forked from minetest-mods/interact
Compare commits
4 Commits
Author | SHA1 | Date | |
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07d8a4e457 | |||
773365f644 | |||
bffebf1989 | |||
3492e7fd07 |
158
config.lua
Executable file → Normal file
158
config.lua
Executable file → Normal file
@ -1,161 +1,91 @@
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interact = {}
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-- Which screens to show and in which order.
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interact.form_order = {
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"languageselect",
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"welcome",
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"visit",
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"rules",
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"quiz"
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}
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interact.configured = false --Change this to true when you've configured the mod!
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--Which screens to show.
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interact.screen1 = true --The welcome a first question screen.
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interact.screen2 = true --The visit or interact screen.
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interact.screen4 = true --The quiz screen.
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--The first screen--
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--The text at the top.
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interact.s1_header = {
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en = "Hello, welcome to this server!",
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fr = "Bonjour et bienvenue sur ce serveur!"
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}
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interact.s1_header = "Hello, welcome to this server!"
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s1_l2 = {
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en = "Could you please tell me if you like to grief or not?",
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fr = "Aimez-vous détruire les choses des autres?"
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}
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interact.s1_l3 = {en="",fr=""}
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interact.s1_l2 = "Could you please tell me if you like to grief or not?"
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interact.s1_l3 = ""
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--The buttons. Each can have 15 characters, max.
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interact.s1_b1 = {
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en = "No, I don't.",
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fr = "Non."
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}
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interact.s1_b2 = {
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en = "Yes, I do!",
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fr = "Oui!"
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}
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interact.s1_b1 = "No, I don't."
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interact.s1_b2 = "Yes, I do!"
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--The message to send kicked griefers.
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interact.msg_grief = {
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en = "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!",
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fr = "Essayez le mode solo si vous aimez détruire des choses, car vous ne détruirez que les votres!"
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}
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interact.msg_grief = "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!"
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--Ban or kick griefers? Default is kick, set to true for ban.
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interact.grief_ban = false
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--The second screen--
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--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
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interact.s2_l1 = {
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en = "So, do you want interact, or do you just want to look around",
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fr = "Donc, voulez-vous interagir ou juste regarder"
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}
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interact.s2_l2 = {
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en = "the server?",
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fr = "le serveur?"
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}
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interact.s2_l1 = "So, do you want interact, or do you just want to look around"
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interact.s2_l2 = "the server?"
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--The buttons. These ones can have a maximum of 26 characters.
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interact.s2_b1 = {
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en = "Yes, I want interact!",
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fr = "Oui, je veux interagir!"
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}
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interact.s2_b2 = {
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en = "I just want to look round.",
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fr = "Je veux juste regarder."
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}
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interact.s2_b1 = "Yes, I want interact!"
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interact.s2_b2 = "I just want to look round."
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--The message the player is sent if s/he is just visiting.
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interact.visit_msg = {
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en = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!",
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fr = "Bonne contemplation! Si vous voulez interagir, tapez la commande /rules, et vous pourrez recommencer le processus!"
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}
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interact.visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!"
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--The third screen--
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--The header for the rules box, this can have 60 characters, max.
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interact.s3_header = {
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en = "Here are the rules:",
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fr = "Voici les règles:"
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}
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interact.s3_header = "Here are the rules:"
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--The buttons. Each can have 15 characters, max.
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interact.s3_b1 = {
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en = "I agree",
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fr = "Accepter"
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}
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interact.s3_b2 = {
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en = "I disagree",
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fr = "Refuser"
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}
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interact.s3_b1 = "I agree"
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interact.s3_b2 = "I disagree"
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--The message to send players who disagree when they are kicked for disagring with the rules.
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interact.disagree_msg = {
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en = "Bye then! You have to agree to the rules to play on the server.",
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fr = "Au revoir! Vous devez accepter les règles pour jouer sur le serveur."
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}
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interact.disagree_msg = "Bye then! You have to agree to the rules to play on the server."
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--Kick or ban players who disagree with the rules. False will just kick.
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interact.disagree_ban = false
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--Kick, ban or ignore players who disagree with the rules.
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--Options are "kick" "ban" "nothing"
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interact.disagree_action = "kick"
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--The fouth screen--
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--Should there be a back to rules button?
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interact.s4_to_rules_button = true
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--The back to rules button. 13 characters, max.
