homedecor_modpack/doors_and_gates.lua
Vanessa Ezekowitz ac25d1b851 Use homedecor_blanktile.png on the top face of bottom half of door and vice
versa.  Gets rid of the visual division between the two halves of the glass
door.
2013-04-28 01:59:48 -04:00

297 lines
10 KiB
Lua

-- Node definitions for Homedecor doors
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- doors
local sides = {"left", "right"}
local rsides = {"right", "left"}
for i in ipairs(sides) do
local side = sides[i]
local rside = rsides[i]
for j in ipairs(homedecor_door_models) do
local doorname = homedecor_door_models[j][1]
local doordesc = homedecor_door_models[j][2]
local nodeboxes_top = nil
local nodeboxes_bottom = nil
if side == "left" then
nodeboxes_top = homedecor_door_models[j][3]
nodeboxes_bottomtom = homedecor_door_models[j][4]
else
nodeboxes_top = homedecor_door_models[j][5]
nodeboxes_bottomtom = homedecor_door_models[j][6]
end
local tiles_top = {
"homedecor_door_"..doorname.."_tb.png",
"homedecor_blanktile.png",
"homedecor_door_"..doorname.."_lrt.png",
"homedecor_door_"..doorname.."_lrt.png",
"homedecor_door_"..doorname.."_"..rside.."_top.png",
"homedecor_door_"..doorname.."_"..side.."_top.png",
}
local tiles_bottom = {
"homedecor_blanktile.png",
"homedecor_door_"..doorname.."_tb.png",
"homedecor_door_"..doorname.."_lrb.png",
"homedecor_door_"..doorname.."_lrb.png",
"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
"homedecor_door_"..doorname.."_"..side.."_bottom.png",
}
local selectboxes_top = {
type = "fixed",
fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
}
local selectboxes_bottom = {
type = "fixed",
fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
}
minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
drawtype = "nodebox",
tiles = tiles_top,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
use_texture_alpha = true,
selection_box = selectboxes_top,
node_box = {
type = "fixed",
fixed = nodeboxes_top
},
drop = "homedecor:door_"..doorname.."_bottom_"..side,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
end
end,
on_rightclick = function(pos, node, clicker)
homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
end
})
minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
description = doordesc.." "..S("(%s-opening)"):format(side),
drawtype = "nodebox",
tiles = tiles_bottom,
inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
use_texture_alpha = true,
selection_box = selectboxes_bottom,
node_box = {
type = "fixed",
fixed = nodeboxes_bottomtom
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end,
on_place = function(itemstack, placer, pointed_thing)
local node=minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
return homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
end
end,
on_rightclick = function(pos, node, clicker)
homedecor_flip_door(pos, node, clicker, doorname, side)
end
})
end
end
-- Gates
local gates_list = { "picket", "picket_white", "barbed_wire", "chainlink" }
local gate_names = { "Unpainted Picket", "White Picket", "Barbed Wire", "Chainlink" }
local gate_models_closed = {
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }} -- the lump representing the lock
}
local gate_models_open = {
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }} -- the lump representing the lock
}
for i in ipairs(gates_list) do
local gate=gates_list[i]
minetest.register_node("homedecor:gate_"..gate.."_closed", {
drawtype = "nodebox",
description = S(gate_names[i].." Fence Gate"),
tiles = {
"homedecor_gate_"..gate.."_top.png",
"homedecor_gate_"..gate.."_bottom.png",
"homedecor_gate_"..gate.."_left.png",
"homedecor_gate_"..gate.."_right.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_front.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker)
homedecor_flip_gate(pos, node, clicker, gate, "closed")
end
})
minetest.register_node("homedecor:gate_"..gate.."_open", {
drawtype = "nodebox",
description = S(gate_names[i].." Fence Gate"),
tiles = {
"homedecor_gate_"..gate.."_top.png",
"homedecor_gate_"..gate.."_bottom.png",
"homedecor_gate_"..gate.."_front.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_left.png",
"homedecor_gate_"..gate.."_right.png"
},
paramtype = "light",
is_ground_content = true,
groups = {snappy=3, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed ={ 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_open[i]
},
drop = "homedecor:gate_"..gate.."_closed",
on_rightclick = function(pos, node, clicker)
homedecor_flip_gate(pos, node, clicker, gate, "open")
end
})
end
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
----- helper functions
function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
local pos = pointed_thing.above
if homedecor_node_is_owned(pointed_thing.under, placer) == false then
local nodename = minetest.env:get_node(pointed_thing.under).name
local field = nil
if minetest.registered_nodes[nodename] then field = minetest.registered_nodes[nodename].on_rightclick end
if field == nil then
fdir = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place a door!') )
return
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
itemstack:take_item()
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
end
function homedecor_flip_door(pos, node, player, name, side)
local rside = nil
local nfdir = nil
if side == "left" then
rside = "right"
nfdir=node.param2 - 1
if nfdir < 0 then nfdir = 3 end
else
rside = "left"
nfdir=node.param2 + 1
if nfdir > 3 then nfdir = 0 end
end
minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir})
end
function homedecor_flip_gate(pos, node, player, gate, oc)
local fdir = node.param2
if oc == "closed" then
minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_open", param2=fdir})
else
minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_closed", param2=fdir})
end
end