forked from mtcontrib/homedecor_modpack
b5d319d3e5
rewrote and streamlined the doors code in the process also fixed missing detection of infinite stacks (e.g. default creative mode)
345 lines
11 KiB
Lua
345 lines
11 KiB
Lua
-- Node definitions for Homedecor doors
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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-- doors
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local sides = {"left", "right"}
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local rsides = {"right", "left"}
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for i in ipairs(sides) do
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local side = sides[i]
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local rside = rsides[i]
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for j in ipairs(homedecor_door_models) do
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local doorname = homedecor_door_models[j][1]
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local doordesc = homedecor_door_models[j][2]
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local nodeboxes_top = nil
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local nodeboxes_bottom = nil
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if side == "left" then
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nodeboxes_top = homedecor_door_models[j][3]
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nodeboxes_bottomtom = homedecor_door_models[j][4]
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else
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nodeboxes_top = homedecor_door_models[j][5]
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nodeboxes_bottomtom = homedecor_door_models[j][6]
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end
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local lower_top_side = "homedecor_door_"..doorname.."_tb.png"
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local upper_bottom_side = "homedecor_door_"..doorname.."_tb.png"
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if doorname == "glass" then
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lower_top_side = "homedecor_blanktile.png"
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upper_bottom_side = "homedecor_blanktile.png"
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end
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local tiles_upper = {
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"homedecor_door_"..doorname.."_tb.png",
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upper_bottom_side,
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_lrt.png",
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"homedecor_door_"..doorname.."_"..rside.."_top.png",
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"homedecor_door_"..doorname.."_"..side.."_top.png",
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}
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local tiles_lower = {
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lower_top_side,
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"homedecor_door_"..doorname.."_tb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_lrb.png",
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"homedecor_door_"..doorname.."_"..rside.."_bottom.png",
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"homedecor_door_"..doorname.."_"..side.."_bottom.png",
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}
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local selectboxes_top = {
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type = "fixed",
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fixed = { -0.5, -1.5, 6/16, 0.5, 0.5, 8/16}
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}
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local selectboxes_bottom = {
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type = "fixed",
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fixed = { -0.5, -0.5, 6/16, 0.5, 1.5, 8/16}
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}
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minetest.register_node("homedecor:door_"..doorname.."_top_"..side, {
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description = doordesc.." "..S("(Top Half, %s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_upper,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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use_texture_alpha = true,
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selection_box = selectboxes_top,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_top
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},
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drop = "homedecor:door_"..doorname.."_bottom_"..side,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_"..doorname.."_bottom_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door({x=pos.x, y=pos.y-1, z=pos.z}, node, clicker, doorname, side)
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end
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})
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minetest.register_node("homedecor:door_"..doorname.."_bottom_"..side, {
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description = doordesc.." "..S("(%s-opening)"):format(side),
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drawtype = "nodebox",
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tiles = tiles_lower,
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inventory_image = "homedecor_door_"..doorname.."_"..side.."_inv.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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use_texture_alpha = true,
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selection_box = selectboxes_bottom,
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node_box = {
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type = "fixed",
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fixed = nodeboxes_bottomtom
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_"..doorname.."_top_"..side then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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homedecor_place_door(itemstack, placer, pointed_thing, doorname, side)
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return itemstack
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end,
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_door(pos, node, clicker, doorname, side)
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end
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})
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end
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end
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-- Gates
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local gates_list = { "picket", "picket_white", "barbed_wire", "chainlink" }
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local gate_names = { "Unpainted Picket", "White Picket", "Barbed Wire", "Chainlink" }
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local gate_models_closed = {
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{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
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{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
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{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
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{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
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{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
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{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
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{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
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{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
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{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
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{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
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{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
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{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
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{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }} -- the lump representing the lock
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}
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local gate_models_open = {
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{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
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{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
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{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
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{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
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{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
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{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
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{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
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{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
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{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
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{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
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{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
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{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
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{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }} -- the lump representing the lock
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}
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for i in ipairs(gates_list) do
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local gate=gates_list[i]
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minetest.register_node("homedecor:gate_"..gate.."_closed", {
