local S = homedecor.gettext -- CONSTANTS local MP = minetest.get_modpath("homedecor") -- Used by `build_char_db' to locate the file. local FONT_FMT = "%s/hdf_%02x.png" -- Simple texture name for building text texture. local FONT_FMT_SIMPLE = "hdf_%02x.png" -- Path to the textures. local TP = MP.."/textures" local TEXT_SCALE = {x=0.8, y=0.5} -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) -- Read the image size from a PNG file. -- Returns image_w, image_h. -- Only the LSB is read from each field! local function read_char_size(c) local filename = FONT_FMT:format(TP, c) local f = io.open(filename, "rb") f:seek("set", 0x0) local hdr = f:read(8) if hdr ~= PNG_HDR then f:close() return end f:seek("set", 0x13) local ws = f:read(1) f:seek("set", 0x17) local hs = f:read(1) f:close() return ws:byte(), hs:byte() end -- Set by build_char_db() local LINE_HEIGHT local SIGN_WIDTH -- Size of the canvas, in characters. -- Please note that CHARS_PER_LINE is multiplied by the average character -- width to get the total width of the canvas, so for proportional fonts, -- either more or fewer characters may fit on a line. local CHARS_PER_LINE = 30 local NUMBER_OF_LINES = 6 -- Separation between lines. 1.0 means no separation (ypos offset by text -- height), 2.0 is one "line" (ypos offset by two times text height), etc. local LINE_SEP = 1.2 -- This holds the individual character widths. -- Indexed by the actual character (e.g. charwidth["A"]) local charwidth = { } -- File to cache the font size to. local CHARDB_FILE = minetest.get_worldpath().."/homedecor_chardb" local function check_random_chars() for i = 1, 5 do local c = math.random(32, 126) local w, h = read_char_size(c) -- File is not a PNG... wut? if not (w and h) then return true end local ch = string.char(c) if (not charwidth[ch]) -- Char is not cached. or (charwidth[ch] ~= w) -- Width differs. or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs then -- In any case, file is different; rebuild cache. return true end end -- OK, our superficial check passed. If the textures are messed up, -- it's not our problem. return false end local function build_char_db() LINE_HEIGHT = nil SIGN_WIDTH = nil -- To calculate average char width. local total_width = 0 local char_count = 0 -- Try to load cached data to avoid heavy disk I/O. local cdbf = io.open(CHARDB_FILE, "rt") if cdbf then minetest.log("info", "[homedecor] "..S("Reading cached character database.")) for line in cdbf:lines() do local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)") if ch and w then local c = tonumber(ch) w = tonumber(w) if c and w then if c == 0 then LINE_HEIGHT = w elseif (c >= 32) and (c < 127) then charwidth[string.char(c)] = w total_width = total_width + w char_count = char_count + 1 end end end end cdbf:close() if LINE_HEIGHT then -- Check some random characters to see if the file on disk differs -- from the cached one. If so, then ditch cached data and rebuild -- (font probably was changed). if not check_random_chars() then LINE_HEIGHT = nil minetest.log("info", "[homedecor] " ..S("Font seems to have changed. Rebuilding cache.") ) end else minetest.log("warning", "[homedecor] " ..S("Could not find font line height in cached DB. Trying brute force.") ) end end if not LINE_HEIGHT then -- OK, something went wrong... try brute force loading from texture files. charwidth = { } total_width = 0 char_count = 0 for c = 32, 126 do local w, h = read_char_size(c) if w and h then local ch = string.char(c) charwidth[ch] = w total_width = total_width + w char_count = char_count + 1 if not LINE_HEIGHT then LINE_HEIGHT = h end end end if not LINE_HEIGHT then error("Could not find font line height.") end end -- XXX: Is there a better way to calc this? SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE) -- Try to save cached list back to disk. local e -- Note: `cdbf' is already declared local above. cdbf, e = io.open(CHARDB_FILE, "wt") if not cdbf then minetest.log("warning", "[homedecor] Could not save cached char DB: "..(e or "")) return end cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT)) for c = 32, 126 do local w = charwidth[string.char(c)] if w then cdbf:write(("0x%02X %d\n"):format(c, w)) end end cdbf:close() end local signs = { {delta = {x = 0, y = 0.15, z = 0.399}, yaw = 0}, {delta = {x = 0.399, y = 0.15, z = 0 }, yaw = math.pi / -2}, {delta = {x = 0, y = 0.15, z = -0.399}, yaw = math.pi}, {delta = {x = -0.399, y = 0.15, z = 0 }, yaw = math.pi / 2}, } local signs_yard = { {delta = {x = 0, y = 0.15, z = -0.05}, yaw = 0}, {delta = {x = -0.05, y = 0.15, z = 0 }, yaw = math.pi / -2}, {delta = {x = 0, y = 0.15, z = 0.05}, yaw = math.pi}, {delta = {x = 0.05, y = 0.15, z = 0 }, yaw = math.pi / 2}, } local signs_post = { {delta = {x = 0, y = 0.15, z = -0.226}, yaw = 0}, {delta = {x = -0.226, y = 0.15, z = 0 }, yaw = math.pi / -2}, {delta = {x = 0, y = 0.15, z = 0.226 }, yaw = math.pi}, {delta = {x = 0.226, y = 0.15, z = 0 }, yaw = math.pi / 2}, } local sign_groups = {choppy=2, dig_immediate=2} local fences_with_sign = { } -- some local helper functions local homedecor_create_lines = function(text) local tab = {} for line in text:gmatch("([^|]+)|?") do line = line:gsub("^%s*(.