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interact.s4_to_rules = {
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en = "Back to rules",
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fr = "<-- Règles"
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}
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interact.s4_to_rules = "Back to rules"
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--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
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interact.s4_header = {
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en = "Time for a quiz on the rules!",
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fr = "Quizz sur les règles!"
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}
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interact.s4_header = "Time for a quiz on the rules!"
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--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
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--The trues are limited to 24 characters. The falses can have 36 characters.
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interact.s4_question1_true = {en="Yes.",fr="Oui."}
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interact.s4_question1_false = {en="No.",fr="Non."}
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interact.s4_question2_true = {en="Yes.",fr="Oui."}
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interact.s4_question2_false = {en="No.",fr="Non."}
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interact.s4_question3_true = {en="Yes.",fr="Oui."}
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interact.s4_question3_false = {en="No.",fr="Non."}
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interact.s4_question4_true = {en="Yes.",fr="Oui."}
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interact.s4_question4_false = {en="No.",fr="Non."}
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interact.s4_question1_true = "Yes."
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interact.s4_question1_false = "No."
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interact.s4_question2_true = "Yes."
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interact.s4_question2_false = "No."
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interact.s4_question3_true = "Yes."
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interact.s4_question3_false = "No."
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interact.s4_question4_true = "Yes."
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interact.s4_question4_false = "No."
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interact.s4_submit = {
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en = "Submit!",
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fr = "Envoyer!"
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}
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interact.s4_submit = "Submit!"
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--What to do on a wrong quiz.
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--Options are "kick" "ban", "" (nothing) or another form name (e.g. "rules", or "quiz" to re-show)
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interact.on_wrong_quiz = ""
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--Options are "kick" "ban" "reshow" "rules" and "nothing"
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interact.on_wrong_quiz = "nothing"
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--The message to send the player if reshow is the on_wrong_quiz option.
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interact.quiz_try_again_msg = {
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en = "Have another go.",
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fr = "Réessayez."
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}
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interact.quiz_try_again_msg = "Have another go."
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--The message sent to the player if rules is the on_wrong_quiz option.
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interact.quiz_rules_msg = {
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en = "Have another look at the rules:",
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fr = "Re-regardez les règles:"
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}
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interact.quiz_rules_msg = "Have another look at the rules:"
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--The kick reason if kick is the on_wrong_quiz option.
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interact.wrong_quiz_kick_msg = {
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en = "Pay more attention next time!",
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fr = "Lisez mieux la prochaine fois!"
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}
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interact.wrong_quiz_kick_msg = "Pay more attention next time!"
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--The message sent to the player if nothing is the on_wrong_quiz option.
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interact.quiz_fail_msg = {
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en = "You got that wrong.",
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fr = "Vous avez raté le quiz."
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}
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interact.quiz_fail_msg = "You got that wrong."
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--The messages send to the player after interact is granted.
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interact.interact_msg1 = {
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en = "Thanks for accepting the rules, you now are able to interact with things.",
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fr = "Merci d'avoir accepté les règles, vous pouvez désormais interagir avec les choses."
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}
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interact.interact_msg2 = {
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en = "Happy building!",
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fr = "Amusez-vous bien!"
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}
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interact.interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things."
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interact.interact_msg2 = "Happy building!"
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--The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that.
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interact.priv = {}
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interact.priv = {shout = true}
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0
depends.txt
Executable file → Normal file
0
depends.txt
Executable file → Normal file
3
description.txt
Normal file
3
description.txt
Normal file
@ -0,0 +1,3 @@
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A mod that gives the interact priv to players who want it.
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It displays the rules, and then provides a simple quiz on them.
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If the player completes the quiz sucsesfully, then s/he is given interact.
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init.lua
Executable file → Normal file
393
init.lua
Executable file → Normal file
@ -7,154 +7,89 @@ local rule3 = 0
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local rule4 = 0
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local multi = 0
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function table.length(T)
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local count = 0
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for _ in pairs(T) do count = count + 1 end
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return count
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end
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interact.player_languages = {}
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function interact.get_player_language(plr)
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if type(plr) == "string" then
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return interact.player_languages[plr]
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end
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return interact.player_languages[plr:get_player_name()]
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end
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interact.forms = {
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languageselect = function(player)
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local fs_width = 10
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local fs_button_margin = 1
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local fs = { "size["..tostring(fs_width)..",4]" }
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table.insert(fs, "background[0,0;10,4;background.jpg]")
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local i = 0
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local fs_button_width = (fs_width-fs_button_margin*2)/table.length(interact.languages)
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for lang, lname in pairs(interact.languages) do
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table.insert(fs, "button["..tostring(fs_button_margin+i*fs_button_width)..",2;"..tostring(fs_button_width)..",0.5;"..lang..";"..lname.."]")
