-- This file supplies nightstands -- Boilerplate to support localized strings if intllib mod is installed. local S if intllib_modpath then dofile(intllib_modpath.."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end minetest.register_node('homedecor:nightstand_oak_one_drawer', { drawtype = "nodebox", description = S("Oak Nightstand with One Drawer"), tiles = { 'homedecor_nightstand_oak_top.png', 'homedecor_nightstand_oak_bottom.png', 'homedecor_nightstand_oak_right.png', 'homedecor_nightstand_oak_left.png', 'homedecor_nightstand_oak_back.png', 'homedecor_nightstand_oak_1_drawer_front.png'}, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { { -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half { -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face { -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left { 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right { -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back { -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom } }, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,6]".. "list[current_name;main;0,0;8,1;]".. "list[current_player;main;0,2;8,4;]") meta:set_string("infotext", S("One-drawer Nightstand")) local inv = meta:get_inventory() inv:set_size("main", 8) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("%s moves stuff in nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("%s moves stuff to nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("%s takes stuff from nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, }) minetest.register_node('homedecor:nightstand_oak_two_drawers', { drawtype = "nodebox", description = S("Oak Nightstand with Two Drawers"), tiles = { 'homedecor_nightstand_oak_top.png', 'homedecor_nightstand_oak_bottom.png', 'homedecor_nightstand_oak_right.png', 'homedecor_nightstand_oak_left.png', 'homedecor_nightstand_oak_back.png', 'homedecor_nightstand_oak_2_drawer_front.png'}, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { { -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body { -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face { -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face } }, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,7]".. "list[current_name;main;0,0;8,2;]".. "list[current_player;main;0,3;8,4;]") meta:set_string("infotext", S("Two-drawer Nightstand")) local inv = meta:get_inventory() inv:set_size("main", 16) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("%s moves stuff in nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("%s moves stuff to nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("%s takes stuff from nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, }) minetest.register_node('homedecor:nightstand_mahogany_one_drawer', { drawtype = "nodebox", description = S("Mahogany Nightstand with One Drawer"), tiles = { 'homedecor_nightstand_mahogany_top.png', 'homedecor_nightstand_mahogany_bottom.png', 'homedecor_nightstand_mahogany_right.png', 'homedecor_nightstand_mahogany_left.png', 'homedecor_nightstand_mahogany_back.png', 'homedecor_nightstand_mahogany_1_drawer_front.png'}, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { { -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half { -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face { -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left { 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right { -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back { -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom } }, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,6]".. "list[current_name;main;0,0;8,1;]".. "list[current_player;main;0,2;8,4;]") meta:set_string("infotext", S("One-drawer Nightstand")) local inv = meta:get_inventory() inv:set_size("main", 8) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("%s moves stuff in nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("%s moves stuff to nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("%s takes stuff from nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, }) minetest.register_node('homedecor:nightstand_mahogany_two_drawers', { drawtype = "nodebox", description = S("Mahogany Nightstand with Two Drawers"), tiles = { 'homedecor_nightstand_mahogany_top.png', 'homedecor_nightstand_mahogany_bottom.png', 'homedecor_nightstand_mahogany_right.png', 'homedecor_nightstand_mahogany_left.png', 'homedecor_nightstand_mahogany_back.png', 'homedecor_nightstand_mahogany_2_drawer_front.png'}, sunlight_propagates = false, paramtype = "light", paramtype2 = "facedir", walkable = true, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } }, node_box = { type = "fixed", fixed = { { -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body { -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face { -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face } }, groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,7]".. "list[current_name;main;0,0;8,2;]".. "list[current_player;main;0,3;8,4;]") meta:set_string("infotext", S("Two-drawer Nightstand")) local inv = meta:get_inventory() inv:set_size("main", 16) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("%s moves stuff in nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("%s moves stuff to nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("%s takes stuff from nightstand at %s"):format( player:get_player_name(), minetest.pos_to_string(pos) )) end, })