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drawtype = "nodebox",
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description = S(gate_names[i].." Fence Gate"),
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tiles = {
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"homedecor_gate_"..gate.."_top.png",
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"homedecor_gate_"..gate.."_bottom.png",
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"homedecor_gate_"..gate.."_left.png",
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"homedecor_gate_"..gate.."_right.png",
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"homedecor_gate_"..gate.."_back.png",
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"homedecor_gate_"..gate.."_front.png"
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},
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paramtype = "light",
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is_ground_content = true,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = gate_models_closed[i]
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},
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_gate(pos, node, clicker, gate, "closed")
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end
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})
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minetest.register_node("homedecor:gate_"..gate.."_open", {
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drawtype = "nodebox",
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description = S(gate_names[i].." Fence Gate"),
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tiles = {
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"homedecor_gate_"..gate.."_top.png",
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"homedecor_gate_"..gate.."_bottom.png",
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"homedecor_gate_"..gate.."_front.png",
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"homedecor_gate_"..gate.."_back.png",
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"homedecor_gate_"..gate.."_left.png",
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"homedecor_gate_"..gate.."_right.png"
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},
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paramtype = "light",
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is_ground_content = true,
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed ={ 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
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},
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node_box = {
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type = "fixed",
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fixed = gate_models_open[i]
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},
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drop = "homedecor:gate_"..gate.."_closed",
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on_rightclick = function(pos, node, clicker)
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homedecor_flip_gate(pos, node, clicker, gate, "open")
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end
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})
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end
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minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
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minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
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minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
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minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
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minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
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minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
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minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
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minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
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----- helper functions
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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function homedecor_place_door(itemstack, placer, pointed_thing, name, side)
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local pointed = pointed_thing.under
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local pnode = minetest.env:get_node(pointed)
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local pname = pnode.name
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if not minetest.registered_nodes[pname]
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or not minetest.registered_nodes[pname].on_rightclick then
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local pos1 = nil
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local pos2 = nil
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if minetest.registered_nodes[pname]["buildable_to"] then
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pos1 = pointed
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pos2 = {x=pointed.x, y=pointed.y+1, z=pointed.z}
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else
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pos1 = pointed_thing.above
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pos2 = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
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end
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local node_bottom = minetest.env:get_node(pos1)
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local node_top = minetest.env:get_node(pos2)
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if not homedecor_node_is_owned(pos1, placer)
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and not homedecor_node_is_owned(pos2, placer) then
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if not get_nodedef_field(node_bottom.name, "buildable_to")
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or not get_nodedef_field(node_top.name, "buildable_to") then
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minetest.chat_send_player( placer:get_player_name(), S('Not enough space above that spot to place a door!') )
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else
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.env:add_node(pos1, { name = "homedecor:door_"..name.."_bottom_"..side, param2=fdir})
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minetest.env:add_node(pos2, { name = "homedecor:door_"..name.."_top_"..side, param2=fdir})
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if not homedecor_expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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end
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end
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else
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minetest.registered_nodes[pname].on_rightclick(pointed_thing.under, pnode, placer)
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end
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end
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function homedecor_flip_door(pos, node, player, name, side)
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local rside = nil
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local nfdir = nil
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if side == "left" then
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rside = "right"
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nfdir=node.param2 - 1
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if nfdir < 0 then nfdir = 3 end
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minetest.sound_play({
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name="homedecor_door_open",
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pos=pos,
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max_hear_distance = 10,
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gain = 1,
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})
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else
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rside = "left"
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nfdir=node.param2 + 1
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if nfdir > 3 then nfdir = 0 end
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minetest.sound_play({
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name="homedecor_door_close",
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pos=pos,
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max_hear_distance = 10,
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gain = 1,
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})
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
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minetest.env:add_node(pos, { name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir})
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end
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function homedecor_flip_gate(pos, node, player, gate, oc)
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local fdir = node.param2
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if oc == "closed" then
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minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_open", param2=fdir})
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else
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minetest.env:add_node(pos, { name = "homedecor:gate_"..gate.."_closed", param2=fdir})
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end
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minetest.sound_play({
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name="homedecor_gate_open_close",
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pos=pos,
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max_hear_distance = 10,
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gain = 1,
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})
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end
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