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i = i+1
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end
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return table.concat(fs)
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end,
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welcome = function(player)
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local lang = interact.get_player_language(player)
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local function make_formspec(player)
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local name = player:get_player_name()
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local size = { "size[10,4]" }
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table.insert(size, "background[0,0;10,4;background.jpg]")
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table.insert(size, "label[0.5,0.5;" ..interact.s1_header[lang].. "]")
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table.insert(size, "label[0.5,1.5;" ..interact.s1_l2[lang].. "]")
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table.insert(size, "label[0.5,2;" ..interact.s1_l3[lang].. "]")
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table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..interact.s1_b1[lang].. "]")
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table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..interact.s1_b2[lang].. "]")
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table.insert(size, "label[0.5,0.5;" ..interact.s1_header.. "]")
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table.insert(size, "label[0.5,1.5;" ..interact.s1_l2.. "]")
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table.insert(size, "label[0.5,2;" ..interact.s1_l3.. "]")
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table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..interact.s1_b1.. "]")
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table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..interact.s1_b2.. "]")
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return table.concat(size)
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end,
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end
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visit = function(player)
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local lang = interact.get_player_language(player)
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local function make_formspec2(player)
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local name = player:get_player_name()
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local size = { "size[10,4]" }
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table.insert(size, "background[0,0;10,4;background.jpg]")
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table.insert(size, "label[0.5,0.5;" ..interact.s2_l1[lang].. "]")
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table.insert(size, "label[0.5,1;" ..interact.s2_l2[lang].. "]")
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table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..interact.s2_b1[lang].. "]")
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table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..interact.s2_b2[lang].. "]")
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table.insert(size, "label[0.5,0.5;" ..interact.s2_l1.. "]")
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table.insert(size, "label[0.5,1;" ..interact.s2_l2.. "]")
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table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..interact.s2_b1.. "]")
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table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..interact.s2_b2.. "]")
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return table.concat(size)
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end,
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end
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rules = function(player)
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local lang = interact.get_player_language(player)
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local function make_formspec3(player)
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local size = { "size[10,8]" }
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table.insert(size, "background[0,0;10,8;background.jpg]")
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table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..interact.s3_header[lang].. ";" ..interact.rules[lang].. "]")
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table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..interact.s3_b2[lang].. "]")
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table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..interact.s3_b1[lang].. "]")
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table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..interact.s3_header.. ";" ..interact.rules.. "]")
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table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..interact.s3_b2.. "]")
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table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..interact.s3_b1.. "]")
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return table.concat(size)
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end,
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end
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quiz = function(player)
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local lang = interact.get_player_language(player)
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local function make_formspec4(player)
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local name = player:get_player_name()
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local size = { "size[10,9]" }
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if interact.s4_to_rules_button == true then
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table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..interact.s4_to_rules[lang].. "]")
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table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..interact.s4_to_rules.. "]")
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end
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table.insert(size, "label[0.25,0;" ..interact.s4_header[lang].."]")
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table.insert(size, "label[0.5,0.5;" ..interact.s4_question1[lang].."]")
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table.insert(size, "checkbox[0.25,1;rule1_true;" ..interact.s4_question1_true[lang].."]")
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table.insert(size, "checkbox[4,1;rule1_false;" ..interact.s4_question1_false[lang].. "]")
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table.insert(size, "label[0.5,2;" ..interact.s4_question2[lang].. "]")
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table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..interact.s4_question2_true[lang].. "]")
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table.insert(size, "checkbox[4,2.5;rule2_false;" ..interact.s4_question2_false[lang].. "]")
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table.insert(size, "label[0.5,3.5;" ..interact.s4_question3[lang].. "]")
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table.insert(size, "checkbox[0.25,4;rule3_true;" ..interact.s4_question3_true[lang].. "]")
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table.insert(size, "checkbox[4,4;rule3_false;" ..interact.s4_question3_false[lang].. "]")
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table.insert(size, "label[0.5,5;" ..interact.s4_question4[lang].. "]")
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table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..interact.s4_question4_true[lang].. "]")
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table.insert(size, "checkbox[4,5.5;rule4_false;" ..interact.s4_question4_false[lang].."]")