*)%s*$", "%1") -- Trim whitespace table.insert(tab, line) if #tab >= NUMBER_OF_LINES then break end end return tab end local math_max = math.max local homedecor_generate_line = function(s, lineno) local width = 0 local maxw = 0 local chars = { } -- We check which chars are available here. for i = 1, #s do local c = s:sub(i, i) local w = charwidth[c] if w then width = width + w + 1 if width >= SIGN_WIDTH then width = 0 else maxw = math_max(width, maxw) end table.insert(chars, c) end end maxw = maxw - 1 -- Okay, we actually build the "line texture" here. local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2) local xpos = start_xpos local texture = { } local ypos = (LINE_HEIGHT * (lineno --[[+ 1]])) width = 0 for i = 1, #s do local c = s:sub(i, i) local w = charwidth[c] local tex = FONT_FMT_SIMPLE:format(c:byte()) table.insert(texture, (":%d,%d=%s"):format(xpos, ypos, tex)) xpos = xpos + w + 1 width = width + w + 1 if width > maxw then xpos = start_xpos ypos = ypos + (LINE_HEIGHT * LINE_SEP) width = 0 lineno = lineno + 1 end if lineno >= NUMBER_OF_LINES then break end end return table.concat(texture, ""), lineno end local function copy ( t ) local nt = { }; for k, v in pairs(t) do if type(v) == "table" then nt[k] = copy(v) else nt[k] = v end end return nt end local homedecor_generate_texture = function(lines) local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES * LINE_SEP) } local lineno = 0 for i = 1, #lines do if lineno >= NUMBER_OF_LINES then break end local linetex, ln = homedecor_generate_line(lines[i], lineno) table.insert(texture, linetex) lineno = ln + 1 end return table.concat(texture, "") end local function set_obj_text(obj, text) obj:set_properties({ textures={homedecor_generate_texture(homedecor_create_lines(text))}, visual_size = TEXT_SCALE, }) end homedecor.construct_sign = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "") end homedecor.destruct_sign = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:remove() end end end homedecor.update_sign = function(pos, fields) local meta = minetest.get_meta(pos) if fields then meta:set_string("infotext", table.concat(homedecor_create_lines(fields.text), "\n")) meta:set_string("text", fields.text) end local text = meta:get_string("text") local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then set_obj_text(v, text) return end end -- if there is no entity local sign_info if minetest.get_node(pos).name == "signs:sign_yard" then sign_info = signs_yard[minetest.get_node(pos).param2 + 1] elseif minetest.get_node(pos).name == "default:sign_wall" then sign_info = signs[minetest.get_node(pos).param2 + 1] else --if minetest.get_node(pos).name == "signs:sign_post" then sign_info = signs_post[minetest.get_node(pos).param2 + 1] end if sign_info == nil then return end local text = minetest.add_entity({x = pos.x + sign_info.delta.x, y = pos.y + sign_info.delta.y, z = pos.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) end if not homedecor.disable_signs then minetest.register_node(":default:sign_wall", { description = "Sign", inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", node_placement_prediction = "", paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = sign_groups, on_place = function(itemstack, placer, pointed_thing) local name name = minetest.get_node(pointed_thing.under).name if fences_with_sign[name] then if homedecor:node_is_owned(pointed_thing.under, placer) then return itemstack end else name = minetest.get_node(pointed_thing.above).name local def = minetest.registered_nodes[name] if homedecor:node_is_owned(pointed_thing.above, placer) or (not def.buildable_to) then return itemstack end end local node=minetest.get_node(pointed_thing.under) if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer) else local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} local wdir = minetest.dir_to_wallmounted(dir) local placer_pos = placer:getpos() if placer_pos then dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } end local fdir = minetest.dir_to_facedir(dir) local sign_info local pt_name = minetest.get_node(under).name print(dump(pt_name)) if fences_with_sign[pt_name] then minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) sign_info = signs_post[fdir + 1] elseif wdir == 0 then --how would you add sign to ceiling? minetest.add_item(above, "default:sign_wall") itemstack:take_item() return itemstack elseif wdir == 1 then minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) sign_info = signs_yard[fdir + 1] else minetest.add_node(above, {name = "default:sign_wall", param2 = fdir}) sign_info = signs[fdir + 1] end local text = minetest.add_entity({x = above.x + sign_info.delta.x, y = above.y + sign_info.delta.y, z = above.