model and textures by jp
To place, point at the underside of a node, e.g. a ceiling or the bottom
side of tree leaves or something. It will automatically stretch
downward trying to find the ground (well, anything that isn't
buildable_to anyway), down to a maximum of 4 meters' worth of rope.
To remove, dig the swing itself and it'll take the rope with it.
Algorithm tries to find an X-/Z+ or X+/Z- corner first (places the
cobweb using the torchlike "on-floor" mode) then an X-/Z- or X+/Z+
corner ("on-ceiling), then opposing X-/X+ walls (nodebox, not rotated),
then opposing Z-/Z+ walls (nodebox, rotated 90 degrees), then falls back
to plantlike (which also happens to fit places where e.g. three walls
come together only 1m apart)
ABM added to convert old ones.
Node name has changed so if you have cobwebs in your inventory, sorry
about that.
if glooptest is not installed, an alias is added to equate homedecor
steel chainlinks to glooptest's, for compatibility.
The six-steel-ingot wall chain recipe is no longer to make wall chains.
Instead, if glooptest is not installed, this recipe is used to make
chain *links*.
Whether glooptest is installed or not, the steel chainlinks are still
used along with steel ingots, to make wall chains as before.
- Red & green replaced by the default wool textures (the previous were too dark).
- Prettier violet texture
- Added brown, darkgrey, orange, yellow and pink colors (based on the default wool textures too).
fridge has new models by jp, and now uses two nodes instead of one.
an abm has been added to convert the old one-node version into this new
two-node version. inventories are kept in the process, but I can't do
anything about fridges that are themselves in someone's inventory or
chests. If you want to keep them, place them in the world before you
update.
added coat rack on wall, and freestanding coat tree, models by jp
added doorbell, model and texture by jp with changes by me