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table.insert(size, "label[0.5,6.5;" ..interact.s4_multi_question[lang].. "]")
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table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..interact.s4_multi1[lang].. "]")
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table.insert(size, "checkbox[0.25,7;multi_choice2;" ..interact.s4_multi2[lang].. "]")
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table.insert(size, "checkbox[4.75,7;multi_choice3;" ..interact.s4_multi3[lang].."]")
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table.insert(size, "background[0,0;10,9;background.jpg]")
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table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..interact.s4_submit[lang].."]")
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table.insert(size, "label[0.25,0;" ..interact.s4_header.."]")
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table.insert(size, "label[0.5,0.5;" ..interact.s4_question1.."]")
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table.insert(size, "checkbox[0.25,1;rule1_true;" ..interact.s4_question1_true.."]")
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table.insert(size, "checkbox[4,1;rule1_false;" ..interact.s4_question1_false.. "]")
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table.insert(size, "label[0.5,2;" ..interact.s4_question2.. "]")
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table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..interact.s4_question2_true.. "]")
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table.insert(size, "checkbox[4,2.5;rule2_false;" ..interact.s4_question2_false.. "]")
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table.insert(size, "label[0.5,3.5;" ..interact.s4_question3.. "]")
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table.insert(size, "checkbox[0.25,4;rule3_true;" ..interact.s4_question3_true.. "]")
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table.insert(size, "checkbox[4,4;rule3_false;" ..interact.s4_question3_false.. "]")
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table.insert(size, "label[0.5,5;" ..interact.s4_question4.. "]")
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table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..interact.s4_question4_true.. "]")
|
||||
table.insert(size, "checkbox[4,5.5;rule4_false;" ..interact.s4_question4_false.."]")
|
||||
table.insert(size, "label[0.5,6.5;" ..interact.s4_multi_question.. "]")
|
||||
table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..interact.s4_multi1.. "]")
|
||||
table.insert(size, "checkbox[0.25,7;multi_choice2;" ..interact.s4_multi2.. "]")
|
||||
table.insert(size, "checkbox[4.75,7;multi_choice3;" ..interact.s4_multi3.."]")
|
||||
table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..interact.s4_submit.."]")
|
||||
return table.concat(size)
|
||||
end
|
||||
}
|
||||
|
||||
function interact.show_form(player, form, delay)
|
||||
if delay == nil then delay = 1 end
|
||||
minetest.after(delay, function()
|
||||
minetest.show_formspec(player:get_player_name(), form, interact.forms[form](player))
|
||||
end)
|
||||
end
|
||||
|
||||
function interact.show_next_form(player, current)
|
||||
local is_next = false
|
||||
for i, formspec in ipairs(interact.form_order) do
|
||||
if is_next then
|
||||
return interact.show_form(player, formspec, 0)
|
||||
end
|
||||
if formspec == current then
|
||||
is_next = true
|
||||
end
|
||||
end
|
||||
-- At the end? Everyting passed correctly, give permissions
|
||||
interact.grant_interact(player)
|
||||
end
|
||||
|
||||
function interact.grant_interact(player)
|
||||
local lang = interact.get_player_language(player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.check_player_privs(name, interact.priv) then
|
||||
minetest.chat_send_player(name, interact.interact_msg1[lang])
|
||||
minetest.chat_send_player(name, interact.interact_msg2[lang])
|
||||
local privs = minetest.get_player_privs(name)
|
||||
privs.interact = true
|
||||
minetest.set_player_privs(name, privs)
|
||||
minetest.log("action", "Granted " ..name.. " interact.")
|
||||
end
|
||||
end
|
||||
local server_formspec = "size[10,4]" ..
|
||||
"label[0.5,0.5;Hey, you! Yes, you, the admin! What do you think you're doing]" ..
|
||||
"label[0.5,0.9;ignoring warnings in the terminal? You should watch it carefully!]" ..
|
||||
"label[0.5,1.5;Before you do anything else, open rules.lua in the interact mod]" ..
|
||||
"label[0.5,1.9;and put your rules there. Then, open config.lua, and look at the]" ..
|
||||
"label[0.5,2.3;settings. Configure them so that they match up with your rules.]" ..
|
||||
"label[0.5,2.7;Then, set interact.configured to true, and this message will go away]" ..
|
||||
"label[0.5,3.1;once you've restarted the server.]" ..
|
||||
"label[0.5,3.6;Thank you!]"
