forked from mtcontrib/homedecor_modpack
f6aa12aef9
as a side effect, this also fixes the bug where you couldn't stack beds to form "bunk" beds. Place a bed, right-click it with dye to color it. Place two beds side by side and they'll form a king-size bed, which you can right right-click with dye to color. Place a regular bed, then right-click it while wielding another regular bed (i.e. as if you were trying to place it) and, if there is room above the first bed, the second will be placed on top and the bedposts on the bottom one will extend to reach it. Color either of the two by right-clicking with dye. Shift-right-click forces placement of a regular bed without trying to stack it into bunks. Right-click while NOT wielding a bed or dye will attempt to let you sleep (via default beds code).
285 lines
8.5 KiB
Lua
285 lines
8.5 KiB
Lua
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local S = homedecor_i18n.gettext
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local function N_(x) return x end
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local bed_sbox = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
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}
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local bed_cbox = {
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type = "wallmounted",
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wall_side = {
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{ -0.5, -0.5, -0.5, 0.5, -0.05, 1.5 },
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{ -0.5, -0.5, 1.44, 0.5, 0.5, 1.5 },
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{ -0.5, -0.5, -0.5, 0.5, 0.18, -0.44 },
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}
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}
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local kbed_sbox = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, 1.5, 0.5, 1.5 }
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}
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local kbed_cbox = {
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type = "wallmounted",
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wall_side = {
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{ -0.5, -0.5, -0.5, 1.5, -0.05, 1.5 },
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{ -0.5, -0.5, 1.44, 1.5, 0.5, 1.5 },
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{ -0.5, -0.5, -0.5, 1.5, 0.18, -0.44 },
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}
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}
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homedecor.register("bed_regular", {
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mesh = "homedecor_bed_regular.obj",
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tiles = {
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{ name = "homedecor_bed_frame.png", color = 0xffffffff },
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{ name = "default_wood.png", color = 0xffffffff },
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{ name = "wool_white.png", color = 0xffffffff },
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"wool_white.png",
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{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
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"wool_white.png^[brighten", -- pillow
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},
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inventory_image = "homedecor_bed_inv.png",
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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description = S("Bed"),
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groups = {snappy=3},
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selection_box = bed_sbox,
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node_box = bed_cbox,
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.disallow,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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homedecor.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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if not placer:get_player_control().sneak then
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return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing)
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end
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end,
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after_dig_node = function(pos)
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homedecor.unextend_bed(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "homedecor:bed_regular", "wallmounted")
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elseif itemname == "homedecor:bed_regular" then
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homedecor.bed_expansion(pos, clicker, itemstack, pointed_thing, true)
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return itemstack
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else
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if minetest.get_modpath("beds") then
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beds.on_rightclick(pos, clicker)
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end
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return itemstack
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end
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end
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})
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homedecor.register("bed_extended", {
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mesh = "homedecor_bed_extended.obj",
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tiles = {
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{ name = "homedecor_bed_frame.png", color = 0xffffffff },
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{ name = "default_wood.png", color = 0xffffffff },
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{ name = "wool_white.png", color = 0xffffffff },
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"wool_white.png",
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{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
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"wool_white.png^[brighten",
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},
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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selection_box = bed_sbox,
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node_box = bed_cbox,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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expand = { forward = "air" },
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on_rotate = screwdriver.disallow,
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after_dig_node = function(pos)
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homedecor.unextend_bed(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "homedecor:bed_extended", "wallmounted")
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else
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if minetest.get_modpath("beds") then
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beds.on_rightclick(pos, clicker)
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end
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return itemstack
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end
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end,
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drop = "homedecor:bed_regular"
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})
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homedecor.register("bed_kingsize", {
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mesh = "homedecor_bed_kingsize.obj",
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tiles = {
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{ name = "homedecor_bed_frame.png", color = 0xffffffff },
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{ name = "default_wood.png", color = 0xffffffff },
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{ name = "wool_white.png", color = 0xffffffff },
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"wool_white.png",
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{ name = "homedecor_bed_bottom.png", color = 0xffffffff },
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"wool_white.png^[brighten",
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},
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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inventory_image = "homedecor_bed_kingsize_inv.png",
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groups = {snappy=3, not_in_creative_inventory=1},
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description = S("Bed (king sized)"),
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groups = {snappy=3, not_in_creative_inventory=1},
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selection_box = kbed_sbox,
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node_box = kbed_cbox,
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.disallow,
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after_place_node = homedecor.fix_rotation_nsew,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local inv = digger:get_inventory()
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if digger:get_player_control().sneak and inv:room_for_item("main", "bed_regular 1") then
