forked from mtcontrib/homedecor_modpack
e057d357c8
package the two together as a modpack so that regular homedecor users don't see a functional change, but others can take signs_lib and use it as a standalone mod. also get rid of some *~ files
230 lines
12 KiB
Plaintext
230 lines
12 KiB
Plaintext
Changelog
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---------
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2013-03-16: Kaeza pushed fixes for signs on wrought iron/brass fences not
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showing the text. This also fixed a potential undesired replacement bug. He
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also fixed many of the sounds in the mod so that they aren't based on leaves.
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:-)
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2013-03-11: Kaeza merged in code from my fork of thexyz/PilzAdam's
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3d/visible-text signs mods and fixed some bugs in my signs-on-fenceposts code
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in homedecor. If you have any of those three versions of the signs mod,
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uninstall it. Homedecor will cover its functionality. Thanks to kaeza for the
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contribution! Also, now signs-on-fences work slightly differently than before
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when digging - dig to get the sign back from the post, then dig the remaining
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post to get that back as well.
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2013-02-13: changed glowlight recipes to avoid conflicts with moreblocks (now
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uses moreblocks glowglass *and* super glowglass together), made IC rely on
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moreores copper ingot, added recipes to craft glow cubes back into glowlight
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slabs. See crafting guide for details.
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2012-02-09: Add ability to place a sign directly onto a brass/wrought iron
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fencepost, rather than crafting a sign-on-fencepost from one of each. Place a
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brass or wrought iron fencepost, then attempt to place a sign against it.
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Instead of the sign floating in air, the fencepost will be replaced with one
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bearing the sign in the same node. Dig to get the two pieces back as separate
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items, right click the resultant sign to edit the text thereon.
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2012-02-08: Added ability to add signs to brass/wrought iron fenceposts.
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2013-01-23: Completely rewrote all doors code to condense them into two files -
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one with the nodebox models, and one with the actual node definitions. In the
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process, cleaned up the code that handles node_ownership and protection mods.
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Also made the mod automatically enable either left-click or right-click to
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open/close a door, depending on whether the game supports it (actually it
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checks for the existance of an unrelated function that happened to be added the
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same time as the new right-click function). Renamed some textures, duplicated
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all of the _lr.png textures to make it easier to register the textures in a
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loop and to allow for more flexible texturing.
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2012-10-11 (late night): Minor update - fixed a recipe conflict with throwing
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mod. Unprocessed plastic, when made from jungle grass or dry shrubs, now
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requires three jungle grass (yields 6) or three dry shrubs (yields 3). Still
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works with 6 leaves also. Extended the above owned-node support to work with
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glomie's "protector" mod since it has a similar bug as node_ownership has.
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All server Admins: If you have Home Decor and you use either node_ownership
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or protector (or both), please update your copy of Home Decor as soon as
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practical.
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2012-10-09: Added code to all doors to check for the presence of node_ownership
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and adapt accordingly. If that mod is present, you can only place doors in
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land you own, or land you have been given permission by the owner to build in,
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or land that is not owned at all. Singleplayer mode still works the same as
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before. Works around a bug in node_ownership where it doesn't completely
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handle the on_place= construct in register_node(), causing it to only delete
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half of an illegally-placed door.
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2012-10-05: Added titanium dioxide and white paint from Unified Dyes as
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alternates if that mod isn't present. Both are compatible/interchangeable with
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the ones from that mod. Uses the same crafting recipes as UD uses, plus a
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couple of alternates in case of materials shortages. Added white and mahogany
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variants of the aforementioned grid-style glass-and-wood door.
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2012-10-04: Added a couple new types of doors, converted the others to
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nodeboxes. All door code has been rewritten mostly from scratch. These new
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doors should convert over just fine, or at least you won't lose anything. You
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may have to dig and re-place a few if their orientation is wrong. Also note
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that these always return the left-opening version when you dig one.
