local S = homedecor.gettext local cutlery_cbox = { type = "fixed", fixed = { { -5/16, -8/16, -6/16, 5/16, -7/16, 2/16 }, { -2/16, -8/16, 2/16, 2/16, -4/16, 6/16 } } } homedecor.register("cutlery_set", { drawtype = "mesh", mesh = "homedecor_cutlery_set.obj", tiles = { "homedecor_cutlery_set.png" }, inventory_image = "homedecor_cutlery_set_inv.png", description = "Cutlery set", groups = {snappy=3}, selection_box = cutlery_cbox, walkable = false, sounds = default.node_sound_glass_defaults(), }) local bottle_cbox = { type = "fixed", fixed = { { -0.125, -0.5, -0.125, 0.125, 0, 0.125} } } local fbottle_cbox = { type = "fixed", fixed = { { -0.375, -0.5, -0.3125, 0.375, 0, 0.3125 } } } local bottle_colors = {"brown", "green"} for _, b in ipairs(bottle_colors) do homedecor.register("bottle_"..b, { tiles = { "homedecor_bottle_"..b..".png" }, inventory_image = "homedecor_bottle_"..b.."_inv.png", description = "Bottle ("..b..")", mesh = "homedecor_bottle.obj", walkable = false, groups = {snappy=3}, sounds = default.node_sound_glass_defaults(), selection_box = bottle_cbox }) -- 4-bottle sets homedecor.register("4_bottles_"..b, { tiles = { "homedecor_bottle_"..b..".png", "homedecor_bottle_"..b..".png" }, inventory_image = "homedecor_4_bottles_"..b.."_inv.png", description = "Four "..b.." bottles", mesh = "homedecor_4_bottles.obj", walkable = false, groups = {snappy=3}, sounds = default.node_sound_glass_defaults(), selection_box = fbottle_cbox }) end homedecor.register("4_bottles_multi", { tiles = { "homedecor_bottle_brown.png", "homedecor_bottle_green.png" }, inventory_image = "homedecor_4_bottles_multi_inv.png", description = "Four misc brown/green bottles", mesh = "homedecor_4_bottles.obj", groups = {snappy=3}, walkable = false, sounds = default.node_sound_glass_defaults(), selection_box = fbottle_cbox }) local wine_cbox = homedecor.nodebox.slab_z(-0.75) homedecor.register("wine_rack", { description = "Wine Rack", mesh = "homedecor_wine_rack.obj", tiles = { "homedecor_generic_wood_red.png", "homedecor_bottle_brown.png", "homedecor_bottle_brown2.png", "homedecor_bottle_brown3.png", "homedecor_bottle_brown4.png" }, inventory_image = "homedecor_wine_rack_inv.png", groups = {choppy=2}, selection_box = wine_cbox, collision_box = wine_cbox, sounds = default.node_sound_defaults(), }) homedecor.register("dartboard", { description = "Dartboard", mesh = "homedecor_dartboard.obj", tiles = { "homedecor_dartboard.png" }, inventory_image = "homedecor_dartboard_inv.png", wield_image = "homedecor_dartboard_inv.png", paramtype2 = "wallmounted", walkable = false, selection_box = { type = "wallmounted", }, groups = {choppy=2,dig_immediate=2,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) homedecor.register("beer_tap", { description = "Beer tap", mesh = "homedecor_beer_taps.obj", tiles = { "homedecor_generic_metal_bright.png", "homedecor_generic_metal_black.png", }, inventory_image = "homedecor_beertap_inv.png", groups = { snappy=3 }, walkable = false, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 } }, on_punch = function(pos, node, puncher, pointed_thing) local wielditem = puncher:get_wielded_item() local inv = puncher:get_inventory() local wieldname = wielditem:get_name() if wieldname == "vessels:drinking_glass" then if inv:room_for_item("main", "homedecor:beer_mug 1") then wielditem:take_item() puncher:set_wielded_item(wielditem) inv:add_item("main", "homedecor:beer_mug 1") minetest.chat_send_player(puncher:get_player_name(), "Ahh, a frosty cold beer - look in your inventory for it!") else minetest.chat_send_player(puncher:get_player_name(), "No room in your inventory to add a beer mug!") end end end }) minetest.register_craft({ output = "homedecor:beer_tap", recipe = { { "group:stick","default:steel_ingot","group:stick" }, { "homedecor:kitchen_faucet","default:steel_ingot","homedecor:kitchen_faucet" }, { "default:steel_ingot","default:steel_ingot","default:steel_ingot" } }, }) local beer_cbox = { type = "fixed", fixed = { -5/32, -8/16, -9/32 , 7/32, -2/16, 1/32 } } homedecor.register("beer_mug", { description = "Beer mug", drawtype = "mesh", mesh = "homedecor_beer_mug.obj", tiles = { "homedecor_beer_mug.png" }, inventory_image = "homedecor_beer_mug_inv.png", groups = { snappy=3, oddly_breakable_by_hand=3 }, walkable = false, sounds = default.node_sound_glass_defaults(), selection_box = beer_cbox, on_use = minetest.item_eat(2) }) local svm_cbox = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5} } homedecor.register("soda_machine", { description = "Soda Vending Machine", mesh = "homedecor_soda_machine.obj", tiles = {"homedecor_soda_machine.png"}, groups = {snappy=3}, selection_box = svm_cbox, collision_box = svm_cbox, expand = { top="placeholder" }, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.rotate_simple, on_punch = function(pos, node, puncher, pointed_thing) local wielditem = puncher:get_wielded_item() local wieldname = wielditem:get_name() local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} } local fdir = node.param2 local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] } if wieldname == "homedecor:coin" then wielditem:take_item() puncher:set_wielded_item(wielditem) minetest.spawn_item(pos_drop, "homedecor:soda_can") minetest.sound_play("insert_coin", { pos=pos, max_hear_distance = 5 }) else minetest.chat_send_player(puncher:get_player_name(), "Please insert a coin in the machine.") end end })