forked from mtcontrib/homedecor_modpack
923198a2dd
There are 3 false positives remaining after this patch, so the bulk of the issues are fixed now.
208 lines
5.6 KiB
Lua
208 lines
5.6 KiB
Lua
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local cutlery_cbox = {
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type = "fixed",
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fixed = {
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{ -5/16, -8/16, -6/16, 5/16, -7/16, 2/16 },
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{ -2/16, -8/16, 2/16, 2/16, -4/16, 6/16 }
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}
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}
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homedecor.register("cutlery_set", {
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drawtype = "mesh",
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mesh = "homedecor_cutlery_set.obj",
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tiles = { "homedecor_cutlery_set.png" },
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inventory_image = "homedecor_cutlery_set_inv.png",
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description = "Cutlery set",
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groups = {snappy=3},
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selection_box = cutlery_cbox,
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walkable = false,
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sounds = default.node_sound_glass_defaults(),
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})
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local bottle_cbox = {
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type = "fixed",
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fixed = {
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{ -0.125, -0.5, -0.125, 0.125, 0, 0.125}
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}
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}
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local fbottle_cbox = {
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type = "fixed",
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fixed = {
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{ -0.375, -0.5, -0.3125, 0.375, 0, 0.3125 }
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}
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}
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local bottle_colors = {"brown", "green"}
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for _, b in ipairs(bottle_colors) do
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homedecor.register("bottle_"..b, {
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tiles = { "homedecor_bottle_"..b..".png" },
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inventory_image = "homedecor_bottle_"..b.."_inv.png",
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description = "Bottle ("..b..")",
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mesh = "homedecor_bottle.obj",
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walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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selection_box = bottle_cbox
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})
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-- 4-bottle sets
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homedecor.register("4_bottles_"..b, {
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tiles = {
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"homedecor_bottle_"..b..".png",
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"homedecor_bottle_"..b..".png"
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},
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inventory_image = "homedecor_4_bottles_"..b.."_inv.png",
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description = "Four "..b.." bottles",
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mesh = "homedecor_4_bottles.obj",
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walkable = false,
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groups = {snappy=3},
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sounds = default.node_sound_glass_defaults(),
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selection_box = fbottle_cbox
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})
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end
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homedecor.register("4_bottles_multi", {
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tiles = {
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"homedecor_bottle_brown.png",
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"homedecor_bottle_green.png"
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},
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inventory_image = "homedecor_4_bottles_multi_inv.png",
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description = "Four misc brown/green bottles",
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mesh = "homedecor_4_bottles.obj",
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groups = {snappy=3},
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walkable = false,
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sounds = default.node_sound_glass_defaults(),
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selection_box = fbottle_cbox
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})
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local wine_cbox = homedecor.nodebox.slab_z(-0.75)
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homedecor.register("wine_rack", {
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description = "Wine Rack",
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mesh = "homedecor_wine_rack.obj",
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tiles = {
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"homedecor_generic_wood_red.png",
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"homedecor_bottle_brown.png",
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"homedecor_bottle_brown2.png",
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"homedecor_bottle_brown3.png",
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"homedecor_bottle_brown4.png"
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},
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inventory_image = "homedecor_wine_rack_inv.png",
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groups = {choppy=2},
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selection_box = wine_cbox,
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collision_box = wine_cbox,
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sounds = default.node_sound_defaults(),
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})
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homedecor.register("dartboard", {
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description = "Dartboard",
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mesh = "homedecor_dartboard.obj",
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tiles = { "homedecor_dartboard.png" },
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inventory_image = "homedecor_dartboard_inv.png",
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wield_image = "homedecor_dartboard_inv.png",
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paramtype2 = "wallmounted",
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walkable = false,
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selection_box = {
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type = "wallmounted",
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},
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groups = {choppy=2,dig_immediate=2,attached_node=1},
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legacy_wallmounted = true,
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sounds = default.node_sound_wood_defaults(),
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})
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homedecor.register("beer_tap", {
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description = "Beer tap",
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mesh = "homedecor_beer_taps.obj",
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tiles = {
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"homedecor_generic_metal_bright.png",
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"homedecor_generic_metal_black.png",
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},
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inventory_image = "homedecor_beertap_inv.png",
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groups = { snappy=3 },
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 }
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},
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on_punch = function(pos, node, puncher, pointed_thing)
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local wielditem = puncher:get_wielded_item()
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local inv = puncher:get_inventory()
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local wieldname = wielditem:get_name()
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if wieldname == "vessels:drinking_glass" then
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if inv:room_for_item("main", "homedecor:beer_mug 1") then
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wielditem:take_item()
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puncher:set_wielded_item(wielditem)
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inv:add_item("main", "homedecor:beer_mug 1")
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minetest.chat_send_player(puncher:get_player_name(), "Ahh, a frosty cold beer - look in your inventory for it!")
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else
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minetest.chat_send_player(puncher:get_player_name(), "No room in your inventory to add a beer mug!")
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end
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end
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end
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})
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minetest.register_craft({
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output = "homedecor:beer_tap",
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recipe = {
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{ "group:stick","default:steel_ingot","group:stick" },
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{ "homedecor:kitchen_faucet","default:steel_ingot","homedecor:kitchen_faucet" },
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{ "default:steel_ingot","default:steel_ingot","default:steel_ingot" }
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},
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})
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local beer_cbox = {
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type = "fixed",
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fixed = { -5/32, -8/16, -9/32 , 7/32, -2/16, 1/32 }
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}
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homedecor.register("beer_mug", {
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description = "Beer mug",
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drawtype = "mesh",
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mesh = "homedecor_beer_mug.obj",
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tiles = { "homedecor_beer_mug.png" },
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inventory_image = "homedecor_beer_mug_inv.png",
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groups = { snappy=3, oddly_breakable_by_hand=3 },
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walkable = false,
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sounds = default.node_sound_glass_defaults(),
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selection_box = beer_cbox,
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on_use = minetest.item_eat(2)
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})
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local svm_cbox = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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}
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homedecor.register("soda_machine", {
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description = "Soda Vending Machine",
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mesh = "homedecor_soda_machine.obj",
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tiles = {"homedecor_soda_machine.png"},
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groups = {snappy=3},
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selection_box = svm_cbox,
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collision_box = svm_cbox,
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expand = { top="placeholder" },
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.rotate_simple,
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on_punch = function(pos, node, puncher, pointed_thing)
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local wielditem = puncher:get_wielded_item()
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local wieldname = wielditem:get_name()
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local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
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local fdir = node.param2
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local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
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if wieldname == "homedecor:coin" then
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wielditem:take_item()
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puncher:set_wielded_item(wielditem)
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minetest.spawn_item(pos_drop, "homedecor:soda_can")
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minetest.sound_play("insert_coin", {
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pos=pos, max_hear_distance = 5
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})
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else
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minetest.chat_send_player(puncher:get_player_name(), "Please insert a coin in the machine.")
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end
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end
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})
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