local S = homedecor.gettext -- 3dforniture tables ... well, they used to be :P local table_colors = { "", "mahogany", "white" } for _, i in ipairs(table_colors) do local color = "_"..i local desc = S("Table ("..i..")") if i == "" then color = "" desc = S("Table") end homedecor.register("table"..color, { description = desc, tiles = { "forniture_wood"..color..".png" }, node_box = { type = "fixed", fixed = { { -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, { 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, { -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, { 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, { -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, { -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 }, { 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 }, { -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 }, { -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 }, }, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, }) end local function sit(pos, node, clicker) local name = clicker:get_player_name() local meta = minetest:get_meta(pos) local param2 = node.param2 if clicker:get_player_name() == meta:get_string("player") then meta:set_string("player", "") pos.y = pos.y-0.5 clicker:setpos(pos) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(clicker, "stand", 30) else meta:set_string("player", clicker:get_player_name()) clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) clicker:set_physics_override(0, 0, 0) default.player_attached[name] = true if param2 == 1 then clicker:set_look_yaw(7.9) elseif param2 == 3 then clicker:set_look_yaw(4.75) elseif param2 == 0 then clicker:set_look_yaw(3.15) else clicker:set_look_yaw(6.28) end end end local chaircolors = { { "", "plain" }, { "black", "Black" }, { "red", "Red" }, { "pink", "Pink" }, { "violet", "Violet" }, { "blue", "Blue" }, { "dark_green", "Dark Green" }, } for i in ipairs(chaircolors) do local color = "_"..chaircolors[i][1] local color2 = chaircolors[i][1] local name = S(chaircolors[i][2]) local chairtiles = { "forniture_kitchen_chair_top"..color..".png", "forniture_wood.png", "forniture_kitchen_chair_sides"..color..".png", "forniture_kitchen_chair_sides"..color..".png^[transformFX", "forniture_kitchen_chair_back"..color..".png", "forniture_kitchen_chair_front"..color..".png", } if chaircolors[i][1] == "" then color = "" chairtiles = { "forniture_wood.png" } end homedecor.register("chair"..color, { description = S("Kitchen chair (%s)"):format(name), tiles = chairtiles, node_box = { type = "fixed", fixed = { {-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125}, {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125}, {-0.3125, -0.5, -0.3125, -0.1875, 0, -0.1875}, {0.1875, -0.5, -0.3125, 0.3125, 0, -0.1875}, {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.3125}, {-0.25, 0.0625, 0.25, 0.25, 0.4375, 0.25}, }, }, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit() if not clicker or not clicker:is_player() or clicker:get_player_control().up == true or clicker:get_player_control().down == true or clicker:get_player_control().left == true or clicker:get_player_control().right == true or clicker:get_player_control().jump == true then -- make sure that the player is immobile. return end sit(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. clicker:setpos(pos) default.player_set_animation(clicker, "sit", 30) end, }) if color ~= "" then homedecor.register("armchair"..color, { description = S("Armchair (%s)"):format(name), tiles = { "forniture_armchair_top"..color..".png" }, sunlight_propagates = true, node_box = { type = "fixed", fixed = { { -0.50, -0.50, -0.45, -0.30, 0.05, 0.30 }, { -0.45, -0.50, -0.50, -0.35, 0.05, -0.45 }, { -0.45, 