forked from mtcontrib/homedecor_modpack
60d34095a5
Algorithm tries to find an X-/Z+ or X+/Z- corner first (places the cobweb using the torchlike "on-floor" mode) then an X-/Z- or X+/Z+ corner ("on-ceiling), then opposing X-/X+ walls (nodebox, not rotated), then opposing Z-/Z+ walls (nodebox, rotated 90 degrees), then falls back to plantlike (which also happens to fit places where e.g. three walls come together only 1m apart) ABM added to convert old ones. Node name has changed so if you have cobwebs in your inventory, sorry about that.
242 B
16x21px
242 B
16x21px