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "languageselect" then return end
|
||||
local plrlang = "en"
|
||||
for lang, _ in pairs(interact.languages) do
|
||||
if fields[lang] then
|
||||
plrlang = lang
|
||||
end
|
||||
end
|
||||
interact.player_languages[player:get_player_name()] = plrlang
|
||||
|
||||
interact.show_next_form(player, formname)
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "welcome" then return end
|
||||
if formname ~= "interact_welcome" then return end
|
||||
local name = player:get_player_name()
|
||||
if fields.no then
|
||||
interact.show_next_form(player, formname)
|
||||
if interact.screen2 == false then
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end)
|
||||
else
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_visit", make_formspec2(player))
|
||||
end)
|
||||
end
|
||||
return
|
||||
elseif fields.yes then
|
||||
if interact.grief_ban ~= true then
|
||||
local lang = interact.get_player_language(player)
|
||||
minetest.kick_player(name, interact.msg_grief[lang])
|
||||
minetest.kick_player(name, interact.msg_grief)
|
||||
else
|
||||
minetest.ban_player(name)
|
||||
end
|
||||
@ -163,14 +98,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "visit" then return end
|
||||
if formname ~= "interact_visit" then return end
|
||||
local name = player:get_player_name()
|
||||
if fields.interact then
|
||||
interact.show_next_form(player, formname)
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end)
|
||||
return
|
||||
elseif fields.visit then
|
||||
local lang = interact.get_player_language(player)
|
||||
minetest.chat_send_player(name, interact.visit_msg[lang])
|
||||
minetest.chat_send_player(name, interact.visit_msg)
|
||||
minetest.log("action", name.. " is just visiting.")
|
||||
return
|
||||
end
|
||||
@ -178,27 +114,43 @@ end)
|
||||
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "rules" then return end
|
||||
if formname ~= "interact_rules" then return end
|
||||
local name = player:get_player_name()
|
||||
if fields.accept then
|
||||
interact.show_next_form(player, formname)
|
||||
if interact.screen4 == false then
|
||||
if minetest.check_player_privs(name, interact.priv) then
|
||||
minetest.chat_send_player(name, interact.interact_msg1)
|
||||
minetest.chat_send_player(name, interact.interact_msg2)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
privs.interact = true
|
||||
minetest.set_player_privs(name, privs)
|
||||
minetest.log("action", "Granted " ..name.. " interact.")
|
||||
end
|
||||
else
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_quiz", make_formspec4(player))
|
||||
end)
|
||||
end
|
||||
return
|
||||
elseif fields.decline then
|
||||
if interact.disagree_ban ~= true then
|
||||
local lang = interact.get_player_language(player)
|
||||
minetest.kick_player(name, interact.disagree_msg[lang])
|
||||
else
|
||||
if interact.disagree_action == "kick" then
|
||||
minetest.kick_player(name, interact.disagree_msg)
|
||||
elseif interact.disagree_action == "ban" then
|
||||
minetest.ban_player(name)
|
||||
else
|
||||
minetest.chat_send_player(name, interact.disagree_msg)
|
||||
end
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "quiz" then return end
|
||||
if formname ~= "interact_quiz" then return end
|
||||
local name = player:get_player_name()
|
||||
if fields.rules then
|
||||
interact.show_form(player, "rules", 0)
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end)
|
||||
return
|
||||
end
|
||||
if fields.rule1_true then rule1 = true
|
||||
@ -219,28 +171,36 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
rule3 = 0
|
||||
rule4 = 0
|
||||
multi = 0
|
||||
interact.show_next_form(player, formname)
|
||||
if minetest.check_player_privs(name, interact.priv) then
|
||||
minetest.chat_send_player(name, interact.interact_msg1)
|
||||
minetest.chat_send_player(name, interact.interact_msg2)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
privs.interact = true
|
||||
minetest.set_player_privs(name, privs)
|
||||
minetest.log("action", "Granted " ..name.. " interact.")