0.05, -0.45, -0.35, 0.10, 0.15 }, { 0.30, -0.50, -0.45, 0.50, 0.05, 0.30 }, { 0.35, -0.50, -0.50, 0.45, 0.05, -0.45 }, { 0.35, 0.05, -0.45, 0.45, 0.10, 0.15 }, { -0.50, -0.50, 0.30, 0.50, 0.45, 0.50 }, { -0.45, 0.45, 0.35, 0.45, 0.50, 0.45 }, { -0.30, -0.45, -0.35, 0.30, -0.10, 0.30 }, { -0.30, -0.45, -0.40, 0.30, -0.15, -0.35 }, { -0.50, 0.05, 0.15, -0.30, 0.45, 0.30 }, { -0.45, 0.10, 0.10, -0.35, 0.45, 0.15 }, { -0.45, 0.45, 0.15, -0.35, 0.50, 0.35 }, { 0.30, 0.05, 0.15, 0.50, 0.45, 0.30 }, { 0.35, 0.10, 0.10, 0.45, 0.45, 0.15 }, { 0.35, 0.45, 0.15, 0.45, 0.50, 0.35 }, }, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit() if not clicker or not clicker:is_player() or clicker:get_player_control().up == true or clicker:get_player_control().down == true or clicker:get_player_control().left == true or clicker:get_player_control().right == true or clicker:get_player_control().jump == true then -- make sure that the player is immobile. return end sit(pos, node, clicker) pos.y = pos.y-0.1 -- player's sit position. clicker:setpos(pos) default.player_set_animation(clicker, "sit", 30) clicker:set_hp(20) end, }) minetest.register_craft({ output = "homedecor:armchair"..color.." 2", recipe = { { "wool:"..color2,""}, { "group:wood","group:wood" }, { "wool:"..color2,"wool:"..color2 }, }, }) end end minetest.register_node(":homedecor:openframe_bookshelf", { description = "Bookshelf (open-frame)", drawtype = "mesh", mesh = "homedecor_openframe_bookshelf.obj", tiles = { "homedecor_openframe_bookshelf.png" }, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } }, collision_box = { type = "fixed", fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 } }, }) local bedcolors = { "red", "green", "blue", "violet", "brown", "darkgrey", "orange", "yellow", "pink", } local function bed_extension(pos, color) local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}) local thisnode = minetest.get_node(pos) local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z}) local fdir = thisnode.param2 if string.find(topnode.name, "homedecor:bed_.*_foot$") then if fdir == topnode.param2 then local newnode = string.gsub(thisnode.name, "_foot", "_footext") minetest.set_node(pos, { name = newnode, param2 = fdir}) end end if string.find(bottomnode.name, "homedecor:bed_.*_foot$") then if fdir == bottomnode.param2 then local newnode = string.gsub(bottomnode.name, "_foot", "_footext") minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newnode, param2 = fdir}) end end end local function unextend_bed(pos, color) local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z}) local fdir = bottomnode.param2 if string.find(bottomnode.name, "homedecor:bed_.*_footext$") then local newnode = string.gsub(bottomnode.name, "_footext", "_foot") minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newnode, param2 = fdir}) end end for _, color in ipairs(bedcolors) do homedecor.register("bed_"..color.."_head", { tiles = { "homedecor_bed_"..color.."_top1.png", "homedecor_bed_bottom1.png", "homedecor_bed_"..color.."_side1.png", "homedecor_bed_"..color.."_side1.png^[transformFX", "homedecor_bed_head1.png", "homedecor_bed_"..color.."_head2.png" }, groups = {snappy=3, not_in_creative_inventory=1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.4375, -0.375, 0.5, 0.5}, -- NodeBox1 {0.375, -0.5, 0.4375, 0.5, 0.5, 0.5}, -- NodeBox2 {-0.5, 0.25, 0.4375, 0.5, 0.4375, 0.5}, -- NodeBox3 {-0.5, -0.0625, 0.4375, 0.5, 0.1875, 0.5}, -- NodeBox4 {-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox5 {0.375, -0.375, -0.5, 0.4375, -0.125, 0.5}, -- NodeBox6 {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, -- NodeBox7 {-0.3125, -0.125, 0.0625, 0.3125, 0.0625, 0.4375}, -- NodeBox8 } }, selection_box = homedecor.nodebox.null }) homedecor.register("bed_"..color.."