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2012-10-03: Refrigerators are now two nodes tall and have a 10x5 inventory
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space. If you have two stacked up already before this update, you'll need to
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empty them, dig them, and then re-place one or both, and put their contents
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back in. Sorry about the inconvenience, the one-node-tall ones were only
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supposed to be temporary anyway. Besides, now one stores more than twice as
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much as before. :-) The associated crafting recipe yields only one now, in
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keeping with this change.
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2012-10-01: Added white glowlights, changed nodenames for yellow glowlights to
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indicate that they're supposed to be yellow (you'll need to destroy and
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re-craft them, sorry).
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2012-09-30: Added a few different kinds of fences - bare/unpainted wooden and
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classic white picket fences, chainlink, barbed wire, and wooden privacy fence
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(e.g to put around a backyard pool).
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Also added gates that open/close on a click, for the picket fences, chainlink
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fence, and barbed wire fence. For the privacy fence, use a regular door if you
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need a gate.
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2012-09-30: Big set of updates today to make the mod a little easier to use in
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places and to add some more nodes. Recipe changes: Brass and wrought iron
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poles, table legs, and fences/railings were too expensive in practice.
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Increased recipe outputs. Small square glass table now comes from one small
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round table (instead of three-to-two). Large square glass table comes from one
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small square now instead of two. Small round, small square, and large wooden
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tables follow the same pattern.
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Recycling: All glass tables can be recycled back into glass blocks via the
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Vessels mod's recipes. All are 3:1 with glass fragments (and thus, 3:1 with
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glass blocks), so there's no glass wasted. All wooden tables can be crafted
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into sticks by putting three of a given item onto the crafting grid. Any
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such craft yields 4 sticks, so there's no waste. Glass skylights recycle
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3:1 also, which does result in a little waste.
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New nodes:
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Added working oven (really just a furnace with new textures/recipe)
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Added mini-fridge that stores 24 slots
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Added kitchen cabinet that stores 24 slots
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Added half-size kitchen cabinet that stores 12 slots (6x2)
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Added kitchen sink with under-sink cabinet that stores 16 slots
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Added slab-sized, half-slab-sized, and microblock-sized glowlights (e.g.
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ceiling fixtures and yard/sidewalk lighting)
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Added curtains in 6 colors: red, green, blue, purple, pink, white
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Misc. changes: 3d-ified nightstands (e.g. nodeboxes), improved their
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textures somewhat. Got rid of the dressers - they were never brought to a
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working state, but they're obsolete now (stacked two-drawer nightstands look
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the same anyway).
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Notes about this update: This mod now requires Moreblocks for some recipes -
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namely fridge and oven, and uses the Vessels mod's recycle crafts.
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2012-09-27: Changed most uses of dyes so that they can come from the game's
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in-built groups-based dye system, where appropriate. Unified Dyes can still
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supply the colors, this just makes it possible to use any other dye system that
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might come about as long as it uses the groups method. Improved recipe outputs
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for all shutters and mahogany folding door (better ratios of objects to
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colorants).
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Added intermediate "unprocessed plastic" step to get from materials to
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plastic sheeting (now craft some materials to get unprocessed plastic, then
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smelt that to get the sheeting), added alternate recipes to produce it,
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improved ratio of materials to plastic. Minor code cleanups.
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Later in the day: Nightstands now offer small inventories - one-drawer units
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get 8 slots, while two-drawer nightstands get 16 slots (8x2). They're
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smaller than chests because they're cheaper to make. Note that if you have
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nightstands already placed, dig them up and place them again to enable their
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new inventory capabilities.
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2012-09-25: Added alternate recipes for most items that use dyes. Removed
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Mesecons dependency from TV and stereo (uses in-built silicon lumps if Mesecons
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isn't present). Replaced speakers' Mesecons Noteblocks with copper ingots from
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Moreores.
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2012-08-01: Added optional recipes for items that use wool to also use cotton
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instead. Choose one or the other in any given recipe (you can't mix the two).
