forked from minetest-mods/interact
104 lines
3.5 KiB
Lua
104 lines
3.5 KiB
Lua
local RULES = [[
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Rules:
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]]
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local function make_formspec(player)
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local name = player:get_player_name()
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local size = { "size[10,4]" }
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table.insert(size, "label[0.5,0.5;Hello, " ..name.. ", welcome to this server!]")
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table.insert(size, "label[0.5,1.5;Could you please tell me if you like to grief or not?]")
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table.insert(size, "button_exit[5.5,3.4;2,0.5;no;No, I don't.]")
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table.insert(size, "button[7.5,3.4;2,0.5;yes;Yes, I do!]")
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return table.concat(size)
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end
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local function make_formspec2(player)
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local name = player:get_player_name()
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local size = { "size[10,4]" }
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table.insert(size, "label[0.5,0.5;So " ..name.. ", do you want interact, or do you just want to look around]")
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table.insert(size, "label[0.5,1;the server?]")
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table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;Yes, I want interact!]")
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table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;I just want to look round.]")
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return table.concat(size)
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end
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local function make_formspec3(player)
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local size = { "size[10,8]" }
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table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;Here are the rules:;"..RULES.."]")
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table.insert(size, "button[5.5,7.4;2,0.5;decline;I Disagree]")
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table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;I Agree]")
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return table.concat(size)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "welcome" then return end
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local name = player:get_player_name()
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if fields.no then
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minetest.after(1, function()
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minetest.show_formspec(name, "visit", make_formspec2(player))
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end)
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return
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elseif fields.yes then
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minetest.kick_player(name, "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!")
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return
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "visit" then return end
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local name = player:get_player_name()
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if fields.interact then
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minetest.after(1, function()
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minetest.show_formspec(name, "rules", make_formspec3(player))
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end)
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return
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elseif fields.visit then
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minetest.chat_send_player(name, "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!")
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minetest.log("action", name.. " is just visiting.")
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return
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "rules" then return end
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local name = player:get_player_name()
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if fields.accept then
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if minetest.check_player_privs(name, {shout=true}) then
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minetest.chat_send_player(name, "Thanks for accepting the rules, you now are able to interact with things.")
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minetest.chat_send_player(name, "Happy building!")
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local privs = minetest.get_player_privs(name)
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privs.interact = true
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minetest.set_player_privs(name, privs)
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minetest.log("action", "Granted " ..name.. " interact.")
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end
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return
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elseif fields.decline then
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minetest.kick_player(name, "Bye then! You have to agree to the rules to play on the server.")
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return
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end
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end)
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minetest.register_chatcommand("rules",{
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params = "",
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description = "Shows the server rules",
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privs = {shout=true},
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func = function (name,params)
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local player = minetest.get_player_by_name(name)
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minetest.after(1, function()
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minetest.show_formspec(name, "welcome", make_formspec(player))
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end)
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end
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})
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if not minetest.get_player_privs(name).interact then
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minetest.show_formspec(name, "welcome", make_formspec(player))
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else
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end
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end
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)
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