_foot", { tiles = { "homedecor_bed_"..color.."_top2.png", "homedecor_bed_bottom2.png", "homedecor_bed_"..color.."_side2.png", "homedecor_bed_"..color.."_side2.png^[transformFX", "homedecor_bed_foot2.png", "homedecor_bed_"..color.."_foot1.png" }, inventory_image = "homedecor_bed_"..color.."_inv.png", description = S("Bed (%s)"):format(color), groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.375, 0.1875, -0.4375}, -- NodeBox1 {0.375, -0.5, -0.5, 0.5, 0.1875, -0.4375}, -- NodeBox2 {-0.5, 0, -0.5, 0.5, 0.125, -0.4375}, -- NodeBox3 {-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox5 {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox6 } }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 } }, on_construct = function(pos) bed_extension(pos, color) end, expand = { forward = "homedecor:bed_"..color.."_head" }, after_unexpand = function(pos) unextend_bed(pos, color) end, }) homedecor.register("bed_"..color.."_footext", { tiles = { "homedecor_bed_"..color.."_top2.png", "homedecor_bed_bottom2.png", "homedecor_bed_"..color.."_side2ext.png", "homedecor_bed_"..color.."_side2ext.png^[transformFX", "homedecor_bed_foot2ext.png", "homedecor_bed_"..color.."_foot1ext.png" }, groups = {snappy=3, not_in_creative_inventory=1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.375, 0.5, -0.4375}, -- NodeBox1 {0.375, -0.5, -0.5, 0.5, 0.5, -0.4375}, -- NodeBox2 {-0.5, 0, -0.5, 0.5, 0.125, -0.4375}, -- NodeBox3 {-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox4 {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox5 } }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 } }, expand = { forward = "homedecor:bed_"..color.."_head" }, after_unexpand = function(pos) unextend_bed(pos, color) end, drop = "homedecor:bed_"..color.."_foot" }) end homedecor.register("wardrobe_top", { tiles = { "forniture_wood.png", "forniture_wood.png", "forniture_wood.png^[transformR90", "forniture_wood.png^[transformR270", "forniture_wood.png^[transformR90", "homedecor_wardrobe_frontt.png" }, groups = {snappy=3, not_in_creative_inventory=1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, -- NodeBox1 {0.0625, -0.4375, -0.5, 0.4375, 0.4375, -0.4375}, -- NodeBox2 {-0.4375, -0.4375, -0.5, -0.0625, 0.4375, -0.4375}, -- NodeBox3 } }, selection_box = homedecor.nodebox.null, }) homedecor.register("wardrobe_bottom", { tiles = { "forniture_wood.png", "forniture_wood.png^[transformR180", "forniture_wood.png^[transformR90", "forniture_wood.png^[transformR270", "forniture_wood.png^[transformR90", "homedecor_wardrobe_frontb.png" }, inventory_image = "homedecor_wardrobe_inv.png", description = "Wardrobe", groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, -- NodeBox1 {-0.4375, -0.375, -0.5, 0.4375, -0.125, -0.4375}, -- NodeBox2 {-0.4375, -0.0625, -0.5, 0.4375, 0.1875, -0.4375}, -- NodeBox3 {-0.4375, 0.25, -0.5, 0.4375, 0.5, -0.4375}, -- NodeBox4 } }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } }, expand = { top="homedecor:wardrobe_top" }, infotext = S("Wardrobe cabinet"), inventory = { size=24, }, }) homedecor.register("simple_bench", { tiles = { "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_bench_large_2_left_back.png", "homedecor_bench_large_2_left_back.png^[transformFX" }, description = "Simple Bench", groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, -0.15, 0, 0.5, -0.05, 0.4}, {-0.4, -0.5, 0.1, -0.3, -0.15, 0.3}, { 0.3, -0.5, 0.1, 0.4, -0.15, 0.3}, } }, on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit() if not clicker or not clicker:is_player() or clicker:get_player_control().up == true or clicker:get_player_control().down == true or clicker:get_player_control().left == true or clicker:get_player_control().right == true or clicker:get_player_control().jump == true then -- make sure that the player is immobile. return end sit(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. clicker:setpos(pos) default.player_set_animation(clicker, "sit", 30) end, }) homedecor.register("bench_large_1_left", { description = "Garden Bench (style 1)", tiles = { "homedecor_bench_large_1_left_top.png", "homedecor_bench_large_1_left_bottom.png", "homedecor_bench_large_1_ends.png^[transformFX", "homedecor_bench_large_1_ends.png", "homedecor_bench_large_1_left_back.png", "homedecor_bench_large_1_left_front.png" }, inventory_image = "homedecor_bench_large_1_inv.png", groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, 0.25, 0.375, 0.5, 0.4375, 0.4375}, -- NodeBox1 {-0.5, 0, 0.375, 0.5, 0.1875, 0.4375}, -- NodeBox2 {-0.5, -0.125, 0.115, 0.5, -0.0625, 0.35}, -- NodeBox3 {-0.5, -0.125, -0.0872, 0.5, -0.0625, 0.079}, -- NodeBox4 {-0.3125, -0.5, 0.4375, -0.25, 0.375, 0.5}, -- NodeBox5 {-0.3125, -0.25, -0.0625, -0.25, -0.125, 0.4375}, -- NodeBox6 {-0.3125, -0.5, -0.0625, -0.25, -0.25, 0}, -- NodeBox7 } }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.09375, 1.5, 0.5, 0.5 } }, expand = { right="homedecor:bench_large_1_right" }, on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit() if not clicker or not clicker:is_player() or clicker:get_player_control().up == true or clicker:get_player_control().down == true or clicker:get_player_control().left == true or clicker:get_player_control().right == true or clicker:get_player_control().jump == true then -- make sure that the player is immobile. return end sit(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. clicker:setpos(pos) default.player_set_animation(clicker, "sit", 30) end, }) homedecor.register("bench_large_1_right", { tiles = { "homedecor_bench_large_1_left_top.png^[transformFX", "homedecor_bench_large_1_left_bottom.png^[transformFX", "homedecor_bench_large_1_ends.png^[transformFX", "homedecor_bench_large_1_ends.png", "homedecor_bench_large_1_left_back.png^[transformFX", "homedecor_bench_large_1_left_front.png^[transformFX" }, groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, 0.25, 0.375, 0.5, 0.4375, 0.4375}, -- NodeBox1 {-0.5, 0, 0.375, 0.5, 0.1875, 0.4375}, -- NodeBox2 {-0.5, -0.125, 0.115, 0.5, -0.0625, 0.35}, -- NodeBox3 {-0.5, -0.125, -0.0872, 0.5, -0.0625, 0.079}, -- NodeBox4 {0.25, -0.5, 0.4375, 0.3125, 0.375, 0.5}, -- NodeBox5 {0.25, -0.25, -0.0625, 0.3125, -0.125, 0.5}, -- NodeBox6 {0.25, -0.5, -0.0625, 0.3125, -0.25, 0}, -- NodeBox7 } }, selection_box = homedecor.nodebox.null, }) homedecor.register("bench_large_2_left", { description = "Garden Bench (style 2)", tiles = { "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_bench_large_2_left_back.png", "homedecor_bench_large_2_left_back.png^[transformFX" }, inventory_image = "homedecor_bench_large_2_inv.png", groups = {snappy=3}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, -- NodeBox1 {-0.375, 0.3125, 0.4375, 0.5, 0.4375, 0.5}, -- NodeBox2 {-0.375, -0.0625, 0.4375, 0.5, 0.0625, 0.5}, -- NodeBox3 {-0.3125, 0.0625, 0.45, -0.25, 0.3125, 0.48}, -- NodeBox4 {-0.1875, 0.0625, 0.45, -0.125, 0.3125, 0.48}, -- NodeBox5 {-0.0625, 0.0625, 0.45, 0, 0.3125, 0.48}, -- NodeBox6 {0.0625, 0.0625, 0.45, 0.125, 0.3125, 0.48}, -- NodeBox7 {0.1875, 0.0625, 0.45, 0.25, 0.3125, 0.48}, -- NodeBox8 {0.3125, 0.0625, 0.45, 0.375, 0.3125, 0.48}, -- NodeBox9 {0.4375, 0.0625, 0.45, 0.5, 0.3125, 0.48}, -- NodeBox10 {-0.5, 0.0625, -0.145362, -0.375, 0.125, 0.375}, -- NodeBox11 {-0.5, -0.5, -0.0625, -0.375, 0.0625, 0.0625}, -- NodeBox12 {-0.4375, -0.125, -0.0625, 0.5, -0.0911603, 0.4375}, -- NodeBox13 {-0.4375, -0.4375, 0.0625, -0.375, -0.3125, 0.375}, -- NodeBox14 {-0.375, -0.342324, 0.25, 0.5, -0.4375, 0.1875}, -- NodeBox15 {-0.5, -0.25, -0.0290173, 0.5, -0.125, 0.0125346}, -- NodeBox16 } }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.15625, 1.5, 0.5, 0.5 } }, expand = { right="homedecor:bench_large_2_right" }, on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit() if not clicker or not clicker:is_player() or clicker:get_player_control().up == true or clicker:get_player_control().down == true or clicker:get_player_control().left == true or clicker:get_player_control().right == true or clicker:get_player_control().jump == true then -- make sure that the player is immobile. return end sit(pos, node, clicker) pos.y = pos.y-0 -- player's sit position. clicker:setpos(pos) default.player_set_animation(clicker, "sit", 30) end, }) homedecor.register("bench_large_2_right", { tiles = { "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_generic_wood.png", "homedecor_bench_large_2_right_back.png", "homedecor_bench_large_2_right_back.png^[transformFX" }, groups = {snappy=3}, node_box = { type = "fixed", fixed = { {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, -- NodeBox1 {-0.5, 0.3125, 0.4375, 0.375, 0.4375, 0.5}, -- NodeBox2 {-0.5, -0.0625, 0.4375, 0.375, 0.0625, 0.5}, -- NodeBox3 {-0.5, 0.0625, 0.45, -0.4375, 0.3125, 0.48}, -- NodeBox4 {-0.375, 0.0625, 0.45, -0.3125, 0.3125, 0.48}, -- NodeBox5 {-0.25, 0.0625, 0.45, -0.1875, 0.3125, 0.48}, -- NodeBox6 {-0.125, 0.0625, 0.45, -0.0625, 0.3125, 0.48}, -- NodeBox7 {0, 0.0625, 0.45, 0.0625, 0.3125, 0.48}, -- NodeBox8 {0.125, 0.0625, 0.45, 0.1875, 0.3125, 0.48}, -- NodeBox9 {0.25, 0.0625, 0.45, 0.3125, 0.3125, 0.48}, -- NodeBox10 {0.375, 0.0625, -0.145362, 0.5, 0.125, 0.375}, -- NodeBox11 {0.375, -0.5, -0.0625, 0.5, 0.125, 0.0625}, -- NodeBox12 {0.375, -0.4375, 0.0625, 0.4375, -0.3125, 0.375}, -- NodeBox13 {-0.5, -0.4375, 0.1875, 0.375, -0.342324, 0.25}, -- NodeBox14 {-0.5, -0.125, -0.0625, 0.4375, -0.0911603, 0.4375}, -- NodeBox15 {-0.5, -0.25, -0.0290173, 0.5, -0.125, 0.0125346}, -- NodeBox16 } }, selection_box = homedecor.nodebox.null, }) homedecor.register("deckchair_head", { tiles = { "homedecor_deckchair_top_c1.png", "homedecor_deckchair_sides.png", "homedecor_deckchair_sides.png", "homedecor_deckchair_sides.png^[transformFX", "homedecor_deckchair_sides.png", "homedecor_deckchair_front.png" }, groups = { snappy = 3, not_in_creative_inventory = 1 }, node_box = { type = "fixed", fixed = { {-0.375, -0.3125, -0.0625, 0.375, -0.25, 0}, -- NodeBox1 {-0.375, -0.25, 0, 0.375, -0.1875, 0.0625}, -- NodeBox2 {-0.375, -0.1875, 0.0625, 0.375, -0.125, 0.125}, -- NodeBox3 {-0.375, -0.125, 0.125, 0.375, -0.0625, 0.1875}, -- NodeBox4 {-0.375, -0.0625, 0.1875, 0.375, 0, 0.25}, -- NodeBox5 {-0.375, 0, 0.25, 0.375, 0.0625, 0.3125}, -- NodeBox6 {-0.375, 0.0625, 0.3125, 0.375, 0.125, 0.375}, -- NodeBox7 {-0.375, 0.125, 0.375, 0.375, 0.1875, 0.4375}, -- NodeBox8 {-0.375, 0.1875, 0.4375, 0.375, 0.25, 0.5}, -- NodeBox9 {-0.375, -0.375, -0.5, 0.375, -0.3125, 0.0625}, -- NodeBox10 {0.3125, -0.1875, -0.5, 0.4375, -0.1575, 0.0625}, -- NodeBox11 {-0.4375, -0.1875, -0.5, -0.3125, -0.1575, 0.0625}, -- NodeBox12 {0.3125, -0.5, 0, 0.375, -0.25, 0.0625}, -- NodeBox13 {-0.375, -0.5, 0, -0.3125, -0.25, 0.0625}, -- NodeBox14 } }, selection_box = homedecor.nodebox.null }) homedecor.register("deckchair_foot", { tiles = { "homedecor_deckchair_top_c2.png", "homedecor_deckchair_sides.png", "homedecor_deckchair_sides.png", "homedecor_deckchair_sides.png^[transformFX", "homedecor_deckchair_front.png" }, description = "Deck chair", inventory_image = "homedecor_deckchair_inv.png", groups = { snappy = 3 }, node_box = { type = "fixed", fixed = { {-0.375, -0.375, -0.5, 0.375, -0.3125, 0.5}, -- NodeBox1 {0.3125, -0.5, -0.5, 