|
||||
end
|
||||
elseif fields.submit then
|
||||
rule1 = 0
|
||||
rule2 = 0
|
||||
rule3 = 0
|
||||
rule4 = 0
|
||||
multi = 0
|
||||
local lang = interact.get_player_language(player)
|
||||
if interact.on_wrong_quiz == "kick" then
|
||||
minetest.kick_player(name, interact.wrong_quiz_kick_msg[lang])
|
||||
minetest.kick_player(name, interact.wrong_quiz_kick_msg)
|
||||
elseif interact.on_wrong_quiz == "ban" then
|
||||
minetest.ban_player(name)
|
||||
elseif interact.on_wrong_quiz == "" then
|
||||
minetest.chat_send_player(name, interact.quiz_fail_msg[lang])
|
||||
elseif interact.on_wrong_quiz == "reshow" then
|
||||
minetest.chat_send_player(name, interact.quiz_try_again_msg)
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_quiz", make_formspec4(player))
|
||||
end)
|
||||
elseif interact.on_wrong_quiz == "rules" then
|
||||
minetest.chat_send_player(name, interact.quiz_rules_msg)
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end)
|
||||
else
|
||||
if interact.on_wrong_quiz == formname then
|
||||
minetest.chat_send_player(name, interact.quiz_try_again_msg[lang])
|
||||
end
|
||||
if interact.on_wrong_quiz == "rules" then
|
||||
minetest.chat_send_player(name, interact.quiz_rules_msg[lang])
|
||||
end
|
||||
interact.show_form(interact.on_wrong_quiz)
|
||||
minetest.chat_send_player(name, interact.quiz_fail_msg)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -251,126 +211,37 @@ minetest.register_chatcommand("rules",{
|
||||
privs = interact.priv,
|
||||
func = function (name,params)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not interact.blacklist[name] then
|
||||
interact.show_form(player, interact.form_order[1])
|
||||
if interact.screen1 ~= false then
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_welcome", make_formspec(player))
|
||||
end)
|
||||
elseif interact.screen2 ~= false then
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_visit", make_formspec2(player))
|
||||
end)
|
||||
else
|
||||
minetest.log("action", "[interact] Blacklisted player " .. name .. " tried to get back " ..
|
||||
"his revoked privilege")
|
||||
return false, "Sorry, you've been blacklisted by " ..
|
||||
(interact.blacklist[name].emitter or "<unknown>") .. " on " ..
|
||||
(interact.blacklist[name].date or "<unknown>") .. " . Thus, you can't use " ..
|
||||
" this command to get interact back. Sorry."
|
||||
minetest.after(1, function()
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
function start_formspecs(player)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not minetest.get_player_privs(name).interact then
|
||||
if not interact.blacklist[name] then
|
||||
interact.show_form(player, interact.form_order[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(start_formspecs)
|
||||
|
||||
|
||||
-- Blacklist
|
||||
|
||||
interact.blacklist = {}
|
||||
|
||||
minetest.register_chatcommand("unblacklist", {
|
||||
params = "<playername>",
|
||||
description = "Remove a player from the interact blacklist",
|
||||
privs = {basic_privs = true, interact = true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "Give a player's name to remove from the blacklist."
|
||||
end
|
||||
|
||||
if not interact.blacklist[param] then
|
||||
return true, "Player " .. param " is not actually blacklisted."
|
||||
end
|
||||
|
||||
if name == param then
|
||||
return true, "Ahahaha. Well tried looser."
|
||||
end
|
||||
|
||||
minetest.log("action", "[interact] " .. name .. " removed " .. param .. " from " ..
|
||||
"blacklist (added on " .. (interact.blacklist[param].date or "<unknown>") ..
|
||||
" by " .. (interact.blacklist[param].emitter or "<unknown>") .. ")")
|
||||
interact.blacklist[param] = nil
|
||||
return true, "Done."
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("blacklist", {
|
||||
params = "<playername>",
|
||||
description = "Blacklist a player. [S]He won't be able to use /rules.",
|
||||
privs = {basic_privs = true, interact = true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "Give a player's name to blacklist."
|
||||
end
|
||||
|
||||
local blackfile = io.open(minetest.get_worldpath() .. "/players/" .. param, "r")
|
||||
if not blackfile then
|
||||
return false, "Player doesn't exist."
|
||||
end
|
||||
io.close(blackfile)
|
||||
|
||||
if name == param then
|
||||
return true, "You know this wouldn't work, right?"
|
||||
end
|
||||
|
||||
if interact.blacklist[param] then
|
||||
return true, "Player already blacklisted."
|
||||
end
|
||||
|
||||
if minetest.get_player_privs(param).interact == true then
|
||||
return true, "Warning: This player has interact! Use revoke before blacklisting."
