Commit Graph

1076 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
fa6289b282 no need for cobweb inv texture, it's identical to the regular one 2015-05-03 22:00:30 -04:00
Vanessa Ezekowitz
961178da7d rename "neutral" generic wood to "old"
since it is derived from minetest's old/"minimal" wood texture.
2015-05-03 21:56:14 -04:00
Vanessa Ezekowitz
245ca4c102 phase out various "luxury" woods in favor of colorizing just one 2015-05-03 21:52:52 -04:00
Vanessa Ezekowitz
3996b55c03 phase out generic dark, mahogany, and white wood
and rename the base wood to _plain instead of beech
2015-05-03 21:18:35 -04:00
Vanessa Ezekowitz
5041ae2cdd phase out brown and white plastic images
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz
d6cdff41aa phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
Vanessa Ezekowitz
94f7e63ba7 phase out light marble
rename regular marble
2015-05-03 18:58:04 -04:00
kilbith
9ab2b50629 Delete obsolete files 2015-05-03 23:48:14 +02:00
kilbith
492780e59a Better UV-maps for desk lamps 2015-05-03 23:39:28 +02:00
kilbith
fa7a0716b7 Update inv. images for lanterns 2015-05-03 19:49:46 +02:00
kilbith
9f66f0fc33 Wardrobe's skins : add support for 3d_armor 2015-05-03 18:43:18 +02:00
Vanessa Ezekowitz
2f9efc2807 disable drops on simple fires, make fancy fire break into two torches and one bundle of sticks 2015-05-03 12:42:41 -04:00
kilbith
0c41221b8d Complete revision of fake_fire 2015-05-03 12:22:49 -04:00
kilbith
fab1a56f32 Better UV-maps for wall lamp 2015-05-03 12:22:49 -04:00
kilbith
358d606e0e Better UV-maps for lanterns 2015-05-02 15:59:05 +02:00
Vanessa Ezekowitz
a5094f481a consense preview display and skin-set code into loops 2015-05-01 12:13:10 -04:00
kilbith
b3a7a3bb73 Enhanced wardrobe formspec 2015-05-01 11:28:06 -04:00
kilbith
fa9d73201c Fix params (again) 2015-05-01 00:12:21 +02:00
kilbith
add43c9529 More cleanup/tweaking 2015-04-30 09:53:44 -04:00
kilbith
3eb9d192d0 Params fix 2015-04-30 00:24:47 +02:00
kilbith
4dee35893a Cleaning and tweaking node params 2015-04-29 16:58:33 +02:00
kilbith
9a92d09421 Disable shower flowing for everyone 2015-04-29 09:18:38 +02:00
Vanessa Ezekowitz
07ced77591 add a second type of gold for future use 2015-04-28 16:56:44 -04:00
Vanessa Ezekowitz
927a9f4155 add ironing board 2015-04-28 15:29:49 -04:00
Vanessa Ezekowitz
994849de7e Make shower tray turn off the showerhead above it when removed. 2015-04-28 14:44:48 -04:00
Vanessa Ezekowitz
1e3c27e984 fix sounds not shutting off (and crash) when they should 2015-04-28 14:22:51 -04:00
Vanessa Ezekowitz
c074e47bcd fix bug in showerhead spawners
(if two or more running at the same time, only the last could be turned off)
2015-04-28 14:13:43 -04:00
Vanessa Ezekowitz
960dd57f7b fix sel/coll box on lamp 2015-04-28 12:31:03 -04:00
kilbith
a574bb8591 Add tabletop-style oil lamp 2015-04-28 11:58:47 -04:00
Vanessa Ezekowitz
79559e41a6 revise wrought iron door
(gave it a custom model so that the ironwork doesn't look double-sided)
2015-04-28 11:46:51 -04:00
jp
eec2ffcc56 Add Shower Head water flow 2015-04-28 16:46:27 +02:00
Vanessa Ezekowitz
ccae9ac714 another obsolete texture 2015-04-28 01:34:51 -04:00
Vanessa Ezekowitz
9af478327f delete obsolete texture 2015-04-28 01:34:07 -04:00
Vanessa Ezekowitz
77d36352fc split showerhead into two materials 2015-04-28 01:32:24 -04:00
Vanessa Ezekowitz
84d27b9b5b deleted obsolete texture 2015-04-28 01:15:44 -04:00
Vanessa Ezekowitz
f800c4830d split analog clock into multiple materials
also tweak the shape of the front a bit
2015-04-28 01:12:37 -04:00
Vanessa Ezekowitz
084c82f4ce split 4-bottle model into separate materials
(obsoletes the "4/multi" model)
2015-04-28 00:26:54 -04:00
Vanessa Ezekowitz
aaf25a97e4 split globe model into multiple materials
(allows use of some generic materials)
renamed earth image
2015-04-28 00:12:46 -04:00
Vanessa Ezekowitz
a35b57d713 rename most wood, metal, etc textures
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz
f8fc0bbad6 All new brass and wrought iron inventory images (and a few in-world
images), using the new textures.
2015-04-27 20:52:54 -04:00
Vanessa Ezekowitz
a0bf61cfa7 do the same for wrought iron 2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz
a346bf5803 rework brass texture(s) and usage thereof 2015-04-27 18:35:14 -04:00
Vanessa Ezekowitz
0323ba021b add brass-themed version of bathroom taps
remame inv/wield image for steel one
2015-04-27 17:09:50 -04:00
Vanessa Ezekowitz
57d6fb423c add wield image, make faucet non-walkable 2015-04-27 16:53:22 -04:00
Vanessa Ezekowitz
b6c6ea8395 new inventory image for same 2015-04-27 16:45:35 -04:00
Vanessa Ezekowitz
50b48c3265 use mesh node for former "3dforniture" bathroom taps/faucet 2015-04-27 16:42:20 -04:00
Vanessa Ezekowitz
84e5c2ff0a fix uv maps on chains and chains top 2015-04-27 14:35:55 -04:00
Vanessa Ezekowitz
94de9e2d95 tweak banister description 2015-04-27 13:13:10 -04:00
Vanessa Ezekowitz
9149b5e572 add inventory images for banisters 2015-04-27 03:23:15 -04:00
Vanessa Ezekowitz
c8633be1dc add banisters, placed on side of blocks
when placing, code will try to determine if the bannister should be
left- or right-sided.  Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00