Commit Graph

1118 Commits

Author SHA1 Message Date
Tim
af402c56a5 also avoid facedir setting for plantlike, raillike and firelike to avoid clashes if paramtype is used internally in the engine for something else 2015-02-05 10:51:34 +01:00
Tim
a19f3753b9 don't apply a facedir to glasslike_framed to avoid the drawtype to fail drawing the frames 2015-02-05 10:34:17 +01:00
Tim
24db06a0b0 fix intllib support and remove unnecessary checks of it 2015-02-05 10:15:05 +01:00
Vanessa Ezekowitz
9f87c47ebe use inventory images for table lamps 2015-02-05 03:01:38 -05:00
Vanessa Ezekowitz
adf01de74a clean up UVs a bit more (map the light bulp differently) 2015-02-05 00:29:27 -05:00
Vanessa Ezekowitz
5a3fc0b775 clean up table and standing lamp models a bit, improve shading
better UV mapping on light bulb
2015-02-04 23:03:41 -05:00
Vanessa Ezekowitz
ea36a41da4 minor "Z" positioning tweak for yard sign text
also documented the meanings of the different lines.
2015-01-31 14:46:33 -05:00
Vanessa Ezekowitz
f347c1ba3c use mesh node for trash can 2015-01-28 02:25:46 -05:00
Vanessa Ezekowitz
6be02dd68f use mesh node for beer mug 2015-01-28 00:57:41 -05:00
Vanessa Ezekowitz
ef493ef02a use mesh node for cutlery set 2015-01-27 22:07:19 -05:00
kilbith
44b5d34449 Functionalize misc. sit instructions 2015-01-27 19:43:12 +01:00
kilbith
b633ea8d8d Allow sit on the office chairs
... also remove useless definitions (set by default).
2015-01-27 12:45:29 +01:00
Vanessa Ezekowitz
bf2f1b0e90 add fancy office chairs 2015-01-27 06:01:29 -05:00
kilbith
8f7e8ae698 localize fdir in door_and_gates.lua 2015-01-26 16:00:46 +01:00
Tim
b0714c7897 fix #176 2015-01-26 15:58:37 +01:00
Vanessa Ezekowitz
464f378166 fix collision boxes on shutters 2015-01-25 15:32:36 -05:00
kilbith
931a5b0746 Move checking at right place 2015-01-24 22:41:38 +01:00
jp
da2af88eb8 fix typo 2015-01-24 21:27:45 +01:00
jp
c6790ad21e Allow sit on some furnitures 2015-01-24 20:10:54 +01:00
Tim
307d969f4c remove unnecessary nodeupdate() usage
this undocumented function is internally being used for falling or attached nodes and shouldn't be needed here
2015-01-24 19:47:41 +01:00
kilbith
fc436a1a1c Remove vertical expansion on standing lamp
use new API function to handle the second-node air
2015-01-24 12:40:44 -05:00
Vanessa Ezekowitz
9ffe942e61 fix a few missing parameters on openframe bookshelf 2015-01-23 19:29:51 -05:00
Tim
78045a752f move most other homedecor nodes to the new registration function, remove any unnecessary fields due to minetest or homedecor defaults 2015-01-24 00:34:02 +01:00
kilbith
be9d1e0b7e Delete useless params 2015-01-23 23:45:26 +01:00
jp
692a35679a New cardboard boxes 2015-01-23 17:41:55 -05:00
Tim
5fb4bff628 move handlers into subdirectory to split them apart from the actual game content 2015-01-23 22:53:57 +01:00
Tim
4516aa960b move kitchen related nodes into their associated files 2015-01-23 22:48:40 +01:00
Tim
f9a59c1738 rename kitchen and bathroom related files to their actual contained functionality 2015-01-23 22:26:38 +01:00
Tim
f60eb9ca47 whitespace cleanup, now also making most of homedecor consistenly use the same indentation style 2015-01-23 22:14:00 +01:00
Tim
64a81ebf7a make error messages more useful for nodebox lookups 2015-01-23 21:58:34 +01:00
Vanessa Ezekowitz
a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Vanessa Ezekowitz
63d8ddc67b arg --> ... 2015-01-23 12:59:33 -05:00
jp
ff2163ae64 Update book wield images 2015-01-23 18:51:03 +01:00
Tim
cfff6490cb reduce some unnecessarily verbose boolean expressions in door_and_gates.lua 2015-01-23 12:37:23 -05:00
Tim
b5188493cc abstract common nodebox forms, fixing some ignored ones in the process 2015-01-23 12:37:23 -05:00
Tim
6245956ba4 add missing gettext variable 2015-01-23 12:37:23 -05:00
Tim
e010ab83fc remove an obsolete function from init.lua 2015-01-23 12:37:23 -05:00
Tim
3c357b4b49 fix formspecs and use the inventory sizes for cardboard box and medicine cabinet, that their formspecs allowed to use before 2015-01-23 12:37:23 -05:00
Tim
cc9a1a9c3c select a formspec automaticly from a table if none is supplied 2015-01-23 12:37:23 -05:00
Tim
0341a00f9f also make the japanese door use the expand function, giving it a proper construction (buildable_to) and prevent crashes when rightclicking onknown nodes with it 2015-01-23 12:37:23 -05:00
Tim
5b35bb571b remove a leftover empty function 2015-01-23 12:37:23 -05:00
Tim
306a6798b3 add an after_unexpand hook to allow beds to properly expand and unexpand, and update beds to use expansion in the process 2015-01-23 12:37:23 -05:00
Tim
e9bfc337d4 abstract fake_fire node registration to reduce code size and make the code more maintainable 2015-01-23 12:37:23 -05:00
Tim
b87ce2d2a7 allow "air" to be set in expand.top/forward/right to allow for better handled multinode meshnodes 2015-01-23 12:37:23 -05:00
Tim
d6ce145f9c use an expand def-field to automaticly expand and unexpand the three available types of expansion and let nearly all decor use this form
example of usage:
	expand = { top="homedecor:newnode", right="homedecor:rightnode", forward="homedecor:forwardnode" }
2015-01-23 12:37:23 -05:00
Tim
9912f72de6 don't assume all locked multinodes to be refrigerators 2015-01-23 12:37:23 -05:00
Tim
cdbdcbef14 make doors use the new expansion functions 2015-01-23 12:37:23 -05:00
Tim
fefb3f9f20 make sure any expansion node is being replaced with air if it's buildable_to and no other second node is being used as replacement 2015-01-23 12:37:23 -05:00
Tim
8f0c7c20c6 make expanded items test for on_rightclick before actually placing 2015-01-23 12:37:23 -05:00
Tim
0a0c558c3a rewrite the node stacking/expansion code, preventing a crash building on unknown nodes, and reduce table lookups and overall code 2015-01-23 12:37:23 -05:00