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No, it isn't a Kosher thing. ;-)
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2012-07-28: Noticed I technically had left/right textures swapped on a few
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blocks. The textures were drawn to counteract this, without my realizing I was
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doing just that. :-) Fixed. Also replaced all "tile_images" references with
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"tiles", since the former is deprecated in favor of the latter.
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2012-07-26: Updated to use the Vessels mod to give back empty dye bottles.
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2012-07-24: Made all objects that use a dye require a more appropriate color,
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made all objects that use a dye give back empty bottles on craft, made grey
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shutters use the various grey paints directly. Moved this changelog out of the
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forum post and into this separate file.
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2012-07-12: Moved project to github.
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2012-07-02: Deleted a few redundant files from the unified dyes mod.
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2012-06-30: Added a fancy wood-and-glass door. Textures used here were
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formerly used for (and have been replaced by new textures for) the default wood
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door in my realistic texture packs.
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2012-06-27: Relaxed dependency on UnifiedDyes to prevent depending on Flowers.
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The mod will still use them if available; if not, you just can't craft the
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various colored objects.
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2012-06-26: Separated dyes into their own mod ("unifieddyes"). Added a copy of
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flowers and made this mod depend on it and unified dyes. Updated all crafting
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recipes to fit, got rid of the conditional code for flowers (since it is a
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dependency now), removed a bunch of redundant register_craftitem code, fixed
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some copy&paste errors on the window shutters. As a consequence of these
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changes, white paint, titanium dioxide, and all colors of dyes will have to be
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removed and replaced (but the things that depend on them are fine).
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2012-06-25: Removed all of the old legacy_wallmounted references - I didn't
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realize they were deprecated (and they were causing out-of-nodes issues also).
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2012-06-23: Added small speaker, round brass pole, square wrought iron pole
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(without connecting rungs). Fairly recent version of Minetest required for
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these to work (uses nodeboxes). Note that if you've placed brass or wrought
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iron poles in your world already, they will be drawn using these newer styles;
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if you need the square poles and/or connecting rungs, you'll need to remove
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them and craft brass/wrought iron fences instead.
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2012-06-16: Tweaked terracotta roof tiles/shingles to give the 4 pieces back on
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digging a 'shingle'.
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2012-06-15 (a bit later): Did the same for the stereo and television and
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improved them in the process.
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2012-06-15: Tweaked the speaker textures, added separate images for all 6
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sides.
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2012-06-14: Added right-opening versions of oak and mahogany "folding" doors -
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allows one to create double doors. Split the two colors into separate files.
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Inspired by Calinou's update to the default doors mod - works the same way too.
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:-)
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2012-06-13 (a lot later): Changed the crafting recipe slightly for nightstands
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- they're designated as 'oak' now. Added crafting recipe for mahogany
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variants. If you've already placed nightstands into your world, you should
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remove them before updating - sorry, you'll have to rebuild them due my having
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had to change the node names. Added initial crafting recipes for oak and
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mahogany drawers and complete dressers (dresser components are not yet useful,
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work in progress. See crafts.lua for more details).
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2012-06-13: Changed buckets of white paint so that the empty bucket is returned
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when the bucket of paint is crafted into something else (rather than when the
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bucket of paint is first created). * Fixed copy&paste error from the previous
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bucket change. * Moved smelting and crafting of white paint from crafts.lua
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over to dyes.lua.
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2012-06-12: Multiple post-release updates over the course of the day. * Fixed
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recipe collision with glass panes. * Implemented a full set of dyes derived
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from flowers, updated all related crafting recipes and screenshots to match. *
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Collected all dyes into one file. Changed recipes for blue and purple dyes to
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something that makes a bit more sense. :-) * Tweaked oak shutters to give two
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pieces on crafting. * Added alternate recipes for orange and green dyes.
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2012-06-12: Initial release.
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