013-05-20 17:51:32 -03:00
Diego Martínez
493abe720d Add support for Zeg9's protector mod 2013-05-20 15:15:41 -03:00
Diego Martínez
9eb918946b Placing fences now takes into account protection systems 2013-05-20 13:50:10 -04:00
Diego Martínez
618aa5f167 Placing fences now takes into account protection systems 2013-05-19 04:20:03 -03:00
Vanessa Ezekowitz
8df6442311 Hand-merged "slopes" branch, with minor recipe changes.
Also changed all single quotes ' to double quotes " in crafts.lua
2013-05-07 01:49:22 -04:00
VanessaE
20787ffe8a Merge pull request #18 from ssieb/furnace
Stop the ovens when the output bins are full
2013-04-30 14:56:34 -07:00
Samuel Sieb
0d41a4d0ac Stop the ovens when the output bins are full 2013-04-30 11:47:40 -07:00
Vanessa Ezekowitz
4d2ec85d9f changed recipes for white glowlights 2013-04-30 08:40:41 -04:00
Vanessa Ezekowitz
d397b12e90 a few more craft tweaks 2013-04-30 08:06:58 -04:00
Vanessa Ezekowitz
1df351963c Got rid of all alternate-color recipes
(e.g. mahogany from coal+dirt).

Rewrite all paint-based recipes to use the equivalent white or grey dyes
instead.

Rewrite a few other recipes to use default dye groups instead of directly
calling on unified dyes colors, wherever possible.

Changed a couple of recipes to use slightly more logical ingredients.
2013-04-30 07:29:56 -04:00
Vanessa Ezekowitz
b5d319d3e5 Fixed a node replacement bug in doors
rewrote and streamlined the doors code in the process
also fixed missing detection of infinite stacks (e.g. default creative mode)
2013-04-29 07:07:05 -04:00
Vanessa Ezekowitz
68950ff4e1 reset sound gain to 1.0 for now, since larger values don't work anyway. 2013-04-29 05:32:54 -04:00
Vanessa Ezekowitz
0a0cf536a3 Added sounds to doors and gates 2013-04-29 05:27:18 -04:00
Vanessa Ezekowitz
9dd2b5763c Better selection boxes and inventory textures for shingles and skylights.
Also added frosted glass skylight
2013-04-29 03:08:36 -04:00
Vanessa Ezekowitz
ac25d1b851 Use homedecor_blanktile.png on the top face of bottom half of door and vice
versa.  Gets rid of the visual division between the two halves of the glass
door.
2013-04-28 01:59:48 -04:00
Vanessa Ezekowitz
b53043fa01 Made door alpha enabled by default - but you gotta be using shaders if
you are running an alpha-capable client!
2013-04-28 01:30:51 -04:00
Vanessa Ezekowitz
8f2090d3d3 Added experimental alpha support to fancy door, disabled by default.
To enable, uncomment "use_texture_alpha" on lines 72 and 99 of
doors_and_gates.lua, and make sure that if you are using a texture pack,
that it has support for alpha on these doors. (HDX does, as do the
default textures).

Note that alpha support is glitchy - without shaders it will not work at all,
and the doors' nodeboxes will be screwed up.  With shaders, it mostly works,
but the whole door is slightly translucent where it should not be.
2013-04-27 06:51:38 -04:00
Vanessa Ezekowitz
7cc664d47f removed redundant glowlight recipes, fixed thin->quarter, thick->half
naming issue caused by previous commit.
2013-04-24 12:38:20 -04:00
Vanessa Ezekowitz
4a1ded8528 Convert glowlights/glowcubes to 6d facedir 2013-04-24 12:30:21 -04:00
Vanessa Ezekowitz
57ef8401fe Rewrote 3dforniture lamp code and fixed the light level ordering bug 2013-04-21 05:04:24 -04:00
Vanessa Ezekowitz
1195132fb0 fix broken brass ingot recipe, revise wood and glass
small round -> small square -> large square table recipes.
2013-04-20 19:39:28 -04:00
Vanessa Ezekowitz
276aac92c1 fixed broken gate recipes and a couple of swapped gate aliases. 2013-04-20 16:42:35 -04:00
Vanessa Ezekowitz
0c14e9f3bd swap backside/backside2 added in previous commit 2013-04-20 08:08:28 -04:00
Vanessa Ezekowitz
891bbf3053 Similar tweak for corner privacy fence textures 2013-04-20 07:32:51 -04:00
Vanessa Ezekowitz
d54ad12fb5 minor tweak to improve flexibility of corner chainlink fence texturing 2013-04-20 07:10:56 -04:00
Vanessa Ezekowitz
3a119eecdb fixed a minor texture bug in corner chainlink fences/ 2013-04-20 00:39:11 -04:00
Vanessa Ezekowitz
8fd34a9dc6 Several changes (see below)
Dropped support for punching doors to open them - only right-click now.