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inv:remove_item("main", "homedecor:bed_kingsize 1")
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inv:add_item("main", "homedecor:bed_regular 2")
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end
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local itemname = itemstack:get_name()
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if string.find(itemname, "dye:") or string.find(itemname, "unifieddyes:") then
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "homedecor:bed_kingsize", "wallmounted")
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else
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if minetest.get_modpath("beds") then
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beds.on_rightclick(pos, clicker)
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end
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return itemstack
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end
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end
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})
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for _, w in pairs({ N_("mahogany"), N_("oak") }) do
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homedecor.register("nightstand_"..w.."_one_drawer", {
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description = S("Nightstand with One Drawer (@1)", S(w)),
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tiles = { 'homedecor_nightstand_'..w..'_tb.png',
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'homedecor_nightstand_'..w..'_tb.png^[transformFY',
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'homedecor_nightstand_'..w..'_lr.png^[transformFX',
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'homedecor_nightstand_'..w..'_lr.png',
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'homedecor_nightstand_'..w..'_back.png',
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'homedecor_nightstand_'..w..'_1_drawer_front.png'},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, 0, -30/64, 8/16, 8/16, 8/16 }, -- top half
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{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64}, -- drawer face
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{ -8/16, -8/16, -30/64, -7/16, 0, 8/16 }, -- left
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{ 7/16, -8/16, -30/64, 8/16, 0, 8/16 }, -- right
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{ -8/16, -8/16, 7/16, 8/16, 0, 8/16 }, -- back
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{ -8/16, -8/16, -30/64, 8/16, -7/16, 8/16 } -- bottom
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}
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = { type = "regular" },
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infotext=S("One-drawer Nightstand"),
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inventory = {
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size=8,
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lockable=true,
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},
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})
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homedecor.register("nightstand_"..w.."_two_drawers", {
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description = S("Nightstand with Two Drawers (@1)", S(w)),
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tiles = { 'homedecor_nightstand_'..w..'_tb.png',
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'homedecor_nightstand_'..w..'_tb.png^[transformFY',
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'homedecor_nightstand_'..w..'_lr.png^[transformFX',
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'homedecor_nightstand_'..w..'_lr.png',
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'homedecor_nightstand_'..w..'_back.png',
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'homedecor_nightstand_'..w..'_2_drawer_front.png'},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
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{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
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{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
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}
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = { type = "regular" },
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infotext=S("Two-drawer Nightstand"),
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inventory = {
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size=16,
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lockable=true,
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},
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})
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end
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-- convert to param2 colorization
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local bedcolors = {
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"black",
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"brown",
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"blue",
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"cyan",
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"darkgrey",
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"dark_green",
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"green",
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"grey",
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"magenta",
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"orange",
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"pink",
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"red",
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"violet",
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"white",
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"yellow"
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}
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homedecor.old_bed_nodes = {}
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for _, color in ipairs(bedcolors) do
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table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_regular")
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table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_extended")
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table.insert(homedecor.old_bed_nodes, "homedecor:bed_"..color.."_kingsize")
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end
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minetest.register_lbm({
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name = "homedecor:convert_beds",
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label = "Convert homedecor static bed nodes to use param2 color",
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run_at_every_load = true,
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nodenames = homedecor.old_bed_nodes,
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action = function(pos, node)
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local name = node.name
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local color = string.sub(name, string.find(name, "_") + 1)
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local color = string.sub(color, 1, string.find(color, "_", -10) - 1) -- -10 puts us near the end of the color field
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if color == "darkgrey" then
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color = "dark_grey"
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end
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local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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local old_fdir = math.floor(node.param2 % 32)
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local new_fdir = 3
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if old_fdir == 0 then
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new_fdir = 3
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elseif old_fdir == 1 then
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new_fdir = 4
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elseif old_fdir == 2 then
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new_fdir = 2
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elseif old_fdir == 3 then
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new_fdir = 5
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end
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local param2 = paletteidx + new_fdir
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if string.find(name, "regular") then
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new_name = "homedecor:bed_regular"
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elseif string.find(name, "extended") then
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new_name = "homedecor:bed_extended"
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else
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new_name = "homedecor:bed_kingsize"
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end
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minetest.set_node(pos, { name = new_name, param2 = param2 })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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