0.375, -0.375, -0.4375}, -- NodeBox2 {-0.375, -0.5, -0.5, -0.3125, -0.375, -0.4375}, -- NodeBox3 {0.3125, -0.1875, 0.3, 0.4375, -0.1575, 0.5}, -- NodeBox4 {-0.4375, -0.1875, 0.3, -0.3125, -0.1575, 0.5}, -- NodeBox5 {-0.365, -0.3125, 0.32, -0.3225, -0.1875, 0.4375}, -- NodeBox6 {0.3225, -0.3125, 0.32, 0.365, -0.1875, 0.4375}, -- NodeBox7 } }, selection_box = { type = "fixed", fixed = { -0.45, -0.5, -0.5, 0.45, 0.35, 1.5 } }, expand = { forward="homedecor:deckchair_head" }, }) homedecor.register("wall_shelf", { description = "Wall Shelf", tiles = { "homedecor_wood_table_large_edges.png", }, groups = { snappy = 3 }, node_box = { type = "fixed", fixed = { {-0.5, 0.4, 0.47, 0.5, 0.47, 0.5}, {-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5} } } }) homedecor.register("grandfather_clock_bottom", { description = "Grandfather Clock", tiles = { "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_bottom.png" }, inventory_image = "homedecor_grandfather_clock_inv.png", groups = { snappy = 3 }, node_box = { type = "fixed", fixed = { {-0.4, -0.5, -0.4, -0.3125, 0.5, 0.4}, -- NodeBox1 {-0.3125, -0.4375, -0.3125, 0.3125, 0.5, 0.4}, -- NodeBox2 {0.3125, -0.5, -0.4, 0.4, 0.5, 0.4}, -- NodeBox3 {-0.3125, -0.5, -0.4, 0.3125, -0.405, 0.4}, -- NodeBox4 } }, selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 } }, expand = { top="homedecor:grandfather_clock_top" }, }) homedecor.register("grandfather_clock_top", { tiles = { "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_sides.png", "homedecor_grandfather_clock_top.png" }, groups = { snappy = 3, not_in_creative_inventory=1 }, node_box = { type = "fixed", fixed = { {-0.4, -0.5, -0.4, -0.3125, 0.5, 0.4}, -- NodeBox1 {-0.3125, -0.1875, -0.4, 0.3125, 0.5, 0.4}, -- NodeBox2 {0.3125, -0.5, -0.4, 0.4, 0.5, 0.4}, -- NodeBox3 {-0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.4}, -- NodeBox4 } }, selection_box = homedecor.nodebox.null, }) homedecor.register("office_chair_upscale", { description = "Office chair (upscale)", drawtype = "mesh", tiles = { "homedecor_office_chair_upscale.png" }, mesh = "homedecor_office_chair_upscale.obj", paramtype = "light", paramtype2 = "facedir", groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, 29/32, 8/16 } }, collision_box = { type = "fixed", fixed = { { -5/16, 1/16, -7/16, 5/16, 4/16, 7/16 }, -- seat { -5/16, 4/16, 4/16, 5/16, 29/32, 15/32 }, -- seatback { -7/16, 1/16, -9/32, -5/16, 7/16, 6/16 }, -- right arm { 5/16, 1/16, -9/32, 7/16, 7/16, 6/16 }, -- left arm { -1/16, -11/32, -1/16, 1/16, 1/16, 1/16 }, -- cylinder { -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels } }, expand = { top = "air" } }) homedecor.register("office_chair_basic", { description = "Office chair (basic)", drawtype = "mesh", tiles = { "homedecor_office_chair_basic.png" }, mesh = "homedecor_office_chair_basic.obj", paramtype = "light", paramtype2 = "facedir", groups = { snappy = 3 }, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, 29/32, 8/16 } }, collision_box = { type = "fixed", fixed = { { -5/16, 1/16, -7/16, 5/16, 4/16, 7/16 }, -- seat { -5/16, 4/16, 4/16, 5/16, 29/32, 15/32 }, -- seatback { -1/16, -11/32, -1/16, 1/16, 1/16, 1/16 }, -- cylinder { -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels } }, expand = { top = "air" } }) -- Aliases for 3dforniture mod. minetest.register_alias("3dforniture:table", "homedecor:table") minetest.register_alias("3dforniture:chair", "homedecor:chair") minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black") minetest.register_alias("homedecor:armchair", "homedecor:armchair_black") minetest.register_alias('table', 'homedecor:table') minetest.register_alias('chair', 'homedecor:chair') minetest.register_alias('armchair', 'homedecor:armchair')