local S = homedecor.gettext local wd_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } } homedecor.register("wardrobe", { mesh = "homedecor_bedroom_wardrobe.obj", tiles = { "homedecor_generic_wood_beech.png", "homedecor_wardrobe_drawers.png", "homedecor_wardrobe_doors.png" }, inventory_image = "homedecor_wardrobe_inv.png", description = "Wardrobe", groups = {snappy=3}, selection_box = wd_cbox, collision_box = wd_cbox, sounds = default.node_sound_wood_defaults(), expand = { top="air" }, on_construct = function(pos) local meta = minetest.get_meta(pos) local skins = {"male1", "male2", "male3", "male4", "male5"} -- textures made by the Minetest community (mostly Calinou and Jordach) meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots.. "vertlabel[0,0.5;CLOTHES]".. "image_button_exit[0.5,0;1.1,2;"..skins[1].."_preview.png;"..skins[1]..";]".. "image_button_exit[1.5,0;1.1,2;"..skins[2].."_preview.png;"..skins[2]..";]".. "image_button_exit[2.5,0;1.1,2;"..skins[3].."_preview.png;"..skins[3]..";]".. "image_button_exit[3.5,0;1.1,2;"..skins[4].."_preview.png;"..skins[4]..";]".. "image_button_exit[4.5,0;1.1,2;"..skins[5].."_preview.png;"..skins[5]..";]".. "image_button_exit[0.5,2;1.1,2;fe"..skins[1].."_preview.png;fe"..skins[1]..";]".. "image_button_exit[1.5,2;1.1,2;fe"..skins[2].."_preview.png;fe"..skins[2]..";]".. "image_button_exit[2.5,2;1.1,2;fe"..skins[3].."_preview.png;fe"..skins[3]..";]".. "image_button_exit[3.5,2;1.1,2;fe"..skins[4].."_preview.png;fe"..skins[4]..";]".. "image_button_exit[4.5,2;1.1,2;fe"..skins[5].."_preview.png;fe"..skins[5]..";]".. "vertlabel[0,5.2;STORAGE]".. "list[current_name;main;0.5,4.5;5,2;]".. "list[current_player;main;0.5,6.8;5,2;]") meta:set_string("infotext", "Wardrobe") local inv = meta:get_inventory() inv:set_size("main", 5*2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in wardrobe at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff in wardrobe at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from wardrobe at "..minetest.pos_to_string(pos)) end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local formats = {".x", ".b3d" } local skins = {"male1", "male2", "male3", "male4", "male5"} local skin = "" if fields[skins[1]] then skin = skins[1]..".png" elseif fields[skins[2]] then skin = skins[2]..".png" elseif fields[skins[3]] then skin = skins[3]..".png" elseif fields[skins[4]] then skin = skins[4]..".png" elseif fields[skins[5]] then skin = skins[5]..".png" elseif fields["fe"..skins[1]] then skin = "fe"..skins[1]..".png" elseif fields["fe"..skins[2]] then skin = "fe"..skins[2]..".png" elseif fields["fe"..skins[3]] then skin = "fe"..skins[3]..".png" elseif fields["fe"..skins[4]] then skin = "fe"..skins[4]..".png" elseif fields["fe"..skins[5]] then skin = "fe"..skins[5]..".png" else return end default.player_set_textures(sender, { skin }) end }) minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") minetest.register_alias("homedecor:wardrobe_top", "air")