-- Locked Stuff for Home Decor mod, by Kaeza -- 2013-02-19 -- -- The code is mostly copypasta from default:chest_locked, with a few -- tidbits to ease creation of new items, should need arise. -- -- License: LGPL -- --[[ | create_locked ( name, infotext ) | | Description: | This function takes a base node name such as "homedecor:refrigerator", | copies the definition from the original item into a new table, modifies | it a bit, and registers a new node with a "_locked" suffix such as | "homedecor:refrigerator_locked". The new node behaves identically to | the base node, except that moving items to/from the node's inventory | is only allowed for the original placer. In addition, it register a new | shapeless recipe for the node, using the base node plus a steel ingot. | | Arguments: | name The base node name | infotext The infotext description (in case the name is too long). | | Example Usage: | create_locked("homedecor:refrigerator", "Locked Fridge") | ^ This generates a new "Locked Refrigerator" node, whose infotext is | "Locked Fridge (owned by )". | | Notes: | If is not specified (or is nil), the infotext will be the | base node's description prefixed by "Locked ". | ]] local function create_locked ( name, infotext ) local def = { } for k, v in pairs(minetest.registered_nodes[name]) do def[k] = v end def.type = nil def.name = nil local desc = "Locked "..def.description def.description = desc local after_place_node = def.after_place_node def.after_place_node = function(pos, placer) local meta = minetest.env:get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", (infotext or desc).." (owned by ".. meta:get_string("owner")..")") if (after_place_node) then return after_place_node(pos, placer) end end local allow_metadata_inventory_move = def.allow_metadata_inventory_move; def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) if (player:get_player_name() ~= meta:get_string("owner")) then minetest.log("action", player:get_player_name().. " tried to access a "..desc.." belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end if (allow_metadata_inventory_move) then return allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) else return count end end local allow_metadata_inventory_put = def.allow_metadata_inventory_put; def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if (player:get_player_name() ~= meta:get_string("owner")) then minetest.log("action", player:get_player_name().. " tried to access a "..desc.." belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end if (allow_metadata_inventory_put) then return allow_metadata_inventory_put(pos, listname, index, stack, player) else return stack:get_count() end end local allow_metadata_inventory_take = def.allow_metadata_inventory_take; def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if (player:get_player_name() ~= meta:get_string("owner")) then minetest.log("action", player:get_player_name().. " tried to access a "..desc.." belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end if (allow_metadata_inventory_take) then return allow_metadata_inventory_take(pos, listname, index, stack, player) else return stack:get_count() end end minetest.register_node(name.."_locked", def) minetest.register_craft({ output = name.."_locked", type = "shapeless", recipe = { name, "default:steel_ingot", } }) end local items = { { "refrigerator", "Fridge" }, { "kitchen_cabinet", "Cabinet" }, { "kitchen_cabinet_half", "Cabinet" }, { "kitchen_cabinet_with_sink", "Cabinet" }, { "nightstand_oak_one_drawer", "Nightstand" }, { "nightstand_oak_two_drawers", "Nightstand" }, { "nightstand_mahogany_one_drawer", "Nightstand" }, { "nightstand_mahogany_two_drawers", "Nightstand" }, { "oven", "Oven" }, } for _,item in ipairs(items) do local info = (item[2] and "Locked "..item[2]); create_locked("homedecor:"..item[1], info); end