|
||||
end
|
||||
|
||||
interact.blacklist[param] = {
|
||||
emitter = name,
|
||||
date = os.date("%m/%d/%Y")
|
||||
}
|
||||
minetest.log("action", "[interact] " .. name .. " added " .. param .. " on /rules blacklist.")
|
||||
return true, "Player " .. param .. " blacklisted."
|
||||
end
|
||||
})
|
||||
|
||||
function load_blacklist()
|
||||
local file = io.open(minetest.get_worldpath().."/interact_blacklist.txt", "r")
|
||||
if not file then
|
||||
file = io.open(minetest.get_worldpath().."/interact_blacklist.txt", "w")
|
||||
if not file then
|
||||
minetest.log("error", "[interact] Error opening blacklist file")
|
||||
return
|
||||
end
|
||||
minetest.log("action", "[interact] Blacklist created")
|
||||
end
|
||||
local line = file:read()
|
||||
if not line then
|
||||
interact.blacklist = {}
|
||||
if interact.screen1 ~= false then
|
||||
minetest.show_formspec(name, "interact_welcome", make_formspec(player))
|
||||
elseif interact.screen2 ~= false then
|
||||
minetest.show_formspec(name, "interact_visit", make_formspec2(player))
|
||||
else
|
||||
interact.blacklist = minetest.deserialize(line)
|
||||
minetest.show_formspec(name, "interact_rules", make_formspec3(player))
|
||||
end
|
||||
minetest.log("action", "[interact] Blacklist loaded")
|
||||
file:close()
|
||||
elseif minetest.get_player_privs(name).server and interact.configured == false then
|
||||
minetest.show_formspec(name, "interact_no_changes_made", server_formspec)
|
||||
end
|
||||
end)
|
||||
|
||||
function save_blacklist()
|
||||
local file = io.open(minetest.get_worldpath().."/interact_blacklist.txt", "w")
|
||||
if not file then
|
||||
minetest.log("error", "[interact] Error opening blacklist file")
|
||||
return
|
||||
if not interact.configured then
|
||||
minetest.log("warning", "Mod \"Interact\" has not been configured! Please open config.lua in its folder and configure it. See the readme of the mod for more details.")
|
||||
end
|
||||
file:write(minetest.serialize(interact.blacklist))
|
||||
minetest.log("action", "[interact] Blacklist saved")
|
||||
file:close()
|
||||
end
|
||||
|
||||
minetest.register_on_shutdown(save_blacklist)
|
||||
load_blacklist()
|
||||
|
26
license.txt
Executable file → Normal file
26
license.txt
Executable file → Normal file
@ -1,13 +1,21 @@
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
Copyright (c) 2015 Amaz
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
7
mod.conf
Normal file
7
mod.conf
Normal file
@ -0,0 +1,7 @@
|
||||
name = interact
|
||||
title = Interact
|
||||
author = Amaz
|
||||
description = A mod that gives the interact priv to players who want it and who have agreed to the rules.
|
||||
license = MIT
|
||||
forum = https://forum.minetest.net/viewtopic.php?f=11&t=11200
|
||||
version = 1.0
|
79
rules.lua
Executable file → Normal file
79
rules.lua
Executable file → Normal file
@ -1,67 +1,28 @@
|
||||
interact.languages = {
|
||||
en = "English",
|
||||
fr = "Français"
|
||||
}
|
||||
--The actual rules.
|
||||
interact.rules = {
|
||||
en = [[1) No intentional try to disturb the server's stability will be tolerated. (lag, crash, bug exploit, ...)
|
||||
2) Cheating (hack, modified client, ...) is forbidden on this server. Be fair-play and learn to play according to the rules.
|
||||
3) On the server, PVP is authorized and theft/grief as well, to the exception of public buildings. (remember to use the areas mod to protect your buildings)
|
||||
4) Please do not spam or flood.
|
||||
5) Each player is responsible of his/her own account, we can't be held liable for any illegitimate use of it.
|
||||
6) Try to avoid 1x1 towers and overall destroying the environment, anywhere that is. This way the server will stay as beautiful, wild and natural as possible.
|
||||
7) Do not ask to be a member of the server staff.
|
||||
8) Swearing, racism, hate speech and the like is strictly prohibited.
|
||||
interact.rules = [[
|
||||
Rules:
|
||||
|
||||
Click on the "I accept" button to get the permission to build and interact with the server.]],
|
||||
fr = [[1) Aucune atteinte intentionnelle au bon fonctionnement du serveur ne sera admise. (lag, crash, exploit de bug, etc...)
