forked from mtcontrib/homedecor_modpack
ef0ebac4db
also fixed the group settings to make them easier to dig, and gave them nice, clear inventory images.
51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
minetest.register_node("homedecor:power_outlet", {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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description = "Power Outlet",
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tiles = {
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"homedecor_outlet_edges.png",
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"homedecor_outlet_edges.png",
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"homedecor_outlet_edges.png",
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"homedecor_outlet_edges.png",
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"homedecor_outlet_back.png",
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"homedecor_outlet_front.png"
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},
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inventory_image = "homedecor_outlet_inv.png",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.4375, 0.125, -0.1875, 0.5},
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}
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},
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groups = {cracky=3,dig_immediate=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node("homedecor:light_switch", {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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description = "Light switch",
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tiles = {
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"homedecor_light_switch_edges.png",
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"homedecor_light_switch_edges.png",
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"homedecor_light_switch_edges.png",
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"homedecor_light_switch_edges.png",
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"homedecor_light_switch_back.png",
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"homedecor_light_switch_front.png"
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},
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inventory_image = "homedecor_light_switch_inv.png",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125, 0.1875, 0.4375, 0.125, 0.5, 0.5},
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{-.03125, 0.375, 0.40625, 0.03125, 0.4375, 0.5},
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}
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},
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groups = {cracky=3,dig_immediate=2},
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sounds = default.node_sound_stone_defaults()
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})
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