Moved gates out of fences and into doors file, renamed that file to
doors_and_gates.lua.

Changed gates to also use right click to open, and in the process
completely rewrote how gates are defined and managed; this necessitated
creating some duplicate textures.  Some of them are blank, and texture
pack authors may find the extra filenames useful anyway.

Node names for all gates have changed, aliases are provided for backward
compatibility.
2013-04-20 00:11:31 -04:00
Vanessa Ezekowitz
2f81946fad minor tweaks to corner fence selection boxes 2013-04-19 20:54:05 -04:00
Vanessa Ezekowitz
67c0342bb4 Add corner privacy fence and craft recipes for it. 2013-04-19 20:45:14 -04:00
Vanessa Ezekowitz
38a20478b7 "top" edges of picket fences/gates should be transparent, since the
fences are only 2d anyway.
2013-04-19 19:30:50 -04:00
Vanessa Ezekowitz
825b2abbc0 added picket, white picket, and barbed wire corner fences, and recipes to make
them.

Tweaked picket fence nodeboxes slightly to push them as close to the
back of the node as I could without Z-fighting with neighboring objects.

Minor code formatting tweaks

got rid of some commented-out code.
2013-04-19 19:10:20 -04:00
Vanessa Ezekowitz
04999af13d Moved detection of infinite creative-mode stacks to init.lua, changed lights and tables to use it. Fixed tables properly. Fixed missing drops in large square tables. Fixed incorrect texture placement on on-side small square glass and wood tables. 2013-04-17 03:14:09 -04:00
Vanessa Ezekowitz
44dd0bd82d Fixed item duplication bugs in tables and glowlights. 2013-04-17 02:47:49 -04:00
Vanessa Ezekowitz
d0c62410f8 Added additional autoplace code for wall lights to turn them into ceiling
lights where appropriate.  Added a number of alternate crafting recipes to
split thick wall lights into thin regular ones or into cubes, and to recycle
excess cubes.
2013-04-14 16:22:08 -04:00
Vanessa Ezekowitz
0c0ee930f9 glowlights and glowcubes now automatically place floor, ceiling, wall
varieties depending on whether you are pointing at the floor, ceiling,
or a wall.

Removed cross-crafting recipes, took excess lighting nodes out of
creative inventory, added drops for excess models to point them back to
floor or ceiling versions, as appropriate.

This change does not affect old maps or inventories.
2013-04-14 15:45:21 -04:00
VanessaE
71ac680e2b Merge pull request #17 from ShadowNinja/signs_infotext_linebreak
Use "|" for linebreaks in infotext
2013-04-05 16:05:42 -07:00
ShadowNinja
7d0a3f9056 Use "|" for linebreaks in infotext 2013-04-05 19:04:05 -04:00
VanessaE
479032c135 Merge pull request #16 from ShadowNinja/signs_infotext
Use infotext for signs
2013-04-05 15:51:13 -07:00
ShadowNinja
7c9778d64b Use infotext for signs 2013-04-05 18:47:34 -04:00
VanessaE
e6757700dc Merge pull request #15 from kaeza/master
Assorted Fixes
2013-04-05 10:53:34 -07:00
Diego Martínez
5639b1f6b5 Assorted fixes 2013-04-05 08:17:50 -03:00
VanessaE
e790116ef6 Merge pull request #14 from kaeza/master
Added Microwave Oven
2013-04-05 03:11:12 -07:00
Diego Martínez
38f3ee8ac7 Added Microwave Oven 2013-04-05 07:10:02 -03:00
Vanessa Ezekowitz
c07d4c2199 slight improvement to large glass table textures 2013-04-04 23:05:01 -04:00
Vanessa Ezekowitz
c2aa7582fd Fixed tables' on_place functions to properly check for on_rightclick
on whatever you try to place on, so that the on_rightclick is executed
instead of the table being placed (e.g. it was interfering with doors).
2013-04-04 22:14:07 -04:00