homedecor_modpack/homedecor/books.lua
2015-02-25 10:35:29 +01:00

152 lines
4.7 KiB
Lua

local S = homedecor.gettext
local bookcolors = {
"red",
"green",
"blue",
"violet",
"grey",
"brown"
}
local BOOK_FORMNAME = "homedecor:book_form"
for c in ipairs(bookcolors) do
local color = bookcolors[c]
local color_d = S(bookcolors[c])
local function book_dig(pos, node, digger)
if minetest.is_protected(pos, digger:get_player_name()) then return end
local meta = minetest.get_meta(pos)
local stack = ItemStack({
name = "homedecor:book_"..color,
metadata = meta:get_string("text"),
})
stack = digger:get_inventory():add_item("main", stack)
if not stack:is_empty() then
minetest.item_drop(stack, digger, pos)
end
minetest.remove_node(pos)
end
homedecor.register("book_"..color, {
description = S("Book (%s)"):format(color_d),
mesh = "homedecor_book.obj",
tiles = { "homedecor_book_"..color..".png" },
inventory_image = "homedecor_book_"..color.."_inv.png",
wield_image = "homedecor_book_"..color.."_inv.png",
groups = { snappy=3, oddly_breakable_by_hand=3, book=1 },
stack_max = 1,
on_rightclick = function(pos, node, clicker)
local fdir = node.param2
minetest.swap_node(pos, { name = "homedecor:book_open_"..color, param2 = fdir })
end,
on_place = function(itemstack, placer, pointed_thing)
local plname = placer:get_player_name()
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local n = minetest.registered_nodes[node.name]
if not n.buildable_to then
pos = pointed_thing.above
node = minetest.get_node(pos)
n = minetest.registered_nodes[node.name]
if not n.buildable_to then return end
end
if minetest.is_protected(pos, plname) then return end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, {
name = "homedecor:book_"..color,
param2 = fdir,
})
local text = itemstack:get_metadata() or ""
local meta = minetest.get_meta(pos)
meta:set_string("text", text)
local data = minetest.deserialize(text) or {}
if data.title and data.title ~= "" then
meta:set_string("infotext", data.title)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
on_dig = book_dig,
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local title, text, owner = "", "", player_name
if data then
title, text, owner = data.title, data.text, data.owner
end
local formspec
if owner == player_name then
formspec = "size[8,8]"..default.gui_bg..default.gui_bg_img..
"field[0.5,1;7.5,0;title;Book title :;"..
minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;text;Book content :;"..
minetest.formspec_escape(text).."]"..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]"..default.gui_bg..
"button_exit[7,0.25;1,0.5;close;X]"..
default.gui_bg_img..
"label[0.5,0.5;by "..owner.."]"..
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]"
end
minetest.show_formspec(user:get_player_name(), BOOK_FORMNAME, formspec)
end,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.25, 0.2, -0.35, 0.25}
},
collision_box = {
type = "fixed",
fixed = {-0.15, -0.5, -0.25, 0.15, -0.35, 0.25}
},
})
homedecor.register("book_open_"..color, {
mesh = "homedecor_book_open.obj",
tiles = { "homedecor_book_open_"..color..".png" },
groups = { snappy=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1 },
drop = "homedecor:book_"..color,
on_dig = book_dig,
on_rightclick = function(pos, node, clicker)
local fdir = node.param2
minetest.swap_node(pos, { name = "homedecor:book_"..color, param2 = fdir })
minetest.sound_play("homedecor_book_close", {
pos=pos,
max_hear_distance = 3,
gain = 2,
})
end,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.25, 0.35, -0.4, 0.25}
},
collision_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.25, 0.35, -0.4, 0.25}
},
})
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= BOOK_FORMNAME or not fields.save then
return
end
local stack = player:get_wielded_item()
if minetest.get_item_group(stack:get_name(), "book") == 0 then
return
end
local data = minetest.deserialize(stack:get_metadata()) or {}
data.title, data.text, data.owner =
fields.title, fields.text, player:get_player_name()
stack:set_metadata(minetest.serialize(data))
player:set_wielded_item(stack)
minetest.log("action", player:get_player_name().." has written in a book (title: \""..fields.title.."\"): \""..fields.text..
"\" at location: "..minetest.pos_to_string(player:getpos()))
end)