|
||||
2) La triche (hack, client modifie, etc...) n'est pas toleree sur le serveur. Soyez fair-play et apprenez a jouer selon les regles.
|
||||
3) Sur le serveur, le PVP est autorise, le vole/grief est aussi autorise, le grief n'est pas autorise sur les constructions publics. (pensez au mod areas pour proteger vos biens)
|
||||
4) Merci de ne pas spammer ou flooder.
|
||||
5) Chaque joueur a l'entiere responsabilite de son compte, nous ne sommes en aucun cas responsable d'une utilisation frauduleuse de votre compte dans le jeu.
|
||||
6) Si possible, evitez les constructions de tours en 1x1 mais aussi, de poser des blocs gachant le decor, n'importe ou. Ceci pour que le serveur reste le plus beau, sauvage et naturel possible.
|
||||
7) Ne demandez pas a etre membre de l'equipe du serveur.
|
||||
8) Aucune forme d'insulte ou de racisme n'est admise.
|
||||
|
||||
Cliquez sur le bouton "Accepter" pour pouvoir construire et interagir sur le serveur.]]
|
||||
}
|
||||
1. No griefing.
|
||||
2. No hacked clients.
|
||||
3. No swearing or insults towards other players.
|
||||
4. No family roleplay.
|
||||
5. No dating.
|
||||
6. Do not ask for more privs, or to be an admin. Also do not ask for items.
|
||||
7. PVP is not allowed.
|
||||
]]
|
||||
|
||||
--The questions on the rules, if the quiz is used.
|
||||
--The checkboxes for the first 4 questions are in config.lua
|
||||
interact.s4_question1 = {
|
||||
en = "Can I use a bug to crash the server so it restarts?",
|
||||
fr = "Puis-je utiliser un bug pour faire crasher le serveur afin qu'il redémarre ?"
|
||||
}
|
||||
interact.s4_question2 = {
|
||||
en = "Can I ask to be a member of the staff ?",
|
||||
fr = "Puis-je demander à faire partie de l'équipe d'administration ?"
|
||||
}
|
||||
interact.s4_question3 = {
|
||||
en = "Are the spam and flood forbidden?",
|
||||
fr = "Le spam et flood sont ils interdit ?"
|
||||
}
|
||||
interact.s4_question4 = {
|
||||
en = "Can I freely join the IRC channel?",
|
||||
fr = "Puis-je joindre librement l'IRC ?"
|
||||
}
|
||||
interact.s4_multi_question = {
|
||||
en = "Which of these is a rule?",
|
||||
fr = "Laquelle des affirmations est une règle ?"
|
||||
}
|
||||
interact.s4_question1 = "Is PVP is allowed?"
|
||||
interact.s4_question2 = "Is family roleplay allowed?"
|
||||
interact.s4_question3 = "Should you be nice to all players?"
|
||||
interact.s4_question4 = "Should you ask for all the privs you can?"
|
||||
interact.s4_multi_question = "Which of these is a rule?"
|
||||
|
||||
--The answers to the multiple choice questions. Only one of these should be true.
|
||||
interact.s4_multi1 = {
|
||||
en = "Cheating allowed",
|
||||
fr = "Triche autorisé"
|
||||
}
|
||||
interact.s4_multi2 = {
|
||||
en = "PvP forbidden",
|
||||
fr = "PvP interdit"
|
||||
}
|
||||
interact.s4_multi3 = {
|
||||
en = "Swearing/racism forbidden",
|
||||
fr = "Insulte/racisme interdit"
|
||||
}
|
||||
interact.s4_multi1 = "No griefing!"
|
||||
interact.s4_multi2 = "PVP is allowed."
|
||||
interact.s4_multi3 = "Be rude to other players."
|
||||
|
||||
--Which answer is needed for the quiz questions. interact.quiz1-4 takes true or false.
|
||||
--True is left, false is right.
|
||||
@ -72,5 +33,5 @@ interact.s4_multi3 = {
|
||||
interact.quiz1 = false
|
||||
interact.quiz2 = false
|
||||
interact.quiz3 = true
|
||||
interact.quiz4 = true
|
||||
interact.quiz_multi = 3
|
||||
interact.quiz4 = false
|
||||
interact.quiz_multi = 1
|
||||
|
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Reference in New Issue
Block a user