forked from mtcontrib/homedecor_modpack
9798c4fa36
doors, converted the others to use that new code, and all use nodeboxes now. Folding doors are now called "closet" doors and will be converted via a handful of aliases. Tweaked crafting recipe for oak closet door to put the steel ingot on the left. Moves all doors' crafting recipes into crafts.lua. This sweeps away the old buggy zlpdoors-derived code.
198 lines
6.5 KiB
Lua
198 lines
6.5 KiB
Lua
-- This file supplies solid glass doors with frosted edges and metal handle
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-- Left-opening
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minetest.register_node("homedecor:door_glass_top_left", {
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description = "glass door top half",
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drawtype = "nodebox",
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tiles = {
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"homedecor_door_glass_tb.png",
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"homedecor_blanktile.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_right_top.png",
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"homedecor_door_glass_left_top.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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}
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},
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drop = "homedecor:door_glass_bottom_left",
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_left" then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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nfdir=node.param2-1
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if nfdir < 0 then nfdir = 3 end
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minetest.env:add_node(pos, { name = "homedecor:door_glass_top_right", param2=nfdir})
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minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
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end
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})
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minetest.register_node("homedecor:door_glass_bottom_left", {
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description = "Glass Door",
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drawtype = "nodebox",
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_door_glass_tb.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_right_bottom.png",
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"homedecor_door_glass_left_bottom.png",
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},
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wield_image = "homedecor_door_glass_left_inv.png",
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inventory_image = "homedecor_door_glass_left_inv.png",
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wield_scale = {x=1,y=1,z=0.25},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos = pointed_thing.above
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
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return
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=fdir})
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_left" then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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nfdir=node.param2-1
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if nfdir < 0 then nfdir = 3 end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=nfdir})
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minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_right", param2=nfdir})
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end
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})
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-- Right-opening
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minetest.register_node("homedecor:door_glass_top_right", {
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description = "glass door top half",
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drawtype = "nodebox",
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tiles = {
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"homedecor_door_glass_tb.png",
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"homedecor_blanktile.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_left_top.png",
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"homedecor_door_glass_right_top.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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}
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},
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drop = "homedecor:door_glass_bottom_left",
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "homedecor:door_glass_bottom_right" then
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minetest.env:remove_node({x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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nfdir=node.param2+1
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if nfdir > 3 then nfdir = 0 end
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minetest.env:add_node(pos, { name = "homedecor:door_glass_top_left", param2=nfdir})
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minetest.env:add_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
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end
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})
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minetest.register_node("homedecor:door_glass_bottom_right", {
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description = "Glass Door (Right-opening)",
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drawtype = "nodebox",
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tiles = {
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"homedecor_blanktile.png",
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"homedecor_door_glass_tb.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_lr.png",
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"homedecor_door_glass_left_bottom.png",
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"homedecor_door_glass_right_bottom.png",
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},
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wield_image = "homedecor_door_glass_right_inv.png",
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inventory_image = "homedecor_door_glass_right_inv.png",
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wield_scale = {x=1,y=1,z=0.25},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 },
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}
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},
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drop = "homedecor:door_glass_bottom_left",
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on_place = function(itemstack, placer, pointed_thing)
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fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local pos = pointed_thing.above
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place a door!' )
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return
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end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_right", param2=fdir})
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "homedecor:door_glass_top_right" then
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minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
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end
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end,
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on_punch = function(pos, node, puncher)
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nfdir=node.param2+1
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if nfdir > 3 then nfdir = 0 end
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minetest.env:add_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_glass_top_left", param2=nfdir})
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minetest.env:add_node(pos, { name = "homedecor:door_glass_bottom_left", param2=nfdir})
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end
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})
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