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) if not homedecor.expect_infinite_stacks then itemstack:take_item() end return itemstack end end, on_construct = function(pos) homedecor.construct_sign(pos) end, on_destruct = function(pos) homedecor.destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) if fields then print(S("%s wrote \"%s\" to sign at %s"):format( (sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos) )) end if homedecor:node_is_owned(pos, sender) then return end homedecor.update_sign(pos, fields) end, on_punch = function(pos, node, puncher) homedecor.update_sign(pos) end, }) end minetest.register_node(":signs:sign_yard", { paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = { {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}, {-0.05, -0.5, -0.049, 0.05, -0.15, 0.049} }}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = {choppy=2, dig_immediate=2}, drop = "default:sign_wall", on_construct = function(pos) homedecor.construct_sign(pos) end, on_destruct = function(pos) homedecor.destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) if fields then print(S("%s wrote \"%s\" to sign at %s"):format( (sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos) )) end if homedecor:node_is_owned(pos, sender) then return end homedecor.update_sign(pos, fields) end, on_punch = function(pos, node, puncher) homedecor.update_sign(pos) end, }) minetest.register_node(":signs:sign_post", { paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 }, { -0.45, -0.15, -0.225, 0.45, 0.45, -0.125 }, } }, selection_box = { type = "fixed", fixed = { { -0.125, -0.5, -0.125, 0.125, 0.5, 0.125 }, { -0.45, -0.15, -0.225, 0.45, 0.45, -0.125 }, } }, tiles = { "signs_post_top.png", "signs_post_bottom.png", "signs_post_side.png", "signs_post_side.png", "signs_post_back.png", "signs_post_front.png", }, groups = {choppy=2, dig_immediate=2}, drop = { max_items = 2, items = { { items = { "default:sign_wall" }}, { items = { "default:fence_wood" }}, }, }, }) local signs_text_on_activate if not homedecor.disable_signs then signs_text_on_activate = function(self) local meta = minetest.get_meta(self.object:getpos()) local text = meta:get_string("text") set_obj_text(self.object, text) end else signs_text_on_activate = function(self) self.object:remove() end end minetest.register_entity(":signs:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = signs_text_on_activate, }) -- And the good stuff here! :-) function homedecor.register_fence_with_sign(fencename, fencewithsignname) local def = minetest.registered_nodes[fencename] local def_sign = minetest.registered_nodes[fencewithsignname] if not (def and def_sign) then minetest.log("warning", "[homedecor] Attempt to register unknown node as fence") return end def = copy(def) def_sign = copy(def_sign) fences_with_sign[fencename] = fencewithsignname def.on_place = function(itemstack, placer, pointed_thing, ...) local node_above = minetest.get_node(pointed_thing.above) local node_under = minetest.get_node(pointed_thing.under) local def_above = minetest.registered_nodes[node_above.name] local def_under = minetest.registered_nodes[node_under.name] local fdir = minetest.dir_to_facedir(placer:get_look_dir()) if def_under and def_under.on_rightclick then return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack elseif (not homedecor:node_is_owned(pointed_thing.under, placer)) and def_under.buildable_to then minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir}) if not homedecor.expect_infinite_stacks then itemstack:take_item() end placer:set_wielded_item(itemstack) return itemstack elseif (not homedecor:node_is_owned(pointed_thing.above, placer)) and def_above.buildable_to then minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir}) if not homedecor.expect_infinite_stacks then itemstack:take_item() end placer:set_wielded_item(itemstack) return itemstack end end def_sign.on_construct = function(pos, ...) homedecor.construct_sign(pos) end def_sign.on_destruct = function(pos, ...) homedecor.destruct_sign(pos) end def_sign.on_receive_fields = function(pos, formname, fields, sender, ...) if fields then print(S("%s wrote \"%s\" to sign at %s"):format( (sender:get_player_name() or ""), fields.text, minetest.pos_to_string(pos) )) end if homedecor:node_is_owned(pos, sender) then return end homedecor.update_sign(pos, fields) end def_sign.on_punch = function(pos, node, puncher, ...) homedecor.update_sign(pos) end local fencename = fencename def_sign.after_dig_node = function(pos, node, ...) node.name = fencename minetest.add_node(pos, node) end def_sign.drop = "default:sign_wall" minetest.register_node(":"..fencename, def) minetest.register_node(":"..fencewithsignname, def_sign) print(S("Registered %s and %s"):format(fencename, fencewithsignname)) end build_char_db() if minetest.setting_get("log_mods") then minetest.log("action", S("signs loaded")) end